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#15826
DisturbedJim83

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OK some hard info on my Crash Crash Crash!! I've started the game four times and it freezes before I get out of the intro and options area, This is my system information:

 

Intel Core2 Quad Q9400 2.67 GHZ

6 gig of ram

64 bit Windows 7 Home Premium Sp1

Radeon hd6670 2.5 gig

DDR3 - Core running at 800Mhz

Latest drivers installed.

DX11

 

This system runs ESO without issues and can handle almost anything you can through at it. A little outdated but there Is no excuse for this game to be crashing on my system.

 

 I hope this hard info can help someone come up with a fix soon. I think the more info they get the better.

You do realise 8GB Ram is the minimun requirement right ? though even I have stabillity issues and I'm running 32GB 2400Mhz Corsair Vengeance Pro DDR3 along with a i5 4670K@4.4Ghz and 2 Powercolor PCS+OC R9 290's.

 

My advice give up and move on to another game its beyond hope at this point to expect any meaningful fixes given the general incompetence/arrogance of Bioware employees not in the patch 6 beta but not really expecting anything good from it given that 4 months after release we've had no meaningful improvement and a whole bunch of worthless fixes to inconsequential parts of the game.



#15827
Bethgael

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[edit]

Everyone went topical while I hesitated posting. Uhh on point, on point... Any beta 6 leaks? You guys are really sticking to that NDA assuming it's still actually running.

 

*whistles a merry tune* :D



#15828
DarkAmaranth1966

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*whistles a merry tune* :D

*hums along happily.* :D

 

Did anyone really think we were going to let EA/Bioware have any more of our blood? Geez, signing that thing was enough blood loss. :P



#15829
Peregrinus

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@DisturbedJim83 

 

daiminimum.jpg

 I think the developers were being very optimistic about the minimums.  :| 

 

Is anyone running DAI on a HD 4870 or Geforce 8800 GT ?  and if so, what kind of fps are you getting with the minimum? 


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#15830
Peregrinus

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@TrueVoiceman  are you running AMD 14.12 Omega drivers?  



#15831
Bethgael

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Peregrinus 11 Mar 2015 - 03:55

right click on the Dragon age inquisition in Origin and click on game properties,  checkmark the box that says "disable origin overlay in game", click ok.   click on Origin menu and select "offline mode".  click play.  You might want to get the latest 14.12 omega driver for your OS.  Your video driver is outdated.

 

 

AMD's own auto-detect software had told me my driver was up to date, but I followed your suggestion and installed the 14.12 driver. I also followed your instructions to keep Origin out of my game (stupidly, I had not thought to check game properties inside Origin itself). Unfortunately, crashes continued. However, as I can now keep Origin and its bl..dy patches out of my game, thanks to you, I am going to reinstall and see if that helps. If not, I'll shelve the game until this forum can convince me that Bioware has finally got its act together. In the meantime, very many thanks for your help.

 

Since you have updated your driver, you may need to run the "repair game" function to see an improvement.

I updated to 14.12 when Patch 2 came out (which was about when 14.12 also released) and repair was the final step to get things stable. I'm now running very stable.... ey...in Patch 5.



#15832
Bethgael

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*hums along happily.* :D

 

Did anyone really think we were going to let EA/Bioware have any more of our blood? Geez, signing that thing was enough blood loss. :P

 

*out of likes* so... quoted. :D


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#15833
Bethgael

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@Pendle  np, I'm glad the advice offered was helpful. When you do the reinstall with the physical copy, make sure you keep it on DirectX11 default.  Don't use mantle. Mantle was broken prior to the patches. If you want scars/freckles/no lego hair, remember to keep the mesh settings on high or better. :)

 

No, freckles and whatnot are now handled by the shaders. You can safely reduce meshes to low and keep shaders on high and get the same graphical as pre-patch 5 quality for better performance.



#15834
Peregrinus

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No, freckles and whatnot are now handled by the shaders. You can safely reduce meshes to low and keep shaders on high and get the same graphical as pre-patch 5 quality for better performance.

