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#16076
Elhanan

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Nowhere? :huh:
 
Nowhere! :crying:
 
 ... so much for that second play through (assuming I ever finish the first).


It does lead to something, but....

Spoiler


Personally liked this romantic encounter more then the current one with Cassandra.
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#16077
KilrB

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Whoops!  Sorry for the spoiler.  Still, you can go look at her whenever you like (just remember she's MINE :angry: ).

 

That's for HER to decide bubba. :pinched:



#16078
KilrB

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It does lead to something, but....

Spoiler


Personally liked this romantic encounter more then the current one with Cassandra.

 

Soooo ... she's playing "hard to get" is she?

 

 "Nothing easy is worth doing, nothing worth doing is easy."

 

Personally, that's preferable.

 

It should be the romance, not the conquest.

 

I thought Cassandra's was well done.

 

(edit)

 

Thank you Elhanan.


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#16079
Elhanan

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Soooo ... she's playing "hard to get" is she?
 
 "Nothing easy is worth doing, nothing worth doing is easy."
 
Personally, that's preferable.
 
It should be the romance, not the conquest.
 
I thought Cassandra's was well done.


I also like the humorous interaction with Cassandra, as well as allowing both characters to slowly lower their guard to reveal more of their inner selves. But my preference is the spirited and flirtatious lass from the farm.

P.S. That future meeting is not implemented; only set-up as far as I know. Did not wish to give false hope.
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#16080
sesheta255

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Haven't looked at DAI for a month.  Prior to that didn't have any issues performance-wise.  Now I get the DirectX error during cutscenes in Skyhold.  I'm playing with Patch 5 so I'm assuming that's the culprit, oh but I did get a shiny new storage chest :wacko:  Currently have a GTX780, 16GB Ram, and an I7-4770k.

 

I can live with the current keyboard/mouse controls if I really have to, but my main problem with this game is that it's boring, and the Inquisitor is boring.  Trudging through the Hinterlands or wherever doing quests that really have no bearing on the main storyline loses it's appeal very quickly.  The Inquisitor and the majority of companions are one dimensional and it is really is hard to get invested into them.  Hawke had personality, hell the warden had more personality than the Inquisitor and she/he didn't speak.

 

DAO will always be one of my favourite games, and I'm one of the seemingly few people that actually liked DA2.  For me Bioware started the downhill slide with ME2 (yes I'm one of the seemingly few people who didn't like ME2), and ME3, well everyone knows about that.  I was cautious about DAI, I really wanted to love this game but I just can't.  I feel no sense of investment into my character, or my companions.  I feel in sense of investment in the story( what little there is of it). 


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#16081
Errationatus

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That's for HER to decide bubba. :pinched:

 

*Sigh* Yeah.  Redheads and their massive quantities of immense free will.  Both very good reasons to both love and fear them, I think. 

 

The pleasure... the pain...


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#16082
Guest_Cyan Griffonclaw_*

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Haven't looked at DAI for a month.  Prior to that didn't have any issues performance-wise.  Now I get the DirectX error during cutscenes in Skyhold.  I'm playing with Patch 5 so I'm assuming that's the culprit, oh but I did get a shiny new storage chest :wacko:  Currently have a GTX780, 16GB Ram, and an I7-4770k.

 

I can live with the current keyboard/mouse controls if I really have to, but my main problem with this game is that it's boring, and the Inquisitor is boring.  Trudging through the Hinterlands or wherever doing quests that really have no bearing on the main storyline loses it's appeal very quickly.  The Inquisitor and the majority of companions are one dimensional and it is really is hard to get invested into them.  Hawke had personality, hell the warden had more personality than the Inquisitor and she/he didn't speak.

 

DAO will always be one of my favourite games, and I'm one of the seemingly few people that actually liked DA2.  For me Bioware started the downhill slide with ME2 (yes I'm one of the seemingly few people who didn't like ME2), and ME3, well everyone knows about that.  I was cautious about DAI, I really wanted to love this game but I just can't.  I feel no sense of investment into my character, or my companions.  I feel in sense of investment in the story( what little there is of it). 

