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#17026
Cobwebmaster

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Evidently they do speak to the fans, via Twitter and other forms of social media. The Twitter thread is generally refreshed with useful and humorous nuggets, and was also helpful for knowledge of pre-launch info.

This thread and even the forums does not define the parameters of all PC users and fans, but is still able to convey information and comments; use it and skip other social media myself.

 It would be difficult to argue that there is not a common core of justified criticisms constructive or otherwise in this thread. Additionally speaking on twitter using "fun" comments does not address the underlying issues behind this game's problems. Trying to shrug off such issues by using twitter's  text limitations is at best a shallow attempt to acknowledge them and may be an obviously crude tactic to defer solutions or quickly identify in depth what the issues are. These threads have no such shackles binding them and for the most part are well written if somewhat (as mine are) wordy. It is here that the detail exists and is documented fully. In the past Bioware would take careful note of such comments here and act upon them. However, if as has been many times  suggested,the emphasis has switched from PC to console marketing, then pc users are simply voices crying in the wilderness. If that is the case it is a pretty shoddy way to treat a large customer base at the start of this game


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#17027
fchopin

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Evidently they do speak to the fans, via Twitter and other forms of social media. The Twitter thread is generally refreshed with useful and humorous nuggets, and was also helpful for knowledge of pre-launch info.


So why have forums then?
We don’t even know who is in charge of the forums or who is responsible to look after them any more.
If they do not want to speak with us then close them.
  • Windev aime ceci

#17028
Errationatus

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Conal Pierse, on 01 Apr 2015 - 6:49 PM, said:snapback.png

 

"Yes, we still visit the forums and regularly come here to look for and solicit feedback from the community. We’ve been doing this quite regularly since launch, and have worked hard on implementing features and changes based on what we’ve been hearing.
To date we’ve made a number of changes to Inquisition based on feedback, and while these changes haven’t come as fast as some people may have liked, this is more a representation of the complexity of the task and the resources on hand, rather than a lack of desire or ability to implement it.
Some things simply take time, and some things that seem outwardly simple can be incredibly complex. Also, since we don’t have infinite programmers and QA sitting at infinite computers, we often have to make the difficult decision as to what to fix first.
And yes, some of these fixes were seemingly hacked in by modders, or in the cheat engine. And when you see these, people ask, “Well, why don't you just use X solution?” and generally the answer is, “because it's not really an ideal solution for all players/platforms.”
Press X to force fire banter, for example, isn't really a solution to players not experiencing the random banter as often as they would like. While you do get banter when you want it, it also takes away from the immersive feel that your companions are living, breathing people who occupy Thedas alongside you. (I guess you could head cannon that the Inquisitor is drunk on power and likes to beat conversation out of his followers, but that’s not necessarily how everyone might want to play.)
This series of tweets from Mark Darrah provides some insight into why we can’t always be as open with our community as they might like. As a publicly traded company, there are often some very specific have-a-government-official-come-kick-down-your-door reasons why you can’t say certain things at certain times in a certain way.
We have been monitoring what people have been saying, and posting where and when we can. We are also actively collecting feedback from the forums and reviewing it internally. Granted our presence has not been as visible as people may like, and that’s also something we are working on. And hopefully we can work together to make this a better space for everyone.
"

 

Yeah.  Uh-huh.  Sure.

 

Here's how it looks to me, so let me encapsulate:

 

"Dear Toxic Cretins,

 

Here's the latest load of double-talk.  Fortunately, since you all have the memories of brain-damaged goldfish and won't remember the posts from a few months back that completely contradict everything I say here, I'll just spew this again.

 

Making games is hard and y'all too dense to understand this, even though we keep whining on and on about it.  Why won't you just listen to the cadre of 'flawless play' sycophants and unquestioningly fondle our sacs like they do?  It'd be easier, honestly.  War is Peace.  Ignorance is Strength, etc.  C'mon, already!  We pretend to play nice and sorta listen when we have no choice!  What more do you ungrateful cashwads want?'

 

To his credit, he managed to allude quite well that we was all still toxic scum instead of just out-and-out saying it the last time the Mighty Ones deigned to get stink on 'em.  Something about 'bad attitudes' and 'our own fault' and 'unsafe forum conditions' and bollocks like that.

