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#16726
Bakgrind

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Am wondering if this was available for DAO or DA2?

 

Yes click to move was available in previous versions of DA but I'll go another step and say that if you used tac cam or did not use  tac cam you could  target,click an ability and as long as there was a path to the enemy your character would take off in that direction and attack that mob once it got with in range to do so. If you went back and played both version of the game you could see that it is far superior in every aspect when you compare them both to DAI.


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#16727
Ncongruous

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What are you asking?

Tactical view has always supported click-to-move, and you can pan the camera with the mouse by holding Shift or middle mouse (or something like that). That hasn't changed any as far as I'm aware (though I don't ever use tactical view, because it sucks).

Mouse panning as in the camera gives chase as the cursor edges the screen in tacky-cam mode. Irrespective of other key or button presses. I most likely am drawing improper conclusions from their description. But thank you adding in and making it a bit more clear.



#16728
Elhanan

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Click-to-move works....up until it runs into a place that requires a jump. So no, it really doesn't work, at least not in the context of this discussion.
 
Jumping only allows better strategic positioning because the maps were designed with jumping in mind. Maps built without assuming the ability to jump could have equivalent alternate routes - a series of cutbacks on a steep slope, or a scripted climbing sequence on a cliff, for example.
 
Jumping fills these roles, but it's merely one option out of many. The worst option, from what I can tell.


Without jumping and climbing, some of the ambushes experienced in my game would not have been possible. The other option was a frontal assault.

#16729
Elhanan

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Yes click to move was available in previous versions of DA but I'll go another step and say that if you used tac cam or did not use  tac cam you could  target,click an ability and as long as there was a path to the enemy your character would take off in that direction and attack that mob once it got with in range to do so. If you went back and played both version of the game you could see that it is far superior in every aspect when you compare them both to DAI.


Click and Move was not the topic; holding both Mouse buttons down to drive the character was the subject. And I cannot understand waiting for something that was likely not available earlier.

#16730
Ashen Nedra

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Spoiler

thank you! I talked to him right after having arrived in the village and nothing happened so didn't think to check again. I did manage to clear the temple with a party of three but it took me a lot or reloads. thanks again


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#16731
Guest_Cyan Griffonclaw_*

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What are you asking?

Tactical view has always supported click-to-move, and you can pan the camera with the mouse by holding Shift or middle mouse (or something like that). That hasn't changed any as far as I'm aware (though I don't ever use tactical view, because it sucks).
 
Why? Mass Effect won't be any different on Frostbite than it was on UE (except better streaming for bigger levels). There's nothing that ME needs that will be a problem for Frostbite.

Prior Dragon Age games have used the Eclipse engine, which was built by BioWare as a PC-centric CRPG engine (building on all their previous work in the genre), if that's what you're referring to.

You're right. Frostbite 3 is perfect for Mass Effect. For Inquisition, wow... a learning curve and a half.



#16732
Bakgrind

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Click and Move was not the topic; holding both Mouse buttons down to drive the character was the subject. And I cannot understand waiting for something that was likely not available earlier.

 

Ha! Sorry but apparently I didn't go back enough pages to read the topic of the conversation but in both previous versions you  can hold  both the mouse buttons in to move while using the mouse to steer into any direction. A point of interest is that the mouse turning radius is better in DAO than DAII ( well for me anyway).



#16733
They call me a SpaceCowboy

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thank you! I talked to him right after having arrived in the village and nothing happened so didn't think to check again. I did manage to clear the temple with a party of three but it took me a lot or reloads. thanks again

 

No problem, I did exactly the same thing. It's nice to play a game that doesn't hand hold you and tell you exactly what to do in case you miss something. :P


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#16734
They call me a SpaceCowboy

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Ha! Sorry but apparently I didn't go back enough pages to read the topic of the conversation but in both previous versions you  can hold  both the mouse buttons in to move while using the mouse to steer into any direction. A point of interest is that the mouse turning radius is better in DAO than DAII ( well for me anyway).

 

 

I suppose the problem with making us PC users happy as a group is we all want different things. They gave us one option instead of multiple in previous games.