My goodness. I am in agreement with you. I've said it before, I'll say it again. The game is tedious and a chore to play. This is made worse with the clumsy controls and UI straight-ported from a console perspective. I practically experienced the same thing after the first playthrough (even during the first playthrough I had banter issues which made the gameplay that much worse) and there is no chance as of right now that I will finish a second playthrough. The first was bad enough as a standing-still mage who sprinted everywhere and played on Casual because well... the tactics also weren't what I had hoped for either. I still have hope for the game to be polished for PC use by May 19 or thereabout (six months after Inquisition's release), but I can't really see myself playing another version since the class system is even less restrictive than before. Inquisition and Frostbite 3 hold a lot of potential and we've only seen a partial picture of the entire game in my opinion. I can't even blame EA on this. They have at least stepped up to the plate with customer-friendly technical support and Origin is even better. EA has closed a couple of studios and put one project on hiatus to move personnel around to help bridge the gaps in Bioware's team. Also, the turnover of talent within Bioware is really just sad. It's a tough economy and everyone is feeling the heat. If this game is finally polished to where it can credibly called a PC Single-player RPG using a keyboard and gaming mouse, it will vindicate those of us who preordered this game and have something to play without having to deal with an enormous amount of glitches and CTDs and steer with a mouse.  


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#16083
Jackal19851111

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The reason its better is threefold :

 

1) It was never marketed as anything other than what it was unlike DAI

2) They released the toolkit without excuses or BS allowing us to add "filler" unlike DAI

3) They didn't shoehorn some MP crap into the game resulting in the core mechanics of the SP game being compromised unlike DAI

 

and that's the point really with Skyrim I have the option to make it "better" and all it takes is 5 minutes and a few clicks and voila I have a good PC RPG,but with DAI I am denied even the option to improve the game because of EA's greed and pointless desire to appeal to the lowest common denominator.EA simply does not want us to mod the game because they know that the community can fix for free what they could charge us $15 for.

 

Agreed, instead of coming on these forums going WTF - I can just look for mods, and if no mods yet, I can just open the toolset read/watch a few tutorials, and boom, fixed. Heck, I can get bored, then do the same thing, boom, boredom fixed. To this day I still play Skyrim.


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#16084
Jadebaby

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If we're going just by content and moddability (not genres), they are roughly the same.  Mods change the out-of-the-box experience.  I am also not - and I'd like to make this clear if I haven't up to now - not lambasting modders or those who mod their games to suit themselves.  I'm as guilty as anyone of that. My gripe is this emptiness in placeof/for content thing.
 
Again, I've played Skyrim.  I've been in many of those (fundamentally identical) caves/dungeons/lairs/temples/tombs and frankly didn't think the majority worth the trudge.  Walk in cave.  Ah!  Draugr!  Walk ten feet. Two more Draugr!  Walk twenty feet.  A helmet I already have. Argh. Oh. No. Three more Draugrs. Oh, look a sword I already have five of.  Who lit all these torches, anyway?  Why am I following this immensely unfunny dog?
 
Results vary, of course.  Unfortunately I wasn't immersed.  I was bored.  If I wanted to wander aimlessly I'd go to the mall.  On the bright side, I wouldn't likely have a wolfpack and three bears every twenty feet following me there.
 
Dragon Age - unlike Skyrim - is primarily character driven.  This is a good thing - provided of course these great characters have things to do worthy of them.  That doesn't always happen, unfortunately.  I like DA because those characters tend to be good, less so for the silly storylines they are sometimes trapped in.  The points I do give Biowere is that they, in a sea of empty timesinks and pointless explosions and teabagging jackovs, actually try to give us something to invest in.  They fail only in the mechanics of the execution, not the attempt.
 
I don't hate Skyrim.  I just honestly don't see the appeal (past the modding and boobies) and haven't yet seen a cogent argument for why it is/should be so apparently appealing.  I'm open to being convinced, but it hasn't happened yet.
 
I'm also noticing I've joined in the immense off-topicness of the thread now.  I'm hoping it's at least ironic, but it probably isn't.