 

Yes, some of us actually can and do retain, Mawstuh Pierse.  We are known as the bane of crap-slingers the world over, why there are 'freedom zones' and 'religious freedom' laws now.

 

My fave so far is "the gub'mint might come an' git us!"  So, still not their fault.  They must be careful, because saying anything that might allude to competence and actual engagement could be misconstrued, trigger some trauma and the lawsuits will fly!

 

How utterly convenient.

 

Modders can fix it easy, but it's still 'complicated' - after four years of development time and seven 'patches' - for them to do it.  It's beyond the ken of the ignorant unwashed toxical gobshites (pssst, that's us!).  We wouldn't understand.  It's like quantum entanglement and why anyone ever thought Adam Sandler was ever funny.  And if you do do it, why, you ruin the experience! How ghastly!  Ruin standing still for 30 minutes for the full force of DA:I goodness and break my immersion?

 

Horrors!

 

Y'know, if we actually were the morons you so obviously think we are, this might fly. Too bad we're not.

 

Besides - even if every last word were true...

 

It's too late.


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#17029
Elhanan

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It would be difficult to argue that there is not a common core of justified criticisms constructive or otherwise in this thread. Additionally speaking on twitter using "fun" comments does not address the underlying issues behind this game's problems. Trying to shrug off such issues by using twitter's  text limitations is at best a shallow attempt to acknowledge them and may be an obviously crude tactic to defer solutions or quickly identify in depth what the issues are. These threads have no such shackles binding them and for the most part are well written if somewhat (as mine are) wordy. It is here that the detail exists and is documented fully. In the past Bioware would take careful note of such comments here and act upon them. However, if as has been many times  suggested,the emphasis has switched from PC to console marketing, then pc users are simply voices crying in the wilderness. If that is the case it is a pretty shoddy way to treat a large customer base at the start of this game


Personally believe it is a shift to include consoles; not a switch from the PC. However, I do agree that when the PC solo game has restrictions placed on it (eg; quick-slots) because of consoles included in DA-MP for balance, even when platforms cannot play against each other, it raises doubts. Perhaps this was done as the PC can also be played with a controller; uncertain, but as I am somewhat bound to KB&M, it makes a difference.

As far as info sharing, I do not utilize Twitter, Facebook, or other such sites; simply follow the various threads that re-posted the info here. And this was enough for me to learn much of what was to be expected pre-launch, so many of these changes to the PC were discussed at that time on the forums.

#17030
vetlet

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Reread this and reread what I said

This series of tweets from Mark Darrah provides some insight into why we can’t always be as open with our community as they might like. As a publicly traded company, there are often some very specific have-a-government-official-come-kick-down-your-door reasons why you can’t say certain things at certain times in a certain way.

Wait does this mean shareholders can ask questions to get more specific answers? I've only 5 in EA (for a laugh) but I'm still a 'shareholder'


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#17031
Captain Wiseass

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Seems like they forgot who actually signs their paychecks. 

Somebody in HR, or an outside payroll contractor?


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#17032
Captain Wiseass

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Wait does this mean shareholders can ask questions to get more specific answers? I've only 5 in EA (for a laugh) but I'm still a 'shareholder'

Not really. From what Darrah says in the link, making certain statements about future content obligates the company to make certain adjustments in its financial statements. There are any number of legitimate reasons (chief among them a desire to keep those statements simple and the very human dislike for having to reconfigure a plan midprocess) why EA would rather not have to do that. I work in an accounting firm, and believe me, companies do not take this sort of thing lightly. The upshot of limiting what developers can and cannot say about works in progress is annoying, but understandable from a business standpoint.


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#17033
Cobwebmaster

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Personally believe it is a shift to include consoles; not a switch from the PC. However, I do agree that when the PC solo game has restrictions placed on it (eg; quick-slots) because of consoles included in DA-MP for balance, even when platforms cannot play against each other, it raises doubts. Perhaps this was done as the PC can also be played with a controller; uncertain, but as I am somewhat bound to KB&M, it makes a difference.

As far as info sharing, I do not utilize Twitter, Facebook, or other such sites; simply follow the various threads that re-posted the info here. And this was enough for me to learn much of what was to be expected pre-launch, so many of these changes to the PC were discussed at that time on the forums.

