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#17001
Sartoz

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Snip

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I still remember how we were supposed to be able to make decisions regarding keeps we capture to make them trading routes or garrisons which was total bs because that doesn't exist. There is a lot of stuff like that from earlier gameplay footage where they showcase decision-making regarding saving towns or things we capture but none of that is in the game.

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Snip

 

Yes, that was part of the PR ramp up. However, to be fair, there was an article about cut game content, be it the  dialogue or "game footage".

 

This "cut", apparently, is a "normal" occurance in game design.  I accept this design process. However, I don't accept the fact that these 'cuts' were shown to the public as part of the game which, to me, made DAI a very appealing one.

 

My PoV, don't show the cuts to the public.



#17002
CatatonicMan

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My PoV, don't show the cuts to the public.


The problem is that it's impossible to know if the content will end up being cut.

Ultimately, any content that is shown to the public needs to be explicitly retracted if it gets cut. Not doing so counts as false advertising in my book.
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#17003
Sartoz

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Agreed except that I am a little concerned about the game completion times that are being banded about. As to Bioware caring about what it's loyal supporters think about DAI? Had they done so with sufficient attention, we likely would not be using this thread to gripe. So, why should we care about what they do in the future either? Personally I'm not into the "bigger picture!" I'm just a fan of SP  action adventure RPG games 

                                                                                                             <<<<<<<<<<>>>>>>>>>

 

 

The timer counts the hours you are connected, not actual playing time. I laughed when Origins showed me my "game play time", after the obvious WTF moment. Then I realized that it is a marketing tool, Notice, if you read EA's Financial Reports that it contains total player times for DAI.  You know, those cocaine nose jobs of Wall Street analysts seem to absorb that information as God's truth.


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#17004
Gundar3

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-snip 

 

I still remember how we were supposed to be able to make decisions regarding keeps we capture to make them trading routes or garrisons which was total bs because that doesn't exist. There is a lot of stuff like that from earlier gameplay footage where they showcase decision-making regarding saving towns or things we capture but none of that is in the game. Also I don't think anyone could have realized just how bad the multiplayer was going to be either. I bought this for the single player, but even I was shocked by how tacked-on it is, and its atrocious region-locked p2p matchmaking. God awful.

 

 

Thank you!!  OMG, this is the reason why I bought the game.  My expectations were so damn low after DA2 and ME3, then I saw the video about the town and capturing keeps - Empire building.  It completely changed my attitude about the game.  Thats the marketing lie for me.  It simply isnt the game that was advertised.  A great new chapter in DA with great characters, building a new empire in the world of Thedas...  So much for "Lead them or fall".


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#17005
Morroian

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That is strange, as I have many more crafting possibilities for DAI than DA2.

 

When I say crafting I mean armor and weapons and whilst you can imbue armor and weapons with different attributes there is an absolute paucity of different looks.

 

I'm actually impressed that story-wise, MP didn't interfere with the single player game (this time) aside from rather obnoxious ads for it in the main menu.

 

But yes, combat is rather atrocious.  Still.

 

Yet MP did interfere with the game given the 8 ability limit was almost certainly made due to MP and the reduction in ability options was probably partially due to it as well.


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#17006
moonblade_820

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and PoE had emptied this community ...

 

well ... at least Bioware doesnt need to be worried about their costumers anymore ... 

 

most of them are now busy ....


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#17007
Lord_Ziljon

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Thank you!!  OMG, this is the reason why I bought the game.  My expectations were so damn low after DA2 and ME3, then I saw the video about the town and capturing keeps - Empire building.  It completely changed my attitude about the game.  Thats the marketing lie for me.  It simply isnt the game that was advertised.  A great new chapter in DA with great characters, building a new empire in the world of Thedas...  So much for "Lead them or fall".

 

Exactly the same for me the videos they showed was not the same game they released. It seems you can't even trust your eyes anymore and have to try the finished product in some manner before you buy it. 

 

It's upsetting and saddening that it has come to this.


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#17008
Captain Wiseass

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and PoE had emptied this community ...

It hasn't even emptied this thread.


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#17009
Shelled

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Thank you!!  OMG, this is the reason why I bought the game.  My expectations were so damn low after DA2 and ME3, then I saw the video about the town and capturing keeps - Empire building.  It completely changed my attitude about the game.  Thats the marketing lie for me.  It simply isnt the game that was advertised.  A great new chapter in DA with great characters, building a new empire in the world of Thedas...  So much for "Lead them or fall".

Same here man. The moment I saw that specific gameplay was the same moment I decided to buy the game. If I had known what we were getting was this smelly load instead, I would never have bought it.

Anyway just checking up in the forums, back to Pillars of eternity I go!

