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#15951
They call me a SpaceCowboy

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Forgive me if this is already mentioned a zillion times within this thread. It's long, and my time is limited, and I don't want to be reading through hundreds of threads. Most of the stuff on this final page seems to relate to a different game altogether, one called Star Citizen.

So, after installing Inquisition yesterday for the first time, and giving it a quick test play I'd like to point out the following:


Player and party members can only be controlled via keyboard. Previous Dragon Age titles also allowed player/party movement via holding down both mouse keys simultaneously. I really miss this - is there any particular reason why it's been removed from Inquisition?

There is no click-to-move function. I personally feel that this is unacceptable, and may even represent a severe tactical limitation.

There are only eight spell/ability slots available - why?

There seems to be several schools of thought on this:

1) Some people believe that it's due to the PC version being a console port, and the decision to limit spell slots was a deliberate move to create parity between PC and consoles - if console users can only have 8, so should PC users!

2) Other people believe it to be a deliberate design decision, created to limit the choices available within combat, and force players to 'play tactically' when it comes to assigning spells/abilities to the action bar.

3) Another possible reason (according to some) is that it is simply a form of simplification. The developers may feel that allowing players to use too many spells/abilities at once would be 'too complicated' and may put off more casual gamers, who are used to simpler CoD-style mechanics - a deliberate dumbing down in other words in order to 'appeal to a broader audience'.

1 - If Inquisition was a competitive multiplayer game this would make sense, as it would be unfair to give PC players an advantage over console players. DA:I is not a competitive multiplayer game, therefore why not allow PC users to take full advantage of their platform? It will no adverse affect upon console players,.

2 - If that's the case, then why is the mechanic so cumbersome? If the devs feel that players should pick and choose action bar combinations prior to each engagement, why not allow the ability to create pre-saved spell/ability groupings that can be swiftly switched between; as opposed to manually and laboriously dragging and dropping different individual spells prior to each fight.

3 - If this is the case, then why create so many spells/abilities in the first place? Surely 'casual players' will be more 'confused' by the fact that they have numerous spells/abilities available that they cannot actively use?


That's as far as I've got in my testing of the game, though I've also read some comments about how there's no hold position option for party members, not sure if this is the case as I forgot to check this last night.


Quick response from my phone. A 4th option is to make it similar to multiplayer, which was developed first. That and 3. Action combat. No fiddling with abilities to slow you down.

#15952
Rizilliant

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I think the huge variety of mods for Oblivion are what have me still favoring it over Skyrim. I've haven't played Skyrim though, since I started beta-ing ESO, so there may be a lot more Skyrim mods now. 

 

I doubt I'd have many crashes with Oblivion now that I have my new computer. I look forward to playing it again (and Skyrim) once I take a break from DAI. 

while Oblivon has about 25,000mods, Skyrim has just under 50,000!


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#15953
robertmarilyn

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while Oblivon has about 25,000mods, Skyrim has just under 50,000!

 

I didn't know that Skyrim had so many now...I need to get back to it and try more out.  B)



#15954
Peregrinus

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@Sartoz  That character overhaul affects all the NPCs in the game , well as your own character.  The game is truly amazing to behold with it in place.  :)  


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#15955
Peregrinus

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I didn't know that Skyrim had so many now...I need to get back to it and try more out.  B)

Here's majority of the good stuff.  :)  

 

Spoiler


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#15956
robertmarilyn

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Here's majority of the good stuff.   :)

 

 

snip

 

Thank you, I saved the list to my computer.   :D

 

added:

 

I wouldn't want to play without mods like "run for your life" and the mods that make my pets and the people I like, unkill-able. That's one of the many reasons I love mods. The first time I played unmodded Oblivion, I manged to get half the quest givers killed by enemies I was running from and really messed up my game. Then I learned about mods and modded in even worse enemies but made it so the quest givers couldn't die.  :)


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#15957
Jaspe84

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So there is no more support for DA:I ? Or is there like 1 dude in garage coding that stuff and thats why it takes months to produce, patch 5 beta began over a month ago and a quick glance at the forums reveals that it is still in beta phase, is this correct? I thought i was rather patient person but coming back from a month long DA:I hiatus to find that nothing has changed, is more than a little disappointing.



#15958
Peregrinus

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@Jaspe84  Patch 6 is currently under beta testing.  Patch 5 is released.


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#15959
LunaFancy

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Here's majority of the good stuff.   :)

 

Spoiler

 

Ah, Skyrim Sensai , you do such good work. You saved Skyrim for me, and now you're making it better for others. Nobel prize for awesome is yours. ;)

 

So there is no more support for DA:I ? Or is there like 1 dude in garage coding that stuff and thats why it takes months to produce, patch 5 beta began over a month ago and a quick glance at the forums reveals that it is still in beta phase, is this correct? I thought i was rather patient person but coming back from a month long DA:I hiatus to find that nothing has changed, is more than a little disappointing.

