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#15851
Dinkledorf

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....I was curious about Star Citizen, but then I saw that they have the tremendously BIG guts to charge up to $18000+ dollars for a game package (I don't care how much "only for enthusiasts" it is) and I said to myself: "You can take it and shove it up your &%$#@".

:o



#15852
Peregrinus

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....I was curious about Star Citizen, but then I saw that they have the tremendously BIG guts to charge up to $18000+ dollars for a game package (I don't care how much "only for enthusiasts" it is) and I said to myself: "You can take it and shove it up your &%$#@".

Where are you getting your info from? 



#15853
DarkAmaranth1966

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....I was curious about Star Citizen, but then I saw that they have the tremendously BIG guts to charge up to $18000+ dollars for a game package (I don't care how much "only for enthusiasts" it is) and I said to myself: "You can take it and shove it up your &%$#@".

Yeah, 15000.00 USD (yes fifteen thousand dollars) and that is from the Star Citzen website. https://robertsspace...tionist-Digital

 

OUCH, they can keep the game for that. Yes 20 USD gets you in but, the cost of the ships is outrageous for a game.



#15854
Peregrinus

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You do realize that you can earn all those ships ingame?  It's not required for you to buy them. 

 

The option is there for whoever does decide it's what they want.  There is however one thing that does irritate me about the whole thing. Ships can be out of stock even though it's a digital purchase.. How does that make sense? 


  • Invisible Man, DisturbedJim83 et LunaFancy aiment ceci

#15855
DisturbedJim83

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You do realize that you can earn all those ships ingame?  It's not required for you to buy them. 

 

The option is there for whoever does decide it's what they want.  There is however one thing that does irritate me about the whole thing. Ships can be out of stock even though it's a digital purchase.. How does that make sense? 

 

Its partly for 2 reasons if I recall:

 

1) Immersion the economy is fully simulated so if your ship is destroyed the factories need to be supplied with materials in order to make your replacement the length could be lengthened if the factory producing your replacement cant get the materials it needs.

 

2) Balance they dont want the PU to become unbalanced by everybody dashing arond in Idris Frigates ( or is it Idrii being plural lol) although that is mitagated somewhat by the cost of crewing such a vessel.

 

Yeah $15k is a lot but I dont think some people know how much work goes into these ships( its a lot) and even when the ship is "Hanger/Flight ready" they will often go through numerous balance passes and or redesigns based on feedback from the community just like how the Cutlass Black/Red/Blue are going through almost a total redesign at the Foundry 42 Studio in Manchester based on backer Feedback and a certain zealous pestering from Beer4TheBeerGod

 

Personally I have about $575 invested in this game and I'm happy,The Arena Commander module is 20 times the PC Game that DAI is and thats before you even get to the PU or the 72 mission Squadron 42 Campaign or the FPS Module or the Social Module or the New Horizon Race Mode or the Social/Planetside Module. 


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#15856
RazeEverything

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Its partly for 2 reasons if I recall:

 

1) Immersion the economy is fully simulated so if your ship is destroyed the factories need to be supplied with materials in order to make your replacement the length could be lengthened if the factory producing your replacement cant get the materials it needs.

 

2) Balance they dont want the PU to become unbalanced by everybody dashing arond in Idris Frigates ( or is it Idrii being plural lol) although that is mitagated somewhat by the cost of crewing such a vessel.

 

Yeah $15k is a lot but I dont think some people know how much work goes into these ships( its a lot) and even when the ship is "Hanger/Flight ready" they will often go through numerous balance passes and or redesigns based on feedback from the community just like how the Cutlass Black/Red/Blue are going through almost a total redesign at the Foundry 42 Studio in Manchester based on backer Feedback and a certain zealous pestering from Beer4TheBeerGod

 

Personally I have about $575 invested in this game and I'm happy,The Arena Commander module is 20 times the PC Game that DAI is and thats before you even get to the PU or the 72 mission Squadron 42 Campaign or the FPS Module or the Social Module or the New Horizon Race Mode or the Social/Planetside Module. 

Also they are great about communicating with their community.

Everyone i show the game to always sees the big packages first it seems. Its no different then a kickstarter campaign though. There is always that big package for those with too much money. I spent alot on ships but its only because its a game (and community) i can really get behind. Current trailer from South by Southwest - 


On a dragon age topic though. What features are we still wating for that havnt been added yet? Click to move and the black emporium now? I hated the controls at first and have been waiting to dig into the campaign but now i have 55 some hours into multiplayer and i could probably ignore the control problems. I am worried that i'll start playing and they'll put out a big patch that makes me wish i would have waited a bit longer.


