You Should see it in 2560x1440 on Very High I err........... had a moment makes DAI look like Minecraft lol
I let GeForce experience optimise my DAI. Now it DOES look like Minecraft!
You Should see it in 2560x1440 on Very High I err........... had a moment makes DAI look like Minecraft lol
I let GeForce experience optimise my DAI. Now it DOES look like Minecraft!
If I let GeForce experience optimise my DAI. Now it DOES look like Minecraft!
If it makes you feel better AMD' Raptr does similar sometimes, turned it off after to many times scratching my head thinking "it is aware that I have 2 of the most powerful R9 290's along with 32GB 2400Mhz DDR3 and a i5 4670K OC'd to 4.4Ghz in my system isn't it ?" (Powercolor PCS+OC R9 290, identical to the Sapphire Vapor X model) I mean sure its not 2 GTX 980's or 2 Titan X's but it aint no slouch either lol
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Good to hear from the ruler of Eagles Reaches . Marrying an Elven Queen and siring a world saver is always a good choice or haven't you got around to that yet?.
Hah hah, believe it or not I chose the name as a play upon the concept of 'bitter sweet' (as in traditional Bioware narratives) 'ashen sugar - bitter sweet'.... oh I thought I was being soooo clever at the time.
It's been so many years since I read Magician, and I'm probably long overdue for a re-reading
I think you misunderstood my post. I was not saying the DA:I is a good game. In fact, as I have said elsewhere, I think DA:I is disappointing and one of Bioware's weakest games. I am saying that Bioware do not regard it as a weak game because it is selling vey well. The bottom line is how much money they can make from it - not how much we enjoy it, or how good a game it actually is. From a purely financial point of view, DA:I is a resounding success.
I find this particularly depressing because it means that DA4 will probably be more of the same.
Actually, I don't think they will make the same mistakes in DA4. I know it doesn't seem like it out here but, as part of the beta testing team, I know they are listening and, doing what they can to make changes to DAI. I don't know the schedule they have to keep or, the EA corporate directives toward the game but I do know the developers are listening and trying. Some things can't be changed, even if we and they alike would like to change them but, at least they are trying to do the best they can with what has to be for DAI.
If I let GeForce experience optimise my DAI. Now it DOES look like Minecraft!
Hahaha! ![]()
I find this particularly depressing because it means that DA4 will probably be more of the same.
I suspect that when DA4 comes you will wish it were more of the same...things can get worse...
I do know the developers are listening and trying. Some things can't be changed, even if we and they alike would like to change them but, at least they are trying to do the best they can with what has to be for DAI.
Awww poor BioWere devs...they are such poor misunderstood Cinderellas...suffering under the yoke of the wicked stepmother that is EA. They are on our side really.
Hurray for BioWere! DAI will go to the ball!
as part of the beta testing team, I know they are listening and, doing what they can to make changes to DAI. I don't know the schedule they have to keep or, the EA corporate directives toward the game but I do know the developers are listening and trying...
They do try to accomplish something in the beta, whatever it is, and they hide it pretty carefully from the PC community.
Anyway, its lies, ive read the beta forums, nothing significant is in the making there, if you expect anything coming out of it, its self-deception. The next patch will be less of a solution to anything than the previous one was.
I cant specify problems which need solving, because you know, NDA. You just have to make guesses, and these are really not hard guesses.
Modifié par Amplitudelol, 17 mars 2015 - 04:35 .
Awww poor BioWere devs...they are such poor misunderstood Cinderellas...suffering under the yoke of the wicked stepmother that is EA. They are on our side really.
Hurray for BioWere! DAI will go to the ball!
No they are not perfect, and probably won't change some things we all want changed, even if they could but, they are listening and that bodes well for us now and, for DA4. I don't ever expect DAI to be a near perfect game, and enjoyable one for PC and console alike yes, but never what it might have been had it been PC only.
Actually, I don't think they will make the same mistakes in DA4.
