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#15801
SatsurikuX

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Have the controls not been improved at all then? The main issues I was having with them was

  • No click to move
  • Can't move by holding 2 mouse buttons
  • Auto-attack
  • Having to walk up to loot to loot it

Its been nearly 4 months since release so was hoping some of these have been fixed at least!

They still didnt fix this? I like the game, I really do but these are the only reasons why I havent finished my 2nd playthrough (and 3rd, 4th...15th)



#15802
Sylveria_Relden

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They still didnt fix this? I like the game, I really do but these are the only reasons why I havent finished my 2nd playthrough (and 3rd, 4th...15th)

 

Tons of people here haven't even finished the first- let alone 2nd, 3rd w/e


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#15803
glosoli

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Have the controls not been improved at all then? The main issues I was having with them was

  • No click to move
  • Can't move by holding 2 mouse buttons
  • Auto-attack
  • Having to walk up to loot to loot it

Its been nearly 4 months since release so was hoping some of these have been fixed at least!

 

1. Click to move still not available outside of the tac cam.

2. Still the same.

3. They have a partial solution which will possibly make you more angry.

4. Still the same.



#15804
Keldaur

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Tons of people here haven't even finished the first- let alone 2nd, 3rd w/e

I am one of those. But i have to admit, the controls are not the only reason. The shift to a less meaningful but open world has a lot to do with it. I feel like i am wasting my time most of the time i am playing the game, grinding stuff.


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#15805
voteDC

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I've barely begun my first run and what has stopped me is the controls. Having come to Inquisition straight from a Origins/DAII run their flaws were immediately obvious.

Yes each game in a series should evolve but the controls in this case have regressed.


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#15806
DisturbedJim83

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The franchise and the controls are not the only thing that has regressed, alas so has the integrity of Laidlaw and others all to willing to wax lyrical the company PR for articles, award ceremonies and their twitter groupies.

Funny how the moment the glaring mistakes are brought up along with the outright falsehoods they have told they go totally silent.

For me and I suspect a few others they have till the launch of The Witcher 3 to fix this mess before they lose our custom for good.From now on Bioware are in the "it's only worth $20 or less" bin AFAIC.
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#15807
Peregrinus

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I never noticed this article before but it's a nice little guide on the performance impact of various settings in DAI. http://segmentnext.c...nd-performance/

 

The article is a bit dated so you want to skip these: 

increase Cutscene FPS Cap

The frame-rate while playing cutscenes in DA: Inquisition is capped at 30, which can sometimes lead to unpleasant stutters and jerkiness in certain parts of a scene.

To deal with this, go to Origins and right click Dragon Age: Inquisition in the library. Select the Game Properties, then add the following the dialogue box:

-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+

and this. 

Reduce Loading Times
Loading times are largely dependent on RAM, but you will often notice that games associated with Origin take more loading time than others. There is a registry fix for this that you can carry out.

  • Open the ‘Run’ program from your start menu and type in regedit
  • On the left-hand side, you will need to navigate to the following:
    HKEY LOCAL MACHINE/SOFTWARE/WoW6432Node/EA Games
  • Here, you need to change the GDFBinary & InstallDir paths to C:/Program Files (x86)/Origin Games\Dragon Age Inquisition.

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#15808
DarkAmaranth1966

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I never noticed this article before but it's a nice little guide on the performance impact of various settings in DAI. http://segmentnext.c...nd-performance/

 

The article is a bit dated so you want to skip these: 

increase Cutscene FPS Cap

The frame-rate while playing cutscenes in DA: Inquisition is capped at 30, which can sometimes lead to unpleasant stutters and jerkiness in certain parts of a scene.

To deal with this, go to Origins and right click Dragon Age: Inquisition in the library. Select the Game Properties, then add the following the dialogue box:

-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+

and this. 

Reduce Loading Times
Loading times are largely dependent on RAM, but you will often notice that games associated with Origin take more loading time than others. There is a registry fix for this that you can carry out.

  • Open the ‘Run’ program from your start menu and type in regedit
  • On the left-hand side, you will need to navigate to the following:
    HKEY LOCAL MACHINE/SOFTWARE/WoW6432Node/EA Games
  • Here, you need to change the GDFBinary & InstallDir paths to C:/Program Files (x86)/Origin Games\Dragon Age Inquisition.