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#15857
Peregrinus

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@RazeEverything  There are still technical issues and game bugs that need to be stomped out.. The list is still fairly long, and of course what you just mentioned. 


  • KilrB aime ceci

#15858
KilrB

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Also they are great about communicating with their community.

Everyone i show the game to always sees the big packages first it seems. Its no different then a kickstarter campaign though. There is always that big package for those with too much money. I spent alot on ships but its only because its a game (and community) i can really get behind. Current trailer from South by Southwest - 


On a dragon age topic though. What features are we still wating for that havnt been added yet? Click to move and the black emporium now? I hated the controls at first and have been waiting to dig into the campaign but now i have 55 some hours into multiplayer and i could probably ignore the control problems. I am worried that i'll start playing and they'll put out a big patch that makes me wish i would have waited a bit longer.

 

At the rate their going it looks like "a bit longer" is going to be until a certain other fantasy crpg is released ...



#15859
TobyJake

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Just waiting till POE is released. Maybe Patch 6 will do something?

Skyrim is very good, but not Dragon Age. At least it has mods!

I think everyone else is in the same boat, waiting.


  • KilrB, Cobwebmaster et LunaFancy aiment ceci

#15860
Riva

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I finally got the game working without the direct x crash. Just had to play with the settings and now I can watch cutscenes and do operations without the fear I would be doing something all over again and having to save all the time. Been 4 days crash free.

 

That star citizen looks amazing btw. I haven't seen a decent space  shooter since freelancer.


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#15861
Kurt M.

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You do realize that you can earn all those ships ingame?  It's not required for you to buy them. 

 

The option is there for whoever does decide it's what they want.  There is however one thing that does irritate me about the whole thing. Ships can be out of stock even though it's a digital purchase.. How does that make sense? 

 

Well, maybe I've been a bit too harsh on my judgement...it's true that, after all, it is all under the "Pledge" statement, and, like in Kickstarter, you can pledge quite a bit of money if you feel like to. But if you can buy the 36 bucks' package, get the full game from it, and then work your way up, I guess it's alright then.


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#15862
Cobwebmaster

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Just waiting till POE is released. Maybe Patch 6 will do something?

Skyrim is very good, but not Dragon Age. At least it has mods!

I think everyone else is in the same boat, waiting.

Jala cahallin xal tlu elg'cahlin!! Having said that, I'm waiting on Witcher3. Let's hope that ambition hasn't driven those guys to distraction as well. Someone stated Skyrim mods brought vibrancy and life to a game that would otherwise have aged. Mods are still being produced and downloaded there. I run about 50 and the game still works for me. DAI doesn't do it anywhere near the way it's predecessors did  and I am more than a little peeved at the expense of finding out that truth


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#15863
Innsmouth Dweller

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welp, the REDkit is bound to be released and shouldn't be much different from TW2 one. even if the game follows the rules of empty open-worldness, i'm sure the mod scene will thrive :3


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#15864
Kurt M.

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OK, so far I've created a Star Citizen account, and now I'm on the verge of buying a package (60 bucks max), but I have a few questions...

 

1) If I'm seeing correctly, this is mostly an MMO with a SP module (Squadron 42) coming soon, right? I can't say I've ever liked MMO's, or the communities behind them (too many arsehouls), but I'm getting good vibes from Star Citizen (...maybe cos it's crowfunded?). So, is the community alright or what? Opinions?

 

2) Are there any present or future monthly fees I should worry about, or it's just the initial package?

 

3) How much HDD space does the game currently takes? I've heard of a 100 GB installer....does it weight that much already?

 

4) Does all the packages give access to the full game? No present or future restrictions?



#15865
Amplitudelol

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Just waiting till POE is released. Maybe Patch 6 will do something?

Skyrim is very good, but not Dragon Age. At least it has mods!

I think everyone else is in the same boat, waiting.

