or you used mods...
sidenote: the only rmonace mod I have ever used was 'Marriable Serana' in Skyrim, as she was the only character I found to have any 'depth' in friendship.
or you used mods...
sidenote: the only rmonace mod I have ever used was 'Marriable Serana' in Skyrim, as she was the only character I found to have any 'depth' in friendship.
I don't have a problem with it either but, I think the issues with it are the same reasons some people don't want to see an LGBT Teacher or Scout Leader, or any other profession that they or their family might have to interact with.
As strange as it sounds, there are still people in this world that think seeing it, hearing about it, or knowing someone who is LGBT can make them or their kids LGBT and, that includes having it presented in a game or other media as anything but an abhorrent, evil, bad, terrible thing about the character or person.
Anyone with any sense SHOULD know better but, old, ingrained, hammered into the heads thinking dies hard in some areas of the world. (where I live as a member of the ONLY family in town that has members who are openly LGBT for one.)
Then there are those that think that because it's a game, it should cater to their personal enjoyment, so every character should be L,G, B or, T or straight just because that's what they want to play and, they want to romance every one of them their way. Some have a hard time playing a character that does not share their orientation, just like some can't play a character that isn't the same gender as they are in real life.
While I agree with this sentiment, I think at least some of such comments in here are more to do with the attitude "They spent all this effort putting in xyz but they couldn't bother putting in proper PC controls.".
Now, I think this is a silly argument, because story has nothing to do with the interface, but some people like making nonsensical connections, it seems.
Good to be positive, but focusing to plug every exploits as it surfaces gives the wrong message with regards to PC improvements.
I'm guessing fixing a minor exploit takes much less effort than redesigning a decent PC interface. They could be spending the extra time needed in developing a proper PC interface, and in the mean time fixing minor bugs hat are easy to do.
For instance, lets say a proper interface takes 3 months to develop and test. While one guy (A) is doing the design work on it, another developer (B ) has been assigned a set of bugs and tweaks. Dev B doing the smaller bugs might finish his/her work in 2 weeks. Add another week for testing, by a third person ©, and there we have a patch ready to go, even though Dev A is still working on the interface. During the week of testing, Dev B gets a new assignment, more exploit or bug fixes. After another 2 weeks, patch 1 is released. Dev A is still doing the interface work. Dev B is working on more bugs, Tester C is helping to test the interface for Dev A. and so on. We could get 3 patches in easily while Dev A is working on the interface. Some of his work could be released once Tester C confirms itr doesn't break anything, so the walk toggle gets into patch 2.
Personally I'm not holding my breath for a proper PC interface though.
The only time I ever felt mildly "uncomfortable" was Anders in DA2 it wasn't that he was gay as I have gay friends in RL and we all go out drinking and clubbing just as I would with my straight friends.It was more the way it was "handled in DA2 which went something like this:
Varric: Hey Hawke this is Anders the ex Grey Warden with the map of the Deep Roads we need.
Hawke: Hey Anders we need help with our expedition we are in need of your maps of the Deep Roads.
Anders:You seem like a real nice sensitive man I want to hump you into fade touched Oblivion
Hawke:Woah steady on there you seem like a nice person but your not my type sorry.
Anders: I HATE YOU !!!!! rage rage whine whine stop oppressing me!!!!!
Yeah there were several things wrong with that scene that had nothing to do with "eww a dude hit on me"
You could add to the above "Anders: I feel horrible, I just had to kill my ex boyfriend, because he had mental issues. Hey, Hawke, wanna make out?"
That and there was no graceful exit from the conversation. To a first time player, it seems like you have to decide then and there if you want to romance this creepy possessed dude, even though you just met him.
People who defend this scene claim that no-one complains that Isabela hits on you when you first meet her. Yes, but you aren't forced into selecting a heart/broken heart choice for her.
yes, somehow the romance options in DA:O seemed to progress more naturally, to me. Yes, you could cheat it with the feastday gifts, but character-specific gifts you found or could buy were a good touch.
The gift thing is a bit silly to me. When/how did this become a romance discussion thread?? ![]()
While on the whole I do agree with your post DavianBurke. I don't find flipping a toggle switch to get a NPC to romance any gender offensive at all. You're enabling a choice that would otherwise be out of reach. Perhaps the person playing doesn't want be constricted into playing a specific way to romance a specific character. Be a force for good. Romance Morrigan or Zevran. Be pure evil and marry Wynne or Allistair. Maybe I'm disconnected from any of the romance characters in this game thus my callow attitude. I still say if it makes the consumer happy by modding it - by all means, mod away.
