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#16976
Elhanan

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That is strange, as I have many more crafting possibilities for DAI than DA2.

#16977
Dubya75

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They should have never implemented MP in a Dragon Age game, period.

Why every game now has MP? Stop ruining perfect single player games with this, you money hungry *****!

 

I knew it even before it came out, that the moment they contaminated a DA game with MP we were doomed and there was no coming back

The single player campaign will always be less when the game also has MP

 

And DAI seems like a MMO game that suddenly the devs thought, oh wait, let's make a new DA game, throw the half finished story there and then we crap out some ending, who cares! money money money

 

Absolutely true!

 

I was quite alarmed at them announcing MP and I predicted that it was going to ruin the game and the franchise. Of course, fanboys everywhere scoffed at me.

But there we have it - absolute proof that MP completely ruined what could otherwise have been an amazing game.


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#16978
Dubya75

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Blame EA for that. Senior mgt won't green light a game without MP. This decision was made since 2010.

 

Source:

http://www.gamesrada...s-are-finished/

 

Wow! Astonishing how out-of-touch EA is with the gaming community. Luckily they do not hold the monopoly in the industry.

 

If Skyrim (that sold over 6 million copies on PC alone) wasn't evidence enough that SP gaming is very much alive and well, then The Witcher 3 will further prove this point.

Also 2013's Tomb Raider selling 8.5 million copies...

 

And that is to mention but a few. 

 

EA is the worst thing that has ever happened to gaming.


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#16979
Jackal19851111

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I'm waiting for EA to die off personally, all they ever do is buy out other people's success, milk their franchises dry and then move on like a parasite - even without their focus on MP and microtransactions.

 

If it wasn't for ME3 right now needing Origin I would have uninstalled the client by now, as I no longer have any further interest funding EA.


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#16980
Dubya75

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I'm waiting for EA to die off personally, all they ever do is buy out other people's success, milk their franchises dry and then move on like a parasite - even without their focus on MP and microtransactions.

 

If it wasn't for ME3 right now needing Origin I would have uninstalled the client by now, as I no longer have any further interest funding EA.

 

Yes, let us hope it happens sooner rather than later.

And for the game studios selling out to EA, they also deserve what is coming to them.


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#16981
Cobwebmaster

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I think the Bioware team believes that they created a great game that revived their reputation and goodwill.

 

Well that shot flies firmly into the "Dream on Bullwinkle" basket


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#16982
Cobwebmaster

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I admit, I'm mostly here for the fallout now.  My rants about EA, the shoddy depressing game, and the culture of these forums is hundreds of pages back by this point... Which makes sense considering the game is almost half a year old.

 

My one playthrough was good enough I guess.  As depressed as I am about BW and and EA and all that, I suppose I am curious about future DLC.  The mirror with body editing? sounds interesting.  If they pull it off well enough, I may give this game another run.  

 

Can any1 comment on the quality of the DLC?  I assume its simply more shard gathering with a little story attached.  For some reason the story trailer made me think of Skyrim.. which is scary considering how thy said they really studied it.  SO they make the same DLC story? LOL

 

But is the story compelling?  Is there much fetch stuff?  Any new things to craft?  I'm probably being way too generous, but if the DLC knocks it out of the park...  I may actually purchase it. 


I'm afraid I used up my quotient of grasping at straws in the vain hope that ME3's ending would be re vamped for the better. Have no stock of straws left for this game



#16983
Dubya75

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The strange thing is that while those of us who bought the game expecting a great PC DA game were often very disappointed I think the Bioware team believes that they created a great game that revived their reputation and goodwill.

 

This thread alone should confirm to Bioware and everyone else that they absolutely FAILED in gaining back any goodwill from their (now ex) PC fans.

 

They made some missteps in DA2, sure. Most of which were actually forgiveable. But after a 4 year development cycle on DAI with no thought for the PC version of the game at all, instead solely focusing on developing the game around console controllers and multiplayer, and then selling it  AT A PREMIUM to the PC community as a "return to our roots", "by pc gamers, for pc gamers" nonsense, they have absolutely and in my opinion, deliberately, alienated their core fan base in exchange for "reaching a broader audience".

 

You can't make a game and call it an RPG going back to the roots of games such as DAO and in the same sentence say how you want to make the game more accessible to a wider audience and imagine that it is going to be revive the franchise. They butchered it!