 

Stop right there! Ive seen beta patch 6 notes and i can confirm the conclusion, that everyone should have done a long time ago: just give it up.. no, really! just give it up :D. By the Wither 3 will be out or even Stormcoast Legends this ridicuolus piece of garbage will be the same garbage. I am looking forward to see if Pillars of Eternity is really worth calling an rpg and generally a good PC game! Its time for a developer team to show, that not the shiny graphics and visuals make an excellent pc rpg. Release date is almost within a week, but a little caution never hurts, better wait for reviews of actual gamers. If any good thing came out of purchasing this utter bs inquisition, its learning to do a little research on games before buying out of hype.

 

ps: changes coming at the current rate might make at least the controls "still **** and strangely unusual" over a year from the "**** console control". What is the point? :D. Not very motivating to buy their Black Emporium - color your armor and face and go back solo mmo-ing - DLC, when it comes out.

 

I guess i gave my weekly opinion again. Now, back to GW2 and wait for POE!



#15866
AshenSugar

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Forgive me if this is already mentioned a zillion times within this thread. It's long, and my time is limited, and I don't want to be reading through hundreds of threads. Most of the stuff on this final page seems to relate to a different game altogether, one called Star Citizen.

 

So, after installing Inquisition yesterday for the first time, and giving it a quick test play I'd like to point out the following:

 

 

Player and party members can only be controlled via keyboard. Previous Dragon Age titles also allowed player/party movement via holding down both mouse keys simultaneously. I really miss this - is there any particular reason why it's been removed from Inquisition?

 

There is no click-to-move function. I personally feel that this is unacceptable, and may even represent a severe tactical limitation.

 

There are only eight spell/ability slots available - why?

 

There seems to be several schools of thought on this:

 

1) Some people believe that it's due to the PC version being a console port, and the decision to limit spell slots was a deliberate move to create parity between PC and consoles - if console users can only have 8, so should PC users!

 

2) Other people believe it to be a deliberate design decision, created to limit the choices available within combat, and force players to 'play tactically' when it comes to assigning spells/abilities to the action bar.

 

3) Another possible reason (according to some) is that it is simply a form of simplification. The developers may feel that allowing players to use too many spells/abilities at once would be 'too complicated' and may put off more casual gamers, who are used to simpler CoD-style mechanics - a deliberate dumbing down in other words in order to 'appeal to a broader audience'.

 

1 - If Inquisition was a competitive multiplayer game this would make sense, as it would be unfair to give PC players an advantage over console players. DA:I is not a competitive multiplayer game, therefore why not allow PC users to take full advantage of their platform? It will no adverse affect upon console players,.

 

2 - If that's the case, then why is the mechanic so cumbersome? If the devs feel that players should pick and choose action bar combinations prior to each engagement, why not allow the ability to create pre-saved spell/ability groupings that can be swiftly switched between; as opposed to manually and laboriously dragging and dropping different individual spells prior to each fight.

 

3 - If this is the case, then why create so many spells/abilities in the first place? Surely 'casual players' will be more 'confused' by the fact that they have numerous spells/abilities available that they cannot actively use?

 

 

That's as far as I've got in my testing of the game, though I've also read some comments about how there's no hold position option for party members, not sure if this is the case as I forgot to check this last night.


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#15867
Innsmouth Dweller

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@Amplitudelol

well i gave up two months ago. the only thing keeping me here is some faint hope BW will admit they trolled us and release the true DA:I - a game running smoothly on every platform (with customizable controls), a well-balanced aRPG/cRPG hybrid with moving story and tons of mind blowing quests, combat that is refreshing change from Diablo hack'n'slash style  :lol:

 

i refuse to believe the next (and probably last) patch is nothing more than a cosmetic pack


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#15868
Cobwebmaster

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 If any good thing came out of purchasing this utter bs inquisition, its learning to do a little research on games before buying out of hype.

 

 

I guess i gave my weekly opinion again. Now, back to GW2 and wait for POE!

I must confess having played DAO and loved it then DA2 and enjoyed it (before that I did ME, NWN, and the BG series) I bought DAI in the belief that Bioware could never mess up a winning combo. So much for that theory. In addition I relied on gaming sites like IGN and Gamespot to give me a balanced view of the overall experience. Instead they swept all the laborious stuff under the carpet and went into major orgasm about the whole thing. So much for that then. Interesting that there is a major difference in META critic assessments between "professional" reviewers and gamers in general. Next time I'm gonna look at just what other experienced gamers are saying before paying through the nose for stuff like this! 


