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PC Community Concerns


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#15776
Reverend1313

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How is DA:I now for the PC? Not tried playing it since the first few days and stopped following the updates since Christmas so not sure how much of the PC issues have been fixed since then?

 

Its still a dumpster fire. Still has a console UI, still cant bind mouse keys, etc etc etc. Stability i've heard has gotten better though at least. 



#15777
Lilithor

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I've seem someone mentioning eye opener I guess, somewhere...

 

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#15778
waltsee

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Well there you have it folks ...

 

The internet makes it OK to lie to your customers and sell them crap that doesn't work as advertised, if it works at all.

 

So stop yer complaining. :pinched:

 

Lol...;)  I have no idea how you got the above out of anything you quoted from me...;)

 

I can still dimly recall an Interview written in the long-ago-back-then by an EA programmer who stated that "he could not imagine" writing code for a game that would consume an entire 1.4MB floppy (just one)...! It's remarkable to consider that now developers of all stripes are shipping games that consume tens of gigabytes when installed...Well, you'd had to have lived through computer gaming as it was in the 80's & 90's to really understand the sea change that has occurred.   Some of the most imaginative games I ever played fit on a floppy or two and were written by 1-2 people working out of a garage...$40M game investments with dozens of people working on them seemed the stuff of pure fantasy.  It's surprising to see these facts aren't as widely known as I would have thought...   


  • DarkAmaranth1966 aime ceci

#15779
Kurt M.

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Its still a dumpster fire. Still has a console UI, still cant bind mouse keys, etc etc etc. Stability i've heard has gotten better though at least. 

 

Not for me :P

 

It has improved a little bit since I updated my Nvidia drivers, but it's still extremely annoying, especially in Haven and Skyhold.



#15780
Sylveria_Relden

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How is DA:I now for the PC? Not tried playing it since the first few days and stopped following the updates since Christmas so not sure how much of the PC issues have been fixed since then?

 

It's quite simple, really- those "not" having issues typically won't be spending their time posting on the PC Community Concerns forum, but rather enjoying their game. (begs to question why anyone would be spending their time here if they're not having issues) but seeing as how this forum thread is continuously in motion (much to the chagrin of apologists and trolls) I'd say it's safe to assume there's still a lot that remains to be addressed.

 

From my own perspective- I've yet to see  the PC controls be remedied- and I've seen many post that the consolized interface, tactics UI, rebindable keys for mouse, etc still have to be addressed among others.


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#15781
DarkAmaranth1966

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Lol... ;)  I have no idea how you got the above out of anything you quoted from me... ;)

 

I can still dimly recall an Interview written in the long-ago-back-then by an EA programmer who stated that "he could not imagine" writing code for a game that would consume an entire 1.4MB floppy (just one)...! It's remarkable to consider that now developers of all stripes are shipping games that consume tens of gigabytes when installed...Well, you'd had to have lived through computer gaming as it was in the 80's & 90's to really understand the sea change that has occurred.   Some of the most imaginative games I ever played fit on a floppy or two and were written by 1-2 people working out of a garage...$40M game investments with dozens of people working on them seemed the stuff of pure fantasy.  It's surprising to see these facts aren't as widely known as I would have thought...   

I used to work on those games and, when we actually did one that needed TWO entire floppies and, that was compressed WOW, huge game. LOL Yeah it needed a whole 5.4MB when installed. The executable alone for DAI is over 10 times that size. Think about it, one of the simplest most basic files in a game of today is ten times the size entire games used to be.

 

What we know for games today was beyond imagining back then. A pipe dream was having a studio like a movie studio, only for games and, doing a game that needed 20MB to install, that was a giant pipe dream. Games that required GBs period weren't even dreamed of, no home computer would ever have more than 512K RAM and,  486 single core was screaming fast - that's 0.4 gHz in today's terms. Oh an a Laptop, huh, you can't use a computer if you can't plug it in and, they are too big to carry around every day.

 

Now games need Gigabytes, RAM comes in double digit Gigs, and hard drives come in Terabytes. All of that in less than 30 years, we take it for granted now, but if you think about it, many of us have seen amazing advancements in computers and games in out adult life times, more in your entire lifetimes for those a bit younger and, some here never knew a world without gigs and laptops.


