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#15426
KilrB

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I wouldn't mind for a game like me4 to take a "multuplayer direction" ... if it kept an immersive single player experience and great story-telling ... but then you just glance at dragon age inquisition to get shivers down your spine.

 

Dragon age Inquisition felt like playing an mmo ... in a 1 man server.

 

Obviously the matter is subjective so I'm talking for myself ... but the tought of a probable ME4 with a da:I experience makes me want to cry ...

 

EAware's record bodes ill. :?

 

We better get our hankies ready. :crying:

 

:pinched:



#15427
Akrabra

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So have they fixed the amulets of power bug yet? I know that is probably not a Pc concern and more of a general one, but yeah fix it :P


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#15428
DarkAmaranth1966

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[/snip]

 

EDIT: Well, guess beta is closed, oh well, beta testers - what the heck are they doing?!

Sorry, we are under a total NDA so, can't answer that one beyond we are working to improve the game for everyone.


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#15429
Guest_Cyan Griffonclaw_*

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SOLSTHEIM CASTLE was a MASTERPIECE

 

It had so much attention to detail, interiors/exteriors both top quality, hell I still remember when I walked into the tavern and this was played lol

 

All this reminds me of how Bio wanted to emulate TES, but they forgot what allows TES to truly shine - MODS!

Jackal, you make a great reviewer. I've gotten a few of the games you mentioned and enjoying them.



#15430
KilrB

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Sorry, we are under a total NDA so, can't answer that one beyond we are working to improve the game for everyone.

 

Too bad your efforts are not being take as an example and emulated by EAware.



#15431
Dubya75

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SOLSTHEIM CASTLE was a MASTERPIECE

 

[snip]

 

All this reminds me of how Bio wanted to emulate TES, but they forgot what allows TES to truly shine - MODS!

 

Bioware took INSPIRATION from Skyrim, they did not try to "emulate" it. Big difference.

 

Also, Frostbite 3 is a very complex and by the looks of it, fragile game engine.

Patching the game seems to be problematic enough. Modding? I very much doubt Bioware is deliberately not wanting us to mod the game. It is simply a case of technical obstacles which does not make it worth their effot, in business sense.


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#15432
Peregrinus

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Bioware took INSPIRATION from Skyrim, they did not try to "emulate" it. Big difference.

 

Also, Frostbite 3 is a very complex and by the looks of it, fragile game engine.

Patching the game seems to be problematic enough. Modding? I very much doubt Bioware is deliberately not wanting us to mod the game. It is simply a case of technical obstacles which does not make it worth their effot, in business sense.

I read an article on this somewhere.  It simply comes down to DICE not willing to share the tools needed for modding with the community.  The excuse given was that they were complicated to use and some other technical mumbo jumbo. 


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#15433
DarkAmaranth1966

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Bioware took INSPIRATION from Skyrim, they did not try to "emulate" it. Big difference.

 

Also, Frostbite 3 is a very complex and by the looks of it, fragile game engine.

Patching the game seems to be problematic enough. Modding? I very much doubt Bioware is deliberately not wanting us to mod the game. It is simply a case of technical obstacles which does not make it worth their effot, in business sense.

I agree on modding. It may very well be a case of modding thing A also affects things D, C, D and Z. Probably best to limit mods, as much as I hate it and would love to mod this game, it just doesn't look like a good idea beyond minor things.


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#15434
KilrB

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I agree on modding. It may very well be a case of modding thing A also affects things D, C, D and Z. Probably best to limit mods, as much as I hate it and would love to mod this game, it just doesn't look like a good idea beyond minor things.

 

In which case the decision use the Frostbite engine doesn't look like a bad decision ... it looks like a VERY bad decision.


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#15435
Guest_Cyan Griffonclaw_*

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In which case the decision use the Frostbite engine doesn't look like a bad decision ... it looks like a VERY bad decision.

Extremely bad seeing as they clearly don't have the manpower or the competent to get Frostbite 3 down. They have too, though. Now they're sailing this big, not-entirely-owned, complicated ship and if it hits one iceberg too big it goes down. It won't be long before EA starts making decisions about the 'why's' and 'how long's' come into play.


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#15436
DisturbedJim83

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Quote: " ... the power of new consoles and software ..."

 

Didn't hear one word about PC or PC gaming, not one.

 

 ... and this "new IP", ... Dragon Age was a new IP too.