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#15869
Cobwebmaster

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Forgive me if this is already mentioned a zillion times within this thread. It's long, and my time is limited, and I don't want to be reading through hundreds of threads. Most of the stuff on this final page seems to relate to a different game altogether, one called Star Citizen.

 

So, after installing Inquisition yesterday for the first time, and giving it a quick test play I'd like to point out the following:

 

 

Player and party members can only be controlled via keyboard. Previous Dragon Age titles also allowed player/party movement via holding down both mouse keys simultaneously. I really miss this - is there any particular reason why it's been removed from Inquisition?

 

There is no click-to-move function. I personally feel that this is unacceptable, and may even represent a severe tactical limitation.

 

There are only eight spell/ability slots available - why?

 

There seems to be several schools of thought on this:

 

1) Some people believe that it's due to the PC version being a console port, and the decision to limit spell slots was a deliberate move to create parity between PC and consoles - if console users can only have 8, so should PC users!

 

2) Other people believe it to be a deliberate design decision, created to limit the choices available within combat, and force players to 'play tactically' when it comes to assigning spells/abilities to the action bar.

 

3) Another possible reason (according to some) is that it is simply a form of simplification. The developers may feel that allowing players to use too many spells/abilities at once would be 'too complicated' and may put off more casual gamers, who are used to simpler CoD-style mechanics - a deliberate dumbing down in other words in order to 'appeal to a broader audience'.

 

1 - If Inquisition was a competitive multiplayer game this would make sense, as it would be unfair to give PC players an advantage over console players. DA:I is not a competitive multiplayer game, therefore why not allow PC users to take full advantage of their platform? It will no adverse affect upon console players,.

 

2 - If that's the case, then why is the mechanic so cumbersome? If the devs feel that players should pick and choose action bar combinations prior to each engagement, why not allow the ability to create pre-saved spell/ability groupings that can be swiftly switched between; as opposed to manually and laboriously dragging and dropping different individual spells prior to each fight.

 

3 - If this is the case, then why create so many spells/abilities in the first place? Surely 'casual players' will be more 'confused' by the fact that they have numerous spells/abilities available that they cannot actively use?

 

 

That's as far as I've got in my testing of the game, though I've also read some comments about how there's no hold position option for party members, not sure if this is the case as I forgot to check this last night.

Good points. Bioware seem to have abandoned all the good team combat stuff they worked so hard at in DAO and elsewhere. An associated issue is this thing Bioware have  about flexibility in you being able to play one of the other members of your party to support you as Inquisitor to win difficult combat engagements. This as opposed to presetting combat instructions within the AI structure to meet certain scenarios like low health or magic attacks on the PC. This was great in DAO and is now practically non existent as is the ability of either the PC or NPCs to autoswitch from ranged to melee weapons on the fly.  

That comment on the forums just has to be an apology to those hoping for a good SP game.  While the huge (and boring) areas are a strain on a single player campaign they may be more appropriate for a co-op which is what this game is. As someone who has always stuck to SP gaming the more I try and replay it the more I am convinced that this was a bad idea in the first place

As a PC player I am also aggrieved at the problems with screen load times and graphics card issues. It seems as if PC gamers have been ignored in favour of consoler(s)


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#15870
AshenSugar

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 I relied on gaming sites like IGN and Gamespot to give me a balanced view of the overall experience

 

 

That's never going to happen. They are holding hands with the big publishers, and are expected to toe the line when it comes to game reviews. You're never going to get honest or balanced reviews from those two. Mass Effect players who were here during the whole ME3 ending drama are all too aware of IGN and the kind of tricks they get up to. Personally I've flatly refused toread or watch any of their 'game reviews' since that time.



#15871
DisturbedJim83

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OK, so far I've created a Star Citizen account, and now I'm on the verge of buying a package (60 bucks max), but I have a few questions...

 

1) If I'm seeing correctly, this is mostly an MMO with a SP module (Squadron 42) coming soon, right? I can't say I've ever liked MMO's, or the communities behind them (too many arsehouls), but I'm getting good vibes from Star Citizen (...maybe cos it's crowfunded?). So, is the community alright or what? Opinions?

 

2) Are there any present or future monthly fees I should worry about, or it's just the initial package?

 

3) How much HDD space does the game currently takes? I've heard of a 100 GB installer....does it weight that much already?

 

4) Does all the packages give access to the full game? No present or future restrictions?