 

I'm going to wait and see what the results are for W3 which CD Projekt stated at one point  was not going to be available for certain types of console. There has been a change of heart there so one way to test the water is to compare how that game plays with it's open areas and RPG with DAI performance.

 

I agree  that expanding the technical aspects of  a game to make it additionally available to console users is a good business move. However, if you alienate your existing customer base in the process, that's pretty much like letting your feet have both barrels at once then spending 2 years in a wheelchair trying to learn to walk without crutches

I can't believe that Bioware would deliberately self harm, so I have to conclude that they used a team that simply wasn't up to putting a balanced game together for everyone they were trying to appeal to within the time frame they allowed themselves

I don't use twitter at all so anything that appears on there just passes me by (I am glad to say)



#17034
SwobyJ

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Thank you!!  OMG, this is the reason why I bought the game.  My expectations were so damn low after DA2 and ME3, then I saw the video about the town and capturing keeps - Empire building.  It completely changed my attitude about the game.  Thats the marketing lie for me.  It simply isnt the game that was advertised.  A great new chapter in DA with great characters, building a new empire in the world of Thedas...  So much for "Lead them or fall".

 

Oh I have to agree with this bit. 

 

I don't understand WTF is going on between Bioware's departments here.

 

Fight for the Lost - Okay, got it. I fought for the lost. I avenged their deaths to the Reapers. I have confidence in Bioware.

 

Take Back Earth - Erm okay, I technically did it, alright... I guess... Didn't really get the feeling of it though. Instead, I felt like I only 'Fought On Earth' and then did something else. A big disappointment of ME3 was that the final mission didn't seem to reflect many choices as it progressed and there wasn't a feeling of actually beating the Reapers back off of Earth.

 

Lead Them Or Fall - Ok WTF Bioware? Does 'Fall' here just mean a Game Over screen? Really? Ugh lame. The only way I can even see this being the truth is if DAI DLC (not even DA4) consists of the Fall of the Inquisition to at least some extent, depending on core DAI (and maybe previous to DAI) decisions. Otherwise, I at least nearly consider this a lie. I don't fall. I rise. I ONLY rise. DAI has very little tension other than on the Haven attack that I won't rise.

 

EDIT: I understand many possible counters to this opinion, but its just my feeling. I don't necessarily hate what happened in DAI's story, but it still doesn't accurately reflect 'Lead Them or Fall' to me. They should have picked a different line, considering that most of the story was just us rising and leading, not falling. It also seems to me to imply a choice, and we did not get a player choice in these matters - we always lead.


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#17035
Captain Wiseass

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"Lead Them OR Fall", not "Lead Them AND Fall". If you manage to lead them, you don't fall. It is implicit that, in playing the game so as not to lose, you will not fall.

 

Also, since when are taglines Holy Writ?



#17036
SwobyJ

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"Lead Them OR Fall", not "Lead Them AND Fall". If you manage to lead them, you don't fall. It is implicit that, in playing the game so as not to lose, you will not fall.

 

Also, since when are taglines Holy Writ?

 

Edited my post btw.

 

I think I also mixed the 'Lead Them Or Fall' with the other social media posts they made which heavily compared concepts of Order and Chaos. I let myself have the impression that we'd either have the choice to raise an Inquisition that incorporates reformed versions of existing systems (this is basically what we got in the game), but also have the choice to burn down most existing systems and even fall (literally, figuratively in several ways, etc) for the sake of making a bigger seeming change to Thedas. 'Fall' meant several things to me, not a setback at Haven indicating in the automatic story that there were stakes and that the Inquisitor could hypothetically fall (even though he never does in a big way).

 

 

I know taglines are not Holy Writ. I'm only speaking from my feelings here, not logical analysis that marketing should always be 100% accurate to my whims.

 

I'm just disappointed about it because the ME2 tagline was largely correct IMO, but then the ME3 tagline was only sorta correct (technically correct but not what I'd say the game itself seemed to be about as much as it should have for that to be the tagline)... and now I don't consider the DAI tagline to even be sorta correct. I let myself think that the 'OR' implied a choice being made in the roleplaying game (I would not be thinking this for a non-RPG, of course...).

