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#15751
Viper371

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I want to say a very big thank you to Peregrinus, DarkAmaranth1966 and all the other people who took the time and trouble to offer helpful advice on my computer problems with DAI. I've taken on board everything you've all said and equipped myself with RadeonPro, CCleaner and will try every potential fix put forward. Fortunately, I have physical disks for the game so, following advice from Peregrinus, I can at least stop those blasted patches coming through. I'm about to do a new installation of the game, this time minus patches, so wish me luck. I just want to say again that I really appreciate all the help and support I have received from this forum.

 

 

 

To Mav99. I am sorry if I gave you the impression that your advice was unwelcome. It was not. However, as my machine works perfectly well in every other way and with every other game (and, please, don't tell me again that everyone says that) I was determined not to let Bioware so easily off the hook for producing - and, worse, charging for - a deeply flawed PC game.

 

By the way, my partner builds our PCs, so although I may not be able to pull a PC apart, he can, so he will sort out any hardware problems I may have. And, no, we never buy cheap no-name junk - everything in my machine carries a well-respected brand name. However, following your advice, I intend to give my PC's innards a good spring clean and, if that doesn't work, I'll get him to look at and, if necessary, replace the PSU or CPU. My argument was that buying a completely new machine does not guarantee that the game will work as it should - just read the other posts in this forum.

 

By the way, I think you misunderstood my comments about consoles. What I actually said was: "The truth is that every PC is different and this is the real reason, in my opinion, why studios prefer making console games. One PS4 is like every other PS4 making life much easier for the programmers. It is also the reason why I believe PC game development and console game development should be kept separate - a console to PC port is asking for trouble as this game proves. Indeed, I think a PC to console port would have caused less of a problem, but, then, I'm no programmer."

 

What I meant by that was that if I was a programmer - and, yes, I am speaking from a position of utter ignorance - I would have thought it was much easier to program a game for a single model with a known configuration than try to overcome all the variables out there in the PC community.

 

At this point I have to say that I found your comment - "And you're right, that consoles are much easier to use. If you don't want to put in the effort to solve issues like that, maybe a console is the better choice" - rather insulting. I have literally spent many weeks trying to get this game to work before finally giving up and venturing to post on this forum - as you can see, I am no great poster. I have never played on a console and never will, so I have no idea if they are easier to use or not. Neither have I ever used a controller to play a PC game and never will. In fact, I can honestly say I would rather give up gaming entirely (which would, no doubt, please my partner) than use a console which, to my inexperienced eye, appears to be a very clunky way to play the sort of games I want to play.

 

Having said that, I do appreciate that you have taken the time and trouble to try and help me and I would be foolish not to take on board, and act on, the advice you have given. So, again, many thanks.

 

Pendle, I haven't followed the entire thread, but have you tought of deinstalling your driver before upgrading to the new one?

 

if you haven't done it yet, try this:

  • download (no install yet) the latest AMD drivers for your OS (Win 7 or Win 8?)

  • uninstall your AMD drivers

  • Reboot

  • install the latest AMD drivers

  • reboot

  • If you use Windows 7, configure your game to use Mantle.  If you use Windows 8, DX11 should provide similar performances for this game in 1080p, but you can try both and see for yourself.

  • Configure other parameters to the absolute minimum

  • Run some tests (in-game FPS counter), then move the video settings up one notch and re-run the FPS counter.

  • Once you feel you have the perfect balance between performance and quality, give it a go, play the game.


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#15752
Kurt M.

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Of course they will make it known when you flirt, just as Cullen does if a male Quizzy flirts with him. Anyone would if you flirted with them and they happened not to want to be with your gender. I don't see how that is shoving it in your face at all, it's simply informing you of a fact about them so you will stop trying to date them. That's the end of it, the story goes on and, little if anything more is ever said about it.

 

I learned long ago that people being so "defensive" about homosexuality tells more about their own sexual insecurities than anything else.

 

Funny fact? That statement comes from a straight friend of mine. Who, of course, was in no way insecure about his sexual preferences.


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#15753
Peregrinus

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@Viper371 What is the fps difference between Mantle and DirectX11 for you? 



#15754
Amaldur1

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Sections of the game were adjusted as a result, as it became clear that some ideas were not going to work as originally planned. A version of the game demoed at PAX Prime in 2013, around a year before the game's final release, showed hints of a war simulation system, where players would have to focus on building up and maintaining military strength around their captured keeps."We had to do some changes," Laidlaw admits. "That was something where we had a good working prototype but we hit a snag due to the technical limitations on it. Having multiple forces fighting works fine on PC but you end up in a situation where having realistic-feeling war on the older consoles is exceedingly challenging."

http://www.eurogamer...-of-dragon-age?

 

Thank you for pointing to this article. It really pulls back the curtain and explains why EA made some of the mystifying choices that they did with DA:I. It's also really good to read that they heard the player feedback with regard to the shortcomings of the game, though their response is somewhat disappointing.