Ok being a seasoned backer I'l lanswer as best I can :

 

1)Yes this is a pretty accurate summation,Squadron 42 is the SP campaign that can be done either fully offline or CO-Op with friends,the MMO part is called the PU(Persistent Universe) A large number of the backers are fans of previous Chris Roberts franchises(Freelancer,Starlancer,Privateer and Wing Commander).They are a very passionate fanbase so its not uncommon to find threads in the forum with a lot of theory crafting going on and its a very good community all very willing to help out each other.

 

2) No present of future monthly fee's the only optional is being a subscriber for either $10 or $20 a month which is totally optional($10 one myself)What the subscriber fee's do is pay for the community content such as the shows 10 for the Chairman/Producers/Writers/Developers and Around The Verse you also get a 50+Page digital publication each month called Jump Point which goes into a how a particular feature/ship/video etc was created along with a Story usually coming in 3 or more parts and some "Hanger Flair" previous items have included a JukeBox that plays music,diecast models of in game ships(complete with cabinets),and the "locker from the end of the universe" full of little nods and winks to previous Chris Roberts titles.

 

This is done so that the interactive content has its own budget that does not come out of the main pledge funds 

 

3)The 100GB you have heard about is the estimated size of the game once it goes "retail" ie every model and module is completed and amalgamated into the whole that will be know as Star Citizen, currently it sits at 21.2GB on my Hard Drive,bare in mind the sheer amount of detail going into this game the pilot and all other NPC's for example have of 10 times the poly count of any other game ever.

 

4)Yes all game packages come with full access the only "restrictions" for newer backers are to the Alpha Releases of each module Social,PU,FPS.AC passes are $5 per module which goes into paying for the servers. there are 2 packages I will link that come with alpha access to the Arena Commander Module and are within your $60 Budget both come with access to the Beta releases of the aforementioned upcoming modules(You'll get them in a more polished state then what we alpha testers receive)   :

 

Package 1: https://robertsspace...lpha-AC-Starter

Package 2: https://robertsspace...a-MR-AC-Starter

 

I'd also recommend signing up to a Org such as the one I and MatrixGirl are in always good to know that in the PU someone will have your back 

 

http://1ras.enjin.com/

 

Here's some links to both the company's Youtube channel which hosts the subscriber funded content I mentioned as well as Fancasts that cover a great amount of detail about the game:

 

RSI Channel: https://www.youtube....mXUX5WWoNXLmOIA

 

https://www.youtube....h_wj8fndtr_skUA

 

https://www.youtube....VmIJVgZImZ7fMAg

 

https://www.youtube....MaqCp63GyqKhYFQ

 

https://www.youtube....IqfWG_R_01G2osw

 

If you have any other questions I'll try to answer best I can 


  • Kurt M. aime ceci

#15872
DisturbedJim83

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Forgive me if this is already mentioned a zillion times within this thread. It's long, and my time is limited, and I don't want to be reading through hundreds of threads. Most of the stuff on this final page seems to relate to a different game altogether, one called Star Citizen.

 

So, after installing Inquisition yesterday for the first time, and giving it a quick test play I'd like to point out the following:

 

 

Player and party members can only be controlled via keyboard. Previous Dragon Age titles also allowed player/party movement via holding down both mouse keys simultaneously. I really miss this - is there any particular reason why it's been removed from Inquisition?

 

There is no click-to-move function. I personally feel that this is unacceptable, and may even represent a severe tactical limitation.

 

There are only eight spell/ability slots available - why?

 

There seems to be several schools of thought on this:

 

1) Some people believe that it's due to the PC version being a console port, and the decision to limit spell slots was a deliberate move to create parity between PC and consoles - if console users can only have 8, so should PC users!

 

This is pretty much the answer to every decision,developers were simply too lazy to do a actual PC Port and then used intentionally misleading marketing to claim they'd actually tried,hence the silence and why every patch comes in a beta test phase complete with the requirement of participants to sign a NDA( they don't want to admit they screwed up)

 

2) Other people believe it to be a deliberate design decision, created to limit the choices available within combat, and force players to 'play tactically' when it comes to assigning spells/abilities to the action bar.