 
While both games are inherently similar (medieval era with dragons and enemy that's going to destroy everything) they are worlds apart in terms of how they approach the setting. I agree with you that the DA series takes the cake for a better character-driven experience, I don't think there is any debating that. But this is just one of the ways in which they are so different. One could even argue that the character-driven experience itself, detracts the game from allowing a more randomized play-style.
 
BioWare developed DA to be a more cinematic and 'movie-like' experience. Whereas Skyrim, and for the better part, all Bethesda/Obsidian games are more of a shandified experience. In a lot of ways it makes these games more realistic than the DA counterpart which (for some people) can enhance immersion.

 

Going one step beyond the shandification you could even say that Skyrim and other bethesda games offer the player a chance to craft their own story within that setting by using his or her own imagination and even mods, allowing them to create their own more personalized content. And in that sense, the argument that 'leaving it to the players is lazy developing' is squashed because there's no conceivable way the developers could personalize the game to the extent that you can do on your own. And by lifting the constraints of a more cinematic and movie-like experience helps them achieve that. 

 

So while BioWare have built their world and almost held our hand through the whole experience. Bethesda built us the sandbox, gave us our bucket and spade and said "have fun."

 

Now I'm definitely not bashing DA here because I love those games too. I'm just outlining how distinct each game is unto itself and how that separation can give players a vastly different experience with each of them, some for the better and (in your case) some for the worse.


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#16085
Jackal19851111

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I appreciate both types of games, my issue with DAI (either than the console port and false marketing), is the linearity and lack of RP options in the side (filler) quests. The characters are great and in-depth, something Bethesda struggles with. In Skyrim, Serana was actually a good companion in Dawnguard DLC, Vilja is the largest in terms of content, but the Inigo mod just blows them all away with his character. Still, TES games, and even mods like Inigo - leaves alot to the imagination, and won't intrude on it, as such, you can roleplay the hell out of it. Oh, and if you think all TES games are bad in terms of characterisation, try FNV - even though it was developed by Obsidian, the characters and their stories are excellent.

 

With DAO you have tons of RP value with the diverse dialogue options and many are so hilarious it's difficult not to choose the line.

EG:

PC with Alistair: "So you're not just a bastard but a ROYAL bastard?"

or:

Femelf's Groom-to-be: "Do I really leave such a bad first impression?"

Femelf PC on city elf origin: "The second one isn't much better"

lol

 

DAI... *sigh* The conversation wheel can work but it seems due to the limitations/budget/time restraints it sacrifices too much RP value compared to the standard silent protagonist system. Not to mention it has issues of its own with the PC saying things out of character breaking your immersion and imagination of the character.

 

And of course - MODS, DAO toolset if I remember was very difficult to use hence I had to rely on dev help (also why I miss the days of excellent fan/dev interaction) but I could personalise my story and game even more.

 

Both DA and TES has strengths of its own, however TES still keeps its identity as a RPG franchise while DA seems to have migrated from its roots in DAO to shooter-based/linear-based gameplay with its "Mass-Effectification" and it's simply not the type of RPG I can praise as a masterpiece. The former lead developer of DAO (Brent Knowles) also left the DA2 project when he released the "Mass-Effectification" of the franchise.

 

Mass-Effect with swords... yay... pffft...


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#16086
Sartoz

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Snip

-------

A game out of the box the way the devs intended is the same for everyone.  Add five hundred mods that fundamentally change the way the game looks, plays and is experienced and that changes the game completely.  It is no longer the same game and not the game as intended.

 

Not the same thing.

Technically true.  Then, again, so what? I believe we are discussing games+fun.  Plain DAI is fun until you realize is inherent sterility which is marred by four companions wandering that vast empty content and mostly silent for some.

 

Skyrim, at least, gives me a sense of purpose.  Whereas DAI was full of promises about civil war, war between mages and jailers, the church leaderless, about lead them or fall. Instead, what I bought was not the intended DAI game as delivered by ML&Co. What ML&Co delievered was just the last paragraph of the last page.

 

Besides, pointing out that vanilla DAI cannot be compared to heavily modified Skyrim is irrelevant. I am able to enjoy Skyrim+Mods much more than  DAI+Patch5 and even the future patch6.