 

That registry tweak only applies if the keys are not already under Bioware and, have the correct path, which they should be on install. Anyone unsure of what you are doing shouldn't mess with the registry, you can easily cause programs not to work or, cripple your computer if you aren't careful in there.

 

I'm a bit puzzled as to why SegmentNext posted that without a warning.



#15809
DanteYoda

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My game crashes after literally 2 minutes of playing. All I did was go to the war table and it crashed :|

Mine did the exact same thing, crashed in the character generator so i rolled back my Nvidia drivers and only had one crash since far into the game..

 

I do still get a strange stutter type effect in game ever since i bought it though..

 

 

I never noticed this article before but it's a nice little guide on the performance impact of various settings in DAI. http://segmentnext.c...nd-performance/

 

The article is a bit dated so you want to skip these: 

increase Cutscene FPS Cap

The frame-rate while playing cutscenes in DA: Inquisition is capped at 30, which can sometimes lead to unpleasant stutters and jerkiness in certain parts of a scene.

To deal with this, go to Origins and right click Dragon Age: Inquisition in the library. Select the Game Properties, then add the following the dialogue box:

-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+

and this. 

Reduce Loading Times
Loading times are largely dependent on RAM, but you will often notice that games associated with Origin take more loading time than others. There is a registry fix for this that you can carry out.

  • Open the ‘Run’ program from your start menu and type in regedit
  • On the left-hand side, you will need to navigate to the following:
    HKEY LOCAL MACHINE/SOFTWARE/WoW6432Node/EA Games
  • Here, you need to change the GDFBinary & InstallDir paths to C:/Program Files (x86)/Origin Games\Dragon Age Inquisition.

 

I did this it makes the speech out of sync in the cut scenes and i still had stuttery game play so i removed it..


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#15810
Sylveria_Relden

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The franchise and the controls are not the only thing that has regressed, alas so has the integrity of Laidlaw and others all to willing to wax lyrical the company PR for articles, award ceremonies and their twitter groupies.

Funny how the moment the glaring mistakes are brought up along with the outright falsehoods they have told they go totally silent.

For me and I suspect a few others they have till the launch of The Witcher 3 to fix this mess before they lose our custom for good.From now on Bioware are in the "it's only worth $20 or less" bin AFAIC.

 

They're thinking that endless social media marketing is going to save them... the reality is that their actions are more damaging than if they'd just stayed silent. For every negative impact you have on any customer- it's going to take you 2-3+ positive actions to reverse it. This is also true with "word of mouth" advertising- which is something that's ignored these days in favor of short-sighted money-grab business practices. Then they wonder why so many "frivolous" lawsuits- when in fact most of them are completely warranted, based on the company's negligence. It's easier (and less expensive) for them to "triage"/damage control customers, conceal, etc. rather than to be responsible about their products and stand by them. Ah, the "good old days" where business owners actually stood behind the product they sold and took responsibility when something went wrong- without having to be dragged into court over faulty products and false advertisement.


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#15811
chrstnmonks

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The franchise and the controls are not the only thing that has regressed, alas so has the integrity of Laidlaw and others all to willing to wax lyrical the company PR for articles, award ceremonies and their twitter groupies.

Funny how the moment the glaring mistakes are brought up along with the outright falsehoods they have told they go totally silent.

For me and I suspect a few others they have till the launch of The Witcher 3 to fix this mess before they lose our custom for good.From now on Bioware are in the "it's only worth $20 or less" bin AFAIC.

They may have less time than that Pillars of Eternity comes out in 10 days. Alot of people may begin to shift their focus there.


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#15812
Innsmouth Dweller

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...and shift back when DLC is released...

 

unless they don't fix anything.

 

i don't believe they can do much (tactical camera seems like a core issue), redesigning the whole game is not an option. most of the 'fixes' will probably be cosmetic/visual, controls if we're lucky, hostile npcs spawning parameters, maybe some values like HP pools to better reflect game difficulty (people are complaining about casual being too hard).

