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#16651
Lilithor

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I think I'll wait until patch 15 or something, just to be sure. Poor modders.

 

Just leaving it there...

 

I know I will like Sword Coast more than Divinity, Pillars and Numenera, and that's because I am a sucker for DnD but I'm pretty sure that if it wasn't for my love for DnD I would love Pillars of Eternity more than any other. Lots of Races, Classes, Stats and Skills, it is hard to top that and I'm already disappointed on SCL having only 6 classes.



#16652
glosoli

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Part of me wishes Pillars of Eternity was less amazing so that I could convince myself Bioware wasn't that bad, seriously, I wished this game wasn't that perfect...

But anyway I just came here to say: Pillars of Eternity is perfect.
It is sad, I can never say "there is no such a thing as perfection" anymore =(

 

I  played around 3 hours so far and just got to the Bridge... PoE is great. You do not need a gigantic budget to create a masterpiece. PoE really shows how important is to have good story and dialogue writers.

 

It's just 24th hour of the game and there are many add-ons made by fans. MAkes you wonder, why Bioware? Why put obstacles in front of the modders?


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#16653
Riva

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the first review of POE on GOG is great.


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#16654
Bethgael

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@Invisible man  Just a suggestion but if you have a flash drive, you can pull most of your games off your old system that way and move it to your new rig.. I do this with my 64gig flash drive and I do that with Origin, GOG and Steam games.  Lot less time spent this way. 

 

Yes. I have an external hard drive back up of my lappies that made this process easy when my last one went Pftht" last year. Move it all over. :)


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#16655
DavianBurke

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Yes. Exactly. I used the correct word, oh, wise one. :P

@Davian: you can still get all your DLC if you reinstall Origins; the Legacy network moved everything over to your Origin account. However, I have heard that a couple of people have needed to actually get their disk copy transferred over manually by an EA help person (they're usually pretty good) for it to work. I haven't had to, but then, I never uninstalled it.

 

I mean, uninstall DA:O? Who does that?

 

I jest! I jest! *ducks*

 

 

I live directly across... not even the street... my front door is 10 feet away from the new Edmonton arena construction... and last summer when the primary excavation was being done, the dust... oh the dust in the air... and our building has no AC whatsoever and my apartment faces south... so windows open... to the dust, oh the dust... 

My last computer, despite compressed air, etc... had a film of dust/mud inside. Toasted. 

I mean... who uninstalls DA:O?


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#16656
DavianBurke

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Just watched that video of SCL and holy... I can't wait. On the basis of it being DnD, having an SP mode, being made by the DA:O staff, and the hype from others in here just as disappointed in DA:I as I was (read: discerning gamers)... I pre-ordered this game sight unseen. I'm thrilled with the purchase after seeing that. 



#16657
darksnow

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I've been doing everything wrong. 

 

Coming here to report problems, joining the beta thinking something or other could be discovered and help, chatting with EA help for hours, checking up threads for new and inventive ways to fix the game. Hours upon hours spent on tweaking settings on the PC, then the game, then the PC again, repairing, reinstalling. All useless. 

 

Apparently, according to Mike Laidlaw, help can be found but only on Twitter. I wish I knew that 3 months ago. I'm kind of tired now.

 

From the Kotaku Q&A, Mike Laidlaw says: 

With regards to stability issues, if you reach out to the @dragonage acct. on twitter, they can help you diagnose what might be happening and/or escalate the issue to our engineers to look at. Hopefully they can get your issue cleared up.

 

 


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#16658
darksnow

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Does this answer from Mark Darrah means what I think it means? 

 

We have released some changed to the PC controls in a previous patch.

The addition of jump, changed what we needed the controls to do.

We will continue to iterate on them in future titles.



#16659
Dubya75

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So earlier today Aaron Flynn, Mark Darrah and Mike Laidlaw had a Q&A with game journalist Kotaku.

