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#16801
Dubya75

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Fact is that in my opinion, the kb+m controls of DA2 are an (pillars of) eternity way better than anything done at this moment in DAI : melee fight were dynamic, clear and entertaining... in DAI melee fight are painfull, eratic and slow...

 

In DA2 we have enough skills to use to make the fights interesting during all the game, in DAI, with the limit, after level 10-12, it's rinse and repeat : boring.... It's like playing Diablo 3 but without any advantage and all the problems...

 

I like the game, but with so many limits in it's gameplay for a combat heavy game, in the end, DAI feels weaker than DA2 : and it's clearly a shame,

 

In my opinion, that's it...

 

JPR out!

 

I agree. DA2 controls were MUCH better, and in hindsight, the combat was also A LOT better albeit a touch too fast at times.

To use one example, playing Sword and Shield warrior in DA2 was absolutely AWESOME! Even with basic attack, your warrior had a number of very cool moves.

Compare that to Sword & Shield basic attacks in DAI....heck, even throw in all the skill moves and it still falls short of DA2 basic attack.....nuff said.  


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#16802
Amplitudelol

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...The Dragon fights in DAI may be superior to any game...

 

Dragon Age Inquisition dragon fight: Autoattacking before the boss most of the time with your warrior, dragon goes away you kill adds, dragon comes back, you nuke the dragon again. Sometimes change to tac cam because AI companions are frustatingly retarded

 

Guild Wars 2 multiplayer dragon fight: Destroy the wall protecting the dragon while protecting the cannons in the back, dodge-ing **** that is all over the place, nuke a lot of adds and the dragon when wall is down. Second phase, protect the golems bringing explosive toward the boss to weaken the dragon so you can get close and nuke in weakened state.

 

Guild Wars 2 single player dragon fight in story mode

 

Dragon Age dragon fights are tedious. Nuke the dragon with your autoattack, ignore party members, because they are useless, boss summons adds, you kill them, go back to boss, boss flies away and launches hard not to dodge fireballs then comes back. If you are knight-enchanter, one word summs up the fight, and the ultimate guide to every dragon (basically every) fight is one word: Spirit Blade.



#16803
DisturbedJim83

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Well have decided to dip my toe into the patch 7 beta hopefully it'll be better than patch 5 Beta (missed the patch 6 Beta).

 

On a slight note switching back to Omega drivers hasn't resolved the DX Hung issue which is occuring in The Jaws of Hakkon DLC my uncle bought me(don't know whether to punch him or what lol) the story is ok but its certainly not worth the £12 they are asking for it on the Origin Store Front.Got so frustrated I found myself trying out that other terrible console port i have had for years GTA4/EFLC with a Ice Mod 

 

*Note for anybody running it via Steam with a modern GPU that has more than 2GB of Vram you have to do this to be able to change the graphics options :

 

Go to your steam library

 

right click on GTA4, select properties, then select launch options

copy and paste this into the field that comes up

-nomemrestrict -norestrictions

exactly like that,

the reason why its not letting you set anything is because gta4 only supported GPUS up to 2gb, so since yours is 3gb, it miscalculated how much ram was up for use and thinks you dont have enough, therefore enforcing this lock down on the graphics options,

that command line will bypass
it



#16804
Dubya75

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Well have decided to dip my toe into the patch 7 beta hopefully it'll be better than patch 5 Beta (missed the patch 6 Beta).

 

On a slight note switching back to Omega drivers hasn't resolved the DX Hung issue which is occuring in The Jaws of Hakkon DLC my uncle bought me(don't know whether to punch him or what lol) the story is ok but its certainly not worth the £12 they are asking for it on the Origin Store Front.Got so frustrated I found myself trying out that other terrible console port i have had for years GTA4/EFLC with a Ice Mod 

 

*Note for anybody running it via Steam with a modern GPU that has more than 2GB of Vram you have to do this to be able to change the graphics options :

 

Go to your steam library

 

right click on GTA4, select properties, then select launch options

copy and paste this into the field that comes up

-nomemrestrict -norestrictions

exactly like that,

the reason why its not letting you set anything is because gta4 only supported GPUS up to 2gb, so since yours is 3gb, it miscalculated how much ram was up for use and thinks you dont have enough, therefore enforcing this lock down on the graphics options,

that command line will bypass
it

 

And rambling on about fixing GTA4 is relevant to DAI.....how, exactly?



