We have released some changed to the PC controls in a previous patch.
The addition of jump, changed what we needed the controls to do.
We will continue to iterate on them in future titles.
I can kinda see where he's going with that: their pathfinding engine can't handle jumping. They'd need to add jump-specific navmeshes to any areas that can be reached through jumping, and they'd need to update the pathfinding engine to include the jumps in its calculations. Probably a host of other stuff as well. Maybe implement climbing instead of jumping. Who knows.
Long story short, I'm betting they don't have the time, money, or manpower required to add in generic click-to-move. Sad.
....
Kinda would have been nice for them to tell us that, though. Months ago. Save us all some time and effort. A simple, "Sorry, but jumping broke click-to-move. No fixie."
Would have been nice.
Guess they don't respect us enough to even be straight with us. Stings a bit, that.
Ah well, what's one more giant middle finger from Bioware? I'll add it to the collection.