 

We got DA:O which was done before EA took over and then it took all of 1 game for EA to totally screw this IP up.

 

Not sure about the time-line of Mass Effect development and EA's aguisition of the company formerly know as BioWare, but there's another IP that (imo) they screwed.

 

Imagine what they can do when they start screwing one up from the very beginning ...

If I recall EA acquired BW before DAO actually released but after it went "gold" so was too late for them to muck DAO up 


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#15437
KilrB

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If I recall EA acquired BW before DAO actually released but after it went "gold" so was too late for them to muck DAO up 

 

Yes, and that's the only reason we got one good game out of the Dragon age IP.

 

I'm not sure about the Mass Effect IP and EA's involvement with the first game but again, we got one good game, one ok game, and ME3.

 

The devolution of each IP the longer EA is involved is no coincidence.


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#15438
Akrabra

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Both DA:O and ME2 was gold and almost complete at the time EA purchased Bioware. And those are my two favourite Bioware games, hmmm.



#15439
Amplitudelol

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I wouldn't mind for a game like me4 to take a "multuplayer direction" ... if it kept an immersive single player experience and great story-telling ... but then you just glance at dragon age inquisition to get shivers down your spine.

 

Dragon age Inquisition felt like playing an mmo ... in a 1 man server.

 

Obviously the matter is subjective so I'm talking for myself ... but the tought of a probable ME4 with a da:I experience makes me want to cry ...

 

Well Inquisition is the best single player mmorpg, ME4 will be probably the best single player mmofps.



#15440
JPR1964

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Well Inquisition is the best single player mmorpg, ME4 will be probably the best single player mmofps.

 

Just no! kb+m controls in mmorpg are way better than that  :P

 

JPR out!


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#15441
glosoli

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I would suggest that BW should use RedEngine 3 for ME 4 and the other DAI titles. Frostbite is a joke for this genre. Anyone remembers the 4-legged creature animations discussion? How can you use an engine that limits you so much?


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#15442
DarkAmaranth1966

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RedEngine, even a modified GameBryo, or back to the  Lycium Engine even might be better. Form what I can see, Frostbite is a headache and three quarters. I know they are trying with it but, is this beast really worth a second go on it?


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#15443
Amplitudelol

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Just no! kb+m controls in mmorpg are way better than that  :P

 

JPR out!

 

Its true. I recently reinstalled Guild Wars 2 and right now im farming gold to buy gems. Gems unlock additional (Season 2) story missions to the original story. Its like farming power points in Inquisition to unlock missions but GW has proper keyboard and mouse support and group content too so i dont get bored to death while playing. Looking forward to the next offline mmo of Bioware!



#15444
Guest_Cyan Griffonclaw_*

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Well Inquisition is the best single player mmorpg, ME4 will be probably the best single player mmofps.

I have to disagree! Star Wars: the Old Republic was the first single-player MMORPG. That was a good thing. It was a great thing, actually. Then they went for broke and tried to get me to empty my wallet by becoming free to play. I am actually grieving right now. I feel bad what has become of Bioware under EA. I almost want to hate on EA, but Bioware is to blame if it lost it's identity.


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#15445
Guest_Cyan Griffonclaw_*

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RedEngine, even a modified GameBryo, or back to the  Lycium Engine even might be better. Form what I can see, Frostbite is a headache and three quarters. I know they are trying with it but, is this beast really worth a second go on it?

Frostbite 3 is BEAUTIFUL. It's not entirely complete, but Bioware just doesn't have the right combination of programmers or developers or a lack of PC guys that could work separate UIs and controls. That should be a permanent part of the team if they continue with Frostbite 3. With those guys in place, they can concurrently work on the same game, title, etc. while programming for the PC-specific side. If EA thinks that we're stupid enough to buy a title now without that kind of team in place as a preorder or at launch for $60? Hahahahahahahaha. 

 

Go for the eyes, Boo! Go for the eyes!!! RAWRUSK!!!



#15446
DarkAmaranth1966

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Frostbite 3 is BEAUTIFUL. It's not entirely complete, but Bioware just doesn't have the right combination of programmers or developers or a lack of PC guys that could work separate UIs and controls. That should be a permanent part of the team if they continue with Frostbite 3. With those guys in place, they can concurrently work on the same game, title, etc. while programming for the PC-specific side. If EA thinks that we're stupid enough to buy a title now without that kind of team in place as a preorder or at launch for $60? Hahahahahahahaha. 