 

anyway... i don't believe games are in the dumpster with movies yet. by dumpster i mean the crap that's advertised and PRed to death, with very little to no actual content. gamer community is still immune to that kind of marketing. making games easier (dumbig them down) will help to speed up the process - but before average Joe (who has no time/will to learn the rules/mechanics) takes interest in gaming, publishers will lose a lot of money. hardcore* Steve will spend his paycheck on more expensive D&D games rather than sensless yawnfest, a franchise he loved now butchered by the publisher. in the world where gaming journalism is filled with incompetence, lies, bribery, the word of mouth is everything.

 

EDIT:

which is kind of funny for i never imagined myself as a hardcore gamer, i always considered myself (no, my name isn't Steve) a casual with a massive hatred towards FPS. RPG codex declared 2008-ish the begining of the decline - i've never heard of that forum until recentely (thanks to BSN)! i still had fun with DA:O, F:NV, even DE:HR, decline or not. those were not the games of my youth, but whatever, they were fun to play with a bit more story to them than... say, Dungeon Master. certainly more flat than F2 or P:T but still... fun to play.

i cannot possibly imagine how people who consider themselves hardcore gamers feel about the industry and the direction it took. it seems like a very dark place.


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#15813
Dresnan

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So ... someone is really on his/hers third (or more ) playthrough ... ugh ... I'm still stuck at the start of my 2nd one (just before the templars/mages storyline choice).

And I'm one of those who actually can bare with the broken commands ... I see a lot of people disappointed by the tac-mode (what tac-mode? There's no tac-mode here bro ...) but *gosh* just look a bit at the "action" mode :

-Characters do not have a base active dodge-parry ... you actually have to spend talent-points to get a damage-avoidance ability

  kinda like "Soldiers today I'll show you how to equip shields but the actual use of it you'll have figure it out by yourselves ... eventually ... maybe one day ... if you survive your first few battles ..." (and only rogues and 2h warriors can actually figure out the "magic" behind the dodge-roll)

-if you try to walk backward during a fight the character will simply turn his back to the attackers (always a wise strategy to adopt during fights ... show your back to the enemy! it will confuse him!)

-the mouse view ... eww ... ah but they got it fixed! (well if you consider it to be fixed while you have to actually bind its mode to the controls and spam it during the game because it will go off every darn time the loot-box will pop-up and during fight it's a mess with aoe placements so you'll most likely turn it off ...)

 

But I'm digressing ... I didn't intend to nag (again) about the broken controls ... i wanted to talk about replayability...

 ... Dragon Age : Inquisition got almost NONE.

Can someone make me an example about a storyline ramification (except for the mages vs templar main-quest choice)?

Or ... can we talk about the "moral choices"? Yes you can disband the wardens, the templars , behead some fellas ... but that's it.

DA:I gave me the feeling that the Inquisitor choices have marginal impact in the story's events while everyone around him continue to blabber about how he wields a power that even the most powerful mages (alive ... or simply known) can dream of ... and yet we are unable to become tyrants (yes you can behead peeps ... but doing so you'll just turn into a random Joffrey while dreaming to become like his Granpa Tywin).

In DA:O you practically choose the next dwarven king, you can decide to free (or not) Connor from the demon possession, in the alienage you can free or sacrifice the elves (during Denerim siege) ,etc.

Even Hawke (the glorified Kirkwall's Babysitter) had more impact storywise.

 

And then I look at the game's graphics ... beautiful landscapes, awesomely detailed locations, the dragons are aesthetically gorgeous!

Thedas never looked so good! I especially love how they made ice and snow. I think the amount of fine detail in the orlesian palaces is astonishing. And all this great work is utterly destroyed by the half assed story, broken commands, lackluster gameplay, chore-quests' flood and not-so-glorious endless farming for crafting (implementing quests to take control of mines during your journey wasn't good enough , better make the inquisitor gather materials while his underlings just frolic around).

 

Ah ... honorable mention's should go to the "360° no scope shield bash such pro very swag" and "I'll just put aside my shield while recklessly swinging my sword, leaving my side completely exposed to nice stabbing because yolo".

 

Cheers ... Q_Q


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#15814
Allison_Lightning

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I have taken a break from Inquisition at the moment. I really do want to play but I've gotten distracted with an older game. Vampire: The Masquerade: Bloodlines is by no means a bug free game, regardless of the unofficial patch but the RPG mechanics are incredible and it's made me realize something troubling.