Sure they made a lot of money, but this game series is now DEAD as a result of Bioware compromising their integrity.


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#16984
Sartoz

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That is strange, as I have many more crafting possibilities for DAI than DA2.

That may be true but don't you find the crafting system a wee over complicated (ie: go to one station to remove, another to add/mod)?  I think the crafting game designer took the line from Alice in Woderland where the Queen said to Alice " I can make that more complicated".


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#16985
DavianBurke

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Absolutely true!

 

I was quite alarmed at them announcing MP and I predicted that it was going to ruin the game and the franchise. Of course, fanboys everywhere scoffed at me.

But there we have it - absolute proof that MP completely ruined what could otherwise have been an amazing game.

 

 

While an NDA prevents me from giving all the details I'd like, I can assure you that while there was an interview stating that DA:I had its roots in a MP product they were working on prior to the studio opting for another DA single player game, the actual MP in this game was shoe-horned in after the fact. 

The combat is essentially what was adapted from the MP project and brought into DA:I (and I assume it must have been a console game as the combat is atrocious on PC and nobody would base a new game on it). That 6 week delay in launch? Almost certainly to get MP developed enough to launch at the same time (and even then it was so bugged as to be a waste of time). 

So basically... there is no blaming the MP for the atrocious quality of this game. That blame falls squarely on the studio here in Edmonton and more specifically on the project managers and leaders. The MP aspect was developed separately by another studio division of EAWare. They also messed up their end of things. Montreal, I think, had the MP. 

 

Oh, how I would love to give more details on that experience... sigh. 


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#16986
Sartoz

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Wow! Astonishing how out-of-touch EA is with the gaming community. Luckily they do not hold the monopoly in the industry.

 

If Skyrim (that sold over 6 million copies on PC alone) wasn't evidence enough that SP gaming is very much alive and well, then The Witcher 3 will further prove this point.

Also 2013's Tomb Raider selling 8.5 million copies...

 

And that is to mention but a few. 

 

EA is the worst thing that has ever happened to gaming.

I don't mind the MP module in games, as long as the SP does not suffer for it. EA took the MP a step further and jumped on the micro$transctions bandwagon. A successful decision, it seems, from the published financial reports.

 

The only MP I played was the wonderful co-op game from ME3 and the free MMO RIFT game. Interesting enough, the ME3 one kept my interest much longer than RIFT.


  • Dubya75 et DavianBurke aiment ceci

#16987
Sartoz

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While an NDA prevents me from giving all the details I'd like, I can assure you that while there was an interview stating that DA:I had its roots in a MP product they were working on prior to the studio opting for another DA single player game, the actual MP in this game was shoe-horned in after the fact. 

The combat is essentially what was adapted from the MP project and brought into DA:I (and I assume it must have been a console game as the combat is atrocious on PC and nobody would base a new game on it). That 6 week delay in launch? Almost certainly to get MP developed enough to launch at the same time (and even then it was so bugged as to be a waste of time). 

So basically... there is no blaming the MP for the atrocious quality of this game. That blame falls squarely on the studio here in Edmonton and more specifically on the project managers and leaders. The MP aspect was developed separately by another studio division of EAWare. They also messed up their end of things. Montreal, I think, had the MP. 

 

Oh, how I would love to give more details on that experience... sigh. 

Yes, the DAI MP was developed by another team but I guessed it was also from the same studio (ie: Edmonton). Honestly, I can't see a MP RPG even a Dragon Age aRPG being successfull.  I'm talking about the PC version... I have no clue what the console experience is all about.



#16988
Sartoz

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This thread alone should confirm to Bioware and everyone else that they absolutely FAILED in gaining back any goodwill from their (now ex) PC fans.

 

They made some missteps in DA2, sure. Most of which were actually forgiveable. But after a 4 year development cycle on DAI with no thought for the PC version of the game at all, instead solely focusing on developing the game around console controllers and multiplayer, and then selling it  AT A PREMIUM to the PC community as a "return to our roots", "by pc gamers, for pc gamers" nonsense, they have absolutely and in my opinion, deliberately, alienated their core fan base in exchange for "reaching a broader audience".

 

You can't make a game and call it an RPG going back to the roots of games such as DAO and in the same sentence say how you want to make the game more accessible to a wider audience and imagine that it is going to be revive the franchise. They butchered it!

Sure they made a lot of money, but this game series is now DEAD as a result of Bioware compromising their integrity.