 

The short version is that they depopulated the world and took out a lot of engaging dynamics (keep maintenance, alternate quest solutions, etc.) due to the limitations of old-gen consoles.  I guess they felt like they could either do a sparsely populated, more static "big" game or a create a smaller game world that was more filled with content. Perhaps based on DA2 feedback, they opted for the former.  Too bad.

 

DA:I: Made for old-gen console.  Click on paper, walk, click on dead body.



#15755
LPain

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The short version is that they depopulated the world and took out a lot of engaging dynamics (keep maintenance, alternate quest solutions, etc.) due to the limitations of old-gen consoles.  I guess they felt like they could either do a sparsely populated, more static "big" game or a create a smaller game world that was more filled with content. Perhaps based on DA2 feedback, they opted for the former.  Too bad.

 

DA:I: Made for old-gen console.  Click on paper, walk, click on dead body.

I actually hope I hadn't read that article. It makes me somewhat ..less appreciative of DA:I I used to be, and less forgiving.  I cannot but see this gimping the "advanced" platforms and their gameplay to accommodate the old consoles (hey I have both PS3 and 360 too, but DA:I on PC), as anything but mindbogglingly silly solution. If you are competing against rest of the modern games, using the new technology, that has high spec needs and decide to to accommodate old consoles by cutting off all those advanced features, which new gen consoles and pc would run smoothly, it is a lazy way of fighting for audience. It really is jack of all trades, master of none- solution. Of course, you do get money off from everybody that way :P                                                                                    That said.. _less_ appreciative. Still playing and all that jazz..


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#15756
chrstnmonks

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Thank you for pointing to this article. It really pulls back the curtain and explains why EA made some of the mystifying choices that they did with DA:I. It's also really good to read that they heard the player feedback with regard to the shortcomings of the game, though their response is somewhat disappointing.

 

The short version is that they depopulated the world and took out a lot of engaging dynamics (keep maintenance, alternate quest solutions, etc.) due to the limitations of old-gen consoles.  I guess they felt like they could either do a sparsely populated, more static "big" game or a create a smaller game world that was more filled with content. Perhaps based on DA2 feedback, they opted for the former.  Too bad.

 

DA:I: Made for old-gen console.  Click on paper, walk, click on dead body.

I agree it is an eye opener. But, that is not what is amazing to me. EA/Bioware made a game that held back the new gen and pc to accomdate the old gen. But, even than it's not running so well on the old gen, so they basically got screwed, EA/Bioware manage to make a game that screwed it's customers on all  5 platforms and even managed to get praised for it. It is utterly mindblogging to me!! Amazing 


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#15757
Kurt M.

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I agree it is an eye opener. But, that is not what is amazing to me. EA/Bioware made a game that held back the new gen and pc to accomdate the old gen. But, even than it's not running so well on the old gen, so they basically got screwed, EA/Bioware manage to make a game that screwed it's customers on all  5 platforms and even managed to get praised for it. It is utterly mindblogging to me!! Amazing 

 

I can't but wonder when the old gen will be abandoned once and for all. I think it's about time :P


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#15758
Amplitudelol

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This thread is entertaining as ever! Good stuff just keeps coming. Good thing, Bioware thought of collecting and relatively isolating the negativity here. Good trolling. Keep it coming guys, because you know, all that is happening here is pure trollfest.



#15759
DarkAmaranth1966

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I can't but wonder when the old gen will be abandoned once and for all. I think it's about time :P

Just keep patching and adding things, Bioware. Sooner or later the old gen console owners will see it's time to upgrade, like it or not. We PC players already got that message, loud and clear, no more 32 bit, no more dual core, no more integrated GPU chips, no cheap way around it. Console players will get there, if they have to, just like we did.


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#15760
Kurt M.

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This thread is entertaining as ever! Good stuff just keeps coming. Good thing, Bioware thought of collecting and relatively isolating the negativity here. Good trolling. Keep it coming guys, because you know, all that is happening here is pure trollfest.

 

"People who doesn't need people needs people so they'd know they're the kind of people who doesn't need people" - Terry Pratchett (rest in peace by the way).

 

In layman's terms, if you don't care about a thread, don't post on it.


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#15761
Sparky862

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I seem to have stumbled upon a bug where i cannot open chests?? The interaction icon never appears no matter the chest??

 

This game had how many patches and the devs are still useless.......loot drops still aint fixed, fps still aint fixed, i still lost my saves 2 times now, i clipped through ground and fell through air a couple of times.....

 

But how can i get to open chests anyone, cause this bug has corrupted my save now and i cannot open any chest....



#15762
chrstnmonks

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I seem to have stumbled upon a bug where i cannot open chests?? The interaction icon never appears no matter the chest??

 

This game had how many patches and the devs are still useless.......loot drops still aint fixed, fps still aint fixed, i still lost my saves 2 times now, i clipped through ground and fell through air a couple of times.....