Pendle was going to run the game without the patches.  He has a physical copy, and that is why I posted the above.  :) 



#15835
Bethgael

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Pendle was going to run the game without the patches.  He has a physical copy, and that is why I posted the above.   :)

 

Ah. It's 3.20am here and I wasn't reading properly. :)


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#15836
DisturbedJim83

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@DisturbedJim83 

 

daiminimum.jpg

 I think the developers were being very optimistic about the minimums.  :| 

 

Is anyone running DAI on a HD 4870 or Geforce 8800 GT ?  and if so, what kind of fps are you getting with the minimum? 

Yep I wonder was the person who posted those specs smoking a very potent narcotic or maybe it was one of those "communication errors" that a whole bunch of Devs have when they claim a PS4/XB1 port of their game is 1080P@60FPS only to later be revealed that in reality its 920P@30FPS upscaled to 1080P and not even native 1920x1080 at that.not that I find it hard to tell the stretched grainy textures are a dead giveaway lol.

 

I remember seeing what was supposed to be a tree bark texture on the PS4 and eugh it was so grainy that for a second I could have sworn they'd loaded up minecraft instead.


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#15837
DisturbedJim83

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It's not flawed at all. Look at DA:I sales - it is the best selling DA game so far and a huge commercial success. It has won countless awards and even many Game of the Year awards (including SXSW recently). As far as I can see, the message Bioware is getting is "make more of the same please".

 

The problem is that there is a disconnect between what casual game players want and what the people posting on this thread want. Firstly, the PC is a minority platform these days, so Bioware really don't care if the game is a bit **** on PC. Expensive to produce games will never make money on only the PC release - they make money from the console release. Secondly, the majority of players don't care that DA:I has no tactical cam. They want fast paced action that looks pretty and doesn't give them a challenge. They want button mashing to be a valid tactic because without that they would be stuck right at the start of the game.

 

I am fairly sure that Bioware see DA:I as a great success and everything is working as intended. It is just that this sort of company no longer makes games for the sort of player that enjoyed DA:O. 

 

1st off lets start with a reality check here Mr Bioware apologist:

 

"Best selling DA game so far" Sorry kid sales does not mean squat when it comes to quality.

 

 

"It has won countless awards and GOTY awards" Also don't mean squat given most of the so called "contenders" were equally broken and buggy steaming piles of wyvern dung voted for by mindless drones who couldn't tell the difference between a quality game and a pencil sharpener and are too afraid that if they vote against it that their publication will be denied "exclusive previews,interviews sneek peeks etc" effectively killing them off as their ass kissing rivals get all the "sweet info" first.

 

"The PC is a minority platform" Where did you hear that ? ConsolePeasants4Life sub redit, keep telling yourself that Nvidia sells more consumer GPU's per year than MS,Sony and Nintendo combined shift consoles and that's even if you took their total number of GPU Sales and halved them without taking into account whatever GPU's AMD sells.

 

So please by all means go back to nursery to play on your preschoolers machine,feel free to come back when you get a real gaming machine and have thrown that Fisher Price XB1/PS4 in the trash where it belongs or if your feeling charitable donate it to a museum would look right at home next to the sabretooth cat skeleton.

 

:D



#15838
Peregrinus

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@Disturbedjim83   Yeah, I'm pretty sure the consoles are running 900p upscaled to 1080p, and they are capped at 30fps. I imagine that is where the capped 30 fps cutscenes for PCs originate.   :)   Also, I noticed some articles mention that the consoles were running DAI on all high settings.  I really doubt it though. 


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#15839
DisturbedJim83

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@Disturbedjim83   Yeah, I'm pretty sure the consoles are running 900p upscaled to 1080p, and they are capped at 30fps. I imagine that is where the capped 30 fps cutscenes for PCs originate.   :)   Also, I noticed some articles mention that the consoles were running DAI on all high settings.  I really doubt it though. 

Yep Dead Rising 3 is a classic example of the 30FPS cap nonsense when pressed they claimed the reason for the cap was because the physics system was designed from the ground up to run at 30FPS and that any attempt to use the "unlock to 60FPS" option would cause "game breaking physics bugs".Its just a pitty they dont have the spine of integrity to state what is already known ( these "next gen consoles" aren't "next gen" at all) sure they are a improvement over 360/PS3 but essentially all the have done is taken the Mk1 Turd covered it in sprinkles and called it the "all new futuristic"  Mk2 Turd

 

 

:D


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#15840
Peregrinus

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This generation of consoles is a step in the right direction though.   They were obsolete before they were even released but impressive for what they are.  

