Where do I find a freaking warrior to soak up a little damage?
Hire one from the inn.
Where do I find a freaking warrior to soak up a little damage?
Hire one from the inn.
...
P.S. Hold the mouse button and use the WASD to drive the character as opposed to the Skyrim movement; much like SWTOR and is easier overall.
Interesting as having to hold the right mouse button to move camera is my personal biggest beef to the controls given click to move is not particularly usable for me and the fact that the game is pretty well an action game.
Here's a question for anyone who's played DA:I: is jumping useful for anything other than getting to places specifically designed to need jumping?
Does it help in combat (like with flanking, abilities, or positioning)? Does it play a role in non-combat (other than movement)? Puzzles? Interactions? Is there any reason for jumping to exist?
Here's a question for anyone who's played DA:I: is jumping useful for anything other than getting to places specifically designed to need jumping?
Does it help in combat (like with flanking, abilities, or positioning)? Does it play a role in non-combat (other than movement)? Puzzles? Interactions? Is there any reason for jumping to exist?
Interesting as having to hold the right mouse button to move camera is my personal biggest beef to the controls given click to move is not particularly usable for me and the fact that the game is pretty well an action game.
Here's a question for anyone who's played DA:I: is jumping useful for anything other than getting to places specifically designed to need jumping?
Does it help in combat (like with flanking, abilities, or positioning)? Does it play a role in non-combat (other than movement)? Puzzles? Interactions? Is there any reason for jumping to exist?
Jumping is very useful for when you want to jump over something in your way. not so much anything else, no. That said, yes, jumping is needed for getting to shards and the like.
Quick answer; Yes. It proved useful in flanking enemies in The Lion, Crestwood, Hinterlands, etc. Scaling some inclines in these locations placed the Party at some points where a frontal assault may have been more problematic, and in doing so was enjoyable. Also, some desired resources are worth it, though I do skip some random loot that is likely not to yield much.
Also, some abilities can aid in this; Evade makes for longer leaps and safer dismounts, Fade Step can cover more ground, etc. These can help a bit when the normal Jump may fall short.
I wasn't aware that you could jump in tac cam mode? Or did I misunderstand you saying you only play in tac cam mode?
Godtouched (fire) Cypher there.
Decided to not go elf this time, for once. And hard on this game is...well...hard.
Where do I find a freaking warrior to soak up a little damage? Or maybe the Temple of Eothas is meant to be done at high levels? Because I'm getting my a. kicked. Like a lot.
Words having the meaning ascribed to them in a dictionary in a 2015 video game. I'm a little concerned as a Pc Player (pun, forum rules) to be honest.
Here's a question for anyone who's played DA:I: is jumping useful for anything other than getting to places specifically designed to need jumping?
Does it help in combat (like with flanking, abilities, or positioning)? Does it play a role in non-combat (other than movement)? Puzzles? Interactions? Is there any reason for jumping to exist?
No.
Spoiler
I wasn't aware that you could jump in tac cam mode? Or did I misunderstand you saying you only play in tac cam mode?
Maybe I've been spoiled by MMOs, since I started playing them in 1999 (Asheron's Call). But every single MMO I've ever played had both a jump feature, and the ability to move with the mouse - meaning you press and hold the left and right mouse buttons for forward movement. Since you could also do it this way in DA:O and DA2, even Skyrim if you change the keybindings, imagine my shock that it's flat-out impossible to do here. I keep checking back every few months to see if anything has changed, but it looks like I'm just wasting my time.
Maybe I've been spoiled by MMOs, since I started playing them in 1999 (Asheron's Call). But every single MMO I've ever played had both a jump feature, and the ability to move with the mouse - meaning you press and hold the left and right mouse buttons for forward movement. Since you could also do it this way in DA:O and DA2, even Skyrim if you change the keybindings, imagine my shock that it's flat-out impossible to do here. I keep checking back every few months to see if anything has changed, but it looks like I'm just wasting my time.
Guest_Cyan Griffonclaw_*
Here's a question for anyone who's played DA:I: is jumping useful for anything other than getting to places specifically designed to need jumping?
Does it help in combat (like with flanking, abilities, or positioning)? Does it play a role in non-combat (other than movement)? Puzzles? Interactions? Is there any reason for jumping to exist?
I hate jumping. I hate jumping prior to Patch 3... yeah, patch 3, because my standing-still mage freaking sprinted everywhere and had to get a shard. A shard. A freaking shard. That's why we have jumping. That is all.
Quick answer; Yes. It proved useful in flanking enemies in The Lion, Crestwood, Hinterlands, etc. Scaling some inclines in these locations placed the Party at some points where a frontal assault may have been more problematic, and in doing so was enjoyable. Also, some desired resources are worth it, though I do skip some random loot that is likely not to yield much.
Also, some abilities can aid in this; Evade makes for longer leaps and safer dismounts, Fade Step can cover more ground, etc. These can help a bit when the normal Jump may fall short.
Jumping is very useful for when you want to jump over something in your way. not so much anything else, no. That said, yes, jumping is needed for getting to shards and the like.
Gonna be honest here: none of that requires jumping. There's plenty of alternative methods that would achieve the same results without breaking click-to-move.
Seems to me that jumping is necessary only because they decided to make the maps require it.
An extraneous jump feature cost us a standard control method. That's....well....that's a fantastically awful trade off. To put it mildly. Since stronger words are not allowed.
Guest_Cyan Griffonclaw_*
I also hate the search circle. It takes yours eyes off the most beautifully-rendered scenery and yet we're focused on circles at our feet. What happened to just enjoying the scenery and hitting tab to see your pickings. It was a nice exercise in restraint for us OCD folks who spam the hell out of search to get every damn elfroot.
Gonna be honest here: none of that requires jumping. There's plenty of alternative methods that would achieve the same results without breaking click-to-move.
Seems to me that jumping is necessary only because they decided to make the maps require it.
An extraneous jump feature cost us a standard control method. That's....well....that's a fantastically awful trade off. To put it mildly. Since stronger words are not allowed.
Guest_Cyan Griffonclaw_*
Maybe I've been spoiled by MMOs, since I started playing them in 1999 (Asheron's Call). But every single MMO I've ever played had both a jump feature, and the ability to move with the mouse - meaning you press and hold the left and right mouse buttons for forward movement. Since you could also do it this way in DA:O and DA2, even Skyrim if you change the keybindings, imagine my shock that it's flat-out impossible to do here. I keep checking back every few months to see if anything has changed, but it looks like I'm just wasting my time.
Same here.
Since Click to Move still works in Tac-Cam, and is not allowing the same tactical results as Jumping and climbing has done, it would appear that the above observation is in error.
Click to move? Is mouse panning in there now or am I just misinterpreting?
Guest_Cyan Griffonclaw_*
I miss the Unreal engine right now.
What are you asking?Click to move? Is mouse panning in there now or am I just misinterpreting?
Why? Mass Effect won't be any different on Frostbite than it was on UE (except better streaming for bigger levels). There's nothing that ME needs that will be a problem for Frostbite.I miss the Unreal engine right now.
Since Click to Move still works in Tac-Cam, and is not allowing the same tactical results as Jumping and climbing has done, it would appear that the above observation is in error.
Click-to-move works....up until it runs into a place that requires a jump. So no, it really doesn't work, at least not in the context of this discussion.
Jumping only allows better strategic positioning because the maps were designed with jumping in mind. Maps built without assuming the ability to jump could have equivalent alternate routes - a series of cutbacks on a steep slope, or a scripted climbing sequence on a cliff, for example.
Jumping fills these roles, but it's merely one option out of many. The worst option, from what I can tell.