 

How is it that RPG video games in 2014/2015 haven't gotten a vast increase in character interactions, changes within the game's ecosystem having vast divergent paths and real differences, protagonist to protagonist. The voiced player character, for the sizes games can be these days, doesn't really hold water. It's something that consoles themselves are getting strong enough to do. As painful as it might be for the graphical fans- I think time is being absolutely wasted on continuing to try and outdo previous games in turns of graphical appearance.

 

We can sit here and argue about the user interface and poor controls for PC but the actual RPG element hasn't been improved by leaps and bounds and remains stagnant and I think that's what I'm the most frustrated at. Computers and consoles are both unbelievably powerful now and rather than put resources into having so much RPG story and character interaction that you'd have to play the game dozens of times to even discover it all- it's being wasted on new game engines and graphical improvements that make the games themselves crash prone and unstable.

 

Mass Effect: Next is Bioware's last chance with me and on release games. The save-import main character feature is why I'm able to get into games as parts in a trilogy- I can tolerate a new adventure spanning onwards but not self-contained with 'world changes' alone. Dragon Age as a series doesn't have the depth to get into each individual game, save perhaps Origins and the stories aren't immersive and divergent as a game from 2004.  I can RPG with other games and I'm getting very tired of the RPG elements going away for shallow, faultless storylines where you can't RPG with the player character. KotOR had more and that's what made me fall in love with RPG video games. I can mod older games like that with alternate choices and these newer games are so mod unfriendly that Bioware is taking away everything that made them special, in those days years ago where that level of roleplaying was innovative and big.

 

I don't want pretty, empty big worlds and cutscenes where it's like I'm a kid again, painting water into a Disney water colouring book with only one page where the colours never change and there's no real divergence.   


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#15815
Peranor

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I really though Bioware would add the possibility to bind commands to the thumb mouse buttons in patch 5. Really Bioware? How hard can it be?

And i was also hoping for a UI with more quickslots! Come on!



#15816
DisturbedJim83

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...and shift back when DLC is released...

 

Edit in some cases this will be true but snipped for brevity of reply so my post doesn't become TL:DR

 

 

I think you'll find though mostly in cases of gamers that have shifted away like me,they'll have to do a damn site more than minor cosmetic tweaks if they expect us to actually pay money for DLC because with the lack of respect shown to the PC userbase that made DAO successful enough to warrant 2 sequels along with the books and comics/movie Its unlikely that they will see another dime from us and certainly no preorders or day 1 purchases of future DA titles.

 

Just as well we have both indie titles like POE along with some huge games like Witcher 3 and Star Citizen, Chris Roberts certainly gets my respect for publicly saying he was not going to "dumb down my game or compromise it in any way for consoles" The fact that it has raised $75,266,277 from 829,316 backers with an average daily funding level of $30,000+ (Yesterday was over $63,000) shows that appealing to the "lowest common denominator" that we all know as them laughingly titled "next gen consoles" is not required.


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#15817
Kurt M.

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Tons of people here haven't even finished the first- let alone 2nd, 3rd w/e

 

Yup, like here. Haven't even begun my 2nd one due to the Amulets bug.


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#15818
Jackal19851111

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I have taken a break from Inquisition at the moment. I really do want to play but I've gotten distracted with an older game. Vampire: The Masquerade: Bloodlines is by no means a bug free game, regardless of the unofficial patch but the RPG mechanics are incredible and it's made me realize something troubling.

 

How is it that RPG video games in 2014/2015 haven't gotten a vast increase in character interactions, changes within the game's ecosystem having vast divergent paths and real differences, protagonist to protagonist. The voiced player character, for the sizes games can be these days, doesn't really hold water. It's something that consoles themselves are getting strong enough to do. As painful as it might be for the graphical fans- I think time is being absolutely wasted on continuing to try and outdo previous games in turns of graphical appearance.

 

It's quite simple really; accessibility and attempting to appease as many market segments as possible to maximise sales. It's an understandable if flawed strategy IMO



#15819
Vanth

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It's quite simple really; accessibility and attempting to appease as many market segments as possible to maximise sales. It's an understandable if flawed strategy IMO

 

It's not flawed at all. Look at DA:I sales - it is the best selling DA game so far and a huge commercial success. It has won countless awards and even many Game of the Year awards (including SXSW recently). As far as I can see, the message Bioware is getting is "make more of the same please".