 

Go for the eyes, Boo! Go for the eyes!!! RAWRUSK!!!

I agree, except I will buy DA4 sight unseen, not because I expect all of the issues to be corrected but, for the same reason I keep buying the Sims games. I have all of every single game in the series so far and, I want to collect the rest.

 

I completed my new computer one week after Sims 4 released. I have never installed it on this rig. I played it for a week and will not play it again until mods for it are on par with what we had for The Sims 3 - Mods and tools that made an other wise mediocre, very corrupt save, lost character game enjoyable and stable.

 

DAI does exceed The Sims 4 and, it is improving even without mods. I'm willing to be patient and see where it goes for a while and, I do enjoy it, especially now that I've got my stability issues solved and, it is, for me a very stable game. Still needs PC UI and controls help but, maybe that will happen.



#15447
Guest_Cyan Griffonclaw_*

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I'm down with Frostbite 3. I think it was a smart decision by whoever made it. Frostbite 3 is very complex (the amount of dependencies that game is staggering) engine and to be frank, haven't seen enough of it. That's the issue. 



#15448
Guest_Cyan Griffonclaw_*

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I agree, except I will buy DA4 sight unseen, not because I expect all of the issues to be corrected but, for the same reason I keep buying the Sims games. I have all of every single game in the series so far and, I want to collect the rest.

 

I completed my new computer one week after Sims 4 released. I have never installed it on this rig. I played it for a week and will not play it again until mods for it are on par with what we had for The Sims 3 - Mods and tools that made an other wise mediocre, very corrupt save, lost character game enjoyable and stable.

 

DAI does exceed The Sims 4 and, it is improving even without mods. I'm willing to be patient and see where it goes for a while and, I do enjoy it, especially now that I've got my stability issues solved and, it is, for me a very stable game. Still needs PC UI and controls help but, maybe that will happen.

Modding will come once Bioware has strengthened its programming/developer team for PCs. Then... you'll see the mods. EA appears to be mod-unfriendly, but that's not entirely true. It's not possible right now because A: they don't have those people. B. they have those people and we're not seeing the results. Which again, brings me back, to my point about EA is going to ask 'why' and 'how long?' If they drop PC support then we know that our time has been wasted. Bioware may afford to take losses, but EA will not. EA is not kind, but they are cunning. Look at Austin and Montreal. They never stop looking at the bottomline. 



#15449
TobyJake

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Since I am wearing jaded glasses at the moment, I will speculate as follows:

 

1. priority, resources and time is allocated for Multiplayer

2. What you are asking has no value to EA

3. Coding may require a "significant" re-write... a certain death scenario given the game's "sensitivity" to code changes.

 

I've looked at spaghetti code in my past life and I'm telling you it was NOT designed to be touched, tweaked, added nor improved. So, unless it is designed from the start to be modular/changed/improved..... the end result is DAI.

Modular is a NO NO! It is beyond the intelligence of EA.

I still am amazed at how they designed this POS.

I worked with a guy once who insisted that sub routines were the work of the devil and GoTo was the saviour of mankind. Anything more than a page of code was unreadable.

I think he moved to Edmonton, Canada!!

Simple things like the file system are beyond belief. All char saves in one folder? No naming of saves. Then you want to fiddle with your char after leaving CC?

Just not possible. What are you thinking?

 

No separation between system and interface is a big error. Everything is hard coded! You can't change anything without it affecting something else.

Sound familiar?

What hope I had for patch 6 has evaporated I think. It will not fix anything important, remove an exploit maybe, but fix anything we have been asking for since November? I don't think so. Hair No. Mouse Buttons No. Native autoAttack No. Click to Move Never!

:angry:


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#15450
Guest_Cyan Griffonclaw_*

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You know, I still have faith this game will be done for PCs by the six-month deadline. We'll see DLC along with more PC-centered UIs over the six remaining months. Will the game keep everyone's interest once the DLCs are completed? No. Not in a long shot? Why? Because replayability is a chore and without mods, why bother? Bioware can keep this engine going for a long series of sequels, but if they can't keep up with PC users and last generation consoles then Frostbite 3 could be a studio killer in the long run. It might not be Bioware, but it could be a number of other small studios under EA's umbrella.


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