Gender gating content for the sake of writer's intent is hard to follow. Admittedly it's been a while since I've played but when I romanced Casandra - I don't recall any gender specific lines... I may be wrong. I just don't remember her ever defining me as male. It's almost as if the lines were made with gender neutrality in mind. Thematically speaking I don't see any decisive elements of sexuality from Casandra only a driven persona. Maybe the books add more into that? I just don't see why she would be locked in to male romances. Ain't nothing in the chant to say otherwise either.
Just to insure everyone hates this post. I vote they do away with romances all together! Focus on other things.
There is no one sane in this thread anymore. On point or not.
It depends on if you played DA2 and watched that DA movie Dawn of the Seeker in DA2 she shows a clear attraction to a Male Hawke and clearly states a "profound respect" for a female Hawke accomplishing all that she did under the circumstances.In the movie she also shows a very strong attraction/interest in the circle mage Regalyan D'Marcall although yes in DAI her lines are gender neutral.
Hm..
My past posts gave due were it was deserved. Is that seen as cherry picked praise?
The marketing crap and POS KB+M controls is the result of console-centric design and corners cut short. The "made for PC... by PC.." is what sticks in my craw. Clearly the UI, inventory and PC device input controls are poorly implemented for a PC... input controls that are 1) Keyboard and 2) Mouse .
That and another article quoting one of the devs saying the inventory screen and crafting scren in particular are tailored to M&K use.
Reeeealy?
I could be charitable and say maybe they had that planned at the time but couldn't get it working?
The gift thing is a bit silly to me. When/how did this become a romance discussion thread??
Still better than 'you chopped wood for me, therefore "I love you" ' *cough*
And just because ![]()
When? I'm sure it wibbled this way a while back, before wobbling off again. Or maybe not.
Still better than 'you chopped wood for me, therefore "I love you" ' *cough*
And just because
When? I'm sure it wibbled this way a while back, before wobbling off again. Or maybe not.
Chopped wood for me? I'm missing the reference. ![]()
That and another article quoting one of the devs saying the inventory screen and crafting scren in particular are tailored to M&K use.
Reeeealy?
I could be charitable and say maybe they had that planned at the time but couldn't get it working?
LMAO, Wow! Bioware is at the top of my list of deceitful advertising and straight-faced lying to their fans. And insulting our intelligence.
And how on God's green earth can they NOT get a UI right? Oh no....that is not the case AT ALL, believe me!
They could have created any kind of UI they chose. The problem is not that it was technically problematic. It is a case of simply NOT having KB&M in mind at all when this UI was created.
It is rubbish even with a controller in hand, which indicates the design artist lack of creativity and design aptitude.
That really is all there is to it.
It is by far the worst UI in the DA series so far. Close to being the worst UI I have seen in any game, period.
And sadly, what the devs at Bioware seem to be oblivious to, is the fact that this game would have felt 10 times better to play if the UI was designed properly.
Lords Of The Fallen's UI is superb!
The Witcher 3 UI is superb (from what I have seen so far)
Why can't Bioware do it? Why are they designing UI elements resembling "My First PC"???

Modifié par Dubya75, 10 mars 2015 - 12:53 .
Chopped wood for me? I'm missing the reference.
Sorry, Skyrim reference. All those folk who I'm suddenly bestest pals with cause I gave them firewood. I mean, really?
Sorry, Skyrim reference. All those folk who I'm suddenly bestest pals with cause I gave them firewood. I mean, really?
Ah, Skyrim was more like (well literally like) "hey you are wearing an amulet of Mara. I've suddenly fallen madly in love with you."
Quick response re Cassandra. I have romanced her with my female mage.
The dialogue you get with her is quite different to a male. I have romanced her both ways. Best romance in the game.
At one point she states "It is so wonderful that the state of Thedas will be decided by a woman". Its a bit rough, going from memory.
Does not happen with my male rogue.
Quick response re Cassandra. I have romanced her with my female mage.
The dialogue you get with her is quite different to a male. I have romanced her both ways. Best romance in the game.