I'm thinking that if the DA franchise is suffering because of the decision to "reach a broader audience" .... Bio has a new IP that may remove their nuts from the fire.

 

Regardless, the PC gamers are part of that "broader audience" and keeping your gaming customers is much easier than winning them back.


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#16989
Lilithor

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Cyan, this game is dead. We all know it, and I think we've known it for awhile. Most of us are here waiting for a patch or fix that will allow us to at least wring out enough from this corpse to have made it worth purchasing. I don't think anyone here plans on extended MP, a half dozen playthroughs, etc. 

 

Wear black. 

I'm pretty sure one of the DLCs will bring the wow factor in. At least in DA2 they did. But since this game is structurely broken, wow lasts few hours. Even if they came up with an amazing story expanding the main plot and everything we dream of, after one playthrough it would be just going through hell of consolized gameplay. The bad thing about building your house in a swamp is that the (King of Shadows will destroy it along with your village) more you build it, the more it sinks.



#16990
Shelled

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Just be careful with this, I downloaded this driver and it didn't work properly on my system. I had to rollback immediately.

GTX 980, win 7 64bit

The 350.05 hotfix driver (which was very hard to find) is only for 600-700 series cards. I still get directx crashes and random CTD with 347.88 with my gtx 980.
 

This game is a broken mess. It isn't simply the u.i or its combat/tactic mechanics being terrible on pc either, or its complete lack of interesting or thoughtful sub-plots/side-quests, its a shoddy piece of work down to the engine it runs on. Just a pile of crap all-around.

Don't know what they were thinking releasing this junk because it could have easily used another 2 years in development.

All the negativity thrown at them is well-deserved. The comments people make here shouldn't be surprising for them when this game is a shady incompetent pile of garbage that had marketing lies circling all around it.

I still remember how we were supposed to be able to make decisions regarding keeps we capture to make them trading routes or garrisons which was total bs because that doesn't exist. There is a lot of stuff like that from earlier gameplay footage where they showcase decision-making regarding saving towns or things we capture but none of that is in the game. Also I don't think anyone could have realized just how bad the multiplayer was going to be either. I bought this for the single player, but even I was shocked by how tacked-on it is, and its atrocious region-locked p2p matchmaking. God awful.

After DA2... yeah they need to just toss them in the pit with maxis. It's a lost cause. They shouldn't be using the dragon age name if they can't execute it properly. The origins director doesn't even work there anymore so I don't know why they would think they're even capable of competing with that level of game design when they seem to be nothing more than console amateurs. They pretty much proved that to us all at this point. Throw the damn towel in already, its over.


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#16991
Iakus

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While an NDA prevents me from giving all the details I'd like, I can assure you that while there was an interview stating that DA:I had its roots in a MP product they were working on prior to the studio opting for another DA single player game, the actual MP in this game was shoe-horned in after the fact. 

The combat is essentially what was adapted from the MP project and brought into DA:I (and I assume it must have been a console game as the combat is atrocious on PC and nobody would base a new game on it). That 6 week delay in launch? Almost certainly to get MP developed enough to launch at the same time (and even then it was so bugged as to be a waste of time). 

So basically... there is no blaming the MP for the atrocious quality of this game. That blame falls squarely on the studio here in Edmonton and more specifically on the project managers and leaders. The MP aspect was developed separately by another studio division of EAWare. They also messed up their end of things. Montreal, I think, had the MP. 

 

Oh, how I would love to give more details on that experience... sigh. 

I'm actually impressed that story-wise, MP didn't interfere with the single player game (this time) aside from rather obnoxious ads for it in the main menu.

 

But yes, combat is rather atrocious.  Still.


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#16992
Elhanan

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That may be true but don't you find the crafting system a wee over complicated (ie: go to one station to remove, another to add/mod)?  I think the crafting game designer took the line from Alice in Woderland where the Queen said to Alice " I can make that more complicated".


In my case - may not apply to anyone else - this helped me retain focus on what item I was working on at the time, and did not seem complicated at all. It was about the same as moving around in a Skyrim smithy; no problems here.

What I disliked about crafting was the inability to sell my own wares. Still, with the addition of the storage chest, at least I am no longer having to sell earlier attempts for inventory space.
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#16993
line_genrou

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What I believe will happen is that Witcher 3 will come out and blow everyone's mind (even though I can't play because my rig is old), especially if they made the open world work like it seems they did, and DAI will be completely forgotten.