PS: Bugs (to be expected) and design tweaks (during development) are one thing, straight up LIES are on a different scumbag level though. If I haven't said it before I'm saying it again, this is the last bioware game I ever purchase. They are losers and I genuinely hope they meet the same fate as maxis.


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#17010
Sylveria_Relden

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PS: Bugs (to be expected) and design tweaks (during development) are one thing, straight up LIES are on a different scumbag level though. If I haven't said it before I'm saying it again, this is the last bioware game I ever purchase. They are losers and I genuinely hope they meet the same fate as maxis.

Oh they  will, eventually- however, they'll fail to learn anything. Wanna know why?

 

Because those "in charge" for the crappy releases will have already offshored the funds overseas and be sipping martinis in the Tahitis when accountability time comes along.

 

Think "Enron". That's the business standard these days.


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#17011
Elhanan

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When I say crafting I mean armor and weapons and whilst you can imbue armor and weapons with different attributes there is an absolute paucity of different looks. 
 
Yet MP did interfere with the game given the 8 ability limit was almost certainly made due to MP and the reduction in ability options was probably partially due to it as well.


My Mage Inq has about a dozen different Light armor schematics, including four Type 3 suits. Also, as I understand, if I wished to add Fade Touched Silverite to the Masterpiece slot, I may also gain Heavy armor protections; Rogues apparently also have this same option.

These are only the crafted Armor appearances; does not include crafted Arms, Legs, and looted sets which possibly offer a different style.

#17012
Lord_Ziljon

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Same here man. The moment I saw that specific gameplay was the same moment I decided to buy the game. If I had known what we were getting was this smelly load instead, I would never have bought it.

Anyway just checking up in the forums, back to Pillars of eternity I go!

PS: Bugs (to be expected) and design tweaks (during development) are one thing, straight up LIES are on a different scumbag level though. If I haven't said it before I'm saying it again, this is the last bioware game I ever purchase. They are losers and I genuinely hope they meet the same fate as maxis.

 

I'll never trust another word from Bioware. Guess this all comes down to fool me once, shame on you. Fool me twice shame on me. 

 

Oh how the mighty have fallen. If W3 succeeds CD Project Red will win the throne.  


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#17013
voteDC

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I think that is a big problem for Bioware.

They had built up this huge reputation for quality among not only PC gamers but later with console gamers too. They could literally do no wrong in the eyes of their fans. That all seemed to change with the purchase of Bioware by EA.

Now please don't get me wrong, this isn't a bash against EA, but they have their own corporate lines to follow and expect the studios under their umbrella to follow them. 

Sadly this doesn't seem to gel with the type of games that Bioware used to make, the types of games that built the very reputation that made EA want to buy them in the first place.

While Bioware may continue to make great games, I can't see how they can ever get back the type of reputation and goodwill they used to have among the gaming community.


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#17014
TobyJake

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I have said this many times before, it is not EA that caused this monstrosity called Inquisition.

EA is a business answering to the suits in finance! EA does not design anything. EA might have insisted on MP or Frostbyte however.

The story, implementation, UI and controls were all under the direct responsibility of the Project Director and the Lead Designer.

They created this turkey. Both of them have never ventured into this forum after making all the lies.

I do find it very telling that after all the videos and "Made by PC Gamers for PC Gamers" etc, that neither of them have the guts to face this forum.

Lead Designer hides on Twitter and makes obnoxious tweets.

I would hide too, after making creative gems like Jade Empire, DA2 and now Inquisition.

This topic was created on 19 November 2014. They were very well aware that the crap was about to hit the fan. This topic's sole purpose was to contain the fury.

There is nothing ahead for Bioware while these people have anything to do with development. Sad really.


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#17015
Gundar3

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Lol this thread had no business being in the "new and Announcements" forum.  It should have been stuck with the Feedback threads.  That was intentional.

 

But... if they did that...  People may see that theres a significant community that has negative feedback. 680 pages worth over 6 months.



#17016
Harbinger1975

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There was an article I read...mmm...maybe a couple of years ago.  it was written by a former developer from...God I want to say it was from one of the big MMO's.  World of Warcraft, Everquest/2, or the Old Republic.  He talked about development and the community of players of a game.  And one thing stuck out and I want to say it really hits the nail on the head with this company.  What he said was:  "Players will give you negative feedback.  But it's not something that should be ignored.  Some of it is just noise, but then there are times when it is really a problem that they are trying to get across to have fixed.  It's not them being mean, they may be upset, and at times they have a right to be, we screwed up.  And it's because of those developers or companies that don't listen that people feel they need to scream, rant and rave to get the point across.  Sometimes, we have to hear what we don't want to hear.  It makes us better as developers and makes our games better."

 

I'm paraphrasing a bit but that was the jist of that part of the article.  Seems Bioware didn't read the same article.