 

One of the questions and particularly the answer it received, stands out to me. Apparently, these guys think we are idiots. Apparently, the reason the PC controls are so incredibly crippled is because we can....JUMP in the game. 

 

So there we have it folks, they could not initially add proper keybindings or a PC UI or mousebindings because well....there is a jump mechanic in the game. Nice try, Darrah!

 

 

1689730f572c9aa4f71307646095936b.jpg



#16660
Dubya75

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Does this answer from Mark Darrah means what I think it means? 

 

We have released some changed to the PC controls in a previous patch.

The addition of jump, changed what we needed the controls to do.

We will continue to iterate on them in future titles.

 

Oh snap!

 

Yeah, I think the message is pretty loud and clear. And two-fold:

 

1 - you gamers are all idiots

 

2 - we are totally done trying to improve the PC controls because.....JUMP.



#16661
Almostfaceman

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Actually the beta forums are extremely respectful of the devs and the game. We report bugs, and banter among ourselves. Occasionally we'll make pointed comments about things that  [still!!] need fixing. But there was no railing.

 

It's also worth noting, since this is the second "in the basement" comment, that a fair number of the beta testers are adults with teenaged children of their own, who own the freaking basement and have other paid jobs. That stereotype wasn't even accurate in the 80s.

 

Why are you responding? I'm not talking about the beta forums. I don't even have access to them.


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#16662
Lady Mutare

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Her post there was most likely towards me.



#16663
Degera

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I have extremely bad carpal tunnel so moving with the W, A, S, D keys is actually painful for me.  Being able to move with the mouse is pretty much the only way I can play these days (sucks getting old).  Do I expect Bioware to make an exception for me, of course not.  But I am not the only one, judging by the 667 pages in this thread alone.  Why it would take six months or more to implement a simple click to move feature is beyond me.  


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#16664
DragonsDream

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 Why it would take six months or more to implement a simple click to move feature is beyond me.  

Because jump


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#16665
line_genrou

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So earlier today Aaron Flynn, Mark Darrah and Mike Laidlaw had a Q&A with game journalist Kotaku.

 

One of the questions and particularly the answer it received, stands out to me. Apparently, these guys think we are idiots. Apparently, the reason the PC controls are so incredibly crippled is because we can....JUMP in the game. 

 

So there we have it folks, they could not initially add proper keybindings or a PC UI or mousebindings because well....there is a jump mechanic in the game. Nice try, Darrah!

 

 

1689730f572c9aa4f71307646095936b.jpg

What?

Is this seriously all he wrote?

 

I can't believe this

It's so sad it's laughable now how much we got the shaft

the PC community that made Bioware is not on their agenda anymore

What a sad sad moment

 

That's it, I really think we should move on


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#16666
DragonsDream

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long answer: because having a jump feature breaks pathfinding. there are terrain objects that must be manually jumped over/on and hving click to move would either negate the need for the player to jump herself or would stall the toon at the point where jumping was required. Regardless, it's a stupid reason. I'm playing Dragon Age, not Lego Star Wars.


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#16667
Almostfaceman

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Her post there was most likely towards me.

 

Well, she quoted me and referenced a troll thingee I said. But I was talking about THIS particular forum, not the beta forum. I can't read it, how could I comment on it? lol

 

not%20impressed%202_zpshclbhudm.gif



#16668
Elhanan

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I have extremely bad carpal tunnel so moving with the W, A, S, D keys is actually painful for me.  Being able to move with the mouse is pretty much the only way I can play these days (sucks getting old).  Do I expect Bioware to make an exception for me, of course not.  But I am not the only one, judging by the 667 pages in this thread alone.  Why it would take six months or more to implement a simple click to move feature is beyond me.


Have partial neuropathy in limbs, and personally find the controls better than those in SWTOR, Skyrim, and the ME series. And Point & Click is available in Tac-Cam mode, I believe. All of this may be a reason that DAI won the DAGARS Award this year.

Recommend utilizing the Pause feature to also help rest digits. And all the best with your ailments improvement.

