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#16926
Sartoz

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Just be careful with this, I downloaded this driver and it didn't work properly on my system. I had to rollback immediately.

Now that's unfortunate.  Nvidia's driver team must be tired or something.

 

Edited to fix a spelling error.


Modifié par Sartoz, 07 avril 2015 - 12:02 .


#16927
Sartoz

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Heh. Not so long ago I would come home from work to 4-5 new pages to read. I was away for four days and... 2 pages. I wonder if PoE has anything to do with that... Yep. 

Yes, PoE and for me XCOM (2012).  I'd forgotten how tense XCOM can be.

 

This drunkard shows up in my Keep once in a while. I have a feeling I may need to shore up my defenses Real Soon Now!


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#16928
Elhanan

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Heh. Not so long ago I would come home from work to 4-5 new pages to read. I was away for four days and... 2 pages. I wonder if PoE has anything to do with that... Yep.


No PoE for me. DAI, Shadowrun Returns, and XCOM keeping me occupied currently. If one can handle losing the game, I recommend the Long War mod for XCOM to actually increase the difficulty, and leaving the setting on Normal.

#16929
DragonsDream

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Heh. Not so long ago I would come home from work to 4-5 new pages to read. I was away for four days and... 2 pages. I wonder if PoE has anything to do with that... Yep. 

it was a four day weekend here (and I suspect in many other European countries) so a slow down of traffic isn't unwarranted. Also, I would be careful in attributing any effects from one game until another. There are thousands of games out there, and millions of reasons for not discussing any one of them at any one moment.



#16930
glosoli

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In my case it's PoE. I'm in love with it. Now they fixed the doors with yesterday's patch and 1.04 will hit this week, it's time for me to create a caster Watcher.



#16931
DragonsDream

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If you don't want to get really irritated, don't visit twitter

 

laidlaw.jpg

 

 

Why was this edited by Mod3 when the offending word was quoted from Mike Laidlaw on Twitter? I could add a lot more but it's not worth the trouble.

It speaks volumes for where Bioware is really at. Will never recover from the trainwreck it has created.

I'm just going to repost the actual Twitter feed. The mods can censor their boss if they wish.



#16932
TobyJake

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Yeah... there is Bio talk about a vast expamse for exploration. Given DAI's vast empty content,  useless quests and grinding, I'm not sure how a brand new team unrelated to Shep can avoid Mike Laidlaw's creative failures. Similarities abound. I can take Mako exploration only so far. If you think about it, with their tech, orbital scans can tell you all you need to know about the planet's resources.

 

Got in one!  It is not EA. Regardless of their reputation, they would not put this out knowingly. The buck stops at the Lead Designers desk and his immediate superior.

RIP DragonAge!

 

Re the above Twitter feed, Bet he didn't play on an XBox!



#16933
Sartoz

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No PoE for me. DAI, Shadowrun Returns, and XCOM keeping me occupied currently. If one can handle losing the game, I recommend the Long War mod for XCOM to actually increase the difficulty, and leaving the setting on Normal.

Your'e kidding right? You don't find XCOM already difficult?.  I just hate losing people and some scenarios are purposely designed to do just that!

 

I personally think long term strategy is best vs short term gain. Which means, losing team members early on.... Now this is much better that DAI, where choices in XCOM  Do Have Consequesnces.whereas DAI gives you a choice between Coke or Pepsi.



#16934
Sartoz

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In my case it's PoE. I'm in love with it. Now they fixed the doors with yesterday's patch and 1.04 will hit this week, it's time for me to create a caster Watcher.

I'm a Wizard at level with the Watcher ability and a party of 5.... Possibly too early to understand the Watcher usefulness other than:

{/spoiler} reading a soul's past history {spoiler}


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#16935
Darkstorne

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Time for some positivity in here  :D

 

It's been a while since I tried playing Inquisition (it never managed to quite "click" with me before from a gameplay perspective, despite loving the story and characters), and oh my, the patches have improved the controls SO MUCH. Free look mouse, auto attack, walk toggle for immersion, and (possibly driver support but) constant 60fps outside of towns with most graphics settings maxed. The game feels so damn good now. Thank you for finally getting it to this point! It was worth the wait  :)

 

Tactical cam still isn't quite useful enough (please consider tripling the range. It really does need to be that much bigger) but other than that... the game feels perfect to me. Maybe consider having these features available from the start next time? They were essential to my enjoyment.

