When will mid to high-end pc/ with multi-gpu (sli/crossfire) be addressed?
When will the directx and mantle crashes be addressed?
When will sli/crossfire texture flickering [i.e. z(ed)-fighting] be addressed?
When will draw distance issues be addressed?
When will resource misallocation / over-allocation be addressed?
When will page-filing [Currently up to 20GB] be addressed?
When will game be nVidia GPU and multi-gpu friendly?
When will pc version actually be optimized for PC?
When will x60 versions of nVidia (i.e. 460, 560, 660, 760, including Ti versions) GPU issues be addressed?
When will game, actually be playable for the hundreds if not thousands of people who cant play the game yet, even after 4 1/2 months?
And why the heck do we have to pay for another DLC, when those of us who pre-ordered and pre-purchased the Deluxe version should be getting it for free?
And for those of us (those aforementioned players who still can't even play the game yet) have to pay for another DLC when the game still crashes to to desktop, more often then not, and still have stuttering, lag, hangs, long load times, things popping in AFTER the scene renders, and just general bad performance regardless of fidelity settings?
Why the F*** are you adding DLC, before fixing the base game?
All pre-DX12 SLI/Crossfire support is the responsibility of your IHV--nVidia or AMD. Pre-D3d12 versions of the API do not support multiple gpus. Many game engines themselves do not allow for the current level of SLI/X-fire IHV support. The good news is that all upcoming D3d12 (and newer) games, with D3d12-compliant game engines, will support it natively.




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