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#15782
Kurt M.

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I used to work on those games and, when we actually did one that needed TWO entire floppies and, that was compressed WOW, huge game. LOL Yeah it needed a whole 5.4MB when installed. The executable alone for DAI is over 10 times that size. Think about it, one of the simplest most basic files in a game of today is ten times the size entire games used to be.

 

What we know for games today was beyond imagining back then. A pipe dream was having a studio like a movie studio, only for games and, doing a game that needed 20MB to install, that was a giant pipe dream. Games that required GBs period weren't even dreamed of, no home computer would ever have more than 512K RAM and,  486 single core was screaming fast - that's 0.4 gHz in today's terms. Oh an a Laptop, huh, you can't use a computer if you can't plug it in and, they are too big to carry around every day.

 

Now games need Gigabytes, RAM comes in double digit Gigs, and hard drives come in Terabytes. All of that in less than 30 years, we take it for granted now, but if you think about it, many of us have seen amazing advancements in computers and games in out adult life times, more in your entire lifetimes for those a bit younger and, some here never knew a world without gigs and laptops.

 

Games nowadays could be way more optimized than they are, too. I'm always surprised by .kkrieger, even by today's standarts. It's a little procedural minigame with Doom 3-comparable graphics which is only 96 kbs in size.

 

Wish there was more procedural generation in big companies' games. It's something tremendously useful that IMO has always been seriously underused.


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#15783
Peregrinus

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Yeah, Apple IIe, Tandy 1000, 386SX33, 486DX66, Pentium 75, Pentium 200, Athlon 533, Pentium III 800, AMD Phenom, Pentium IV 3.0, to now.. It's been quite the journey.  :) 


  • Sylveria_Relden, Windev, Kurt M. et 1 autre aiment ceci

#15784
Kurt M.

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Yeah, Apple IIe, Tandy 1000, 386SX33, 486DX66, Pentium 75, Pentium 200, Athlon 533, Pentium III 800, AMD Phenom, Pentium IV 3.0, to now.. It's been quite the journey.   :)

 

Commodore 64, Pentium 120, Pentium II 400, AMD Athlon "I don't remember it's clock speed", and my current AMD Phenom II x4 2,8 here :D


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#15785
Peregrinus

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Commodore 64, Pentium 120, Pentium II 400, AMD Athlon "I don't remember it's clock speed", and my current AMD Phenom II x4 2,8 here :D

I had one of the older phenoms. I think it was 2.2 gigahertz.   :)  



#15786
Kurt M.

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I had one of the older phenoms. I think it was 2.2 gigahertz.   :)

 

I think mine was 1400, or 1600, can't remember now....



#15787
Pendle

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Should have added this post several hours ago but I've been busy playing DAI. Yes, I'm actually playing with no crashes - what a relief and it's all thanks to everyone here who helped to get me back on track. The only problem is that I had become so used to my game crashing out every few minutes that I am now saving neurotically every time I pick an elfroot.


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#15788
Peregrinus

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Should have added this post several hours ago but I've been busy playing DAI. Yes, I'm actually playing with no crashes - what a relief and it's all thanks to everyone here who helped to get me back on track. The only problem is that I had become so used to my game crashing out every few minutes that I am now saving neurotically every time I pick an elfroot.

So what ended up being the culprit of your crashes? 



#15789
Ashen Nedra

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I think mine was 1400, or 1600, can't remember now....

Let me try:

 

amstrad 464 (my brother's), amstrad 6128, atari 1040 ste....  console gap...., first pentium I 400 mhz something (8 years), pentium 1.8 ghz 5 years, gaming laptop asus republic of gamers (2 years and a month...darn for 2-year guarantee), pc intel i7-4770 (two years)


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#15790
DarkAmaranth1966

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Should have added this post several hours ago but I've been busy playing DAI. Yes, I'm actually playing with no crashes - what a relief and it's all thanks to everyone here who helped to get me back on track. The only problem is that I had become so used to my game crashing out every few minutes that I am now saving neurotically every time I pick an elfroot.

I'm glad you got it working and not crashing. I swear it took me a week to get over pressing F then F5 in rapid succession LOL. Now I haven't used F5 in two weeks and, I haven't lost a second of game play either, so nice to play crash free.