#16805
DisturbedJim83

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And rambling on about fixing GTA4 is relevant to DAI.....how, exactly?

It's an equally terrible console port but at least its mod friendly unlike a certain Bioware title :D


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#16806
DisturbedJim83

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Also for anybody like me considering getting the 390X you may want to hold your horses:

 

http://www.kitguru.n...hics-processor/



#16807
Elhanan

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Fact is that in my opinion, the kb+m controls of DA2 are an (pillars of) eternity way better than anything done at this moment in DAI : melee fight were dynamic, clear and entertaining... in DAI melee fight are painfull, eratic and slow...
 
In DA2 we have enough skills to use to make the fights interesting during all the game, in DAI, with the limit, after level 10-12, it's rinse and repeat : boring.... It's like playing Diablo 3 but without any advantage and all the problems...
 
I like the game, but with so many limits in it's gameplay for a combat heavy game, in the end, DAI feels weaker than DA2 : and it's clearly a shame,
 
In my opinion, that's it...
 
JPR out!


In my own case, Pause was used just as often, but as DA2 pacing was so quick, it seemed to carry little weight and force. IN DAI, the pacing is much improved, though I concede that I would prefer more quickslots, weapon choices, and the ability to switch weapons in combat.

P.S. To others: As I have not played many games including MMO's other than SWTOR, my opinion of Dragon encounters is limited to those I have experienced. If these are better encounters out there; congrats, but DAI is still atop my own list. IMO, of course.
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#16808
JPR1964

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In my own case, Pause was used just as often, but as DA2 pacing was so quick, it seemed to carry little weight and force. IN DAI, the pacing is much improved, though I concede that I would prefer more quickslots, weapon choices, and the ability to switch weapons in combat.

 

On that we agree!

 

I've done a full playthrough of DAI and started at least 10 others inquisitors : but after the level 12/13 I stopped to play them all... Skills slots full, switching staff for mage was tiedous at best, and bored to death to fight mobs 5 level under me that attacked me just to be sleepily slaughtered... Yawn...

 

And now, just waiting hopelessly a patch that will bring to me some more interest in the game, and certainly not a DLC of no interest beyond killing more bear and amassing more useless stuff...

 

JPR out!


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#16809
Riva

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Ive actually gotten close to the end of this game {temple of mythal} but have become very bored with it. Its just getting too tedious. I doubt I will play another playthrough..In hindsight I couldn't get enough of DOA and played it through 4 times with all the add ons and expantions. DOI is not as fun to play. Its just a pretty graphics game without any sence of accomplishment.


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#16810
Vinitchz

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I loved this game, I really did, but I'm glad I'm done with it (4-5 full gameplays), I can't stand these patches that solve two problems only to create ten more, my game was fine, installed the latest patch and now it's constantly crashing, will wait till DLC is 50% off, actually this will be my police with bioware games from now on , and it's break my heart, since bioware games (more precisely dragon age origins mods) made me fell in love with programing and helped me choose my career as computer engineer


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#16811
Morroian

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No, it's more to do with the fact that it was designed to be an action RPG (or single player MMO) rather than a tactical RPG.

 

A controller can have more than 8 actions available (see Origins), but it requires pausing. Pausing is anathema to the 'Awesome Button' experience. Ergo, the skills were limited to 8 to keep pausing to a minimum.

 

Personally, I think the only reason Inquisition has a tactical mode at all is so Bioware could claim that it was the best of both worlds.

 

It also happens that this limit is convenient for multiplayer where pausing doesn't exist. It's certainly reasonable to assume that the existence of multiplayer probably helped push them toward the ARPG/MMO model.

 

I think this is completely spot on and that the excuse about choice is just a disingenuous smokescreen. Whilst MP is only 4 abilities I still think that was the main reason behind the decision as they couldn't use a radial menu for MP and they also didn't (or couldn't) build 2 completely different UIs for MP and SP. Thus SP has 8 which could be used in a controller setup without pausing. 

