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#15451
DarkAmaranth1966

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Modding will come once Bioware has strengthened its programming/developer team for PCs. Then... you'll see the mods. EA appears to be mod-unfriendly, but that's not entirely true. It's not possible right now because A: they don't have those people. B. they have those people and we're not seeing the results. Which again, brings me back, to my point about EA is going to ask 'why' and 'how long?' If they drop PC support then we know that our time has been wasted. Bioware may afford to take losses, but EA will not. EA is not kind, but they are cunning. Look at Austin and Montreal. They never stop looking at the bottomline. 

You'd think EA would have learned it's lesson about being mod unfriendly about RPG games with TS3 - it started out anti mod friendly. Didn't stop the mods one bit. I just wish Twallan were still modding and would look at DAI and, do tools and mods for it - I guarantee the game would rock if that ever happened.

 

Sims 3 players know what I mean Master Controller, Overwatch and so much more made that game wonderful. If we had a mod team with that kind of skill and know how for DAI, the game would soon be the best and hottest combat RPG going. Why can't EA and every company involved see that and let it happen?


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#15452
CatatonicMan

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I worked with a guy once who insisted that sub routines were the work of the devil and GoTo was the saviour of mankind. Anything more than a page of code was unreadable.

 

To be fair, the jump/goto instruction is the basis of how subroutines work. It's only evil if you use it for evil.

 

Comefrom, on the other hand....now that is evil.


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#15453
Guest_Cyan Griffonclaw_*

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(Cue up Baldur's Gate opening scene and music)

I was a casual gamer for PCs and fell in love with Bioware's Baldur's Gate. I wanted to play a D&D game at the time and it had been a long time since Strategic Simulations had put out a title. Then in 1998, Baldur's Gate arrived and I became a super-fan. Tales of the Sword Coast was another delicious meal. I investigated Bioware and read about Fallout. I was a Knight Paladin for the Brotherhood of Steel and bought Fallout 2 without thinking at full price. Icewind Dale and its sequel... bought without question and MAN! I LOVED IT ALL!!!

(Cue up NWA's Straight outta Compton)

Neverwinter Nights and the modding community break world records. YO. That's Bioware the original gangster. Not only did Bioware say we can be our own Dungeon Master, but they were confident enough to release DLCs. There was no way it was going to get better. Jade Empire, Knights of the Old Republic and its sequel are released and they were straight-up dope. I own them all. Preorders were done without question. 

(Cue up Dragon Age Origins trailer)

HOLY CRAP. I was not only a lifelong fan of everything they put out and now we've got a MASTERPIECE. This is the evolution of Baldur's Gate, Neverwinter Nights and Knights of the Old Republic. They have it all. A complete PC experience. DLC. Toolset. Replayability only a crack addict can sympathize. UNH. Bioware. I love you and we're silently married. You're my secret mistress. 

(cue up Mass Effect intro scene)

Bioware, you took me from Fereldan to this futuristic galaxy. I love you.

(cue up Awakenings expansion)

Whoa. What's going on? Okay... it's still cool.

(cue up Mass Effect 2)

I'm sorry I doubted you at all. Oh my goodness... 

(cue up Dragon Age 2)

Hrm. Slightly more console, but I love Hawke's narrative. No modding? Hrm. 

(cue up Mass Effect 3 ending)

Okay... someone is hitting acid or really just made a very poor decision. Kinda like coitus interruptus. Then... the free expanded DLC ending put a cigarrette on it. It was a little awkward.

(cue up Inquisition)

We're not a thing anymore. What's up with that. 

 

Oh yeah, Ubisoft stepped into the D&D license and did something so bizarre that I had to reformat my hard drive. I remember and I will never... ever forget. Ubisoft just about killed me off and solidified me as a Bioware fan.

 

And as far as NDA's go... EA would get a lot more fans... yeah, fans... not just forced into this relationship... if they let some Bioware leads some 'slack' about what's going on besides patch notes. The beta testing was great. It has helped bridge the gap of communication without the hyperbole. NDAs could be a major reason why there is a disconnect. I don't know for sure, but I'm guessing that is what is happening. 



#15454
TobyJake

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To be fair, the jump/goto instruction is the basis of how subroutines work. It's only evil if you use it for evil.

 

Comefrom, on the other hand....now that is evil.

Have you ever tried to debug code written with GoTo's? It's like toilet paper with no perforations. It is a nightmare.