 

Maybe we can compare a future DAI+free single player DLC with a modified Skyrim eh?


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#16087
Errationatus

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While both games are inherently similar (medieval era with dragons and enemy that's going to destroy everything) they are worlds apart in terms of how they approach the setting. I agree with you that the DA series takes the cake for a better character-driven experience, I don't think there is any debating that. But this is just one of the ways in which they are so different. One could even argue that the character-driven experience itself, detracts the game from allowing a more randomized play-style.
 
BioWare developed DA to be a more cinematic and 'movie-like' experience. Whereas Skyrim, and for the better part, all Bethesda/Obsidian games are more of a shandified experience. In a lot of ways it makes these games more realistic than the DA counterpart which (for some people) can enhance immersion.

 

Going one step beyond the shandification you could even say that Skyrim and other bethesda games offer the player a chance to craft their own story within that setting by using his or her own imagination and even mods, allowing them to create their own more personalized content. And in that sense, the argument that 'leaving it to the players is lazy developing' is squashed because there's no conceivable way the developers could personalize the game to the extent that you can do on your own. And by lifting the constraints of a more cinematic and movie-like experience helps them achieve that. 

 

So while BioWare have built their world and almost held our hand through the whole experience. Bethesda built us the sandbox, gave us our bucket and spade and said "have fun."

 

Now I'm definitely not bashing DA here because I love those games too. I'm just outlining how distinct each game is unto itself and how that separation can give players a vastly different experience with each of them, some for the better and (in your case) some for the worse.

 

Well put. Indeed.

 

I can easily see now - and something I admit I overlooked and am somewhat abashed by - is that you are absolutely correct in your assessment that Skyrim is indeed a 'choose your own adventure' kind of setting and that gives a player an immense amount of leeway in how she plays as opposed to 'this is the story we'd like you to experience'.  Both when well-done are immensely conducive to being good reasons to waste our time.  Not the same game, nor intended, of course.

 

I doff my cap to you.  You've at least inspired me to look at it with new eyes - whenever I manage to go back to it.  I'm not changing my initial stance that Skyrim, like DA:I has immense spans of sheer tedium, but then that's pretty much subjective, as well. 

 

Thanks.


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#16088
Errationatus

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Technically true.  Then, again, so what? I believe we are discussing games+fun.  Plain DAI is fun until you realize is inherent sterility which is marred by four companions wandering that vast empty content and mostly silent for some.

 

Skyrim, at least, gives me a sense of purpose.  Whereas DAI was full of promises about civil war, war between mages and jailers, the church leaderless, about lead them or fall. Instead, what I bought was not the intended DAI game as delivered by ML&Co. What ML&Co delievered was just the last paragraph of the last page.

 

Besides, pointing out that vanilla DAI cannot be compared to heavily modified Skyrim is irrelevant. I am able to enjoy Skyrim+Mods much more than  DAI+Patch5 and even the future patch6.

 

Maybe we can compare a future DAI+free single player DLC with a modified Skyrim eh?

 

Well, if you see my subsequent babbles, you'll find we're probably now more in agreement than not.  I don't mind being 'technically correct' since that was what I was aiming for more or less - and there's no real reason to argue over a subjective experience.  It's rare to agree much in that instance.  As to the rest, I agree.  DA:I does not resemble the Skyrim remark.

 

If EA wants real accolades and re-playability, they'd pull their heads out of their puckers and let folks mod the crap outta this game.  They actually lose nothing and gain some modicum of unsuckiness back.

 

Yup...  and monkeys will fly outta my arse and demand refugee status.


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#16089
Bethgael

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*Sigh* Yeah.  Redheads and their massive quantities of immense free will.  Both very good reasons to both love and fear them, I think. 

 

The pleasure... the pain...

 

We're funny like that. :P

 

Also, a shandy is beer + lemonade (for the US: the "soda" kind not the lemon juice + sugar kind). Double :P

(Jadebaby: that's for the totally uncalled-for flashback to writing Causality papers for my undergrad stuffs ;) )

 


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#16090
Shelled

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Haven't looked at DAI for a month.  Prior to that didn't have any issues performance-wise.  Now I get the DirectX error during cutscenes in Skyhold.  I'm playing with Patch 5 so I'm assuming that's the culprit, oh but I did get a shiny new storage chest :wacko:  Currently have a GTX780, 16GB Ram, and an I7-4770k.