 

8 core custom AMD Kabini with HSA disabled but attached to a console equivalent of 7970m and with 8 gigs of GDDR5 for Sony, and 8 gigs of GDDR3 for Xbox. 

It really is too bad that they couldn't put bigger heatsinks on the Kabini and clock it up to at least 2.05, and the 5400 rpm mechanical laptop drives definitely hampered the performance as well.  I understand that they were trying to be reasonable about it's power output but I personally think folks wouldn't have minded extra bulk for extra performance. 

 

They could have gone with AMD kabini 4 core at 2.05 gigahertz, attach a 3 gig GDDR5 GTX 760, 4 gigs of DDR3 1866, with a 7200 rpm desktop mechanical drive and have less power output with a slightly bigger chassis but much improved performance. 



#15841
Elhanan

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Yep Dead Rising 3 is a classic example of the 30FPS cap nonsense when pressed they claimed the reason for the cap was because the physics system was designed from the ground up to run at 30FPS and that any attempt to use the "unlock to 60FPS" option would cause "game breaking physics bugs".Its just a pitty they dont have the spine of integrity to state what is already known ( these "next gen consoles" aren't "next gen" at all) sure they are a improvement over 360/PS3 but essentially all the have done is taken the Mk1 Turd covered it in sprinkles and called it the "all new futuristic"  Mk2 Turd
 
:D


Am Techless, but seem to have read that TW3 will also be capped at 30 FPS.

http://segmentnext.c...30fps-consoles/

#15842
Peregrinus

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Am Techless, but seem to have read that TW3 will also be capped at 30 FPS.

http://segmentnext.c...30fps-consoles/

TW3 will be capped at 30 fps for Consoles.   The article goes on to say this.  

 

 

That said, it’ll take a lot of juice to achieve 60 constant frames-per-second on the PC as well.

Yes, you'll need good hardware but PC won't be capped in any way.  CD Projekt Red probably couldn't get it to run smoothly on consoles at 1080p 60, but that's not exactly surprising because the only game that seems to have broken this shortcoming was Killzone on PS4.


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#15843
DarkAmaranth1966

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@DisturbedJim83 

 

daiminimum.jpg

 I think the developers were being very optimistic about the minimums.  :| 

 

Is anyone running DAI on a HD 4870 or Geforce 8800 GT ?  and if so, what kind of fps are you getting with the minimum? 

As with any EA game, the minimum requirements basically mean the game will load and, run on the lowest possible settings. Yes, unpatched, no DLC, no mods it will run on that. Run well is not, however, required to say the game runs on those specs.

 

It will actually run on my dual core 3.4gHz with a Radeon 4790 - for about five minutes before it crashes, or shuts the computer down due to overheating. That's running, not well and, it's damaging the computer, but it technically does run on even sub minimum hardware.

 

Running the game on minimum or lower hardware is a bit like stuffing an elephant into a VW Beetle, you might get the elephant in there and even get the car started with the elephant in it but, you aren't going anywhere like that.

 

192af7apf1zb2jpg.jpg


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#15844
Lilithor

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You do realise 8GB Ram is the minimun requirement right ? though even I have stabillity issues and I'm running 32GB 2400Mhz Corsair Vengeance Pro DDR3 along with a i5 4670K@4.4Ghz and 2 Powercolor PCS+OC R9 290's.

 

My advice give up and move on to another game its beyond hope at this point to expect any meaningful fixes given the general incompetence/arrogance of Bioware employees not in the patch 6 beta but not really expecting anything good from it given that 4 months after release we've had no meaningful improvement and a whole bunch of worthless fixes to inconsequential parts of the game.

It runs just fine on my notebook, a very poor one, 4gb ram, no stability issues
my desktop with 8gb ram with everything ultra/high makes 50~60fps without tesselation
both core i5 but 2.4 and 3.0 ghz
Your PC should run it constat 60 fps with all maxed easily, very easily, specially because one of my video cards is mobile and the other is "humble", your PC is Supercomputer compared to mine in everything, you should probably optimize your performance, I'm guessing you have something running in your background ruining Inquisition performance. Or youre running it in a godlike definition, 4K or something like that.