 

As for why this thread's been quieter lately... maybe because the game is markedly improved now? With every new control feature they add, there's less people angry enough to complain. Seems it's just people that want click-to-move left in here now.


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#16936
Sartoz

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I'm just going to repost the actual Twitter feed. The mods can censor their boss if they wish.

Thanks ...



#16937
Elhanan

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Your'e kidding right? You don't find XCOM already difficult?.  I just hate losing people and some scenarios are purposely designed to do just that!
 
I personally think long term strategy is best vs short term gain. Which means, losing team members early on.... Now this is much better that DAI, where choices in XCOM  Do Have Consequesnces.whereas DAI gives you a choice between Coke or Pepsi.


While it did take me 3 or 4 times to beat the XCOM Vanilla game, it basically repeats for replays. And the Difficulty slider simply buffs opponents and nerfs the PC team, and I am not a fan of that type of setting.

Long War not only raises difficulty to painful levels (some of which I dislike as foreknowledge is required to beat some missions), the mod also adds so much content for the Player. It makes the Air war more involved, boosts Exalt forces, mixes aliens, adds more Second Wave options and soldier abilities, and much, much more. It becomes a whole new game in that respect; not better, but different and unique.

As for DAI, it already has a ton of content, and like XCOM and Long War, it is left to the Player on what to select.
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#16938
Sartoz

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Time for some positivity in here  :D

 

Snip

------

 

As for why this thread's been quieter lately... maybe because the game is markedly improved now? With every new control feature they add, there's less people angry enough to complain. Seems it's just people that want click-to-move left in here now.

Naah..

 

PoE, XCOM and Cities Skyline are keeping me busy at the moment.

 

DAI, while installed, is on the back burner at patch5. Other threads indicate that patch6 broke their game. Could be their hardware or hdw/sftw/combo that annoys the game so much. Bio's hack tweak here and there failed to change the PC gameplay sufficiently enough for me to come back to it. PC resource usage is still way too high, even with the game paused, the CPU meter shows 40-46% usage. You code a program to do that on a mainframe (where adults do the designs) and your'e ass will land on the sidewalk in a flash.

 

On the so called  "maybe", "perhaps", "I'll think about it", "oh look, I gave you a semi working auto-attack", "and "there... we can now see more that two mouse buttons for key bindings, what more do you want?" ... here is the thing Darkstorne. DAI's Creative Director, no less, tweeted something about  a new DLC to "start on the Right Foot"  with a "MAYBE SOMEDAY" . That doen't cut the mustard, my friend. It's an amateurish and poor diplomatic attempt to keep me at the negotiations table... ie: interested in DAI.

 

He thinks he's being coy about it. ... when in fact (as a game customer): I find him to be the Joker of the Year.


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#16939
vetlet

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Yeah, I've been playing PoE, and thanks to DarkAmaranth1966, Rift.



#16940
Darkstorne

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DAI's Creative Director, no less, tweeted something about  a new DLC to "start on the Right Foot"  with a "MAYBE SOMEDAY" . That doen't cut the mustard, my friend. It's an amateurish and poor diplomatic attempt to keep me at the negotiations table... ie: interested in DAI.

 

He thinks he's being coy about it. ... when in fact (as a game customer): I find him to be the Joker of the Year.

 

O.o

 

He was talking about why his team keeps releasing patches for DA:I. Someone said "Why bother with patches? I finished Inquisition months ago!" - He was pointing out that it's always worth patching the game to improve quality of life, because even if you've finished the base game you'll still see the benefits if you return for DLC. The "maybe we'll make another someday and start on a good foot" comment meaning you'll be starting any future DLC with all those quality of life improvements waiting for you.

 

Does that make him Joker of the Year? Maybe you'd rather he didn't bother patching a game at all - just launch it out there when EA tells him to, then ignore the bugs that get discovered, ignore the player feedback asking for more PC-focused control schemes, and move straight onto the next project. In an ideal world, with hindsight, and in a world where publishers will let developers prioritize PC versions of games and give them all the time and money they need, these controls would have been there from day one. I'm just glad the team have spent so much time listening to PC gamer feedback and implementing all these improvements.