Ok being a seasoned backer I'l lanswer as best I can :
1)Yes this is a pretty accurate summation,Squadron 42 is the SP campaign that can be done either fully offline or CO-Op with friends,the MMO part is called the PU(Persistent Universe) A large number of the backers are fans of previous Chris Roberts franchises(Freelancer,Starlancer,Privateer and Wing Commander).They are a very passionate fanbase so its not uncommon to find threads in the forum with a lot of theory crafting going on and its a very good community all very willing to help out each other.
2) No present of future monthly fee's the only optional is being a subscriber for either $10 or $20 a month which is totally optional($10 one myself)What the subscriber fee's do is pay for the community content such as the shows 10 for the Chairman/Producers/Writers/Developers and Around The Verse you also get a 50+Page digital publication each month called Jump Point which goes into a how a particular feature/ship/video etc was created along with a Story usually coming in 3 or more parts and some "Hanger Flair" previous items have included a JukeBox that plays music,diecast models of in game ships(complete with cabinets),and the "locker from the end of the universe" full of little nods and winks to previous Chris Roberts titles.
This is done so that the interactive content has its own budget that does not come out of the main pledge funds
3)The 100GB you have heard about is the estimated size of the game once it goes "retail" ie every model and module is completed and amalgamated into the whole that will be know as Star Citizen, currently it sits at 21.2GB on my Hard Drive,bare in mind the sheer amount of detail going into this game the pilot and all other NPC's for example have of 10 times the poly count of any other game ever.
4)Yes all game packages come with full access the only "restrictions" for newer backers are to the Alpha Releases of each module Social,PU,FPS.AC passes are $5 per module which goes into paying for the servers. there are 2 packages I will link that come with alpha access to the Arena Commander Module and are within your $60 Budget both come with access to the Beta releases of the aforementioned upcoming modules(You'll get them in a more polished state then what we alpha testers receive) :
Package 1: https://robertsspace...lpha-AC-Starter
Package 2: https://robertsspace...a-MR-AC-Starter
I'd also recommend signing up to a Org such as the one I and MatrixGirl are in always good to know that in the PU someone will have your back
Here's some links to both the company's Youtube channel which hosts the subscriber funded content I mentioned as well as Fancasts that cover a great amount of detail about the game:
RSI Channel: https://www.youtube....mXUX5WWoNXLmOIA
https://www.youtube....h_wj8fndtr_skUA
https://www.youtube....VmIJVgZImZ7fMAg
https://www.youtube....MaqCp63GyqKhYFQ
https://www.youtube....IqfWG_R_01G2osw
If you have any other questions I'll try to answer best I can
I'll add another two questions:
5) What can you currently do in the game as in the current version?
Besides, in 4) ...it's only early access what you're talking about, right? Will all packages have access to all the final features? (a little confused here...freakin' early access games, as if the normal ones weren't already a mess to deal with).
I'll add another two questions:
5) What can you currently do in the game as in the current version?
Besides, in 4) ...it's only early access what you're talking about, right? Will all packages have access to all the final features? (a little confused here...freakin' early access games, as if the normal ones weren't already a mess to deal with).
This might help with 5
https://robertsspace.../project-status
Your question on 4. So whatever package you buy gives you the full game (at a discount) when its released but if you want to play some of the stuff early then they are selling access to the modules as they come online. So when they put out the first person shooter test module it'll be another $5 to play it early. The 2 packages on the Fly Now page have the Arena Commander module included or you can pick any other package and add the AC module for $5.
Look around their forums or the reddit community is pretty good at answering questions. http://www.reddit.com/r/starcitizen
This might help with 5
https://robertsspace.../project-status
Your question on 4. So whatever package you buy gives you the full game (at a discount) when its released but if you want to play some of the stuff early then they are selling access to the modules as they come online. So when they put out the first person shooter test module it'll be another $5 to play it early. The 2 packages on the Fly Now page have the Arena Commander module included or you can pick any other package and add the AC module for $5.
Look around their forums or the reddit community is pretty good at answering questions. http://www.reddit.com/r/starcitizen
Oh, I see...it's still a bit green, and the parts I'm interested in aren't ready yet (FPS and Planetside....which I guess it'll be planetary exploration)...darn ![]()
Well, I've gained access to a demo. I'll give it a small try.