#15845
CatatonicMan

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According to PC Gamer, DA:I is the most successful Bioware game to date.

According to VGChartz:
Sales on PC: 0.45m
Sales on PS4: 1.39m
Sales on Xbox One: 0.64m
Sales on PS3: 0.61m
Sales on Xbox 360: 0.37m

So PC sales make up about 7%.
I have no idea how accurate these numbers are, but I am fairly sure Bioware would not have made a profit on the PC sales alone.


VGchartz uses "a number of proprietrary and ever-developing methods" to get their estimates.

Practically speaking, this means that their numbers should be considered little better than a guess.
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#15846
Peregrinus

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@DarkAmaranth1966  Yeah, I agree with you. I just think they need a better way to present requirements. Possibly, breaking it down by resolution and fps?  For example,  minimum requirement for 720p@30, and 1080p@30 and then recommended for 720p@60/1080p@60


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#15847
DarkAmaranth1966

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I agree, Peregrinus but, there are a lot of people that won computers who have no clue that resolution is anything more than 800x600, 1024x768, etc... A lot of them don't even know the difference between hard drive free space and memory.

 

I've read many post replying to a tech savvy helper telling them they lack the required RAM and, they reply "No I don't, I have 50GB of memory left." *shakes head*

 

Even more have no clue what graphics card they have, and wonder why the game won't run on Intel HD graphics chips that have either 0, 32 or, 64 MB dedicated graphics memory and, claim the have 4 GB of graphics memory when it's 4 GB RAM they have.

 

Gone are the days of anyone owning a computer automatically knowing what hardware is inside that computer, now they know it turns on, the screen light up, Windows runs and, it does things when they click. it's a PC so it runs PC games, all PC games so they think.



#15848
Ncongruous

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@DarkAmaranth1966  Yeah, I agree with you. I just think they need a better way to present requirements. Possibly, breaking it down by resolution and fps?  For example,  minimum requirement for 720p@30, and 1080p@30 and then recommended for 720p@60/1080p@60

As long as there is a humungous disclaimer that says results may marginally vary. I'm all for the possibility of narrowing down realistic expectations of user experience in a more public manner.


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#15849
DisturbedJim83

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It runs just fine on my notebook, a very poor one, 4gb ram, no stability issues
my desktop with 8gb ram with everything ultra/high makes 50~60fps without tesselation
both core i5 but 2.4 and 3.0 ghz
Your PC should run it constat 60 fps with all maxed easily, very easily, specially because one of my video cards is mobile and the other is "humble", your PC is Supercomputer compared to mine in everything, you should probably optimize your performance, I'm guessing you have something running in your background ruining Inquisition performance. Or youre running it in a godlike definition, 4K or something like that.

Nope have nothing running in the background at all even use Outcome to turn off that horrible resource hog we all know called Origin, the simple fact is it is a very badly coded PC Port of a terrible console game, why do you think all patches since patch 5 are in beta with each participent required to sign an NDA ? 

 

Hell I can run Star Citizen in 2560x1440 on the highest settings(Very High) and it never dips below 60FPS and that's CryEngine 3 Slayer of systems and isn't even in a alpha build yet and still its more stable than this piece of junk EAware has given us !

 

Sure it might be better if the mantle driver implementation wasn't so bad that on Hissing Wastes the entire sky flickers like a dam strope light having a seizure, luckily for me I don't have epilepsy.As a result I have to run it on DX11 complete with all its flawed coding.Let us not forget what we have is the result of 4yrs of so called "work" with DICE's assistance and still they can't deliver a quality reliably working product its of the same diabolical standard of Ubisoft's WatchDogs.


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#15850
Kurt M.

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Hell I can run Star Citizen in 2560x1440 on the highest settings(Very High) and it never dips below 60FPS and that's CryEngine 3 Slayer of systems and isn't even in a alpha build yet and still its more stable than this piece of junk EAware has given us !

 

....I was curious about Star Citizen, but then I saw that they have the tremendously BIG guts to charge up to $18000+ dollars for a game package (I don't care how much "only for enthusiasts" it is) and I said to myself: "You can take it and shove it up your &%$#@".


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