#16941
von uber

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Installed the nvidia hotfix and it has resolved the crashes - apologise for accusing bioware there.

However that still doesn't excuse the absolutely gash control scheme. Looks pretty though.

#16942
Cobwebmaster

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Time for some positivity in here  :D

 

It's been a while since I tried playing Inquisition (it never managed to quite "click" with me before from a gameplay perspective, despite loving the story and characters), and oh my, the patches have improved the controls SO MUCH. Free look mouse, auto attack, walk toggle for immersion, and (possibly driver support but) constant 60fps outside of towns with most graphics settings maxed. The game feels so damn good now. Thank you for finally getting it to this point! It was worth the wait  :)

 

 

As for why this thread's been quieter lately... maybe because the game is markedly improved now? With every new control feature they add, there's less people angry enough to complain. Seems it's just people that want click-to-move left in here now.

Y'know, no disrespect but there's an old adage about having always driven a Nissan Versa you have no conception of what it means to have a Rolls Royce set of wheels under your control which comes with all the optimal driver support by default

Anyway I guess your second paragraph is a Bioware designer's daydream. While there have been a number of valid points on controllers the critique is by no means limited to that relatively singular aspect of the gripes. Don't forget that we have just finished the Easter Break and the presence of PoE (which I am into now) and other games indicates a change of focus. Sorry there is no marked improvement if you mean a major step forward in customer satisfaction. Besides these issues should have been dealt with pre- release as they consist of of major game enjoyment spoilers. 

As for positivity, if you check the posts you will find that most of them are constructive and pay tribute to areas such as RPG which in isolation are in the Bioware tradition of excellence. However, the In depth RPG and it's continuity is fragmented as, while inter party banter continues amongst companions in the field it generally does not happen between the PC and team members anywhere else other than at HQ. In BG, NWN, and DAO,  relationship development/banter between all characters continued regularly irrespective of location

The major changes in the DA gaming experience from DAO and DA2 are considerable and cannot be "tweaked away". Nor can a DLC act as a saviour when the original product is in many opinions faulty in the first place. 


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#16943
Sartoz

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While it did take me 3 or 4 times to beat the XCOM Vanilla game, it basically repeats for replays. And the Difficulty slider simply buffs opponents and nerfs the PC team, and I am not a fan of that type of setting.

Long War not only raises difficulty to painful levels (some of which I dislike as foreknowledge is required to beat some missions), the mod also adds so much content for the Player. It makes the Air war more involved, boosts Exalt forces, mixes aliens, adds more Second Wave options and soldier abilities, and much, much more. It becomes a whole new game in that respect; not better, but different and unique.

As for DAI, it already has a ton of content, and like XCOM and Long War, it is left to the Player on what to select.

Hmm.. I'll give the mod a try after I finish the vanilla game.. thanks for the info.


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#16944
DavianBurke

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I have no doubt that the sales for DA:I and the supplementary revenue via DLC and MP is lower than hoped for. Because of the game issues I know more people that didn't buy the DLC than people I know that have. Multiplayer... what a disaster. After the beauty that was ME3 MP how can they have messed this up? Only 3 maps? Game modes that make very little difference... fight monsters while moving ever forward (maybe pick up an item, maybe "protect" an NPC, what variety!). Play for hours, likely won't get an item upgrade after your first day. Basically... it's boring. They seemed to try to go the same progression as ME3MP... start with a low feature launch and eventually release more content over time. If they wanted the MP to be successful they should have launched with features on par with their already successful MP game. Instead they hampered their own product in the hopes they could kite their fans with micro-transactions. 

 

 

XCOM - yes, amazing. I've played through to completion twice, once vanilla, once, Enemy Within. I installed the Long War mod and haven't got to it yet for a couple reasons... playthrough burnout, need to let some time go by before another (loooong) run.. I've been playing around with Dota2, Infinity Crisis, and just got a key for the blizzard one... and I'm playing through NWN campaign and modules so I could remember what a good BioWare game was like before they became EAWare. 


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#16945
Sartoz

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O.o

 

He was talking about why his team keeps releasing patches for DA:I. Someone said "Why bother with patches? I finished Inquisition months ago!" - He was pointing out that it's always worth patching the game to improve quality of life, because even if you've finished the base game you'll still see the benefits if you return for DLC. The "maybe we'll make another someday and start on a good foot" comment meaning you'll be starting any future DLC with all those quality of life improvements waiting for you.