Actually, I don't think they will make the same mistakes in DA4. I know it doesn't seem like it out here but, as part of the beta testing team, I know they are listening and, doing what they can to make changes to DAI. I don't know the schedule they have to keep or, the EA corporate directives toward the game but I do know the developers are listening and trying. Some things can't be changed, even if we and they alike would like to change them but, at least they are trying to do the best they can with what has to be for DAI.
DarkAmaranth1966,
First thank you for you efforts to try to make a better game.
Just a few questions:
What mistakes exactly "don't you think" they will make in DA4?
Why would "they" want to change "them things" now? The game was relased November, 2014.
Could you give me you're view of the "RPG" element of Dragon Age and how it has changed (if at all) over the three games?
Do you see any fundemantal changes in what Dragon Age is over the first three games?
DAI seems to negate many of the "mistakes" of DA2, yet introduces a whole new plethera of "mistakes" of its own. Why would one
believe it would not happen again in DA4?
I like your style, patience, and intelligence. So I am truly interested in your opinion of these things.
Thank you.
I think you misunderstood my post. I was not saying the DA:I is a good game. In fact, as I have said elsewhere, I think DA:I is disappointing and one of Bioware's weakest games. I am saying that Bioware do not regard it as a weak game because it is selling vey well. The bottom line is how much money they can make from it - not how much we enjoy it, or how good a game it actually is. From a purely financial point of view, DA:I is a resounding success.
I find this particularly depressing because it means that DA4 will probably be more of the same.
That is pretty much what annoys me. It's like taking all your favorite toys, shoving them into a bag, beating the bag with a hammer, scattering the remains on the floor and then mangling together some kind of chimera out of it. Financially they're correct and to a company that's the best kind of correct there is. So the future is bright-err... for the majority.
[...] I know it doesn't seem like it out here but, as part of the beta testing team, I know they are listening and, doing what they can to make changes to DAI. I don't know the schedule they have to keep or, the EA corporate directives toward the game but I do know the developers are listening and trying. [...]
It is untenable to proceed with these thoughts. I'm going full "assumption" mode from here on. So feel free to slap me with some sense if you want to. I say its untenable not because I cannot observe this discourse directly. I say that because it's more in line with the thought that these people, who are undoubtedly talented smart people that you are conversing with, are more than likely uninvolved in the future design of the DA series. And I don't believe their position allows them that kind of influence to chart the course away from the populistic view the series has taken on. To EA what matters is abundantly clear. Their trickle down influence is in full effect. No matter how much I optimistically spin it, it doesn't work in the series' favor. The only proof of what you say is to be found in a future product. All right... *readies cheek* ![]()
I don't get why people keep saying this game is such an awesome financial success. It really wasn't. It kept Bioware off of the chopping block, which was its purpose. That axe fell on Maxis this year. This game was meant to be the Bioware apology to the fans after the nightmare and falling out with the community because of ME3. In that capacity, it was successful, which was critical... Gamers (not reviewers or critics) tend to see this game as a hodgepodge of mediocrity. Not necessarily a bad game, but still not the game with the old "Bioware magic".
If the source of this "great success" comes from that ridiculous article about DA:I being the "biggest launch ever", you need to reflect on this... This game was made for 5 platforms. That is enormous considering the funding required to do that - 5 systems of all different technology. What that also means, is that if they can scrape 1 million sales per console, they have every other game beat. So congrats, you made it. This game was the only AAA RPG game that came out last year that was worth a damn, so their isn't a healthy buffet of RPGs to choose from unless you go indie. So in a year that was one of the most disasterous for AAA game launches in the past decade, Dragon Age squeaked by.
Gaider "moving on", the other Bioware title being suspended, complete lack of story DLC for this game other than multiplayer which exists to be a cash cow... Things arn't looking good for the game atm. Its all very telling. Frankly, very little is looking good for the industry this year.
