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#16776
waltsee

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When will mid to high-end pc/ with multi-gpu (sli/crossfire) be addressed?

 

When will the directx and mantle crashes be addressed?

 

When will sli/crossfire texture flickering [i.e. z(ed)-fighting] be addressed?

 

When will draw distance issues be addressed?

 

When will resource misallocation / over-allocation be addressed?

 

When will page-filing [Currently up to 20GB] be addressed?

 

When will game be nVidia GPU and multi-gpu friendly?

 

When will pc version actually be optimized for PC? 

 

When will x60 versions of nVidia (i.e. 460, 560, 660, 760, including Ti versions) GPU issues be addressed?

 

When will game, actually be playable for the hundreds if not thousands of people who cant play the game yet, even after 4 1/2 months?

 

And why the heck do we have to pay for another DLC, when those of us who pre-ordered and pre-purchased the Deluxe version should be getting it for free?

 

And for those of us (those aforementioned players who still can't even play the game yet) have to pay for another DLC when the game still crashes to to desktop, more often then not, and still have stuttering, lag, hangs, long load times, things popping in AFTER the scene renders, and just general bad performance regardless of fidelity settings?

 

Why the F*** are you adding DLC, before fixing the base game? 

 

All pre-DX12 SLI/Crossfire support is the responsibility of your IHV--nVidia or AMD.  Pre-D3d12 versions of the API do not support multiple gpus.  Many game engines themselves do not allow for the current level of SLI/X-fire IHV support.   The good news is that all upcoming D3d12 (and newer) games, with D3d12-compliant game engines, will support it natively.


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#16777
Dubya75

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The UI seems to be more controller oriented,not so comfortable with KB&M as was in DAO/2.

 

That's an understatement if I've ever seen one ;)


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#16778
Peregrinus

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The UI seems to be more controller oriented,not so comfortable with KB&M as was in DAO/2.

It's completely jury rigged for PC mouse/keyboard controls.  It was built for controller.  Someone mentioned somewhere on the thread that the reason why hotkeys were limited to 8 was due to balance. I will call that out as nonsense. It's limited to 8 because it was set 8 for controller. 


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#16779
Elhanan

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It's completely jury rigged for PC mouse/keyboard controls.  It was built for controller.  Someone mentioned somewhere on the thread that the reason why hotkeys were limited to 8 was due to balance. I will call that out as nonsense. It's limited to 8 because it was set 8 for controller.


It was balanced for all platforms including consoles, according to the Dev. Why I have no idea, as PC and consoles cannot play together; a question posed by myself and others prior to launch.
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#16780
Sartoz

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 Snip

----

What I missed to notice, however, was that on the game box it said "Keyboard and mouse not officially supported". 

-----

Snip

Hm... My DVD shell box cover doesn't say that. Actual on the Recommended section it says:

 

Input: Keyboard and mouse, Microsoft Xbox 360 controller for Windows....


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#16781
Sartoz

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To any fellow AMD GPU users do not use the 15.3 Beta drivers I tried it and the DX_Hung issue reared it's ugly head switching back to the previous drivers now 

Thanks for the warning.


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#16782
Sartoz

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It's completely jury rigged for PC mouse/keyboard controls.  It was built for controller.  Someone mentioned somewhere on the thread that the reason why hotkeys were limited to 8 was due to balance. I will call that out as nonsense. It's limited to 8 because it was set 8 for controller. 

Grin... In PR Speak it is balanced.... you know 8 for the console, 8 for the PC...... :D  .......... as he ducks his head avoiding that flying broom ... 


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#16783
DragonsDream

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I feel like such a traitor. I went and did it. I bought a USB controller for my PC* :unsure:  Tested it with Inquisition tonight. Never gonna get used to the buttons and navigating is a mess (how do I map a skill to my hotbar anyway?) but at least now I can play. Gonna turn it down to casual and just treat it like a choose your own adventure. Of course, my wife & I are going to play Divinity OS now as we just discovered it and found it to be everything we were hoping DA:I would have been (plus we can play it together!)

 

*Excuse reason was so my wife can play Mass Effect on PC (so she can have a modded FemShep/Ashley romance but not have to use a keyboard to move)


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#16784
Peregrinus

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@DragonsDream  The controls are crippled either way.  I've tried both methods and both have their pros/cons.  Did you notice the input lag on the controller yet?  


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#16785
Jadebaby

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The first time I played Inquisition I used the standard equipment. That lasted about 5 minutes. And those 5 minutes were the most awkward experience I've ever had learning a game's controls. I felt like I was the one that didn't understand the scheme. Jump on the forums and the rest of my time playing this game has been with a controller. I should have just bought it on PS4 or Xbox One.

 

But at least the graphics are prettier!

