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#16051
Amplitudelol

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Popularity does not mean 'better' and never has, despite seeming majority opinion.  It defined nothing but boredom that I ever saw.

 

As "inspiration of the current and upcoming DA titles" that is both a dire and truly sad prediction for this franchise and I hope you're wrong but doubt you are.

 

Too bad, really.

 

Thing is, i just wanted to caricature one of Darrah's famous interview lines. I myself think Elder Scrolls (lets not say Skyrim, all the Elders Scrolls are the same thing, its like a new FIFA coming out every now and then, new graphics, some minor annoyance fixed) and role playing is 2 very different thing. You make one meaningful choice in skyirm, either help the rebels or the empire, and you didnt even have any choice in the previous games. Yolu are the silent adventurer witout a voice, without making choices, most of your interractions with npc-s are "show me your goods". Where is the role playing in that?

 

But there will be no such thing as DA4 being good. I find it very hard to believe anyone have any doubts about EA making it the same **** DA3 is, likely worse. Back in the days open world was cool and exciting. Now that everything is openworld for the sake of being openworld i just wish for some good rpg not being fkn openworld. And actually being an rpg when its coming out as rpg :D.



#16052
Arne Saknussemm

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OK so just tested 347.88 and the whiteout fog and texture flickering are still there...if anything worse than last driver...

 

Deosn't matter how many times you say it's fixed in "patch" notes BioWere...it aint!

 

Have a Titan X coming so we'll see if that cures it since BioWere have obviously spawned an irredeemably corrupted mess for SLI.

 

Yawn



#16053
Errationatus

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But why would we want to convince you otherwise Errationatus (well speaking for myself anyway)?  If you don't like, you don't, it is what it is.  I share your opinion to a certain point.  I guess I just find times when wandering more or less aimlessly in a fantasy world is appealing.  Ironically, DAI has a lot of that and I don't like it as much as Skyrim, <shrugs>, not sure why really since conceptually they are the same.  

 

One reason is likely that Skyrim does offer a plethora of actually "playable" internal environments whereas DAI does not (not considering walking into a farmhouse and reading some random piece of paper as "playable").  It may not be super duper content based but it does provide a break.

 

I can certainly see that particular appeal.  I can even endorse it.  Granted, Skyrim wouldn't be my first choice, although I do agree that Skyrim certainly exceeds DA:I in places to find and explore - even if it is pretty much the same cave with the same stuff.  The point there is that you can, which is a minor point in its favour.

 

As an example on 'taking breaks', once played to completion and outposts reset, Far Cry 3 and 4 have that exact same appeal.  Try different weapons and approaches to taking outposts.  Avoid the deadly always-about bears and tigers. Forget about those damn crocs in the rivers or those stinkin' low-slung komodo dragons in the grass - or those damn warthogs!  Stinkin' inexhaustible dog packs!  ...uh, sorry.  Watch out for random encounters with patrols, both on foot and in armed vehicles.  Don't like the bow?  Use the bow this time.  Be a tank with the heavy weapons.  Play stealthy.  For me FC3 is still as replayable as hell, even without a story.  FC4 threw in those little gryocopters, drivable elephants (why ride a horse then?) and rhinos you can trick into attacking outposts.  There's even a Yeti now up in them hills. 

 

Hell, even something like Mafia II (or The Saboteur - being an cool Irish brawler killing Nazis?  What's not to like?) allows you to tear around town in cool vintage cars being chased by every cop in Empire Bay after you start a random killing spree.  There's even an achievement for it if you can last ten minutes doing it.  You're under no obligation to play that particular storyline either, though there is a lot of it.

 

...what was I saying? 

 

Oh, yeah!  I agree with your point.  ;)



#16054
Cobwebmaster

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I guess it might be a generational difference.  I expect something with a story to have an actual story - and not have the story (your 'core quest', which by implication is supposed to be the whole reason for the game. I would think. I would hope.) be something optional.

 

That would be like if Star Wars hyped up the adventures of Luke Skywalker and then showed him driving his landspeeder all across Tatooine for two hours.  Occasionally he gets out and points out a sarlacc or sandpeople tracks.  Every once in a while he shoots a womp-rat (or by Skyrim standards, fifty womp-rats chase him for the entire time).