 

The problem is that there is a disconnect between what casual game players want and what the people posting on this thread want. Firstly, the PC is a minority platform these days, so Bioware really don't care if the game is a bit **** on PC. Expensive to produce games will never make money on only the PC release - they make money from the console release. Secondly, the majority of players don't care that DA:I has no tactical cam. They want fast paced action that looks pretty and doesn't give them a challenge. They want button mashing to be a valid tactic because without that they would be stuck right at the start of the game.

 

I am fairly sure that Bioware see DA:I as a great success and everything is working as intended. It is just that this sort of company no longer makes games for the sort of player that enjoyed DA:O. 


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#15820
Kurt M.

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PC games will never make money on only the PC release - they make money from the console release.

 

Yeah, you're sooooooo right..

 

Also, I suggest you ask Markus Persson about that. Just be prepared to be laughed at from his house in Beverly Hills :D


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#15821
Viper371

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@Viper371 What is the fps difference between Mantle and DirectX11 for you? 

sorry, I can't recall, I should try.  From memory, it was minimal in Windows 8.1, with a slight edge of 1-2fps for Mantle.



#15822
CatatonicMan

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Firstly, the PC is a minority platform these days, so Bioware really don't care if the game is a bit **** on PC.


It actually isn't a minority, though they sure do like treating it as if it was.

It has won countless awards and even many Game of the Year awards (including SXSW recently). As far as I can see, the message Bioware is getting is "make more of the same please".


Gonna be honest here: the majority of the gaming press is one big steaming pile of bullcrap. Their opinions are worth almost nothing.

I can't deny that they're getting that message, though. That's what the press has been peddling.
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#15823
Vanth

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It actually isn't a minority, though they sure do like treating it as if it was.


Gonna be honest here: the majority of the gaming press is one big steaming pile of bullcrap. Their opinions are worth almost nothing.

I can't deny that they're getting that message, though. That's what the press has been peddling.

 

According to PC Gamer, DA:I is the most successful Bioware game to date

 

According to VGChartz:

Sales on PC: 0.45m

Sales on PS4: 1.39m

Sales on Xbox One: 0.64m

Sales on PS3: 0.61m

Sales on Xbox 360: 0.37m

 

So PC sales make up about 7%.

I have no idea how accurate these numbers are, but I am fairly sure Bioware would not have made a profit on the PC sales alone. 


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#15824
glosoli

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It's not flawed at all. Look at DA:I sales - it is the best selling DA game so far and a huge commercial success. It has won countless awards and even many Game of the Year awards (including SXSW recently). As far as I can see, the message Bioware is getting is "make more of the same please".

 

The problem is that there is a disconnect between what casual game players want and what the people posting on this thread want. Firstly, the PC is a minority platform these days, so Bioware really don't care if the game is a bit **** on PC. Expensive to produce games will never make money on only the PC release - they make money from the console release. Secondly, the majority of players don't care that DA:I has no tactical cam. They want fast paced action that looks pretty and doesn't give them a challenge. They want button mashing to be a valid tactic because without that they would be stuck right at the start of the game.

 

I am fairly sure that Bioware see DA:I as a great success and everything is working as intended. It is just that this sort of company no longer makes games for the sort of player that enjoyed DA:O. 

 

Please link the source saying DAI is the best selling DA game. It's the best launch, yes.

 

Justin Bieber sells very well, too. Numbers do not reflect the quality. DAI is nowhere near DAO quality for now. With DLCs and patches? Who knows...


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#15825
Azarma

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Have the controls not been improved at all then? The main issues I was having with them was

  • No click to move
  • Can't move by holding 2 mouse buttons
  • Auto-attack
  • Having to walk up to loot to loot it

Its been nearly 4 months since release so was hoping some of these have been fixed at least!

they can not fix those problems. because they dont see it as a problem. they said they designed the game that way.they say it is better then any other pc game. best pc controls ever. click? you mean mouse? in a pc game? why do you need a mouse? 


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