 

Does that make him Joker of the Year? Maybe you'd rather he didn't bother patching a game at all - just launch it out there when EA tells him to, then ignore the bugs that get discovered, ignore the player feedback asking for more PC-focused control schemes, and move straight onto the next project. In an ideal world, with hindsight, and in a world where publishers will let developers prioritize PC versions of games and give them all the time and money they need, these controls would have been there from day one. I'm just glad the team have spent so much time listening to PC gamer feedback and implementing all these improvements.

                                                                             <<<<<<<<<<>>>>>>>>>>

 

Hmm.. I wasn't referring to the patches. But, since you mention them....

 

There are patches and then there are patches that can never fix the game because of its initial design. In this case, the design from the start was for consoles. Bio hired a senior console game designer with much experience under his belt, for this express purpose. Because of this decision, the design and subsequent game code can't accept a "PC game for PC gamers by PC gamers" . That is, the proper use of KB+M device input controls that is the staple of PC desktops.... something that was available with DA:O and DA2.

 

There is absolutely no reason to refrain from implementing a control scheme  with the input control devices for the PC Desktop. This, in case you missed it, is a keyboard and mouse. Controls used by all of Microsoft applications and 3rd paty software, since time immemorial.  There is no controller for the PC Desktop.

 

Yes, there have been improvements and bug fixes. Who doesn't want bug fixes and game improvements?  I acknowledge that BIO put exploits as priority bug fixes numero uno!. And, they were quite quick about it.

 

It makes him JotY because of his game hype about a Dragon Age RPG game for the PC, which went back to its roots. That to many of us, meant a control UI as in DA:O and DA2. Instead, he delivered a console hack. It is  PER SE (ie: self evident). If Bio's intent is to really fix the PC game, then say so. The tweets about maybe's and somedays... won't fix the game as proven with the recent DLC.... which is more of the same. My PoV, of course.

 

So, perhaps, patch 7/8 will be the patch whereby I can play the game... maybe..a future DA4 will be a game that both console and PC gamers can enjoy... maybe DA4 will have a COOL FACTOR, as ML said....whatever that means.... who knows? 

 

In the mean time, I'm enjoying new and classic games... DA:O also being one of them.


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#16946
Sartoz

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Installed the nvidia hotfix and it has resolved the crashes - apologise for accusing bioware there.

However that still doesn't excuse the absolutely gash control scheme. Looks pretty though.

Hmm.. seems to work for some and not for others.... really wierd.



#16947
Darkstorne

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Hmm.. I wasn't referring to the patches. But, since you mention them....

...

 

It makes him JotY because of his game hype about a Dragon Age RPG game for the PC, which went back to its roots. That to many of us, meant a control UI as in DA:O and DA2.

There's your problem. You're taking his quotes and twisting them into what you want them to mean. You weren't referring to the patches? The quote you lambasted him for was specifically in reference to the patches. So either you were talking about them, or you were taking his quote about them and twisting the context to refer to the base game.

 

Yes, they hyped the game for "going back to its roots", but made it clear that this was in reference to the exploration and huge maps. If you instead chose to read that as "they're making a point-and-click RPG! YAY!" Then sorry, but that's your mistake. Maybe read reviews about the game's UI in the future before jumping on board?

 

Sorry it wasn't what you wanted it to be, but holy hell, you're twisting everything they say into something they're not, just to suit your arguments and fuel your bitterness.



#16948
mkess

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Fix the useless tactical camera view I need more distance to the map.

 

And allow a second weapon set.

 

How hard can that be?



#16949
DavianBurke

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Fix the useless tactical camera view I need more distance to the map.

 

And allow a second weapon set.

 

How hard can that be?

 

 

We'll have self tying sneakers and hoverboards before this happens. 


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#16950
line_genrou

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They should have never implemented MP in a Dragon Age game, period.

Why every game now has MP? Stop ruining perfect single player games with this, you money hungry *****!

 

I knew it even before it came out, that the moment they contaminated a DA game with MP we were doomed and there was no coming back

The single player campaign will always be less when the game also has MP

 

And DAI seems like a MMO game that suddenly the devs thought, oh wait, let's make a new DA game, throw the half finished story there and then we crap out some ending, who cares! money money money


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