 

Would you really lay out forty bucks to see that?  Why would you pay sixty to do that for days on end?  Personally, I just can't see the appeal.

There's the rub. I didn't find out (though in hindsight maybe I should have suspected) That I'd got stuck in a somnambulist's cure all until about 30 hours after I had been playing it. That's another thing - even with the post launch discount offer in the UK for me this still came out at over 70 US$. Grrr!

Migrating away from rpg action adventure and FPS's (mostly being led around by the nose) to rpish open world was always going to be a difficult transition . I did carp on about the lack of rp in Bestheda forums for a while simultaneously griping about my quest to do list which I couldn't change by saying "Not interested" . Then along comes DAI to make Skyrim look Utopian 

At 640 pages this is quite a gripe from PC users. Ah well! Time for me to be optimistic about Witcher3 



#16055
Errationatus

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The reason its better is threefold :

 

1) It was never marketed as anything other than what it was unlike DAI

2) They released the toolkit without excuses or BS allowing us to add "filler" unlike DAI

3) They didn't shoehorn some MP crap into the game resulting in the core mechanics of the SP game being compromised unlike DAI

 

and that's the point really with Skyrim I have the option to make it "better" and all it takes is 5 minutes and a few clicks and voila I have a good PC RPG,but with DAI I am denied even the option to improve the game because of EA's greed and pointless desire to appeal to the lowest common denominator.EA simply does not want us to mod the game because they know that the community can fix for free what they could charge us $15 for.

 

1) A minor point to it.  Not enough of one.

 

2) A decent point in its favour.  Most of the mods for Skyrim however, are idiotic, sexist or pornographically pathetic.  This does not help it's case, although there are those mods that should be given huge accolades for making Skyrim less tedious.  That's to the modders' credit, though, not Bethesda's.

 

3) Agreed that the MP is irrelevantly pointless.  A better idea would have been to have taken DA:I elements and made a specific separate MP game under the DA banner.  They could have charged $29.99 for it and botched it separately without screwing the rest of us.  Why does this never occur to them?

 

As to the rest, you're right.  But it still doesn't make Skyrim objectively 'better', just different.


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#16056
Errationatus

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Thing is, i just wanted to caricature one of Darrah's famous interview lines. I myself think Elder Scrolls (lets not say Skyrim, all the Elders Scrolls are the same thing, its like a new FIFA coming out every now and then, new graphics, some minor annoyance fixed) and role playing is 2 very different thing. You make one meaningful choice in skyirm, either help the rebels or the empire, and you didnt even have any choice in the previous games. Yolu are the silent adventurer witout a voice, without making choices, most of your interractions with npc-s are "show me your goods". Where is the role playing in that?

 

But there will be no such thing as DA4 being good. I find it very hard to believe anyone have any doubts about EA making it the same **** DA3 is, likely worse. Back in the days open world was cool and exciting. Now that everything is openworld for the sake of being openworld i just wish for some good rpg not being fkn openworld. And actually being an rpg when its coming out as rpg :D.

 

For the most part I agree with you. 

 

Personally, I can pass on open world if roaming thirty caves, etc, has a specific point.  Putting it there just for the sake of 'g'wan, maybe this is different' when it isn't is not a bonus.  Is DA:I superior to Skyrim?  Not hardly, but the reverse is easily the same - not hardly.  Different, yes, and viva la difference!, but achieving that difference - and content - by having to do it yourself is also not a bonus and not a case for saying one's 'better' than the other.

 

Like Dinkledorf said, a deliberate break and timesink to a purpose (I'm paraphrasing), sure, why not?  That makes sense.  Pushing it as some kind of anti and superior experience to DA:I just doesn't wash.  At least not with me. 

 

But, hey, I'm not trying to convince anyone to dump Skyrim or that their choices are "wrong".  That would be silly and a waste of time.  Different strokes, always.



#16057
KilrB

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1) A minor point to it.  Not enough of one.

 

2) A decent point in its favour.  Most of the mods for Skyrim however, are idiotic, sexist or pornographically pathetic.  This does not help it's case, although there are those mods that should be given huge accolades for making Skyrim less tedious.  That's to the modders' credit, though, not Bethesda's.