GoTo is a Basic instruction. It hasn't been acceptable since the 90's(pre Win95) and not even then.

Jump/Goto is not how subroutines work, in C/C++/Pascal anyway. A sub routine is encapsulated, a GoTo just jumps to your own code. Basic for Dummies.

AND the sub routine can be used anywhere in the program. Something the designers failed to understand.

It should be simple to grab the routines from the CC, load in your existing saved char and edit! But it is way back in the spaghetti junction!

Everything depends on everything else! That is why it is so hard to get anything fixed/updated/improved.

I never tried to be in the Beta program cos I was scared of what I would find.

I need to think more positively, but it is hard.

 

Edit: Write once, use many! The rule for sanity! The number of times you write something directly increases the debugging complexity and chance for error.



#15455
TobyJake

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Just got Patch 6. Now to see what is running! Or fixed,

 

As a side note, I checked DAI.exe. No version number at all. Either file or Product.

Ugh.



#15456
DarkAmaranth1966

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Open the control panel in windows, under Uninstall a Program DAI shows the version number there.



#15457
TobyJake

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Cool. Thanks

It shows as Ver 6. Is this Patch 6 that beta testers have been working on?



#15458
Guest_EntropicAngel_*

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Heard this (patch 6) has auto-attack. Is that true?

Edit: Appears it does, though I don't know how it works yet. Still haven't fixed that abominable UI though.

Edit: and they STILL haven't fixed 30 FPS cutscenes?? Really? That's terrible. Shame on you, Bioware.

#15459
Sartoz

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I would suggest that BW should use RedEngine 3 for ME 4 and the other DAI titles. Frostbite is a joke for this genre. Anyone remembers the 4-legged creature animations discussion? How can you use an engine that limits you so much?

That is awsome. This engine comes with mod tools.

 

EA won't go for it, however... can't have the moddinding community add features that may remove the need for $micro-transactions.



#15460
Sartoz

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I agree, except I will buy DA4 sight unseen, not because I expect all of the issues to be corrected but, for the same reason I keep buying the Sims games. I have all of every single game in the series so far and, I want to collect the rest.

 

I completed my new computer one week after Sims 4 released. I have never installed it on this rig. I played it for a week and will not play it again until mods for it are on par with what we had for The Sims 3 - Mods and tools that made an other wise mediocre, very corrupt save, lost character game enjoyable and stable.

 

DAI does exceed The Sims 4 and, it is improving even without mods. I'm willing to be patient and see where it goes for a while and, I do enjoy it, especially now that I've got my stability issues solved and, it is, for me a very stable game. Still needs PC UI and controls help but, maybe that will happen.

I was super stoked about this game. Now it's on the shelf and surprise... surprise... I'm thinking of other games....


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#15461
Sartoz

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Modding will come once Bioware has strengthened its programming/developer team for PCs. Then... you'll see the mods. EA appears to be mod-unfriendly, but that's not entirely true. It's not possible right now because A: they don't have those people. B. they have those people and we're not seeing the results. Which again, brings me back, to my point about EA is going to ask 'why' and 'how long?' If they drop PC support then we know that our time has been wasted. Bioware may afford to take losses, but EA will not. EA is not kind, but they are cunning. Look at Austin and Montreal. They never stop looking at the bottomline. 

We have been told about that "new IP". Bet you donuts to dollars it will be  :

 

1. console-centric

2. so dumb it will take less than 2 hours to learn

3. Multiplayer with $micro-transactions

4. Massive environment

5. No tactics to speak of.. except smash those buttons

6. Only for next gen consoles.. maybe PC

7. Stupid quests to fill the void

8. Choices that have no discenrnable consequences

9. If a trilogy the ending will be linear/scripted to allow for a known entry point for the next game in the series

10. Limited skill sets and weapon use

11. Limited armour customisation.

12. will have both genders as main protagonists.

13. Stupid shiny hair style choices.

14. voice acting

15. Asinine inventory management

16. Game saves without ability to name your saves

17. Origin + file syncing with EA servers.. must have for consoles.... ergo on PC as well

18. long load times

19. no pathing with jump feature

20. no click to move, click on char or any of DAO KB+M controls if available on PC

 

Can anyone else add to this list?