 

Dude, if there was just one guy in a garaget somewhere doing this, it would be fixed and play perfectly. Because odds on he'd be a modder, not a Booware monkey. :P


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#15960
Sartoz

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@Robertmarilyn  Oscuro's Oblivion Overhaul, and Martigen's Monster Mod don't seem to play very nice with other mods for me.  That's why I don't have them listed.

Aahh... this problem brings back very old memories.

 

I used to apply patch fixes to the IBM OS manually but it got very, very complicated because you had to make sure all of the pre-requisite and co-requisite patches were in place. Nightmare, sometimes....until IBM came up with an automated patch application product that ensured all of the pre and co were in place by  verifying and updating VSAM database with the patches you applied.... wonderful system

 

It would ne wonderful if the Skyrim modders got together to employ a similar architectural database for all of their mods. Thus when you decide to download a mod, the "system" would check your personal MOD database against the requirements for the new mod and pull together all the necessary pre, co mods for your download pleasure from Nexus. :)


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#15961
Iakus

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Here's majority of the good stuff.   :)

 

Spoiler

I highly recommend Interesting NPCs.  before I had it, I gave up on Skyrim after 20 hours, it was so boring.  With it, I ended up playing I-don't-know-how-many-hundreds of hours with the "super followers" as companions


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#15962
Sartoz

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@Sartoz  That character overhaul affects all the NPCs in the game , well as your own character.  The game is truly amazing to behold with it in place.   :)

Hm... time for a new character, then. I got sufficiently 'warm" playing Skyrim for the past 15 hours of play. But, first, I need to install a MOD for the Character Creator... I saw somewhere while scanning the Nexus mods.... god, there are tons of them. Any MOD suggestion(s) ?



#15963
Peregrinus

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I highly recommend Interesting NPCs.  before I had it, I gave up on Skyrim after 20 hours, it was so boring.  With it, I ended up playing I-don't-know-how-many-hundreds of hours with the "super followers" as companions

Yep, it's a must have mod and it's #1 on my list.  :) 



#15964
Peregrinus

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Hm... time for a new character, then. I got sufficiently 'warm" playing Skyrim for the past 15 hours of play. But, first, I need to install a MOD for the Character Creator... I saw somewhere while scanning the Nexus mods.... god, there are tons of them. Any MOD suggestion(s) ?

I personally don't use one for Oblivion since character overhaul adds those changes to the creator.  The modder has gone and extensively changed the meshes. That's why the characters look so much better.  ;)  


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#15965
Sartoz

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I highly recommend Interesting NPCs.  before I had it, I gave up on Skyrim after 20 hours, it was so boring.  With it, I ended up playing I-don't-know-how-many-hundreds of hours with the "super followers" as companions

Say, do you know of a good Katana sword MOD?   'Cause I don't mind small non lore weapons.



#15966
Peregrinus

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Ah, Skyrim Sensai , you do such good work. You saved Skyrim for me, and now you're making it better for others. Nobel prize for awesome is yours. ;)

 

 

Dude, if there was just one guy in a garaget somewhere doing this, it would be fixed and play perfectly. Because odds on he'd be a modder, not a Booware monkey. :P

I figure it would be a waste to not share 3 years of constant trial and error to find a nice balance between visual, mechanical changes, world add-ons and stability to the community.  


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#15967
Elhanan

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Hm... time for a new character, then. I got sufficiently 'warm" playing Skyrim for the past 15 hours of play. But, first, I need to install a MOD for the Character Creator... I saw somewhere while scanning the Nexus mods.... god, there are tons of them. Any MOD suggestion(s) ?


The Skyrim thread in OT has several suggestions as of late; still growing fairly well since pre-release. Also recommend looking at Gopher's Vids for recommendations, tutorials, and the humorous Let's Play series.

My personal fave is Project Reality: Climates of Tamriel. Along with ELFX, these weather and lighting mods enhance the extant beauty of the game indoors and outside of Skyrim.
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#15968
Peregrinus

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Say, do you know of a good Katana sword MOD?   'Cause I don't mind small non lore weapons.

I would recommend Insanitysorrow's mods.  I use his unique unique mods but he does have two japanese style swords.

Complete list of his mods: http://www.nexusmods.../?tb=mods&pUp=1

Dragonsbane katana

http://www.nexusmods...im/mods/19180/?