 

3) Agreed that the MP is irrelevantly pointless.  A better idea would have been to have taken DA:I elements and made a specific separate MP game under the DA banner.  They could have charged $29.99 for it and botched it separately without screwing the rest of us.  Why does this never occur to them?

 

As to the rest, you're right.  But it still doesn't make Skyrim objectively 'better', just different.

 

Regarding point #3> That did occur to them, and they correctly divined that screwing up both the SP and MP games separately would have taken twice the effort so ... <_<


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#16058
Errationatus

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There's the rub. I didn't find out (though in hindsight maybe I should have suspected) That I'd got stuck in a somnambulist's cure all until about 30 hours after I had been playing it. That's another thing - even with the post launch discount offer in the UK for me this still came out at over 70 US$. Grrr!

Migrating away from rpg action adventure and FPS's (mostly being led around by the nose) to rpish open world was always going to be a difficult transition . I did carp on about the lack of rp in Bestheda forums for a while simultaneously griping about my quest to do list which I couldn't change by saying "Not interested" . Then along comes DAI to make Skyrim look Utopian 

At 640 pages this is quite a gripe from PC users. Ah well! Time for me to be optimistic about Witcher3 

 

Hell, I'm in Canada and the thing was 80 bucks where I lived.  Extremely glad it was a gift and I didn't shell out for it - although I am still quite cross that the sweetheart who did pay got boned.

 

There's a trend now to make shooters RPG-ish, which, if done right is not necessarily a bad thing.  Adding the dynamism of firefights and the need to have yourself topped up to survive them has its appeal. Whether that's a kind of antidote or not remains to be seen.  How successful it becomes is another matter, of course.

 

As gripes go this thread is indeed epic.  But then, the cool, erudite and excessively handsome are drawn to congregate.  They can't help it.  ;)


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#16059
Ncongruous

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How does your 'key difference' make Skyrim a better game?  IMO, the fact it lacks any substantial and/or coherent story is a detractor, not a plus.

 

As to DA:I being a pointless timesink for the most part (which I've railed against - rather eloquently and handsomely too, I might add), just remember that this thing was meant to emulate Skyrim - which is not a point in favour of either game.

 

Still waiting to be convinced as to Skyrim's superiority...

Are you MrBtongue? Seriously... :mellow: Are you?

 

*mouth noises* So... Patch 6... *filibustering table tap while looking around the room aimlessly*... Ah why not?

 

Patch 6 will be focused on fixing multiplayer issues. Single player was not entirely neglected however. These are just some of the completely true changes coming. Dragons will be renamed wyverns. Solace will now sport a bouffant or a yakuza quiff. The ending will be replaced with a collective gasp when it's revealed to all be a dream of the Wind Fish. Opossums will now rove the Hinterlands scouring for trashbags to tear apart. The PC now responds with one of the following "awkward silence" or "begrudged moan" to the majority of conversational interaction. Hope that sates what everyone is looking for.


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#16060
KilrB

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Hell, I'm in Canada and the thing was 80 bucks where I lived.  Extremely glad it was a gift and I didn't shell out for it - although I am still quite cross that the sweetheart who did pay got boned.

 

There's a trend now to make shooters RPG-ish, which, if done right is not necessarily a bad thing.  Adding the dynamism of firefights and the need to have yourself topped up to survive them has its appeal. Whether that's a kind of antidote or not remains to be seen.  How successful it becomes is another matter, of course.

 

As gripes go this thread is indeed epic.  But then, the cool, erudite and excessively handsome are drawn to congregate.  They can't help it.  ;)

 

Oops ... I must have walked in to the wrong thread.



#16061
Errationatus

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Are you MrBtongue? Seriously... :mellow: Are you?

 

*mouth noises* So... Patch 6... *filibustering table tap while looking around the room aimlessly*... Ah why not?

 

Patch 6 will be focused on fixing multiplayer issues. Single player was not entirely neglected however. These are just some of the completely true changes coming. Dragons will be renamed wyverns. Solace will now sport a bouffant or a yakuza quiff. The ending will be replaced with a collective gasp when it's revealed to all be a dream of the Wind Fish. Opossums will now rove the Hinterlands scouring for trashbags to tear apart. The PC now responds with one of the following "awkward silence" or "begrudged moan" to the majority of conversational interaction. Hope that sates what everyone is looking for.