There's no replayability in DAI, because basically all we have in this game is shard collecting, mosaic pieces, bottles, camps, astrariums...

Either BioWare lost their minds, don't give a **** anymore or EA bear hug finally crushed them, because there's no way anyone involved with gaming wanting to give gamers the best, understanding what makes a game interesting, would think that filling a game with these things is a good thing and will make people want to replay them.

 

And there's no way DAI is a remarkable game, like DAO was. Almost 6 years now and people are still playing DAO. Does BioWare know why? DO they care? Do they really understand what was in that game that made it so good? They don't and maybe they don't care anymore.


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#16994
Cobwebmaster

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What I believe will happen is that Witcher 3 will come out and blow everyone's mind (even though I can't play because my rig is old), especially if they made the open world work like it seems they did, and DAI will be completely forgotten.

There's no replayability in DAI, because basically all we have in this game is shard collecting, mosaic pieces, bottles, camps, astrariums...

Either BioWare lost their minds, don't give a **** anymore or EA bear hug finally crushed them, because there's no way anyone involved with gaming wanting to give gamers the best, understanding what makes a game interesting, would think that filling a game with these things is a good thing and will make people want to replay them.

 

And there's no way DAI is a remarkable game, like DAO was. Almost 6 years now and people are still playing DAO. Does BioWare know why? DO they care? Do they really understand what was in that game that made it so good? They don't and maybe they don't care anymore.

Agreed except that I am a little concerned about the game completion times that are being banded about. As to Bioware caring about what it's loyal supporters think about DAI? Had they done so with sufficient attention, we likely would not be using this thread to gripe. So, why should we care about what they do in the future either? Personally I'm not into the "bigger picture!" I'm just a fan of SP  action adventure RPG games 



#16995
Cobwebmaster

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Bioware has had m/p games for some time; NWN1 was a solid example, and have been told the BG series may have had a m/p community. Really nothing new here.

 I don't recall that for NWN but I seem to recall there was an on line Neverwinter game (sorry can't remember which D & D version) which was not developed by Bioware  and covered the Forgotten Realms stories as espoused by Greenwood the semi literate.  Bioware bought the rights to the name after the MMORPG had been running for some time, and subsequently used it as a launch pad for NWN which was a single player game

Edited by removing reference to Khleben Blackstaff



#16996
DavianBurke

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Square Enix and Eidos Montreal just released a trailor for the new Deus Ex game... hoooooly I'm liking the storyline


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#16997
Dinkledorf

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In my case - may not apply to anyone else - this helped me retain focus on what item I was working on at the time, and did not seem complicated at all. It was about the same as moving around in a Skyrim smithy; no problems here.

What I disliked about crafting was the inability to sell my own wares. Still, with the addition of the storage chest, at least I am no longer having to sell earlier attempts for inventory space.

I thoroughly despise the way crafting is implemented mechanically.  When you most need data, such as what a specific individual is currently wearing in preparation for type of upgrade, it is not available to you.  You have to leave the station just to see that, crazy design in my opinion.  Its all workable but not particularly fun from my perspective (which it should be since its a pretty crucial game component), ends up being a chore and one I rush through.


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#16998
Elhanan

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I thoroughly despise the way crafting is implemented mechanically.  When you most need data, such as what a specific individual is currently wearing in preparation for type of upgrade, it is not available to you.  You have to leave the station just to see that, crazy design in my opinion.  Its all workable but not particularly fun from my perspective (which it should be since its a pretty crucial game component), ends up being a chore and one I rush through.


I scroll through the characters to compare new items before going to the workstation and/ or shop. And only my Inq gets crafted gear unless the NPC can use the older item; the party gets the best that is found in loot, or some bauble that can help, but no major purchases.

#16999
Guest_Cyan Griffonclaw_*

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Everytime I look at Inquistion in my Origin game library, why do I always equate it with being a bad deal? Bioware should sell used cars.


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#17000
Amplitudelol

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Everytime I look at Inquistion in my Origin game library, why do I always equate it with being a bad deal? Bioware should sell used cars.

 

You are doing it wrong. You should have deleted origin as well a long time ago. I am checking regularly forum instead, at least it does not take space on hard drive. But why i even come back and see what is going on? I guess its become a habbit. Or a hobbit? I dont know. Trolling intended!


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