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#17017
Elhanan

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From another thread:

Yes, we still visit the forums and regularly come here to look for and solicit feedback from the community. We’ve been doing this quite regularly since launch, and have worked hard on implementing features and changes based on what we’ve been hearing.

To date we’ve made a number of changes to Inquisition based on feedback, and while these changes haven’t come as fast as some people may have liked, this is more a representation of the complexity of the task and the resources on hand, rather than a lack of desire or ability to implement it.

Some things simply take time, and some things that seem outwardly simple can be incredibly complex. Also, since we don’t have infinite programmers and QA sitting at infinite computers, we often have to make the difficult decision as to what to fix first.

And yes, some of these fixes were seemingly hacked in by modders, or in the cheat engine. And when you see these, people ask, “Well, why don't you just use X solution?” and generally the answer is, “because it's not really an ideal solution for all players/platforms.”

Press X to force fire banter, for example, isn't really a solution to players not experiencing the random banter as often as they would like. While you do get banter when you want it, it also takes away from the immersive feel that your companions are living, breathing people who occupy Thedas alongside you. (I guess you could head cannon that the Inquisitor is drunk on power and likes to beat conversation out of his followers, but that’s not necessarily how everyone might want to play.)

This series of tweets from Mark Darrah provides some insight into why we can’t always be as open with our community as they might like. As a publicly traded company, there are often some very specific have-a-government-official-come-kick-down-your-door reasons why you can’t say certain things at certain times in a certain way.

We have been monitoring what people have been saying, and posting where and when we can. We are also actively collecting feedback from the forums and reviewing it internally. Granted our presence has not been as visible as people may like, and that’s also something we are working on. And hopefully we can work together to make this a better space for everyone.


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#17018
DragonsDream

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From another thread:

Conal Pierse, on 01 Apr 2015 - 11:49 PM, said:snapback.png

Yes, we still visit the forums and regularly come here to look for and solicit feedback from the community. We’ve been doing this quite regularly since launch, and have worked hard on implementing features and changes based on what we’ve been hearing.

To date we’ve made a number of changes to Inquisition based on feedback, and while these changes haven’t come as fast as some people may have liked, this is more a representation of the complexity of the task and the resources on hand, rather than a lack of desire or ability to implement it.

Some things simply take time, and some things that seem outwardly simple can be incredibly complex. Also, since we don’t have infinite programmers and QA sitting at infinite computers, we often have to make the difficult decision as to what to fix first.

And yes, some of these fixes were seemingly hacked in by modders, or in the cheat engine. And when you see these, people ask, “Well, why don't you just use X solution?” and generally the answer is, “because it's not really an ideal solution for all players/platforms.”

Press X to force fire banter, for example, isn't really a solution to players not experiencing the random banter as often as they would like. While you do get banter when you want it, it also takes away from the immersive feel that your companions are living, breathing people who occupy Thedas alongside you. (I guess you could head cannon that the Inquisitor is drunk on power and likes to beat conversation out of his followers, but that’s not necessarily how everyone might want to play.)

This series of tweets from Mark Darrah provides some insight into why we can’t always be as open with our community as they might like. As a publicly traded company, there are often some very specific have-a-government-official-come-kick-down-your-door reasons why you can’t say certain things at certain times in a certain way.

We have been monitoring what people have been saying, and posting where and when we can. We are also actively collecting feedback from the forums and reviewing it internally. Granted our presence has not been as visible as people may like, and that’s also something we are working on. And hopefully we can work together to make this a better space for everyone.

 

how appropriate that this was posted on April Fool's Day


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#17019
Arne Saknussemm

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how appropriate that this was posted on April Fool's Day

:lol:



#17020
Cobwebmaster

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From another thread:

Conal Pierse, on 01 Apr 2015 - 10:49 PM, said:snapback.png

Yes, we still visit the forums and regularly come here to look for and solicit feedback from the community. We’ve been doing this quite regularly since launch, and have worked hard on implementing features and changes based on what we’ve been hearing.

To date we’ve made a number of changes to Inquisition based on feedback, and while these changes haven’t come as fast as some people may have liked, this is more a representation of the complexity of the task and the resources on hand, rather than a lack of desire or ability to implement it.

Some things simply take time, and some things that seem outwardly simple can be incredibly complex. Also, since we don’t have infinite programmers and QA sitting at infinite computers, we often have to make the difficult decision as to what to fix first.

And yes, some of these fixes were seemingly hacked in by modders, or in the cheat engine. And when you see these, people ask, “Well, why don't you just use X solution?” and generally the answer is, “because it's not really an ideal solution for all players/platforms.”

Press X to force fire banter, for example, isn't really a solution to players not experiencing the random banter as often as they would like. While you do get banter when you want it, it also takes away from the immersive feel that your companions are living, breathing people who occupy Thedas alongside you. (I guess you could head cannon that the Inquisitor is drunk on power and likes to beat conversation out of his followers, but that’s not necessarily how everyone might want to play.)