Its true that pre-order packs and DLC can be terrible for gaming, I get that. I mean, look at me. Even MY ****** are sore from all the milking. But this game was in pretty desperate need of it. Even simple cosmetic stuff to fill in obvious gaps.
Well, I've tried the Star Citizen's "SXSW 2015 Free Flight week", and the game has obviously a shitton of potential (I even don't totally dislike space combat, although I also don't pretend it to be my focus....that doesn't mean I don't like tampering around with my ship
), although by now you can only...hang out in your hangar, a bit of space sim and nothing else? I hope it's because it's the demo only, but 20 GBs for that....<ahem> (it must be cos I only have the demo...right?).
A pity, because my "table of tastes/talents" is more or less like this:
FPS: 5/5 |||||
Exploration: 5/5 |||||
Mining: 4/5 ||||
Trading: 4/5 ||||
Ship Customization: 3,5/5 |||'
Space Combat: 2/5 ||
Now, if you tell me that in the future (in the persistent universe) you'll be able to build bases or space stations, I'll be preparing to isolate myself from 'real' life ![]()
True. They'll make an entirely new set of mistakes. Variety is the spice of life.
I agree with this.
I have been heartened to learn, here and in recent articles, that the development team is listening to player concerns and trying to address them. You know, I sympathize with the DA:I developers. Seeing early gameplay videos, it's clear that they had a pretty exciting vision. They wanted to incorporate complex and interesting mechanics like keep defense, painful either/or decisions and alternate quest solutions. They imagined the choices made by the inquisitor character as having a significant impact on gameplay. Then, at some point, the team learned about console memory limitations and headed back to the drawing board.
DA2 had been justly criticized for re-using assets in a clumsy way. Clearly, the team wanted DA:I to feature a sprawling world that would thrill players and erase the sour taste left by the previous game. They wanted players to think that the studio was "back." A laudable goal. What they learned, though, was that if they were going to create a large world then they had to sacrifice mob density, quest complexity, and player-character impact upon the world.
So, they compromised. They created a diverse, beautiful backdrop for the game -- which honestly seems to be enough for many players -- filled with meaningless click quests and a few, staggered story quests wherein the choices the player made didn't really affect gameplay. The game sold well and garnered critical acclaim. For the devs, this must have felt like a victory: they took a bad situation and produced a successful product. Combine that with massive dollar returns and everyone at Bioware won!
The only people who didn't win were the PC players. First, we got a watered down game that contains a host of PC-related issues. Second, the team knowingly and falsely marketed DA:I to us as having been "created for PC." The development team went so far as to make a video reaffirming that the Dragon Age series, including DA:I, was a PC-centric franchise. Even if you think that a company had no obligation to tell the public that the exciting alpha features showcased earlier no longer existed, that PC-centric video should not have been made. It was blatantly misleading and squandered the trust it had taken Bioware over a decade to build.
I'm sure it wasn't the developers' idea to falsely advertise the game or to neuter the gameplay. I have no faith in EA and am tempted to place blame at their feet. What I am convinced of now, though, is that there is no way that DA:4 will emerge as a satisfying experience for me. Despite their good intentions and best efforts, Bioware consistently misses the mark in one direction or the other.
If there turns out to be no story DLC for this game, I will buy a hat and eat it.
If there turns out to be no story DLC for this game, I will buy a hat and eat it.
Would that be with ketchup or mustard?
Or do you consider "the guy that runs the Black Emporium in Kirkwall travelled to <location>" as story?
No they are not perfect, and probably won't change some things we all want changed, even if they could but, they are listening and that bodes well for us now and, for DA4. I don't ever expect DAI to be a near perfect game, and enjoyable one for PC and console alike yes, but never what it might have been had it been PC only.