 

I'm fine personally with WASD movement and auto-run. I wanted better controls like click to loot/interact (and move to target while doing so). Click to move is something I used extensively in DAO but that's only because the game didn't have auto-run. The only other option was to hold down W to run across long distances like Ostagar or Denerim. I didn;t even know holding down 2 mouse buttons would work. It has the same problem as holding the W key. I just don't want to hold down a  key to move. Too much stress on my old fingers. :P


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#16735
Sartoz

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thank you! I talked to him right after having arrived in the village and nothing happened so didn't think to check again. I did manage to clear the temple with a party of three but it took me a lot or reloads. thanks again

 

Yeah, I cleared the temple with 3, then lost my original two and at the inn I got (for free) another Wizard (I'm the other) but have not enough moola to hire anyone.  Enemies inside the shore cave handed me my butt (with two).

 

Definitely a thinking game.... not sure about the combat mechanics yet. Oh... the AoE spells can injure friendlies. Found out the hard way... so a few reloads later....
 


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#16736
Call Me Jord

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So I'm still experiencing crashes to Desktop, one of the many new secret features that crept into the game since the release of the latest Patch.

 

Is there a fix available for it? I'm currently playing in Windowed-Fullscreen mode.

 

I won't risk trying to continue playing for a little while, I'll just toggle around in the character creator.

 

Spoiler

 

But yeah, any fixes/work-arounds would be lovely.



#16737
Innsmouth Dweller

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steam is an oracle

Spoiler

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#16738
CatatonicMan

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Without jumping and climbing, some of the ambushes experienced in my game would not have been possible. The other option was a frontal assault.

 

Which is, again, irrelevant, since those situations would be different if jumping didn't exist.

 

The maps were designed with jumping in mind. You can't throw out jumping without also reworking the maps to compensate.

 

 

Definitely a thinking game.... not sure about the combat mechanics yet. Oh... the AoE spells can injure friendlies. Found out the hard way... so a few reloads later....

 

Some AOE does, some doesn't (Foe AOE). The extra area from INT is also enemy-only.



#16739
They call me a SpaceCowboy

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Which is, again, irrelevant, since those situations would be different if jumping didn't exist.

 

The maps were designed with jumping in mind. You can't throw out jumping without also reworking the maps to compensate.

 

 

I don't really mind them adding a jumping mechanic. There were lots of places in DAO I couldn't step over because I was glued to the floor. I had to go around.

 

The problem is, as you said, that they add a mechanic and then design the maps around it. It becomes a necessity rather than a convenience. Just like the Hammerhead in ME2. The maps you were able to use it in had tons of jumping puzzles in them. In none of them were you using the hammerhead to simply get from point A to point B.



#16740
Elhanan

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I don't really mind them adding a jumping mechanic. There were lots of places in DAO I couldn't step over because I was glued to the floor. I had to go around.
 
The problem is, as you said, that they add a mechanic and then design the maps around it. It becomes a necessity rather than a convenience. Just like the Hammerhead in ME2. The maps you were able to use it in had tons of jumping puzzles in them. In none of them were you using the hammerhead to simply get from point A to point B.


Agreed; DAI adds jumping, climbing, fall damage, etc; options not earlier available. Personally, use it tactically and for exploration; skip most puzzles.

And the Hammerhead was horrible for me; made min use of it, and only played ME2 a single time.

#16741
Arne Saknussemm

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OK so neither the new driver nor new cards has sorted whiteout fog in SLI. Going down to one card gets rid of the whiteout and mist returns to what it should be...transparent whispy stuff not an opaque blinding wall..

 

Luckily the new cards are powerful enough to play DAI on the one....SLI is just not happening with this game...but then what is...

 

:huh:



#16742
Arne Saknussemm

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Here's a question for anyone who's played DA:I: is jumping useful for anything other than getting to places specifically designed to need jumping?

 

Does it help in combat (like with flanking, abilities, or positioning)? Does it play a role in non-combat (other than movement)? Puzzles? Interactions? Is there any reason for jumping to exist?

I jump therefore I am...

 

before it was... I don't jump therefore I am not relevant ...oh, just fine and with lots of RPG elements left in... ;)

 

Playing DAI feels like this

tumblr_mqydy2IuRO1qzsb00o1_1280.jpg

Totally limited but you can jump....


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#16743
Sylveria_Relden

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PC Concerns: https://twitter.com/bioware

 

A picture is worth a thousand words...