Zataoichi

http://www.nexusmods...im/mods/26619/?


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#15969
Rizilliant

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I didn't know that Skyrim had so many now...I need to get back to it and try more out.  B)

The best thing i EVER did for Skyrim, was install "SkyRe" (Skyrim Redone)... It takes some work to get fully, like Community Uncapper, Reproccer, and some other things, some ini tweaks (and im completely illiterate at these things) but with Gopher's vids, i was able to get through it..

 

InsanitySorrow also does amazing work!  aMidianborne mods are ALL worth adding for texture replacers for the most detailed, handcrafted armours/weapons anyone can imagine! Just beautiful!

 

I personally dont do any ENB, lighting, environment mods, as i prefer stable gameplay, and i dont find the lands to be too bad.. But my weapons, armors, and certain things i do prefer to have in HD..Some of the meshes also needed some fixes, and the popular mesh overhaul is a great one.. Name escapes me atm, but you cant miss it.. Its an alltime top download.. But i stuck with the Bethesda 2k texture pack for the rest..The game struggles enough once it hits that 10gig save size anyway.. Dont even bother on console once you hit that size, lol.. 

 

Theres so many badass weapon mods... The LotR weapon pack is very nicely done.. Even the Warglaives of Azzinoth, and Frostmourne (if you dont mind lore breaking) along with some very small known (but i love it) mod for the Darksiders 2 weapons, and armor.. Looks exactly like Death from the game.. Dude even made Darksiders 1 (War), and Soul Reaver armors! i could only find it via searching directly for it when i reinstalled the game though.. tough find, but very well done.. He even did the Reaper form for Darksiders 2.



#15970
Peregrinus

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The Skyrim thread in OT has several suggestions as of late; still growing fairly well since pre-release. Also recommend looking at Gopher's Vids for recommendations, tutorials, and the humorous Let's Play series.

My personal fave is Project Reality: Climates of Tamriel. Along with ELFX, these weather and lighting mods enhance the extant beauty of the game indoors and outside of Skyrim.

Yeah, Gopher is the best and his voice is so soothing.  :) 


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#15971
Axexa

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im sorry. i think i accidently stumbled into a Skrim mods thread. Will some one
please link me to the DAI PC community concerns thread.

thank you in advance.
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#15972
Rizilliant

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If it wasnt for Gopher, i would never have played a Modded game! Dude really walks us simpletons through it, step, by step! The Reproccer, and community Uncapper for SkyRe was the biggest feat ive overcome! Thx to him   :)

 

I never got into Oblivion.. I put a few dozen hours into it when it released, but i just cant stand it.. Loved Skyrim though.. Played probably a thousand hours before repurchasing it for PC, and then modding, giving me another 1-2k hours! pLAYED THE SHIZ OUTTA THAT GAME! sTILL dO!

 

After being gifted Grim Dawn, i bought myself Wasteland 2, and Xcom :Enemy Uknown/Enemy Within, and have been playing that for the last 2 weeks.. Havent even opened Origin in almost 3 weeks.. Probably never wll again tbh.. Ill reinstall my Hard copy of Origins, since i thkn its been changed.. With Origin installed, it will not read the Disc at all.. Forcing an Origin install.. Something sneaky going on there!



#15973
Elhanan

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Agreed with aMidianborn mods; excellent work. Also am a fan of Better Shaped Weapons for thinner looking swords and improved quivers.

http://www.nexusmods...im/mods/39870/?

Personally, am not a fan of the Difficulty settings in Skyrim; increases simply buff the opponents and nerf the PC. Instead, I leave settings on Adept for fairness, and add Ultimate Combat, Balanced Magic, and High Level Enemies to increase the challenge of all of combat; from unarmed to archery.

As for appearances, Xenius Character Enhancement (ie; XCE) is a must for my modded game. Those are some ugly looking Elves, and this mod makes them a lot more palatable to play in 3rd person, as well as encounter as NPC's.
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#15974
Errationatus

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Well, it looks like the trigger-happy mod(s) will soon have an excuse to shut this thread down, so completely away from topic has it swung.

 

I suppose you can only crap on crap so often before it gets boring,



#15975
Dinkledorf

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If you are daring and willing to experiment, I do recommend ENB although it may tank your frames.  It adds some features that are not available in the base game engine for instance Mist.  

 

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And much better shadowing along with Ambient Occlusion.

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Proper water reflections.

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And much much better Bloom than vanilla.

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I spent a great deal of my time in Skyrim creating my own post processing shader based on the ENB template and applied my own tone-mapping algos.  Great fun, if you like that sort of thing, but extremely time consuming.  I have settled on a version that I am mostly happy with now.