 

 

If developed in Edmonton think politically correct romances ... grin... no desire demons


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#15462
Sartoz

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You know, I still have faith this game will be done for PCs by the six-month deadline. We'll see DLC along with more PC-centered UIs over the six remaining months. Will the game keep everyone's interest once the DLCs are completed? No. Not in a long shot? Why? Because replayability is a chore and without mods, why bother? Bioware can keep this engine going for a long series of sequels, but if they can't keep up with PC users and last generation consoles then Frostbite 3 could be a studio killer in the long run. It might not be Bioware, but it could be a number of other small studios under EA's umbrella.

My bone throwning-reading skills tells me DAI will not be PC improved in 2015.

My tea leaves-reading skills tells me the same.

 

Maybe a stand alone DLC will contain the necessary KB+M controls... but it will never be for DAI


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#15463
Sartoz

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Have you ever tried to debug code written with GoTo's? It's like toilet paper with no perforations. It is a nightmare.

GoTo is a Basic instruction. It hasn't been acceptable since the 90's(pre Win95) and not even then.

Jump/Goto is not how subroutines work, in C/C++/Pascal anyway. A sub routine is encapsulated, a GoTo just jumps to your own code. Basic for Dummies.

AND the sub routine can be used anywhere in the program. Something the designers failed to understand.

It should be simple to grab the routines from the CC, load in your existing saved char and edit! But it is way back in the spaghetti junction!

Everything depends on everything else! That is why it is so hard to get anything fixed/updated/improved.

I never tried to be in the Beta program cos I was scared of what I would find.

I need to think more positively, but it is hard.

 

Edit: Write once, use many! The rule for sanity! The number of times you write something directly increases the debugging complexity and chance for error.

What? you never wrote in APL?

 

here:

APL Language that computes the mathematical determinant of a matrix:

matrix.jpg

 

Ahhh... those were the days


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#15464
arkngt

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Heard this (patch 6) has auto-attack. Is that true?

Edit: Appears it does, though I don't know how it works yet. Still haven't fixed that abominable UI though.

Edit: and they STILL haven't fixed 30 FPS cutscenes?? Really? That's terrible. Shame on you, Bioware.

 

And they didn't fix the missing Amulet of Powers either. :(



#15465
Gamescook

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And they didn't fix the missing Amulet of Powers either. :(

I don't think this surprisingly easy game needs missing power-up items restored as much as other fixes.



#15466
Iskiab

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What I don't get is the part in the patch notes where they talk about 'exploits'.  How the hell can you have an exploit in a RPG game?  It sounds like they're going out of their way to try and bugger up mods.

 

If someone wants to play to mod their game so they can fly like Marry Poppins or ride a pink elephant then that's their business, where does Bioware come off to tell them they can't?  A business that forgets that their role is giving the consumer what they want won't be a business for long.  Once video games stop being a growth market these companies will crash and burn.

 

The only place fairness or exploits exist is in competitive multiplayer or MMOs.  $20 says they're planning to do an MMO in the future and they're trying to develop the skills now.  That's probably why we have to log into a server to play a solo game - stupid.


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#15467
TobyJake

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If I have to log in to a server to play a solo game, RPG or FPS, that is the end for me.

I would rather go back to WoW. Classes were better, you can set your attributes, you have a bank!

Human, Elf, Gnome or Dwarf. Priest, Mage, Warrior, Rogue, Shaman or Monk.  Panda if you are really desperate.

Sure its subscription, but at least I am not getting wound up every day by this POS.

The help sites are awesome as well. IcyVeins is a good example. And so many mods!!

I still have 7 90's waiting to go.

 

And that's on the Alliance side. Add Blood Elf, Tauren, Goblin, Forsaken and Troll

I almost forgot Warlock and Death Knight.

 

DAI has an enormous way to go!



#15468
Dubya75

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What I don't get is the part in the patch notes where they talk about 'exploits'.  How the hell can you have an exploit in a RPG game?  It sounds like they're going out of their way to try and bugger up mods.

 

If someone wants to play to mod their game so they can fly like Marry Poppins or ride a pink elephant then that's their business, where does Bioware come off to tell them they can't?  A business that forgets that their role is giving the consumer what they want won't be a business for long.  Once video games stop being a growth market these companies will crash and burn.

 

The only place fairness or exploits exist is in competitive multiplayer or MMOs.  $20 says they're planning to do an MMO in the future and they're trying to develop the skills now.  That's probably why we have to log into a server to play a solo game - stupid.