Understand where you are coming from as I've been there myself, but the point occurs to me that if using their current set of heads they screwed up so badly how are they going to come back? Finding the right solution depends on identifying the problem correctly in full!. If Bioware has been doing anything consistently lately it is not listening to it's fan base. Why that should change is difficult to see when the corporate strategy for marketing their games has changed so significantly in recent years. The target customer base has become much wider and the number crunchers in EA/Bioware appear to be pulling the strings now not people like the old creative mod makers many of whom got recruited
In short as far as I am concerned the old successful story driven RPG action adventure plot has been either lost or deliberately discarded in favour of potential short term financial gain. Madness as there is a place in the gaming world for both WoW type multiplayer games and great RPGs for single players. Witcher still is one of the latter (so far). Bioware has demonstrated that the 2 do not combine successfully or maybe that they suck at doing it. I hope at least that we as gamers can gain something from that
Wasn't it the new EA CEO who stated that every EA game will have multiplayer?
http://www.geek.com/...-games-1513693/
Well, I've tried the Star Citizen's "SXSW 2015 Free Flight week", and the game has obviously a shitton of potential (I even don't totally dislike space combat, although I also don't pretend it to be my focus....that doesn't mean I don't like tampering around with my ship
), although by now you can only...hang out in your hangar, a bit of space sim and nothing else? I hope it's because it's the demo only, but 20 GBs for that....<ahem> (it must be cos I only have the demo...right?).
A pity, because my "table of tastes/talents" is more or less like this:
FPS: 5/5 |||||
Exploration: 5/5 |||||
Mining: 4/5 ||||
Trading: 4/5 ||||
Ship Customization: 3,5/5 |||'
Space Combat: 2/5 ||
Now, if you tell me that in the future (in the persistent universe) you'll be able to build bases or space stations, I'll be preparing to isolate myself from 'real' life
Yeah i dont think they put all the modes in that demo. Game currently has a race mode / co-op versus ai / and a bunch of pvp modes. They are adding a system this week to earn credits you can use to rent different ships to try them out without buying them. If you liked it then maybe look at one of the starter packs - https://robertsspace...ies.com/fly-now
Gets you the full game and access to all the stuff they have put out so far.
Well, I've tried the Star Citizen's "SXSW 2015 Free Flight week", and the game has obviously a shitton of potential (I even don't totally dislike space combat, although I also don't pretend it to be my focus....that doesn't mean I don't like tampering around with my ship
), although by now you can only...hang out in your hangar, a bit of space sim and nothing else? I hope it's because it's the demo only, but 20 GBs for that....<ahem> (it must be cos I only have the demo...right?).
A pity, because my "table of tastes/talents" is more or less like this:
FPS: 5/5 |||||
Exploration: 5/5 |||||
Mining: 4/5 ||||
Trading: 4/5 ||||
Ship Customization: 3,5/5 |||'
Space Combat: 2/5 ||
Now, if you tell me that in the future (in the persistent universe) you'll be able to build bases or space stations, I'll be preparing to isolate myself from 'real' life
Why aren't you already playing Eve Online? ![]()
You could take a look at Elite Dangerous in the mean time - it's up and running already, though the FPS module is still a little way away. We've just had Wings (co-op) released though and the FPS is next cab off the rank I believe. I have SC as well, so it's not like I'm dissing it, but you can currently explore, trade and dogfight in an open persistent (procedurally generate) universe with ED. Look into it carefully though, it's a hard game with a steep learning curve and has NO story but the one you make up for yourself, but it's great fun if it's what you're into. There's loads of Let's Plays on Youtube that give you the idea and you can learn a lot from the official forums. ![]()
Why aren't you already playing Eve Online?
You could take a look at Elite Dangerous in the mean time - it's up and running already, though the FPS module is still a little way away. We've just had Wings (co-op) released though and the FPS is next cab off the rank I believe. I have SC as well, so it's not like I'm dissing it, but you can currently explore, trade and dogfight in an open persistent (procedurally generate) universe with ED. Look into it carefully though, it's a hard game with a steep learning curve and has NO story but the one you make up for yourself, but it's great fun if it's what you're into. There's loads of Let's Plays on Youtube that give you the idea and you can learn a lot from the official forums.
How is the wings expansion? I have it but got bored of the long uneventful space truckin trips or hunting for bounties.