 

'MrBtongue'? I have no idea who that is and it sounds like I don't wanna.  No, I are me.  I don't like Skyrim all that much.  As I have said subsequently, it's no big deal that I don't, even to me.

 

As to your prophesied changes in Patch 6, I approve.  I also table the motion that Cassandra bursts into song (nothing top forty, maybe some Joy Division or old punk) at random intervals for no reason, and Varric can be paid at the game of Wicked Grace to take it off, take it all off.

 

Also, books.  The ability to carry three hundred books of five to seven pages each.


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#16062
glosoli

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Nvm found it.



#16063
Errationatus

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Oops ... I must have walked in to the wrong thread.

 

Fortunately no one has to provide proof.  This is the beauty of it.



#16064
AlanC9

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If you mean the "BioWare guys" that made great CRPG's, they either cashed out or were forced out. They've either gone elsewhere or just gone.


Except for the ones who are still with Bio, of course. Quite a lot of those.
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#16065
KilrB

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'MrBtongue'? I have no idea who that is and it sounds like I don't wanna.  No, I are me.  I don't like Skyrim all that much.  As I have said subsequently, it's no big deal that I don't, even to me.

 

As to your prophesied changes in Patch 6, I approve.  I also table the motion that Cassandra bursts into song (nothing top forty, maybe some Joy Division or old punk) at random intervals for no reason, and Varric can be paid at the game of Wicked Grace to take it off, take it all off.

 

Also, books.  The ability to carry three hundred books of five to seven pages each.

 

I might actually pay for dlc that had Cassandra. Lil, Josephine and Harding harmonizing together ...

 

And of course "The Guys" can do their magic mike routine.



#16066
Errationatus

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I might actually pay for dlc that had Cassandra. Lil, Josephine and Harding harmonizing together ...

 

And of course "The Guys" can do their magic mike routine.

 

Ah, yes, the delectable Harding.  Imagine my surprise when I played the game for the first time and saw (true story! they look a great deal alike, lucky me) my wife as a dwarf.  She wasn't sure whether to be amused or angry or amusgry (that's my word, I made that word, it's mine).  My further happiness was dashed when the romance went nowhere, which is what my wife also said would happen if I didn't do something else other than DA:I.

 

Redheads....


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#16067
KilrB

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Ah, yes, the delectable Harding.  Imagine my surprise when I played the game for the first time and saw (true story! they look a great deal alike, lucky me) my wife as a dwarf.  She wasn't sure whether to be amused or angry or amusgry (that's my word, I made that word, it's mine).  My further happiness was dashed when the romance went nowhere, which is what my wife also said would happen if I didn't do something else other than DA:I.

 

Redheads....

 

Nowhere? :huh:

 

Nowhere! :crying:

 

 ... so much for that second play through (assuming I ever finish the first).


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#16068
Solo80

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At 640 pages this is quite a gripe from PC users.

 

And there we go again, confusing length and quality. Back in the good old days, we had real gripe threads. Quality ones. They might not have been more than 5-10 pages long, but every single post was a polished quality product that moved the gripe thread forward.

 

What do we get these days? Gripe threads padded with pointless filler posts that have no bearing on the main gripes, just to add "content", and be able to point to the page count and say "Look at the size of this gripe thread". I'm rapidly losing faith in the whole gripe thread industry. Thanks, Bioware, but if this is the way you want to move forward with the gripe threads on your forums, I'll find myself a gripe thread on an indie forum instead.


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#16069
glosoli

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I hope they fix the location of the Wolf Cave mosaic piece with the next patch.


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#16070
ZeroCrewX

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If I sit and read through all 600+ pages of this thread I will either die of old age or end up throwing my copy of the game out the window. So I apologize in advance if these issues have been mentioned before.

 

Now, onto my issues with this game.