 

But how can i get to open chests anyone, cause this bug has corrupted my save now and i cannot open any chest....

This has happened to me but with instead of chest it was metals I would do the sonar thing and they would highlight but interact icon would not appear. What worked for me was to walk away for a bit and I was able to get some of them that way .



#15763
Reverend1313

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Whats the latest on patch 6, do they plan to fix anything with PC controls or have them given up completely? 



#15764
Jadebaby

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BioWare can't even code their fracking base game properly let alone give us the means to put content in it.

 

Mods alone would not turn DAI into Skyrim, not by a long shot.


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#15765
Sparky862

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This has happened to me but with instead of chest it was metals I would do the sonar thing and they would highlight but interact icon would not appear. What worked for me was to walk away for a bit and I was able to get some of them that way .

So your telling me i should start a new game cause i wont be able to open all chests??



#15766
Sartoz

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So your telling me i should start a new game cause i wont be able to open all chests??

I'm  on patch5 and have no trouble opening chests in the Western Approach. Also using a pre-patch5 save file.



#15767
Sparky862

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I'm  on patch5 and have no trouble opening chests in the Western Approach. Also using a pre-patch5 save file.

Yes, i also did not have this issue....its the 1st time it happend last night. Problem is i dont know when it happend....i first noticed this when i met my very first patrol in the middle of the woods (one of my own patrols) and they were guarding a chest.

 

So i try and open it but the interaction button did not appear. So i just carried on with my mission until a place that looked fimiliar (i open up my journal, look at the treasure map, and i noticed where i saw this place)

 

So i run behind the waterfall, see the chest, run up to it, but no interaction button....ignoring this i just run around killing stuff, met my second patrol in middle of nowhere (same as 1st) i try and open the chest, but no interaction button???

 

I travel to my Haven, running to chests i know i open before.....but no interaction buttons???

 

Jesus ****** H



#15768
voteDC

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I just hope patch six lets us bind to the mouse buttons. I can't believe with all the teams at EA that use Frostbite that no-one can tell Bioware how to do it.


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#15769
TobyJake

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I hate to say this, but if Bioware doesn't support mods then as a company it is dying. Or dead.

I have had my eyes opened over last few days with Skyrim. 37979 mods available! Most can be accessed on Nexus Skyrim or via Steam!!

I played Skyrim and Morrowind and Oblivion but without mods. I jumped into Origins as soon as I found it. Totally loved it.

The sheer amount of help and assistance for Skyrim is mind boggling.

Bioware make DAI for the PS3/XBOX360 and no one may have features that are not in that release.

Can you imagine mods being available on Origin?

:angry:


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#15770
Kurt M.

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Morrowind, Oblivion and Skyrim both came with native mod support plus the Construction/Creation Kit by default. It's almost unfair to pit them against DA:I :D


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#15771
glosoli

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AI is a mess.



#15772
Elhanan

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I hate to say this, but if Bioware doesn't support mods then as a company it is dying. Or dead.
I have had my eyes opened over last few days with Skyrim. 37979 mods available! Most can be accessed on Nexus Skyrim or via Steam!!
I played Skyrim and Morrowind and Oblivion but without mods. I jumped into Origins as soon as I found it. Totally loved it.
The sheer amount of help and assistance for Skyrim is mind boggling.
Bioware make DAI for the PS3/XBOX360 and no one may have features that are not in that release.
Can you imagine mods being available on Origin?
:angry:


Bioware has supported mods for a very long time; have hired former modders for their various studios. And while Offical toolkit may not be extent for this engine, some Player made tools may be available in the near future. It took a while in Skyrim for many of the mainstream mods to appear, after all.

#15773
DarkAmaranth1966

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Yes, i also did not have this issue....its the 1st time it happend last night. Problem is i dont know when it happend....i first noticed this when i met my very first patrol in the middle of the woods (one of my own patrols) and they were guarding a chest.

 

So i try and open it but the interaction button did not appear. So i just carried on with my mission until a place that looked fimiliar (i open up my journal, look at the treasure map, and i noticed where i saw this place)

 

So i run behind the waterfall, see the chest, run up to it, but no interaction button....ignoring this i just run around killing stuff, met my second patrol in middle of nowhere (same as 1st) i try and open the chest, but no interaction button???

 

I travel to my Haven, running to chests i know i open before.....but no interaction buttons???

 

Jesus ****** H

Those chests with guards are a bit glitched, you can only open ONE per zone, it's like that for everyone as far as I know.

 

If you already took all the loot from a chest, there is nothing there, so you can't open an empty chest.

 

If it is a new chest and not one of the guarded ones, reloading, as in quit the game, start the game, click continue, corrects it.



#15774
chrstnmonks

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So your telling me i should start a new game cause i wont be able to open all chests??

No just walk away from the object for awhile



#15775
Zoimos

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How is DA:I now for the PC? Not tried playing it since the first few days and stopped following the updates since Christmas so not sure how much of the PC issues have been fixed since then?