 

 


Hm... My DVD shell box cover doesn't say that. Actual on the Recommended section it says:
 
Input: Keyboard and mouse, Microsoft Xbox 360 controller for Windows....
 
I think he was being satirical.


#16786
They call me a SpaceCowboy

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Hm... My DVD shell box cover doesn't say that. Actual on the Recommended section it says:

 

Input: Keyboard and mouse, Microsoft Xbox 360 controller for Windows....

 

I'm pretty sure he was being sarcastic. :)

 

Grin... In PR Speak it is balanced.... you know 8 for the console, 8 for the PC...... :D  .......... as he ducks his head avoiding that flying broom ... 

 

Haha. Well, I think specifically the number 8 was due to controller design, but not the limit itself. I suspect the limit was due to them wanting action combat with no interruptions (like switching weapon sets or bringing up the radial menu on controllers), mainly due to multiplayer.

 

And people said the multiplayer wouldn't affect single player. *sigh*


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#16787
Sylveria_Relden

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@DragonsDream - You're not a "traitor" for buying a controller to try it. In fact, I happen to own one already- but I prefer to use Keyboard and Mouse (as I've posted previously) for PC Games and for people to say "just use a controller" it's a cop out and an excuse to ignore the broken PC controls using a keyboard and mouse rather than to focus on the fact it still needs to be fixed so it's on par with controllers.

 

As I've stated before, it likely won't happen anyway because they've hard-coded controllers into the game and using a keyboard and mouse is akin to using an emulator.


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#16788
LunaFancy

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I feel like such a traitor. I went and did it. I bought a USB controller for my PC* :unsure:  Tested it with Inquisition tonight. Never gonna get used to the buttons and navigating is a mess (how do I map a skill to my hotbar anyway?) but at least now I can play. Gonna turn it down to casual and just treat it like a choose your own adventure. Of course, my wife & I are going to play Divinity OS now as we just discovered it and found it to be everything we were hoping DA:I would have been (plus we can play it together!)

 

*Excuse reason was so my wife can play Mass Effect on PC (so she can have a modded FemShep/Ashley romance but not have to use a keyboard to move)

 

Meh, I bought one for it too but gameplay is still awful. Horrible game, end of. No more of my money shall Booware ever see!


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#16789
Jadebaby

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I'm pretty sure he was being sarcastic. :)

 

 

Haha. Well, I think specifically the number 8 was due to controller design, but not the limit itself. I suspect the limit was due to them wanting action combat with no interruptions (like switching weapon sets or bringing up the radial menu on controllers), mainly due to multiplayer.

 

And people said the multiplayer wouldn't affect single player. *sigh*

 

Of course it's because of console controller design. The entire game itself is a port of a console game (and a very poor one at that). It seems the master race should be so lucky to have it on their beloved system at all. Not doing that would have lost EA too many fans (too much money) however, so they just half-assed a console port.

 

Minimum effort - Maximum gain.



#16790
Bethgael

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I'm pretty sure he was being sarcastic. :)

 

 

Haha. Well, I think specifically the number 8 was due to controller design, but not the limit itself. I suspect the limit was due to them wanting action combat with no interruptions (like switching weapon sets or bringing up the radial menu on controllers), mainly due to multiplayer.

 

And people said the multiplayer wouldn't affect single player. *sigh*

 

The multiplayer has a completely different UI, so it shouldn't affect SP at all.

 

The 8 slots for abilities was to make the "decisions" of the player more profound. *cough*


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#16791
voteDC

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I confess that one of the thing I find odd is that the menu screens need to be full screen.

The following games seems to be a step back from Origins, which didn't require that .


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#16792
DavianBurke

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I confess that one of the thing I find odd is that the menu screens need to be full screen.

The following games seems to be a step back from Origins, which didn't require that .

 

I think it's a pretty undeniable fact that this game is far worse than Origins AND DA2. 


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#16793
Elhanan

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I think it's a pretty undeniable fact that this game is far worse than Origins AND DA2.


I deny that this is a fact, but is rather another opinion. Mine is that DAO is a more enjoyable game, but contend that DAI is a better game than DA2.
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#16794
Sylveria_Relden

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I confess that one of the thing I find odd is that the menu screens need to be full screen.

The following games seems to be a step back from Origins, which didn't require that .

 

*cough* Console scaling *cough*


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#16795
CatatonicMan

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Of course it's because of console controller design. The entire game itself is a port of a console game (and a very poor one at that). It seems the master race should be so lucky to have it on their beloved system at all. Not doing that would have lost EA too many fans (too much money) however, so they just half-assed a console port.

 

Minimum effort - Maximum gain.

 

No, it's more to do with the fact that it was designed to be an action RPG (or single player MMO) rather than a tactical RPG.