 

 

 The Dragon fights in DAI may be superior to any game. 

 

I preferred the dragon fights in Skyrim (albeit modded fights).


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#16812
Lilithor

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http://www.dsogaming...st-three-weeks/

God is listening to my prayers!


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#16813
vetlet

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PoE is the mutt's nuts. Fact.

#16814
CatatonicMan

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PoE is the mutt's nuts. Fact.

 

That's a strange expression, Bruce.



#16815
vetlet

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That's a strange expression, Bruce.

 

Perfectly normal to a Brit! Bee's Knees better for you?



#16816
Sartoz

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That's a strange expression, Bruce.

Yeah, but it rhymes!!



#16817
Sartoz

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Perfectly normal to a Brit! Bee's Knees better for you?

Never did understand that one either..... 'cause bees don't have knees.. :)



#16818
vetlet

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Never did understand that one either..... 'cause bees don't have knees.. :)

 

The areas where the most pollen gathers.

The Bestest!


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#16819
Dubya75

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I made a post on the Beta forum, but since it is also relevant to this thread, I will paste it here as well. And this will be my last rant since I get the impression Bioware is not interested in what we PC freaks have to say anyway...so here it is:

 

Examples of un-addressed issues:

 

Skyhold outfit. STILL no option to keep armor equipped or at least have something better looking.

 

PC UI issues such as having to click on tiny little arrows right in the upper right corner of the screen to cycle characters, elements taking up way too much screen space, the abilities bar not getting hidden when using the dynamic UI setting (even though this happens for the console UI)

 

Walk toggle only half implemented. Using controller, you have 3 movement speeds, walk, jog and run. Using KB&M you only have walk and run.

 

These are only a few examples. There are of course many more.

 

 

And to Bioware, I have this to say:

 

You people completely disregarded the PC community throughout the ENTIRE development cycle for this much anticipated game (yes, we anticipated it much more than anyone else - FACT). This is a misstep you simply cannot brush off or attempt to redeem yourself from by telling us "look at how we are responding to your feedback - we are listening!". 

 

Too little, too late. You already screwed up by not developing a proper PC UI and control scheme from the start. Your efforts, however noble, is insufficient. You are evidently trying to shoehorn things in that was DELIBERATELY neglected during development.

And you can't plead ignorance, you veterans in game development.

 

And then, in a demonstration of your own inability to patch and apply the required enhancements to YOUR game, you employ free labour from the PC community, taking advantage of...indeed, EXPLOIT our love and loyalty to the Dragon Age franchise (not Bioware's) in an attempt to redeem yourself. It is like a husband cheating on his wife and then buying her flowers, thinking it will fix everything...No. It won't.

 

Throughout all this, not ONCE did Bioware apologize to their PC fans. NOT ONCE.

 

This puts you in the worst possible position as a game developer in relation to fans. You guys had plenty of opportunity to fix things, but in your arrogance, you instead point the finger at fans as the cause of your apathy.

 

Well, I've had quite enough.

 

 

And I'm sure I am not the only fan you have permanently alienated because of this.


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#16820
Jackal19851111

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How is it going on the beta forum ne way?

#16821
Dubya75

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How is it going on the beta forum ne way?

 

Just my feeling, but I'd say people are becoming weary of it...



#16822
Glaso

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How is it going on the beta forum ne way?

 

Not much, little to no communication etc... patch 7 testing about to start, but don't hold your breath.


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#16823
Jackal19851111

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So much for addressing the fan/dev disconnect...

 

Oh well


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#16824
Sartoz

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Not much, little to no communication etc... patch 7 testing about to start, but don't hold your breath.

I supposed they fear opening up the floodgates and are in no way prepared.

 

However, don't be discouraged because according to ML... it's the COOL FACTOR.



#16825
Sartoz

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About PoE and DAI

 

They both have this annoying game design and that is the constant back and forth between the exploration point and "home/camp" to rest and back again to explore.  Once done a few times you realize it's a time wasting exercise.

 

In PoE, a teleport spell would solve the problem and we could get on with the game. I'm a fan of the RPG genre but it does not mean I adhere to the original rules and play mechanics..... there is room for improvement.   Diablo, for Maker's sake had it!


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