 

 

Missing content : There's so much stuff that was cut it's ridiculous, and the excuse for that is what pisses me off to new ends. I read an article/interview with the Creative Director, and apparently, they had all these awesome features working like defending keeps, organizing your forces etc, as he said it "a lot of war simmulation features". And here's the kicker in the balls, his "reasons" for them cutting half of the game out were *drum roll* consoles, specifically the previous gen ones. Apparently the bricks of yesterday cant handle more than 50 people fighting in the same place, and so, MY game had to have its content dramatically reduced (and filled up with abysmal quality side quests) so that some guy playing on a 360 can feel "oh its okay they all got screwed because of me, at least im not alone". That's fantastic, the fact that my rig, or any rig that can play DAI can support all those features is apparently meaningless, even better - I remember the gameplay trailers and the videos, I remember them advertising those features.

Remember defending Crestwood village from the Red Templars? Yeah me too. Guess what though, you aint getting it.

 

I'll just stop ranting about how a friggin console brick basically screwed me out of my money, if you don't feel that way that's fine, good for you, but I sure do.

 

Next up, the Actionbar : I petition Bioware to change it's name to Bar, seems more fitting. I have no idea who decided such a small and completely uncustomizable action bar was a good idea for an RPG but whoever that person is send him back to school. Apologies, I forget myself, DAI is no RPG, it barely classifies as a CRPG with C meaning Casual.

 

Qunari customizability : Im not quite sure who to blame for this one, either the designers who get paid buckets of money for designing FIVE armor models for a whole race, or whoever it is that forced them to design FIVE armor models for a whole race. If the former is true, stop calling yourself artists, you're a black stain on the rest of us who work hard and aren't lazy. If the latter is true, buy a book full of insults and apply them all to yourself, particularly ones attributing to greed, honor, backbone, values, honesty.

 

Moving on, yay there's more!

 

Mutliplayer : Don't have a huge issue with this, it was a waste of time and resources, in my humble opinion, it's literally useless, fun for an hour, then it gets boring fast. It's like a gigantic grind fest. Pass.

 

The fact that it took bioware two months to add a goddamn storage chest : Thanks for proving my point that this is indeed tailored for casuals.

 

No healing aspects whatsoever other than "potions"<-- (LOL) : And then one day, suddenly in the Dragon Age universe, every healer had his mind wiped, every mage that could heal was either made an NPC during a cutscene or was killed. A dark age came, and then they arrived, two men in black who used a giant red flash and wiped every character's memories of healing magic ever existing. I have no idea who and why made this decision, and I'm trying really hard to not call them with names they have earned. As far as the potions(lol) aspect goes, meh.

 

 

No blood magic specialization : Yes, I read and watched the interviews, fine - if they want to keep it for later to make a bigger bang, so be it. It still irritates me nonetheless.

 

My biggest issue gameplay wise - ROTATION : Oh my god, WHY??!! Is this an MMO? Why in the world would you tailor your gameplay this way? There's no way no-one noticed that it all boils down to a rotation every. single. fight.

For those that are unaware of what I mean; say you have 5 spells in your action bar, the most useful ones, you basically do something like Strike, Spell, Spell, wait for a proc, Strike2, Clash, Defend, Spell Strike Spell -- rinse and repeat. Rotations are used for better resource managements and effectiveness, their drawback however is that they ignore 80% of your other abilities in favor of either damage, mobility, efficiency or survivability. This is fine for an MMO where you have over 60 abilities, but in a game such as DAI where each tree is as small as it is shallow, this create ONE result : repetitiveness. You end up doing the exact rotation over, and over, and over, and over again starting from level 15 to level 159393. No one can deny this, no matter the class, no matter your style of playing, you end up doing the absolute same things everyone else playing that class does. And it's okay, you really dont have a choice when you get a BAR (see above) and 10 abilites from two trees (5 each). Even if you spec in more trees, bad news bro - action bar is still the size of a peanut.

 

 

Lack of mod support : While I knew this wouldnt ever happen again since the founders gave up on their own company, took their money, and left it to wither away. It would have been nice to be able to fix all this crap I've been sold. But who am I kidding, as if EA would ever allow something be done for free when they can charge me 10$ for it as a DLC.

 

Patch focus : So let me get this straight, instead of focusing on important issues the developers think the best use of their time and resources is adding a mirror + vendor, a multiplayer pack, an auto attack keybinding (why was this even missing in the first place!) and *drum roll* an..armor tinter? o.O I would have thought that the more important issues are the craploads of things I mentioned above, maybe that's just me though, I'm glad they're fixing it up, I am.