 

A controller can have more than 8 actions available (see Origins), but it requires pausing. Pausing is anathema to the 'Awesome Button' experience. Ergo, the skills were limited to 8 to keep pausing to a minimum.

 

Personally, I think the only reason Inquisition has a tactical mode at all is so Bioware could claim that it was the best of both worlds.

 

It also happens that this limit is convenient for multiplayer where pausing doesn't exist. It's certainly reasonable to assume that the existence of multiplayer probably helped push them toward the ARPG/MMO model.


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#16796
DavianBurke

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I deny that this is a fact, but is rather another opinion. Mine is that DAO is a more enjoyable game, but contend that DAI is a better game than DA2.

 

DA2 had a more compelling main character. It had better backstory, and narrative throughout the entire game. Your actions had a direct impact in Kirkwall (as opposed to your choices), much more so than in Inquisition. Despite being a step back from Origins (which severely coloured most of our opinions) the combat and controls were far and away superior to DA:I... console controller or kb&m. Relationships with my party seemed more rewarding and organic than in DA:I. The dragon fight in the pit was more tactically challenging and fun than any of the fights in DA:I... which consist of gang beating some legs, sending your mages back (constantly), and figuring out the "trick" of that particular dragon. I'd take Hawke's manor over Skyhold. Not as visually impressive from the top of a mountain, but at least it was exactly what it was claimed to be. DA:I has nicer (unrecycled) visuals, and enemies don't ninja in. That's the only thing it has that is objectively better. 



#16797
Elhanan

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DA2 had a more compelling main character. It had better backstory, and narrative throughout the entire game. Your actions had a direct impact in Kirkwall (as opposed to your choices), much more so than in Inquisition. Despite being a step back from Origins (which severely coloured most of our opinions) the combat and controls were far and away superior to DA:I... console controller or kb&m. Relationships with my party seemed more rewarding and organic than in DA:I. The dragon fight in the pit was more tactically challenging and fun than any of the fights in DA:I... which consist of gang beating some legs, sending your mages back (constantly), and figuring out the "trick" of that particular dragon. I'd take Hawke's manor over Skyhold. Not as visually impressive from the top of a mountain, but at least it was exactly what it was claimed to be. DA:I has nicer (unrecycled) visuals, and enemies don't ninja in. That's the only thing it has that is objectively better.


Stating opinions firmly does not make them factual.

Both games have wonderful characters, and developing narratives. Both have actions that result in impact on the world. DAI has the better combat pacing of the three games. Relationships have been strong in all three games. The Dragon fights in DAI may be superior to any game. Both homes are fine, and though I still have yet to see all of the most current one, prefer Skyhold.

All of these are my opinions; not facts, but are equal in value to another subjective POV.
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#16798
Dubya75

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Hm... My DVD shell box cover doesn't say that. Actual on the Recommended section it says:

 

Input: Keyboard and mouse, Microsoft Xbox 360 controller for Windows....

 

Just to clarify, I was being sarcastic.



#16799
Amplitudelol

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Meh, I bought one for it too but gameplay is still awful. Horrible game, end of. No more of my money shall Booware ever see!

 

It is actiony enough, no need for thinking, good graphics, some good scenes with great music (when it plays sometimes) even though not much complexity or substance to them but it has a lot of place to push awesome buttons at. Something like this is not necessary a bad game. I dont think apart from the hc rpg people anyone will ever get what was the uproar about the gameplay (not about pc specific issues, its far too obvious to notice). Not many oldschool people will buy the next bioware game after this, i dont think there will be a shitstorm next time, whatever consolekitty game they will come up with. To be honest if the title was not dragon age i would say apart from the horrible mouse control throughout the playthrough it was some nice sunday afternoon casual entertainment.



#16800
JPR1964

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Stating opinions firmly does not make them factual.

Both games have wonderful characters, and developing narratives. Both have actions that result in impact on the world. DAI has the better combat pacing of the three games. Relationships have been strong in all three games. The Dragon fights in DAI may be superior to any game. Both homes are fine, and though I still have yet to see all of the most current one, prefer Skyhold.

All of these are my opinions; not facts, but are equal in value to another subjective POV.

 

Fact is that in my opinion, the kb+m controls of DA2 are an (pillars of) eternity way better than anything done at this moment in DAI : melee fight were dynamic, clear and entertaining... in DAI melee fight are painfull, eratic and slow...

 

In DA2 we have enough skills to use to make the fights interesting during all the game, in DAI, with the limit, after level 10-12, it's rinse and repeat : boring.... It's like playing Diablo 3 but without any advantage and all the problems...

 

I like the game, but with so many limits in it's gameplay for a combat heavy game, in the end, DAI feels weaker than DA2 : and it's clearly a shame,

 

In my opinion, that's it...

 

JPR out!


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