Is the game fracked from the beginning? possibly. Being designed for consoles means that it's quality as a PC game is going to be severely crippled from the outset. However, I don't think that means nothing good can be made from it.
First off, simply adding in click-to-move/attack/interact (like in previous DA games and just about every fantasy cRPG ever) would probably quell 50% of the complaining here. I'm not saying that click-to-move is 50% of the problem here or accounts for 50% of the complaining, but if that were to be fixed, then people would at least get to play the game they expected to play. Sure complaints would shift to the story/quests/villain but those are more subjective, more about personal likes & dislikes as opposed to basic game mechanics.
What I mean is, by fixing this one thing, this one thing that greatly annoys cRPG gamers, we'd be less likely to bother complaining about a bunch of other (comparatively) minor things. But now, we have 1 or 2 huge gamebreaking (for the individual anyway) things and then tack on a laundry list of other things because.... because we are already here complaining.
If you need milk and eggs to make dinner, you run to the grocery store to get them but while you are there, you will probably also pick up an onion, some peanut butter, paper towels and the new candy bar you saw advertised. But if your next door neighbor hands you a bottle of milk and 2 eggs, you'll live without more peanut butter for a while. Click-to-move is milk and eggs.
Even so, this game does have a cow-manure foundation so can never truly be great, but with the right fixes, it could be at least good and maybe even fun. If I thought otherwise, there would be no reason to still be here.
Modifié par BioWareMod02, 09 avril 2015 - 01:27 .
Quoted post has been removed due to inappropriate language.