 

 

In conclusion.

 

Regardless of whatever if any replies this post receives, chances are I'll be back when they release the content that was denied to us due to the inferior last gen making bioware's decisions for them, plus I half expect Bioware to either ban me or delete my post like they did during the ME3 fiasco to so many fans, anyone who complains against EA or Bioware got their account banned/suspended or flat out deleted. Anywho, when the content i PAID FOR is restored I may reinstall this game. Only then will I be able to justify the 50 bucks I feel like was stolen from me. Make no mistake though, it all comes down to it being my fault, I bit the bullet and bought the game. Same way I did with ME3 and DA2, I will NOT be making that mistake ever again when it comes to Bioware's games. Now if you'll excuse me, I have to go pre-order a real RPG king from the only developers I trust completely with my money, Witcher.

 

I bid my fellow pc gamers farewell and may you enjoy your journeys.


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#16071
KilrB

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I hope they fix the location of the Wolf Cave mosaic piece with the next patch.

 

That's probable too hard to do with Frostbite. :whistle:

 

... and no telling what else doing that would break. :pinched:

 

(You do know that a modder already "fixxed" that right? Though the latest "patch" may have unfixxed it.)



#16072
KilrB

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If I sit and read through all 600+ pages of this thread I will either die of old age or end up throwing my copy of the game out the window. So I apologize in advance if these issues have been mentioned before.

 

Now, onto my issues with this game.

 

 

Missing content : There's so much stuff that was cut it's ridiculous, and the excuse for that is what pisses me off to new ends. I read an article/interview with the Creative Director, and apparently, they had all these awesome features working like defending keeps, organizing your forces etc, as he said it "a lot of war simmulation features". And here's the kicker in the balls, his "reasons" for them cutting half of the game out were *drum roll* consoles, specifically the previous gen ones. Apparently the bricks of yesterday cant handle more than 50 people fighting in the same place, and so, MY game had to have its content dramatically reduced (and filled up with abysmal quality side quests) so that some guy playing on a 360 can feel "oh its okay they all got screwed because of me, at least im not alone". That's fantastic, the fact that my rig, or any rig that can play DAI can support all those features is apparently meaningless, even better - I remember the gameplay trailers and the videos, I remember them advertising those features.

Remember defending Crestwood village from the Red Templars? Yeah me too. Guess what though, you aint getting it.

 

I'll just stop ranting about how a friggin console brick basically screwed me out of my money, if you don't feel that way that's fine, good for you, but I sure do.

 

Next up, the Actionbar : I petition Bioware to change it's name to Bar, seems more fitting. I have no idea who decided such a small and completely uncustomizable action bar was a good idea for an RPG but whoever that person is send him back to school. Apologies, I forget myself, DAI is no RPG, it barely classifies as a CRPG with C meaning Casual.

 

Qunari customizability : Im not quite sure who to blame for this one, either the designers who get paid buckets of money for designing FIVE armor models for a whole race, or whoever it is that forced them to design FIVE armor models for a whole race. If the former is true, stop calling yourself artists, you're a black stain on the rest of us who work hard and aren't lazy. If the latter is true, buy a book full of insults and apply them all to yourself, particularly ones attributing to greed, honor, backbone, values, honesty.

 

Moving on, yay there's more!

 

Mutliplayer : Don't have a huge issue with this, it was a waste of time and resources, in my humble opinion, it's literally useless, fun for an hour, then it gets boring fast. It's like a gigantic grind fest. Pass.

 

The fact that it took bioware two months to add a goddamn storage chest : Thanks for proving my point that this is indeed tailored for casuals.

 

No healing aspects whatsoever other than "potions"<-- (LOL) : And then one day, suddenly in the Dragon Age universe, every healer had his mind wiped, every mage that could heal was either made an NPC during a cutscene or was killed. A dark age came, and then they arrived, two men in black who used a giant red flash and wiped every character's memories of healing magic ever existing. I have no idea who and why made this decision, and I'm trying really hard to not call them with names they have earned. As far as the potions(lol) aspect goes, meh.