P.S. Hold the mouse button and use the WASD to drive the character as opposed to the Skyrim movement; much like SWTOR and is easier overall.
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#16669
Bethgael

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Does this answer from Mark Darrah means what I think it means? 

 

We have released some changed to the PC controls in a previous patch.

The addition of jump, changed what we needed the controls to do.

We will continue to iterate on them in future titles.

 

Well, given the word "iterate" means to "repeat or utter repeatedly" (or in maths, something else altogether), I'm relatively sure that last sentence doesn't mean what Mr Laidlaw thinks it means.... so I can't parse it, at all. ;)


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#16670
jrf773

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I think that I have come to the conclusion that the gaming market has changed.  Not for the better, nor for the worse.  But the core audience is no longer us, it is my 15 year old nephew that has the attention span of crack crazed weasel  Thus, mainstream designers are designing games for people like him, not for people like those of us in this thread.  I am afraid that our time has passed, perhaps we should bored the ship at the Grey Havens, and set off for The Undying Lands?


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#16671
Peregrinus

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@jrf773 It certainly feels like.. I just got on twitter earlier today and realized how out of touch I am with how people consume data. 



#16672
devSin

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Well, given the word "iterate" means to "repeat or utter repeatedly" (or in maths, something else altogether), I'm relatively sure that last sentence doesn't mean what Mr Laidlaw thinks it means.... so I can't parse it, at all. ;)

He's saying that they'll continue to refine the controls going forward (it's an iterative process). (Not sure why you felt the need to emphasize Mike's name; and it was Mark who responded anyway.)

More interestingly, it sounds like they may have reached the end of the changes that will be made for Inquisition.

#16673
DavianBurke

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I've been doing everything wrong. 

 

Coming here to report problems, joining the beta thinking something or other could be discovered and help, chatting with EA help for hours, checking up threads for new and inventive ways to fix the game. Hours upon hours spent on tweaking settings on the PC, then the game, then the PC again, repairing, reinstalling. All useless. 

 

Apparently, according to Mike Laidlaw, help can be found but only on Twitter. I wish I knew that 3 months ago. I'm kind of tired now.

 

From the Kotaku Q&A, Mike Laidlaw says: 

With regards to stability issues, if you reach out to the @dragonage acct. on twitter, they can help you diagnose what might be happening and/or escalate the issue to our engineers to look at. Hopefully they can get your issue cleared up.

 

 

 

That's horse-Frostbite. When my voice changed they were all about reaching out to me... until I asked if they had any idea if they knew when it might be fixed. The crickets are still chirping. 


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#16674
DavianBurke

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Does this answer from Mark Darrah means what I think it means? 

 

We have released some changed to the PC controls in a previous patch.

The addition of jump, changed what we needed the controls to do.

We will continue to iterate on them in future titles.

 

That they have no intention (or competency/capability) to fix it on this title. Future titles won't have jump, because that's easier than actually programming a real AAA game. 



#16675
CatatonicMan

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We have released some changed to the PC controls in a previous patch.

The addition of jump, changed what we needed the controls to do.

We will continue to iterate on them in future titles.

 

I can kinda see where he's going with that: their pathfinding engine can't handle jumping. They'd need to add jump-specific navmeshes to any areas that can be reached through jumping, and they'd need to update the pathfinding engine to include the jumps in its calculations. Probably a host of other stuff as well. Maybe implement climbing instead of jumping. Who knows.

 

Long story short, I'm betting they don't have the time, money, or manpower required to add in generic click-to-move. Sad.

 

....

 

Kinda would have been nice for them to tell us that, though. Months ago. Save us all some time and effort. A simple, "Sorry, but jumping broke click-to-move. No fixie."

 

Would have been nice.

 

Guess they don't respect us enough to even be straight with us. Stings a bit, that.

 

Ah well, what's one more giant middle finger from Bioware? I'll add it to the collection.


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