This series of tweets from Mark Darrah provides some insight into why we can’t always be as open with our community as they might like. As a publicly traded company, there are often some very specific have-a-government-official-come-kick-down-your-door reasons why you can’t say certain things at certain times in a certain way.

We have been monitoring what people have been saying, and posting where and when we can. We are also actively collecting feedback from the forums and reviewing it internally. Granted our presence has not been as visible as people may like, and that’s also something we are working on. And hopefully we can work together to make this a better space for everyone.

This is pretty standard customer service management speak, but what needs to be considered is the relationship (if any) between the amount of good noises coming out of the official mouth, the action centred leadership that invokes the change, and the physical changes that are actually implemented to rectify the problems

The key points are:

What is it actually that is wrong

To what degree has it been remedied 

There are a number of issues common to many pc users on this thread and my guess is that most of the major ones have no planned cure, while others may trigger minor placatory tweaks, It is my guess that  problems like the insomnia cures in too many large areas are there simply because of a deliberate production decision and to remove them is an issue which is not on the table for discussion. Where ME3 had some plot and story faults for major criticism here in DAI the gaming experience itself has taken several  body blows from PC users. To me that is a far more serious a matter for the future of a game team  


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#17021
DragonsDream

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Post has been removed.

Is the game fracked from the beginning? possibly. Being designed for consoles means that it's quality as a PC game is going to be severely crippled from the outset. However, I don't think that means nothing good can be made from it.

 

First off, simply adding in click-to-move/attack/interact (like in previous DA games and just about every fantasy cRPG ever) would probably quell 50% of the complaining here. I'm not saying that click-to-move is 50% of the problem here or accounts for 50% of the complaining, but if that were to be fixed, then people would at least get to play the game they expected to play.  Sure complaints would shift to the story/quests/villain but those are more subjective, more about personal likes & dislikes as opposed to basic game mechanics.

 

What I mean is, by fixing this one thing, this one thing that greatly annoys cRPG gamers, we'd be less likely to bother complaining about a bunch of other (comparatively) minor things. But now, we have 1 or 2 huge gamebreaking (for the individual anyway) things and then tack on a laundry list of other things because.... because we are already here complaining.

 

If you need milk and eggs to make dinner, you run to the grocery store to get them but while you are there, you will probably also pick up an onion, some peanut butter, paper towels and the new candy bar you saw advertised.  But if your next door neighbor hands you a bottle of milk and 2 eggs, you'll live without more peanut butter for a while. Click-to-move is milk and eggs.

 

Even so, this game does have a cow-manure foundation so can never truly be great, but with the right fixes, it could be at least good and maybe even fun. If I thought otherwise, there would be no reason to still be here.


Modifié par BioWareMod02, 09 avril 2015 - 01:27 .
Quoted post has been removed due to inappropriate language.

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#17022
Guest_John Wayne_*

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So, they are a publicly traded company and can't open up to their paying customers? Seems like they forgot who actually signs their paychecks. If it was not for their paying customers none of them would have a job.  


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#17023
Elhanan

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So, they are a publicly traded company and can't open up to their paying customers? Seems like they forgot who actually signs their paychecks. If it was not for their paying customers none of them would have a job.


Evidently they do speak to the fans, via Twitter and other forms of social media. The Twitter thread is generally refreshed with useful and humorous nuggets, and was also helpful for knowledge of pre-launch info.

This thread and even the forums does not define the parameters of all PC users and fans, but is still able to convey information and comments; use it and skip other social media myself.

#17024
Guest_John Wayne_*

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Evidently they do speak to the fans, via Twitter and other forms of social media. The Twitter thread is generally refreshed with useful and humorous nuggets, and was also helpful for knowledge of pre-launch info.

This thread and even the forums does not define the parameters of all PC users and fans, but is still able to convey information and comments; use it and skip other social media myself.

Reread this and reread what I said

This series of tweets from Mark Darrah provides some insight into why we can’t always be as open with our community as they might like. As a publicly traded company, there are often some very specific have-a-government-official-come-kick-down-your-door reasons why you can’t say certain things at certain times in a certain way.


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#17025
Elhanan

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Reread this and reread what I said
This series of tweets from Mark Darrah provides some insight into why we can’t always be as open with our community as they might like. As a publicly traded company, there are often some very specific have-a-government-official-come-kick-down-your-door reasons why you can’t say certain things at certain times in a certain way.

So? Bioware has withheld some info from the fans in such a way for a long time; in NWN1 days responses read something akin to "when the game is ready", "when the game is released", etc. Simply paying for a product does not equate to mastery over the provider.