#15791
Lilithor

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Old PCs...
First PC I used was a 486DX2 66mhz, was my uncle's
My First PC: Pentium MMX 166mhz, 16mb ram, 2mb Video Trident I guess?
Second: Pentium III 800mhz, 128mb ram, 32mb video TNT Riva or something like that?
Third: Pentium IV don't remeber the exact ghz, guessing 1.4... 512mb ram, GeForce FX5200 I guess?
Fourth: Don't remember
Fifth: Dual Core, 2gb ram, GeForce 9600gt
Sixth: Core2Duo, 4gb ram, HD 6850

The list is not enterily precise, but it is funny to think that my ram is now 500 times bigger than that of my first PC (16mb -> 8gb), it must be even crazier for people of older times, and it is cool to think I was so happy to see the AMAZING graphics of Quake 1 (oh Hexen and Heretic, old times) like it was magic and how are the graphics now. But now graphics cause me no joy, guess I lost the ability to be impressed by graphics.


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#15792
Dinkledorf

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Well my first PC was a 286, I believe it had 1 Meg or RAM.  Ran at a blazing 8 Mhz and sported a 20 Meg hard drive and a state of the art 512K ATI VGA card.  That would be around 1985 or so.  Ironically, it was also the most expensive PC I have ever owned dwarfing even my current i7, GTX970, 16 Gig, multi Terra byte drive system, lol.


  • Peregrinus aime ceci

#15793
TobyJake

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Windows, not sure if 3.0 or 3.1, came on 31 1.44 floppies. One bad disc and you had to wait weeks for replacement.

Those were the days!

386 SX cost me $3k. No monitor!



#15794
learie

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Interesting new feature when raising mesh levels higher than "****** poor" with ambient occlusion etc  set to 'off' : a great big spear comes from the sky and skewers your enemies.

I was not really thrilled with the effect, but carried on: then, something really bad happened to Varric's hair and HE had a great big spear coming from the sky and skewering HIM.

 

I am going to have to play with shiny hair, aren't I. Even after Patch 5.

 

This is very very poor, Bioware.



#15795
Elhanan

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Interesting new feature when raising mesh levels higher than "****** poor" with ambient occlusion etc  set to 'off' : a great big spear comes from the sky and skewers your enemies.
I was not really thrilled with the effect, but carried on: then, something really bad happened to Varric's hair and HE had a great big spear coming from the sky and skewering HIM.
 
I am going to have to play with shiny hair, aren't I. Even after Patch 5.
 
This is very very poor, Bioware.


Use the new Shader setting in Options/ Graphics at the bottom of the list. By setting it to High or better, the Meshes and Textures are not as stressed apparently.

#15796
Pendle

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Peregrinus on 14 Mar 2015 - 11:23pm
So what ended up being the culprit of your crashes?


Wish I knew. I know I should have tried one fix at a time to try and pinpoint the cause but I was so keen to get my game runnng that I tried pretty much every suggestion on this forum - Radeonpro, ccleaner, spring-cleaning, clearing my start-up menu, new driver, disabling Orange overlay, defragging, staying offline, and so on. When I reinstalled the game, it played so well - I had only one crash to desktop - that I decided to risk adding the patches. It worked. I played for several hours (with all patches in situ) and didn't have a single crash. I can hardly believe it.

Obviously, something my machine was doing was clashing with the game, but I'm not sure what. My guess is that a combination of two or more of the fixes I tried sorted the problem. I just hope it stays that way. Again, many thanks to everyone for your suggestions - I pretty much used them all.
 


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#15797
Peranor

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So, I'm confused. Is patch 5 official now?



#15798
glosoli

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So, I'm confused. Is patch 5 official now?

 

Patch 5 is out since March the 3rd.



#15799
Peranor

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Patch 5 is out since March the 3rd.

 

That was sneaky



#15800
Zoimos

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Have the controls not been improved at all then? The main issues I was having with them was

  • No click to move
  • Can't move by holding 2 mouse buttons
  • Auto-attack
  • Having to walk up to loot to loot it

Its been nearly 4 months since release so was hoping some of these have been fixed at least!