 

I can live with the current keyboard/mouse controls if I really have to, but my main problem with this game is that it's boring, and the Inquisitor is boring.  Trudging through the Hinterlands or wherever doing quests that really have no bearing on the main storyline loses it's appeal very quickly.  The Inquisitor and the majority of companions are one dimensional and it is really is hard to get invested into them.  Hawke had personality, hell the warden had more personality than the Inquisitor and she/he didn't speak.

 

DAO will always be one of my favourite games, and I'm one of the seemingly few people that actually liked DA2.  For me Bioware started the downhill slide with ME2 (yes I'm one of the seemingly few people who didn't like ME2), and ME3, well everyone knows about that.  I was cautious about DAI, I really wanted to love this game but I just can't.  I feel no sense of investment into my character, or my companions.  I feel in sense of investment in the story( what little there is of it). 

indeed. Seems like patch 5 caused more instability regarding directX crashing. I'm getting it all the time now, not even the adaptive vsync trick works.



#16091
Cobwebmaster

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3) Agreed that the MP is irrelevantly pointless.  A better idea would have been to have taken DA:I elements and made a specific separate MP game under the DA banner.  They could have charged $29.99 for it and botched it separately without screwing the rest of us.  Why does this never occur to them?

 

As to the rest, you're right.  But it still doesn't make Skyrim objectively 'better', just different.

A good point and a sound business strategy. It makes sense to spread the risk in that way. That leaves devs open to build on either, both, or none for the future once they get feedback

Regarding the latter point, I want to bring forward the point you made about 500 mods changing the game. Another valid argument. My experience in Skyrim looking at mods was witnessing a plethora of new races and armor, and airships for cripes sake? which for me represented nothing as added value to the world and culture the game developers had created. Why someone would want to bring their own favourite set of discordant dolls and their tailoring into a game thatis fine without them will forever remain beyond me. That is not to say that mods like Immersive Armour (original at least) did not disobey the unwritten law of if you want to enhance something you use the work that has already been done as a base and design an improvement. That will please those of us with a pc that like to preen our 24" widescreen displays.

No thanks I don't want a rocket launcher, or a light saber in a dark age world that has just got used to the idea of round wheels, but I don't mind a mod that makes it rain so hard you can't see your nose in front of your face. It reminds me of English weather and driving hazards




 


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#16092
Amplitudelol

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If I sit and read through all 600+ pages of this thread I will either die of old age or end up throwing my copy of the game out the window. So I apologize in advance if these issues have been mentioned before...

 

...*BIG MOTHER OF ALL F. WALL OF TEXT*...

 

You are late for the party. Everything you wrote was posted at least a hundred times and a lot more other stuff. But none of the posts were in vain, Bioware listened to the PC community, and added walking, strange autoattack, "mouse look mode" in the game a few months after the release in complement for those who like to play rpg-s with keyboard and mouse.

 

This game obviously wont be any more worthy of your time than it already is, the only questions is, do you want to buy another Bioware pc rpg after reading this line?:

 

B) Bioware listened to the PC community, and added walking, strange autoattack, "mouse look mode" in the game a few months after the release in complement for those who like to play rpg-s with keyboard and mouse. B)

 

(And this does not even contain the stability/performance issues still there, the mmo grindfest, the open-world content designed as typical mmorpg zones, the mmo combat system with 8 spells, the console "tac" cam and other stuff does not come to mind at the moment. For me the whole game was like Guild Wars 2 Improved single player missions version without the players around you and imitating WoW's Garrison feature poorly with Skyhold.)

 

Now, who is ready for the first DLC!? :D

 

Spoiler


#16093
Errationatus

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We're funny like that. :P

 

Also, a shandy is beer + lemonade (for the US: the "soda" kind not the lemon juice + sugar kind). Double :P

(Jadebaby: that's for the totally uncalled-for flashback to writing Causality papers for my undergrad stuffs ;) )

 

 

"Funny", she sez.  Not exactly the word I would have chosen. ;)

 

Better Red than Dead, as I've always said.