At one point she states "It is so wonderful that the state of Thedas will be decided by a woman". Its a bit rough, going from memory.
Does not happen with my male rogue.
Really? without mods? Huh. Might try again, then, during this beta test.
LMAO, Wow! Bioware is at the top of my list of deceitful advertising and straight-faced lying to their fans. And insulting our intelligence.
And how on God's green earth can they NOT get a UI right? Oh no....that is not the case AT ALL, believe me!
They could have created any kind of UI they chose. The problem is not that it was technically problematic. It is a case of simply NOT having KB&M in mind at all when this UI was created.
It is rubbish even with a controller in hand, which indicates the design artist lack of creativity and design aptitude.
That really is all there is to it.
It is by far the worst UI in the DA series so far. Close to being the worst UI I have seen in any game, period.
And sadly, what the devs at Bioware seem to be oblivious to, is the fact that this game would have felt 10 times better to play if the UI was designed properly.
Lords Of The Fallen's UI is superb!
The Witcher 3 UI is superb (from what I have seen so far)
Why can't Bioware do it? Why are they designing UI elements resembling "My First PC"???
Oh, I agree. They simply focussed on the controller as the only interface they needed to get right, for most of the development. I don't use controllers so have no inkling on whether the design is good for them or not.
I've tried the Witcher series. While the UI might be good, I am not a fan of the action combat, so am not thrilled with DAI's direction into action 'RPG' either.
I gave in and bought the game - if you're someone like me who was holding off on buying the game because of bad reviews here's an honest rating of the game.
2 - UI: it's not unplayable so not 0, I'm sure I've played worse (but nothing comes to mind) so not a 1. It's that bad.
4 - Character Models: I'm playing an elf and the character looks like ****. My characters in Skyrim (a game that's 5 years old) look better with mods. The character armors look really good though, all that's really missing is physics (flowing cloaks, etc..).
9 - Animations: I was really impressed with the character and NPC animations, that department did a really good job.
9 - Environment: The environment in the game is the best of any video game I've played, the only reason why it's not a 10 is because there are a lot of npcs in towns that you can't interact with. That may not be a fair reason to not give a 10 given how everything is voice acted, but it took away from immersion for me and 10 is perfect. The landscape you run around in is really great.
4 - Combat: DA Origins has a better combat system, that's my benchmark so I'm giving DAI a 4. DAI's combat isn't horrible, except for holding the mouse button to auto-attack, it's feels more fps-like then RPG, but that's a stylistic difference and not necessarily worse - just different.
9 - Je ne said quois - This is my rating for everything else and how it all ties in together, the writing of dialogue and overall atmosphere.
So I'll say overall I give the game a 7. I loved the first DA, and turned off the 2nd in the tutorial thinking what the hell's this diablo crap so that's my gaming outlook. I cry a bit inside giving the game a 7 too, all they had to do is copy the PC UI from DA Origins and the game would jump up to an 8 or 9. I think that's why so many people are pissed off, there are a lot of great components to the game so the game could have been great... but with what you get it's not.
I mean, someone actually - designed - the inventory management screens to require you to go to 20 different screens to change your equipment, someone sat down at the design stage and said... yea, 20 is a bigger numbers then 1 so it must be better to make inventory management convoluted. Maybe they outsourced to another company to help with development who got paid by screen? Meanwhile to a player this is something so basic, so lets make sure Bioware hears that, in this case, 1 is better then 20.
All Bioware had to do is have a good UI and allow mods, the community would have fixed up the character models and added whatever's missing. As it is I bought the game because I don't think there are any magical patches coming to fix the game, even with how bad the UI is someone actually designed it to be that shitty afterall, so I'd make any buying decisions based on the game right now. I also have more money then sense, and still wanted to see the game based on liking the first Dragon Age. The game's good, not the game it could have been to carry the franchise, but it's good.
They had the UI in DA2.
As many buttons as you had skills. Weapon swapping. Tactics. A reasonable inventory. Multiselect companions.
No toolkit but lots of great mods. I particularly liked "Sophies Choice". You kept Bethany if you were a mage. Awesome.
Quick response re Cassandra. I have romanced her with my female mage.
The dialogue you get with her is quite different to a male. I have romanced her both ways. Best romance in the game.