 

Considering that the old Inquisition both was led and fell in various ways (it fell but technically could be seen as 'rising' into becoming the Chantry system, so both perspectives work), I thought DAI would take more advantage of that gist. That I could incorporate myself all over, but I could also take relatively more drastic turns for the sake of removing perceived threats to Thedas. Instead, Inquisitor is always rather goody goody about the existing systems, even if we have them vocalize opposition.

 

This isn't just an expression about the tagline I suppose, but the whole slew of marketing that happened. They show images of the Inquisitor standing on firey ruins, next to images of a strong Inquisition*, and of course I'm going to think 'hey maybe this means I can tear down the Chantry for something new to grow, even if it ruins my reputation and the immediate safety of innocents?', fair thought or not...

 

 

*this was the social media polling of 'Order or Chaos?'


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#17037
glosoli

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Not really. From what Darrah says in the link, making certain statements about future content obligates the company to make certain adjustments in its financial statements. There are any number of legitimate reasons (chief among them a desire to keep those statements simple and the very human dislike for having to reconfigure a plan midprocess) why EA would rather not have to do that. I work in an accounting firm, and believe me, companies do not take this sort of thing lightly. The upshot of limiting what developers can and cannot say about works in progress is annoying, but understandable from a business standpoint.

 

But that fact did not affect them on pre-release statements. There are stuff that has been promised and been failed to be delivered so far.



#17038
Captain Wiseass

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I'm pretty sure I said "certain statements", not "all statements".



#17039
DavianBurke

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Seems to me what Conal wanted to say but couldn't was:

Being a publicly traded company means that ANY public dissent, such as any BioWare employee having anything critical to say of the development or EA, would immediately have an impact on shares and therefor would be the death knell of the career of any employee responsible. 

 

As p/o'd as I am, in more lucid moments I have no doubt BioWare employees hate the leash EA has on them too. And they can't even vent about it in any public way. 



#17040
Nugatu217

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Hey there!

I am a fairly passive player and usually don't go poking around in forums and stuff. I'm fairly easily satisfied. However, DA:I has actually caused me to finally make my first post in my life because I feel so tremendously abused as a pc-player. I have never played the game for more than 15 minutes tops, only now and then to see whether the controls have been fixed. Nada. This is the first game I have been so excited to buy and I regret so much that I spent my money on it. After 6 months of hoping and waiting and not losing faith in bioware (yeah I know, laugh at me for actually saying something that silly) however, my patience is wearing thin.

I won't go into what needs to be fixed. all of it has been covered thoroughly. 

My question is this:

 

Has Bioware EVER responded to this ****storm of complaints!? I can't find any useful statement whatsoever on the subject.

 

p.s: I will seriously contemplate whether to buy ANY  bioware game in the future after such a blunder. Why should I support them? I hope you read this, BIOWARE!!


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#17041
moonblade_820

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Has Bioware EVER responded to this ****storm of complaints!? I can't find any useful statement whatsoever on the subject.

 

p.s: I will seriously contemplate whether to buy ANY  bioware game in the future after such a blunder. Why should I support them? I hope you read this, BIOWARE!!

Nops,

They are suffering from a selective deafness ... 

Pc players cant reach any bioware decisory instance ...

 

sadly ...



#17042
Guest_Cyan Griffonclaw_*

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Almost five months and still no "Click-to-move" or steering with both mouse buttons. Five months and they can't come up with the code to implement that out of tactical camera? Bioware has it great. Anywhere else, you'd be fired for incompetence. Bioware... May 19th.



#17043
Sartoz

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So? Bioware has withheld some info from the fans in such a way for a long time; in NWN1 days responses read something akin to "when the game is ready", "when the game is released", etc. Simply paying for a product does not equate to mastery over the provider.

I believe Mark is referring to pre-orders.  The PROMISE is the product and delivery is the launch date.

 

Pre-order revenue may not show in the books, but It's still taken from you and I don't believe for a moment they put it in a mattress for safekeeping.

 

The PROMISE has nothing to do with promo hype indicate the game content will be  A, B and C and then just deliver  a C minus. Once the product is delivered, the PROMISE is fullfilled. The Gov is happy and the books are properly adjusted, using a PC, keyboard and mouse I bet.