 

Shandy... ewww.  Not a beer drinker myself, can't stand the stuff. Sparkling beer...  can't see that as an improvement.  :sick:  

 

I'm a whiskey lad, born and bred.  Imagine...  a Canadian that doesn't drink beer....


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#16094
Errationatus

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A good point and a sound business strategy. It makes sense to spread the risk in that way. That leaves devs open to build on either, both, or none for the future once they get feedback

Regarding the latter point, I want to bring forward the point you made about 500 mods changing the game. Another valid argument. My experience in Skyrim looking at mods was witnessing a plethora of new races and armor, and airships for cripes sake? which for me represented nothing as added value to the world and culture the game developers had created. Why someone would want to bring their own favourite set of discordant dolls and their tailoring into a game thatis fine without them will forever remain beyond me. That is not to say that mods like Immersive Armour (original at least) did not disobey the unwritten law of if you want to enhance something you use the work that has already been done as a base and design an improvement. That will please those of us with a pc that like to preen our 24" widescreen displays.

No thanks I don't want a rocket launcher, or a light saber in a dark age world that has just got used to the idea of round wheels, but I don't mind a mod that makes it rain so hard you can't see your nose in front of your face. It reminds me of English weather and driving hazards




 

 

See, I would have thought a hack'n'slash standalone MP - in the vein of a Quake or Unreal Tournament - would be a much more popular thing if developed separately using the elements of the single player.  That way, as I said, you can refine the thing away from the SP experience and bollix both independently of the other, instead of issuing arsed patches that break both at the same time.  A separate MP game would cost initially, sure, but the cash milking stays the same.  For SP you just issue cosmetic DLC's at ten bucks a pop twice a month every month for a year to milk that crowd of suckers. 

 

Money's made back and plenty of cash left to buy the next thirty GOTY awards and five new game 'journalists'.  Easy.  Especially if you stay so adamantly against mods.

 

As to Skyrim, I'm not opposed so much to mods for it - provided they add actual content.  As Jadebaby rightly pointed out, Skyrim does provide a large space for a 'choose your own adventure' style of play and that's perfectly fine if that's what cranks ya.  Changing it to suit you and having the mods to do it is rather necessary then. 

 

Having given it a thunk, Skyrim needs the mods.  It is both something in its favour and a statement on why on certain levels it's not that great a game. I think having the access to that many and varied of them can be seen as (and has been proven to be) ultimately beneficial.  It does give you the flexibility to make it into something you want if you want and that's an achievement of which Bethesda can rightly tout as a Good Thing™.

 

DA:I also desperately needs access to as many mods as Skyrim, if for no other reason than it's likely the only thing that will both fix and save this ponderous retread of a game - as it has done for the last two.

 

Eventually it might get them, but no one save a few stalwart diehards are really gonna care by then.  I've managed one complete playthrough and I already don't care.

 

I'm content now to watch EA flail - sans my money - from the sidelines for the time being.


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#16095
turuzzusapatuttu

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#16096
glosoli

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offtopic.gif

 

I think we have crossed that red sign about a couple months ago.


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#16097
Vanth

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Sorry if this has been asked before (I am not going to read 644 pages), but is there a date yet for when we should expect the patch to address the PC issues? I was thinking about starting a second play through but don't want to start without the patch. 



#16098
Dubya75

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Sorry if this has been asked before (I am not going to read 644 pages), but is there a date yet for when we should expect the patch to address the PC issues? I was thinking about starting a second play through but don't want to start without the patch. 

 

Bioware has been making sweet promises about their ongoing efforts, but as far as anything concrete is concerned, we know nothing. The next patch should be in the works, but we don't know what it will contain.

Better not hope for any significant improvements and spare yourself the disappointment.

 

I don't think Bioware even has the slightest clue about how to fix this mess of a PC game.



#16099
Errationatus

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Sorry if this has been asked before (I am not going to read 644 pages), but is there a date yet for when we should expect the patch to address the PC issues? I was thinking about starting a second play through but don't want to start without the patch. 

