I meant in the context of the thread not necessarily the game, although I do not typically stomach more than about 1 hour at a time in game. Having played for likely 40-50 hours by now, I am pretty used to the controls and they bother me less.
Random bits:
My right hand still cramps up due to having to hold right mouse to move camera.
I have found that I prefer playing as a Rogue to any other class in DAI.
I don't use the Tac Cam, ever, as I do not find any use for it and not because its bad, just not needed.
I like the astrarium puzzles more than the bulk of the side quests.
I am not liking the UI in general but especially not when it comes to crafting, too many mouse clicks and running around from one station to another. Also, my memory about what my team needs in terms of upgrades is not necessarily that great, not having access to that information while deciding what upgrade to craft necessitates I leave the "station" to check their gear.
Skyhold is cool but people are all over the place requiring quite a bit of running about to have a chat. Inclusion of fast travel is the game's remedy but it really doesn't work me.
Spawning algorithm is ... deeply flawed.
Atmosphere (as in weather, mist, etc) is quite well done in my opinion, visually the game looks very good to me with exception of some ambient lighting. Some stuff in shadows has a few issues, some tree trunks are a good example.
I don't like not having ability to turn off certain hud elements (i.e. enemy auto detect) or quest markers (unless I missed that setting, I confess not looking at settings for quite some time)
I do like the exploring part and there is a pretty hefty level of detail in some areas (i.e. believe it or not, the Exalted Plains the trenches/camps or whatever they should be called, good and abundant clutter)
All in all, its a game and it consumes some of my available idle time. I don't play it because I feel if I don't I have wasted my money, I play it when I feel like playing it. What keeps me going is the fact that there are more areas to go wander about it and the main story. Not going to say its great but it is ok.
Nothing really stands out as being particularly good with possibility of visuals and vast expanse of space. I think DAI is 1000 miles wide and about 10 feet deep. I think its a shame that it turned out this way, the game leaves way too much unrealized potential on the table.
All above though is nothing that has not been said at least 100 times already in this thread alone.
Ohh, and I think DAI definitely needs more big boobed gals in idiotically tiny armor just because ... vogue and all. 