So ... someone is really on his/hers third (or more ) playthrough ... ugh ... I'm still stuck at the start of my 2nd one (just before the templars/mages storyline choice).
And I'm one of those who actually can bare with the broken commands ... I see a lot of people disappointed by the tac-mode (what tac-mode? There's no tac-mode here bro ...) but *gosh* just look a bit at the "action" mode :
-Characters do not have a base active dodge-parry ... you actually have to spend talent-points to get a damage-avoidance ability
kinda like "Soldiers today I'll show you how to equip shields but the actual use of it you'll have figure it out by yourselves ... eventually ... maybe one day ... if you survive your first few battles ..." (and only rogues and 2h warriors can actually figure out the "magic" behind the dodge-roll)
-if you try to walk backward during a fight the character will simply turn his back to the attackers (always a wise strategy to adopt during fights ... show your back to the enemy! it will confuse him!)
-the mouse view ... eww ... ah but they got it fixed! (well if you consider it to be fixed while you have to actually bind its mode to the controls and spam it during the game because it will go off every darn time the loot-box will pop-up and during fight it's a mess with aoe placements so you'll most likely turn it off ...)
But I'm digressing ... I didn't intend to nag (again) about the broken controls ... i wanted to talk about replayability...
... Dragon Age : Inquisition got almost NONE.
Can someone make me an example about a storyline ramification (except for the mages vs templar main-quest choice)?
Or ... can we talk about the "moral choices"? Yes you can disband the wardens, the templars , behead some fellas ... but that's it.
DA:I gave me the feeling that the Inquisitor choices have marginal impact in the story's events while everyone around him continue to blabber about how he wields a power that even the most powerful mages (alive ... or simply known) can dream of ... and yet we are unable to become tyrants (yes you can behead peeps ... but doing so you'll just turn into a random Joffrey while dreaming to become like his Granpa Tywin).
In DA:O you practically choose the next dwarven king, you can decide to free (or not) Connor from the demon possession, in the alienage you can free or sacrifice the elves (during Denerim siege) ,etc.
Even Hawke (the glorified Kirkwall's Babysitter) had more impact storywise.
And then I look at the game's graphics ... beautiful landscapes, awesomely detailed locations, the dragons are aesthetically gorgeous!
Thedas never looked so good! I especially love how they made ice and snow. I think the amount of fine detail in the orlesian palaces is astonishing. And all this great work is utterly destroyed by the half assed story, broken commands, lackluster gameplay, chore-quests' flood and not-so-glorious endless farming for crafting (implementing quests to take control of mines during your journey wasn't good enough , better make the inquisitor gather materials while his underlings just frolic around).
Ah ... honorable mention's should go to the "360° no scope shield bash such pro very swag" and "I'll just put aside my shield while recklessly swinging my sword, leaving my side completely exposed to nice stabbing because yolo".
Cheers ... Q_Q