 

I think I can help sum up the last 600-odd pages.

 

The Very Beginning:  this game is bollocks and bollixed on the PC!!  Why it suck so hard?  Whatchagonnadoabootit?

Response: not much.  It's nae broke, yer all crybabies and whiny'tards, and if it's 'broke' it's your fault for not owning a console.  Nyah.  We don' owe none of you's nuffin'.  Bugger off. GOTY!  GOTY!

 

Counter response:  liars, gypsies, tramps and thieves!  Oh, how cross we're gradually becoming!

 

Five hundred pages follow of why that, this and the other thing sucks and sucks hyperhard. Several very good and well-written posts with highly amusing and pointed analogies float among them.  Other people do okay, too.

 

Further responses of "look we fixed/broke all these things sorta a bit".  Rope fans to help, fix little, add pointlessness, not fans' fault.

 

Five pages of Skyrim gooood, much betterer than DA: Inquisucky.  One amazingly handsome, frighteningly intelligent and generally all 'round ever-so-slightly delusional dissenter dissents, slightly passive-aggressive very light dogpile, dissenter legit sees error of ways, may be be remembering it slightly different than what happened because he only has one illusion left and would like to keep it thanksverymuch!

 

*Cough*  Sorry.  Digression. This happens a lot.

 

There are very smart people here and you would do well to heed them when they make suggestions or offer help.  The rest of us are here for ethical and moral support - and every once in a while, a smug git or two will drive by trying to stir things up with the very tired refrain of "well, it werks fer me, stupidfaces, wot's yer problem, d'uhlolcontrollerhyukhyuk" because reasons.

 

Sartoz is a slightly gruff but (possibly a lost romance tinge of bitterness there) straightforward keep-y'all-on-an-even-keel kinda person.

Bethgael is an Aussie Redhead that likes strange beer and Australia and has yet to be killed by any of the two hundred and fifty million poisonous things that inhabit that great country.  They will likely find a species of predatory rock soon that may just get her.  Too soon to tell. 

DisturbedJim is disturbed but lucid.

Amplitudelol is definitely Amplitudelol.

Dubya75 is a very angry young man, possibly suffering DAIPTSD, or just angry, which seems to serve him, so no worries. 

DarkAmarath is a hopeful and studious person who is trying very hard to get this game working and maintain a positive outlook toward it in this sea of cynicism.  Unfortunately, no one is quite sure how seriously to take him, which is a shame because hope is kinda needed around here.

Mr. Griffonclaw is...  well....  himself.  He's okay with that at last report.  Frankly, I think he's a little too happy if you ask me. 

Jadebaby is thoughtful and sightly infuriating with correctness. 

Elhanan is a massive ray of indefatigable sunshine that keeps the dream alive. 

KilrB is a hardened cynic, which is a massive point in his favour and likely good therapy for any issues he might have. No aspersions cast, just sayin'.

Invisibleman is nowhere to be seen.  Only he may know for sure.

LunaFancy and Dinkledorf are likely here because hey, why not?  Diversity is good and we need local colour.  Bog knows I suck at it.

 

I provide walls of text and occasional colour commentary. I'm the Jim Ross of PCCC - "it's a slobberknocker!  Oh, Lord!  He's broke in half! RKO outta nowheres!", that sort of thing.  I'm probably lying, though.

 

Anyone I may have missed have their unique personalities and reasons for attending this particular madhouse.  I pity them because ya kinda gotta.

 

Overall, we gripe, the devs ignore 90% of it, the general consensus is that the thread doesn't get closed because they fear migration and the last patch added half-arsed stuff vaguely along the lines of what was requested and removed most of the exploits and amulets of power which weren't.  Occasionally a mod wanders in to ban people for language or grammar usage the mod doesn't understand.

 

You should be pretty much caught up now.

 

If you've made it this far, I'm sorry.  You probably belong here now.  :mellow:


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#16100
Dubya75

Dubya75
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Dubya75 is a very angry young man, possibly suffering DAIPTSD, or just angry, which seems to serve him, so no worries. 

 

 

Let's go with DAIPTSD. Yes....definitely that.


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