 

 

No blood magic specialization : Yes, I read and watched the interviews, fine - if they want to keep it for later to make a bigger bang, so be it. It still irritates me nonetheless.

 

My biggest issue gameplay wise - ROTATION : Oh my god, WHY??!! Is this an MMO? Why in the world would you tailor your gameplay this way? There's no way no-one noticed that it all boils down to a rotation every. single. fight.

For those that are unaware of what I mean; say you have 5 spells in your action bar, the most useful ones, you basically do something like Strike, Spell, Spell, wait for a proc, Strike2, Clash, Defend, Spell Strike Spell -- rinse and repeat. Rotations are used for better resource managements and effectiveness, their drawback however is that they ignore 80% of your other abilities in favor of either damage, mobility, efficiency or survivability. This is fine for an MMO where you have over 60 abilities, but in a game such as DAI where each tree is as small as it is shallow, this create ONE result : repetitiveness. You end up doing the exact rotation over, and over, and over, and over again starting from level 15 to level 159393. No one can deny this, no matter the class, no matter your style of playing, you end up doing the absolute same things everyone else playing that class does. And it's okay, you really dont have a choice when you get a BAR (see above) and 10 abilites from two trees (5 each). Even if you spec in more trees, bad news bro - action bar is still the size of a peanut.

 

 

Lack of mod support : While I knew this wouldnt ever happen again since the founders gave up on their own company, took their money, and left it to wither away. It would have been nice to be able to fix all this crap I've been sold. But who am I kidding, as if EA would ever allow something be done for free when they can charge me 10$ for it as a DLC.

 

Patch focus : So let me get this straight, instead of focusing on important issues the developers think the best use of their time and resources is adding a mirror + vendor, a multiplayer pack, an auto attack keybinding (why was this even missing in the first place!) and *drum roll* an..armor tinter? o.O I would have thought that the more important issues are the craploads of things I mentioned above, maybe that's just me though, I'm glad they're fixing it up, I am.

 

 

In conclusion.

 

Regardless of whatever if any replies this post receives, chances are I'll be back when they release the content that was denied to us due to the inferior last gen making bioware's decisions for them, plus I half expect Bioware to either ban me or delete my post like they did during the ME3 fiasco to so many fans, anyone who complains against EA or Bioware got their account banned/suspended or flat out deleted. Anywho, when the content i PAID FOR is restored I may reinstall this game. Only then will I be able to justify the 50 bucks I feel like was stolen from me. Make no mistake though, it all comes down to it being my fault, I bit the bullet and bought the game. Same way I did with ME3 and DA2, I will NOT be making that mistake ever again when it comes to Bioware's games. Now if you'll excuse me, I have to go pre-order a real RPG king from the only developers I trust completely with my money, Witcher.

 

I bid my fellow pc gamers farewell and may you enjoy your journeys.

 

Under "Patch Focus" ... You forgot that they concentrated on killing exploits rather than fixing anything.

 

Odd how their excuse for not fixing things in a timely manner is that it's so hard to do and they have to be so careful not to break other things ... but they got those exploits wiped PDQ.

 

(edit)



#16073
Elhanan

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Under "Patch Focus" ... You forgot that they concentrated on killing exploits rather than fixing anything.
 
Odd how their excuse for not fixing things in a timely manner is that it's so hard to do and they have to be so careful not to break other things ... but they got those exploits wiped PDQ ...


Possibly not when the one complaining of it taking too much time to implement storage. What is quick and slow seems to depend on what is applied in said patch. If it is a carrot; too slow, but the repair of an exploit (ie; the stick) is beheld as too fast.

As for unconstructive crit, the constant appears to be the stubborn, braying mule....

#16074
glosoli

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That's probable too hard to do with Frostbite. :whistle:

 

... and no telling what else doing that would break. :pinched:

 

(You do know that a modder already "fixxed" that right? Though the latest "patch" may have unfixxed it.)

 

I haven't started meddling with the CE yet. After a clean end game with vanilla, I will try other stuff :D



#16075
Errationatus

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Nowhere? :huh:

 

Nowhere! :crying:

 

 ... so much for that second play through (assuming I ever finish the first).

 

Whoops!  Sorry for the spoiler.  Still, you can go look at her whenever you like (just remember she's MINE :angry: ).


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