Their stock is up since the launch of DA:I
The thinking is that the new console players are going to make up for whatever PC gamers are lost.
They already made a decision that is where the future of the series is.
Tactical Cam and mouse and keyboard were tacked onto the game, the game was not designed to meet the needs of these features.
So we know where this is going. We can hope for patches , but to think this is going to end up like a DA:O or DA2 game with the modding, and the focus on easy play with the mouse probably isn't realistic.
Not when someone can just pick up a Xbox 360 controller, plug it into their PC and play the game as it was designed to be played.
Here are some sales figures that I found:
Total sales of both games as of July 22nd:
DAO 3.79 million, .39 million PC
DA2 1.45 million, .29 million PC
A better comparison is the first ten weeks following launch of the games. DAO had already sold 2.5 million, and DA2 barely made half that.
Here's some charts for DA2 vs DAO.
It seems that people actually liked the slow, tactical combat and systems of DA:O.

But for some reason the new direction goes even further away from that.
I suppose the final figures will show what the market thinks. Is this the new direction for all future Bioware games? Or will attention be paid to tactical combat, and slowing things down a bit as an RPG rather than a third person action game?
If DA:I misses at launch, people should seriously start taking stock that the crew at Bioware responsible for the overall direction of these games is out of touch with the market. There was DA2, which did not do as well. There was SWTOR which took a very long period of fixes and pivoting on design direction to start being profitable, if DA:I is added to that list it would not be good. Maybe this is because the only thing EA executives understand is big explosions and fast movement, Michael Bay?
The true test for DA:I is when Witcher 3 is released early next year. If Witcher 3 blows it out of the park with world graphics (they look as beautiful as DA:I) and more importantly GAMEPLAY and story....then Bioware's had it as being seen as the top of the RPG market.
If we want an Action RPG we can go play the Witcher 3, WITH mod support.
Which was a point I made earlier, Bioware controlled a niche with DA:O, and DA2. That was the high quality , AAA, team based tactical western RPG. DA:I should have focused on what was necessary to maintain that. Without that focus on tactical I might as well be playing just about any action RPG.
I suspect EA stock is up (by 1.15% currently) because of investor relations and the fact that nobody expects the Bioware Inquisition failure.
No one. Not from the Motley Fool I quoted from earlier today. (Of course, EA has other divisions so maybe, Bioware is to EA what WotC is to Hasbro). But this game has stirred the pot like no other game - the most anticipated game of the year - and for this candle to be snuffed, a lot of darkness will fall. A lot. Particularly within the division.
Wait until the press see the DA3 numbers.
Looking at your stuff - and you have my thanks for sharing the charts - I feel as though no amount of warning has prepared me for identifying the body, bloodied and battered. It took my breath away. Were I the PR executive at Bioware, and had I not spoken up trusting in the voices of other execs, I would feel compelled to resign. This is a crisis of their own making.
If I compare DA2 sales revenue with the Kickstarter ("donations") for Kingdom Come: Deliverance of $2.1 Million I am blown away. I am sure if the men over at Warhorse Studio were to see your sobering stuff it would definitely "keep them honest" to their original idea. [Boogles the mind why it did not have the same effect on Bioware. This wasn't intentional.] It is apparent there is a "chest ful of money to loot" on games like DA:O and Deliverance (going by the game concept they have expressed). And nothing in MMOs that become free-to-play and then disappear.
Though not surprised, what I see from your facts starts to make the loss in revenue I forecast more numerically real and the parting of ways between Bioware executives and EA absolutely necessary. And I am sure EA's BoD can lay hands on stronger numbers than the ones you have presented.
Thanks again for sharing. If you could post this on a blog space somewhere, so others may access it to read without fear of a locked thread disappearing within Bioware Division's forum, it might be a service to the whole PC RPG video game industry - as well as we consumers within that market. I will direct Warhorse Studios to take a look.
Well done sir! Hat's off.