 

Yes, it does appear spiteful of Bioware to be fixing single-Player exploits. I'm sure they could spend their efforts elsewhere, like making Mosaic pieces retrievable. or improving the PC UI.

 

And BTW, you CAN play your game offline by setting Origin to Offline mode. 



#15469
TobyJake

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What? you never wrote in APL?

 

here:

APL Language that computes the mathematical determinant of a matrix:

matrix.jpg

 

Ahhh... those were the days

ha ha. Magic. I remember writing Cobol! Oh, the pain. 132 col printers. Magic!

We were learning C++ at the time, but subroutines were banned!

Those were the days. 8" floppies, 20 meg hard drive was enormous, you will never fill that!


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#15470
Dubya75

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You know, I still have faith this game will be done for PCs by the six-month deadline. We'll see DLC along with more PC-centered UIs over the six remaining months. Will the game keep everyone's interest once the DLCs are completed? No. Not in a long shot? Why? Because replayability is a chore and without mods, why bother? Bioware can keep this engine going for a long series of sequels, but if they can't keep up with PC users and last generation consoles then Frostbite 3 could be a studio killer in the long run. It might not be Bioware, but it could be a number of other small studios under EA's umbrella.

 

That is VERY wishful thinking, indeed!

 

Why would Bioware all of a sudden spend all this effort fixing the PC version of the game when it was completely neglected during the 4-year development cycle?

No. It won't happen. Improved KB&M controls is the best we are going to get.

The UI needs a complete overhaul. That would take quite a large effort. What do they stand to gain from it? Nothing.



#15471
Sartoz

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If I have to log in to a server to play a solo game, RPG or FPS, that is the end for me.

I would rather go back to WoW. Classes were better, you can set your attributes, you have a bank!

Human, Elf, Gnome or Dwarf. Priest, Mage, Warrior, Rogue, Shaman or Monk.  Panda if you are really desperate.

Sure its subscription, but at least I am not getting wound up every day by this POS.

The help sites are awesome as well. IcyVeins is a good example. And so many mods!!

I still have 7 90's waiting to go.

 

And that's on the Alliance side. Add Blood Elf, Tauren, Goblin, Forsaken and Troll

I almost forgot Warlock and Death Knight.

 

DAI has an enormous way to go!

I was under the impression that the login-to-server is simply a DRM verification of your account and game activation, because Outcome can be used as an Origins replacement.  Has this changed or are you referring to a possible future MMO ?



#15472
Sartoz

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ha ha. Magic. I remember writing Cobol! Oh, the pain. 132 col printers. Magic!

We were learning C++ at the time, but subroutines were banned!

Those were the days. 8" floppies, 20 meg hard drive was enormous, you will never fill that!

Speaking of nostalgia, I just finished installing the IBM System/360, System/370,  ESA/390 and z/Architecture emulator plus the System/360 MVS OS with JES2. Holy hanna!.. a successful IPL...

 

if interested:

http://www.hercules-390.org/

 

The OS has all the old compilers too.... including my sweet Assembler....



#15473
Sartoz

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I don't think this surprisingly easy game needs missing power-up items restored as much as other fixes.

Easy game?

Not according to Hillerman. Electronic Arts chief creative officer.

 

Full article here:

http://www.gamespot....n/1100-6425141/


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#15474
Dubya75

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Easy game?

Not according to Hillerman. Electronic Arts chief creative officer.

 

Full article here:

http://www.gamespot....n/1100-6425141/

 

Yeah, this is particularly worrying.

 

I was never able to play DAO on anything above Normal difficulty and even then it gave me a good challenge overall. It felt satisfying to me, knowing there are 2 more difficulty levels above mine that I know I could never master.

(I even had to lower it to Casual in order to kill difficult mage bosses, but we don't talk about that)

 

DA2...I found Hard difficulty a pretty good challenge, but mostly played on Normal as well.

 

And then we have DAI....I'm playing on Hard and it feels easy for me. I am seriously considering starting a new game on Nightmare so I can get the badge.

I'm not even using Tac cam at all.

 

Bioware games are getting easier and dumber and shallower. 

 

DA4 should absolutely be a MMO aimed at toddlers. Or at the CCO of EA - because that is who the gaming market is for, right? Ridiculous!


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#15475
DanteYoda

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No patch 6 here <_<  are you guys beta testers?