 

Of note in particular... out of all of the posts they put up- how many do you see them using a keyboard and mouse? Goes to show what their "priorities" really are.


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#16744
voteDC

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Their priority is the consoles. I genuinely don't have a problem with that.

What I have a problem with is them lying, and I'm sorry there is no other word for it, about this being a PC game made for PC gamers.

Origins was a PC game made for PC Gamers but yes it had concessions made because it would also be on consoles. Yet they worked, no-one really felt like one side had been concentrated on to the detriment of the other. That's obviously not the case with Inquisition.

I think it is clear now that Inquisition was never a game that was intended to appeal to fans of Origins.


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#16745
TobyJake

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Origins was created before ML came on the scene. He had no time to destroy it. He got his hands on DA2. 

Then completely screwed Inquisition. It will never be anything else than a console game.

Poorly designed, poorly executed and poorly written.

I fell for the hype to my great regret. But I do feel disgusted with the images from Twitter.


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#16746
line_genrou

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Origins was created before ML came on the scene. He had no time to destroy it. He got his hands on DA2.
Then completely screwed Inquisition. It will never be anything else than a console game.
Poorly designed, poorly executed and poorly written.
I fell for the hype to my great regret. But I do feel disgusted with the images from Twitter.


Is he a console player?

#16747
line_genrou

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Their priority is the consoles. I genuinely don't have a problem with that.

What I have a problem with is them lying, and I'm sorry there is no other word for it, about this being a PC game made for PC gamers.

Origins was a PC game made for PC Gamers but yes it had concessions made because it would also be on consoles. Yet they worked, no-one really felt like one side had been concentrated on to the detriment of the other. That's obviously not the case with Inquisition.

I think it is clear now that Inquisition was never a game that was intended to appeal to fans of Origins.


Most people in BioWare now are EA people and console gamers
Their made by PC gamers for PC gamers video was the biggest BS I've heard and a huge blow to the PC community showing how much they just don't care anymore. They just want your money. So yeah PC gamers were fooled and bought the game only to realize it is a console port.

PoE is made by PC gamers FOR PC gamers
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#16748
Nug Whisperer

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Hello, I've been following this thread for a few weeks now and I really appreciate the comments here.  Like some people here I've found the PC version of DA:I almost unplayable on a keyboard and mouse without the click-to-move / click-to-loot, select multiple party members, and proper auto-attack features which were all in the last two games.  The controls are beyond frustrating and playing this way makes my hands hurt more than any other game I've played.  I love the DA franchise (I played through DA:O at least a half dozen times and DA2 three times, both including the DLCs) and I really want to play this game (fetch quests and all) but it just isn't happening.  Back in November Bioware told AbleGamers that they were working on it so I assumed they meant it, but after four months, 6 patches (the semi-auto-attack feature in patch 5 was not encouraging) and the recent comments about jumping and pathfinding, I'm pessimistic.

 

What I'd like to know is, if it's so hard to make pathfinding and the jump mechanic work together, is possible to just implement click-to-move without the jump mechanic, so that it would treat jumpable objects the same way it does regular obstacles and move around them? Could they bring this control scheme back with the understanding that the pathfinding won't include jumping?  That way you could move around by clicking the ground, and if you need to jump over something you just use the keyboard to do it manually.  It might not be a perfect solution, but it would be better than nothing.

 

(BTW, I have tried playing mostly in tac-cam, but it just isn't feasible.  Click-to-move in tac-cam is clunky and unwieldy compared to the previous games, and the other limitations of tactical mode make it impossible to play the whole game that way.  It's not like the tactical view in DA:O, which worked quite smoothly.)

 

I still have some hope that once they're done squeezing money out of this thing they'll follow through and finish the job before they move on to other projects.  In the meantime I'm really enjoying PoE and SCL looks even more promising.  But this was an expensive game and I'd like to actually play and enjoy it someday.


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#16749
Jadebaby

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snip*
 
Playing DAI feels like this

Spoiler

Totally limited but you can jump....

 
Maybe for you, for me it's more like this...
 
Spoiler

 
Totally lifeless.
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#16750
Tsunami Chef

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Did anyone actually buy this game because of the line

 

"PC game for PC gamers"?

 

Am i the only one who realizes how much you have to fit the hipster PC gamer stereotype to actually be attracted by that line?