The Biodrones/Apologists/Darrah and Laidlaws Twitter Groupies generally believe this naive view no matter how self evident that number 1 is,kerb stomping them is futile they breed like Darkspawn Broodmothers in heat lol

 

3) Another possible reason (according to some) is that it is simply a form of simplification. The developers may feel that allowing players to use too many spells/abilities at once would be 'too complicated' and may put off more casual gamers, who are used to simpler CoD-style mechanics - a deliberate dumbing down in other words in order to 'appeal to a broader audience'.

 

This too unfortunately the Console COD Generation they have designed this game for suffer from a severe lack of braincells so much so that the 2 they had got bored and had a divorce never speaking to each other again.As a result anything that requires thought is beyond their tiny minds and we all suffer the consequences.

 

1 - If Inquisition was a competitive multiplayer game this would make sense, as it would be unfair to give PC players an advantage over console players. DA:I is not a competitive multiplayer game, therefore why not allow PC users to take full advantage of their platform? It will no adverse affect upon console players,.

 

Console players would moan/rage due to outright jealousy because they cant afford a PC and as such dont want us to have anything that they can't have 

 

2 - If that's the case, then why is the mechanic so cumbersome? If the devs feel that players should pick and choose action bar combinations prior to each engagement, why not allow the ability to create pre-saved spell/ability groupings that can be swiftly switched between; as opposed to manually and laboriously dragging and dropping different individual spells prior to each fight.

 

Devs were lazy and most with any PC experience have left or been assigned elsewhere,its become quite clear that they think a gaming PC is a XB1/PS4 and we all use controllers because a M/KB is a "optional extra" 

 

3 - If this is the case, then why create so many spells/abilities in the first place? Surely 'casual players' will be more 'confused' by the fact that they have numerous spells/abilities available that they cannot actively use?

 

General incompetence and something to point to if anybody points out that the game is not "tactical" they can point and go "look it is tactical because you have options and options are Awesomez, BUY OUR GAME NOW TO FIND OUT WHY ITS GOTY!!  #GOTY2014 #DAI #4THEINQUISITION!"

 

That's as far as I've got in my testing of the game, though I've also read some comments about how there's no hold position option for party members, not sure if this is the case as I forgot to check this last night.

 

Apologies for editing post seemed best way to answer concisely my answers are in bold :-)



#15873
DisturbedJim83

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I finally got the game working without the direct x crash. Just had to play with the settings and now I can watch cutscenes and do operations without the fear I would be doing something all over again and having to save all the time. Been 4 days crash free.

 

That star citizen looks amazing btw. I haven't seen a decent space  shooter since freelancer.

 

You Should see it in 2560x1440 on Very High I err........... had a moment makes DAI look like Minecraft lol 


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#15874
Vanth

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1st off lets start with a reality check here Mr Bioware apologist:

 

 

I think you misunderstood my post. I was not saying the DA:I is a good game. In fact, as I have said elsewhere, I think DA:I is disappointing and one of Bioware's weakest games. I am saying that Bioware do not regard it as a weak game because it is selling vey well. The bottom line is how much money they can make from it - not how much we enjoy it, or how good a game it actually is. From a purely financial point of view, DA:I is a resounding success. 

 

I find this particularly depressing because it means that DA4 will probably be more of the same. 


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#15875
Cobwebmaster

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That's never going to happen. They are holding hands with the big publishers, and are expected to toe the line when it comes to game reviews. You're never going to get honest or balanced reviews from those two. Mass Effect players who were here during the whole ME3 ending drama are all too aware of IGN and the kind of tricks they get up to. Personally I've flatly refused toread or watch any of their 'game reviews' since that time.

Good to hear from the ruler of Eagles Reaches . Marrying an Elven Queen and siring a world saver is always a good choice or haven't you got around to that yet?.

Yes I found this out to my cost. My suspicions began during gamers howls of anguish over the ME3 ending When Gamespot bosses argued for it, and I and hundreds of others much to Bioware's chagrin demonstrated exactly why we as gamers thought it sucked! Despite all this "feel the love" stuff, there still remains the old proverb about pudding and eating. This time though the cost of indigestion was too high!

Don'ts are for me now (though it is academic as I shall probably stop gaming after Witcher III)

Like Bioware any more (fell out with Messeur Priestley some time ago) 
Trust any "professional" game reviewers who give games a 9 or above as a default. Or apparentlycan be discerned as acting on behalf of the the software house. Shove it Gamespot!

Buy deluxe versions - generally not worth the 20% hike in product cost

Even think about buying any new game for at least a year after it's launch