Yes, I remember this. I am surprised it was nerfed on launch. I do not play MMOs - or, at least, the ones I have tried did not have a tactical camera - but do MMOs have a tactical camera?
Remember this truth, Dragon Age franchise development is moving towards MMO not single player RPG that was the whole of Origins. Notice the little bits that get paired away: complex story, complex story-based quests, simple graphics in favour of splashy fireworks, tactical strategy in favour of Korean-championship-level button mashing, beautiful rocks and paper doll customization instead of complex character simulation, etc.
But getting the truth about this franchise from some guy on a forum, or in odd "off-mic" comments by some employee unauthorized to speak, is not like hearing it as a consistent message from the horse's mouth: Bioware's Marketing communications.
I'm a bit lost as to what you are trying to say but...
Remember this truth you say? I'm sorry, I'm supposed to take your truths on this forum over another guy on the forum? over a an employee "off-mic" comments? that "truth"?
And what truth is that really?
Your truth on this forum says you do not play MMOs but you know the truth that DA is(should be?) going for an mmo style? Several MMOs have "tactical cameras" but not pause and play... it's an online thing after all, you're not supposed to pause the other 10, 20, 40 people around you while you go to the bathroom to take a break.
So you say complex story is going away?? the first MMO with a complex story, more or less well told "cinematicly" over the game was SWTOR, a BIOWARE game aswell, and it didnt go that well, and it came from their single player perspective and background. Other MMOs, and the most played one WoW is now trying to integrate alot more story telling with alot more in game cinematics as an evolution. All things and problems aside, I think the complex story is still there in Inquisition, and for me it's not one of its flaws.
Complex story based quests, again seen alot more in single player than MMOs yes, but this game does seem to have the long version big quests AND the go fetch my dog quest aswell.
I prefered DA Origins tactical and hardcore style as opposed to Inquisition's, but eventhough this game is going towards action style RPGs, its nowhere near a korean button mashing competition, like a Star Craft 2, heck it's nowhere near a League of Legends or a WoW pvp high rated arena, or an FPS or Street Fighter style of twitch game movement.
Simple graphics vs flashy? erm sure Origins was darker and I prefered that tone, but it was not simple in any regard, and this game is flashier sure, but not a TERA or a Guild Wars.
Rocks paper scissors? yeah its a real pitty they removed the complex character customization, but for what? what are you countering? you dont have pvp in this game, and you want to counter what mobs? ... let me tell you my experience so far in this game with harder difficulties and friendly fire on, there no balance, there is no decent AI, the pathing is outrageous, and there is no preparation or counter like you are saying, in the same encounter you get a guy immune to fire, another immune to ice, heaven forbid if you take two mages who both have ice dmg staffs for the auto attacks, wich you cant switch in batlle.
Take 2 mages all the time? or not focus on several different non speciallized trees like this game seems to be wanting you to focus on just one path, so you don't get flooded with spells that you can't use on the 8 action slot maximum number of abilities/spells?
Heck take the 2 mages anyway, the 2 barrier shields will come in handy, seeing there is no heal spells in the game, and like that you already have 2 ranged, better make it 3, cause if the third is melee... he's gonna get aoe hammered all the time by NPCs, I'm not even considering player AOE friendly fire. If you take another melee dps that you want to not tank with, its gonna be bad all the time
for warriors to get armor, you need to taunt, as for rogues... RUN AWAY!
I'm enjoying the game alot, but it's neither optimized for PC/keyboar mouse and UI, nor is it balanced between the action rpg orientation and the tactical that they said they wanted to do.