Hello, I've been following this thread for a few weeks now and I really appreciate the comments here. Like some people here I've found the PC version of DA:I almost unplayable on a keyboard and mouse without the click-to-move / click-to-loot, select multiple party members, and proper auto-attack features which were all in the last two games. The controls are beyond frustrating and playing this way makes my hands hurt more than any other game I've played. I love the DA franchise (I played through DA:O at least a half dozen times and DA2 three times, both including the DLCs) and I really want to play this game (fetch quests and all) but it just isn't happening. Back in November Bioware told AbleGamers that they were working on it so I assumed they meant it, but after four months, 6 patches (the semi-auto-attack feature in patch 5 was not encouraging) and the recent comments about jumping and pathfinding, I'm pessimistic.
What I'd like to know is, if it's so hard to make pathfinding and the jump mechanic work together, is possible to just implement click-to-move without the jump mechanic, so that it would treat jumpable objects the same way it does regular obstacles and move around them? Could they bring this control scheme back with the understanding that the pathfinding won't include jumping? That way you could move around by clicking the ground, and if you need to jump over something you just use the keyboard to do it manually. It might not be a perfect solution, but it would be better than nothing.
(BTW, I have tried playing mostly in tac-cam, but it just isn't feasible. Click-to-move in tac-cam is clunky and unwieldy compared to the previous games, and the other limitations of tactical mode make it impossible to play the whole game that way. It's not like the tactical view in DA:O, which worked quite smoothly.)
I still have some hope that once they're done squeezing money out of this thing they'll follow through and finish the job before they move on to other projects. In the meantime I'm really enjoying PoE and SCL looks even more promising. But this was an expensive game and I'd like to actually play and enjoy it someday.