At one point she states "It is so wonderful that the state of Thedas will be decided by a woman". Its a bit rough, going from memory.
Does not happen with my male rogue.
That line has nothing to do with the romance. it happens whenever you play a female toon.
She also called my dude Inq a male, while actually in a romance scene, does this not happen in the modded game?
Really? without mods? Huh. Might try again, then, during this beta test.
No. It's a mod. Female Mage and Cassandra.
No. It's a mod. Female Mage and Cassandra.
Ah, right. now for now then. Cheers for letting me know.
I'm guessing fixing a minor exploit takes much less effort than redesigning a decent PC interface. They could be spending the extra time needed in developing a proper PC interface, and in the mean time fixing minor bugs hat are easy to do.
For instance, lets say a proper interface takes 3 months to develop and test. While one guy (A) is doing the design work on it, another developer (B ) has been assigned a set of bugs and tweaks. Dev B doing the smaller bugs might finish his/her work in 2 weeks. Add another week for testing, by a third person ©, and there we have a patch ready to go, even though Dev A is still working on the interface. During the week of testing, Dev B gets a new assignment, more exploit or bug fixes. After another 2 weeks, patch 1 is released. Dev A is still doing the interface work. Dev B is working on more bugs, Tester C is helping to test the interface for Dev A. and so on. We could get 3 patches in easily while Dev A is working on the interface. Some of his work could be released once Tester C confirms itr doesn't break anything, so the walk toggle gets into patch 2.
Personally I'm not holding my breath for a proper PC interface though.
Oh... here I agree with you entirely.
Bio, however, does read this thread in Stealth mode. It's always a good idea to remind them of their Marketing Speak vs Truth Speak and what was that line? .... Ah, yes.. ".. and I won't take it anymore.." ![]()
I have the Cassandra mod that removes the male only status. But that's what mods are for. Choice. Looking at the dialogue, I would tend to believe that male only was an after thought. Too many hints appear! Very evident, to my eyes anyway, that Cassandra was originally at least BI.
It's of little consequence. But food for thought on why she ended up as an Aveline copy!
Hm...
Since I romanced Cass as a male Quizzie, I may do so again as a female Quizzie. My female Quizzie did notice early in the game that Cass was receptive to praise, oddly enough.
LMAO, Wow! Bioware is at the top of my list of deceitful advertising and straight-faced lying to their fans. And insulting our intelligence.
And how on God's green earth can they NOT get a UI right? Oh no....that is not the case AT ALL, believe me!
They could have created any kind of UI they chose. The problem is not that it was technically problematic. It is a case of simply NOT having KB&M in mind at all when this UI was created.
It is rubbish even with a controller in hand, which indicates the design artist lack of creativity and design aptitude.
That really is all there is to it.
It is by far the worst UI in the DA series so far. Close to being the worst UI I have seen in any game, period.
And sadly, what the devs at Bioware seem to be oblivious to, is the fact that this game would have felt 10 times better to play if the UI was designed properly.
Lords Of The Fallen's UI is superb!
The Witcher 3 UI is superb (from what I have seen so far)
Why can't Bioware do it? Why are they designing UI elements resembling "My First PC"???
Eh.. perhaps a proper PC UI interface along with Keyboard and Mouse controls will strain this generations' learning skills. Hillerman may have leaned on the Bio game designer to do the "proper thing" to avoid getting over that 2 hour upper limit.
http://www.gameskinn...es-are-too-hard
This Thread is hillarious, but explains the above.
http://forum.bioware...gn-is-any-more/
Modifié par Sartoz, 10 mars 2015 - 01:51 .
Eh.. perhaps a proper PC UI interface along with Keyboard and Mouse controls will strain this generations' learning skills. Hillerman may have leaned on the Bio game designer to do the "proper thing" to avoid getting over that 2 hour upper limit.
http://www.gameskinn...es-are-too-hard
This Thread is hillarious, but explains the above.
and another one ![]()
http://forum.bioware...arding-potions/
Eh.. perhaps a proper PC UI interface along with Keyboard and Mouse controls will strain this generations' learning skills. Hillerman may have leaned on the Bio game designer to do the "proper thing" to avoid getting over that 2 hour upper limit.
http://www.gameskinn...es-are-too-hard
This Thread is hillarious, but explains the above.
Is this guy for real? Was he homeschooled or something?