 

That's my take.



#17044
moonblade_820

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Almost five months and still no "Click-to-move" or steering with both mouse buttons. Five months and they can't come up with the code to implement that out of tactical camera? Bioware has it great. Anywhere else, you'd be fired for incompetence. Bioware... May 19th.

No friend ...

 

Five months and I cant see all the game using a ultrawide monitor ...

they cant even fit the game in this monitor ...

I cant adjust the character's behavior because their game doesnt fit in 2560p monitor ...

 

its a shame ...



#17045
Sartoz

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Not really. From what Darrah says in the link, making certain statements about future content obligates the company to make certain adjustments in its financial statements. There are any number of legitimate reasons (chief among them a desire to keep those statements simple and the very human dislike for having to reconfigure a plan midprocess) why EA would rather not have to do that. I work in an accounting firm, and believe me, companies do not take this sort of thing lightly. The upshot of limiting what developers can and cannot say about works in progress is annoying, but understandable from a business standpoint.

I take it that it doesn not apply to "hey, folks, the patch team will now focus on......".



#17046
Sartoz

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Almost five months and still no "Click-to-move" or steering with both mouse buttons. Five months and they can't come up with the code to implement that out of tactical camera? Bioware has it great. Anywhere else, you'd be fired for incompetence. Bioware... May 19th.

If the maps meshes are the culprits, then expect no fix.  Though the Tac-Cam seems to have no problems with "click-to-move". So I am puzzled by this inconsistency.



#17047
Errationatus

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Seems to me what Conal wanted to say but couldn't was:

Being a publicly traded company means that ANY public dissent, such as any BioWare employee having anything critical to say of the development or EA, would immediately have an impact on shares and therefor would be the death knell of the career of any employee responsible. 

 

As p/o'd as I am, in more lucid moments I have no doubt BioWare employees hate the leash EA has on them too. And they can't even vent about it in any public way. 

 

I'm not an unreasonable man. Be reasonable with me and I'll do my best to engage.  I'll even be jovial and personable if the occasion calls for it.

 

I'll give anyone the benefit of doubt.

 

But - after thirty servings of blatant Scheiße and being constantly and condescendingly contemptuously told it's chocolate cake goes beyond just ticking me off.

 

This isn't pique, it's simple fact:  if your word has been shown over and over to be meaningless and worthless, you deserve every bit of disdain, ridicule and scorn you get.

 

You've no one to blame but yourself and no amount of self-serving excuses will regrow your character.

 

Just IMO.

 

(I should also add that this is not in reference to DavianBurke, but EA in general and Bioware and its shills in particular - just to avoid any confusion)


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#17048
Sartoz

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Seems to me what Conal wanted to say but couldn't was:

Being a publicly traded company means that ANY public dissent, such as any BioWare employee having anything critical to say of the development or EA, would immediately have an impact on shares and therefor would be the death knell of the career of any employee responsible. 

 

As p/o'd as I am, in more lucid moments I have no doubt BioWare employees hate the leash EA has on them too. And they can't even vent about it in any public way. 

Be as it may, a proven PC UI interface was thrown out of the window.  I simply cannot image a game developer misunderstanding that the User Interface makes or breaks a game or any product, for that matter.


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#17049
Sartoz

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No friend ...

 

Five months and I cant see all the game using a ultrawide monitor ...

they cant even fit the game in this monitor ...

I cant adjust the character's behavior because their game doesnt fit in 2560p monitor ...

 

its a shame ...

 

                                                                                   <<<<<<<<<<>>>>>>>>>>

 

Really?  You piqued my interest, so I did a test.

 

Original resolution size from Windows  = 1920x1080

Original DAI screen size = 1920x1080

 

Test

changed windows resolution to 2560x1440

Fired up DAI to the main menu  and selected the game's resolution to 2560x1440

re-entered the main menu and selected continue

I got full 2560x1440 screen

 

The picture shows a windowed game screen, the windows change resolution screen and the game's resolution option

 

source:  https://i.imgur.com/aT7seDG.jpg

 

On the other hand, the 2560x1440 is the max resolution



#17050
moonblade_820

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2560x1080 and you wont be able to access the behavior options because the game will not reescale ...