Forgive me if this is already mentioned a zillion times within this thread. It's long, and my time is limited, and I don't want to be reading through hundreds of threads. Most of the stuff on this final page seems to relate to a different game altogether, one called Star Citizen.
So, after installing Inquisition yesterday for the first time, and giving it a quick test play I'd like to point out the following:
Player and party members can only be controlled via keyboard. Previous Dragon Age titles also allowed player/party movement via holding down both mouse keys simultaneously. I really miss this - is there any particular reason why it's been removed from Inquisition?
There is no click-to-move function. I personally feel that this is unacceptable, and may even represent a severe tactical limitation.
There are only eight spell/ability slots available - why?
There seems to be several schools of thought on this:
1) Some people believe that it's due to the PC version being a console port, and the decision to limit spell slots was a deliberate move to create parity between PC and consoles - if console users can only have 8, so should PC users!
2) Other people believe it to be a deliberate design decision, created to limit the choices available within combat, and force players to 'play tactically' when it comes to assigning spells/abilities to the action bar.
3) Another possible reason (according to some) is that it is simply a form of simplification. The developers may feel that allowing players to use too many spells/abilities at once would be 'too complicated' and may put off more casual gamers, who are used to simpler CoD-style mechanics - a deliberate dumbing down in other words in order to 'appeal to a broader audience'.
1 - If Inquisition was a competitive multiplayer game this would make sense, as it would be unfair to give PC players an advantage over console players. DA:I is not a competitive multiplayer game, therefore why not allow PC users to take full advantage of their platform? It will no adverse affect upon console players,.
2 - If that's the case, then why is the mechanic so cumbersome? If the devs feel that players should pick and choose action bar combinations prior to each engagement, why not allow the ability to create pre-saved spell/ability groupings that can be swiftly switched between; as opposed to manually and laboriously dragging and dropping different individual spells prior to each fight.
3 - If this is the case, then why create so many spells/abilities in the first place? Surely 'casual players' will be more 'confused' by the fact that they have numerous spells/abilities available that they cannot actively use?
That's as far as I've got in my testing of the game, though I've also read some comments about how there's no hold position option for party members, not sure if this is the case as I forgot to check this last night.
Quick response from my phone. A 4th option is to make it similar to multiplayer, which was developed first. That and 3. Action combat. No fiddling with abilities to slow you down.




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