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#17126
Guest_Cyan Griffonclaw_*

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so in leu of playing DAI, I just spent the last 6 weeks playing Mass Effect for the first time and just finished about 30 minutes ago. This was my first game (after rage quitting DAI 5 minutes) that used WASD movement instead of the mouse. Took some getting used to, but since it's a shooter, it was workable. 90% of movement is just going forward anyway. As is often the case when "going backwards" ME1 certainly felt less refined and detailed than DAO did when I played that 2 or 3 years ago but it definitely had that "Bioware feel" to it and that is always worth experiencing :)

 

Anyway, I had hoped that now that I had some experience with WASD movement, that DAI might be playable for me now. But no. It works for bows, since that behaves much like a shooter, but then I tried with a sword and spent 5 minutes chaotically running in circles while swinging at air.   OK, so back to waiting for proper mouse controls here and will spend the next 6 weeks on ME2 instead.                          

I did the exact same thing. I ran through the ME trilogy and I get why WASD worked for it... its a FPS. DAI isn't supposed to be FPS, but hey... it worked as a standing-still, sprint-everywhere mage in my first playthrough. Tried it as a warrior after patch 6 and still it's a freakin' chore to play. It's not intuitive and it's plain backwards compared to the two previous DA titles. 


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#17127
GithCheater

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Cyan, you know better than to feed the trolls. If someone isn't adding something remotely positive to the discussion (usually just baiting others into a negative one) just leave it alone. Else they think you engaging them seems to "validate" their points (which it doesn't, but it still makes them believe it does). Not hard to disarm people who have nothing intelligent to add to a conversation, after all.

 Oh joy ... a dissenting opinion makes him a troll?  

 

Fortunately there is no need to disarm someone whose only ammunition is to call someone a troll.


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#17128
Sylveria_Relden

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And moving right along....


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#17129
Sartoz

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Only speaking for myself, but I am not a part of this so-called community; belong to another that supports Bioware. Thanks!

If your'e happy, your'e happy. Someday, however, you may need to remove the rose coloured glasses to  clean them. Don't be shocked if the world looks slightly different.

 

 

 

I don't know if there are workarounds, but you can only install Windows 7 and later onto one machine (one motherboard) a total of three times. If you re-install it on another machine and try to do the validation, it will state the date and time you first installed the OS onto your computer and the motherboard nomenclature.

I realize that but you know, a quick call to the support people?


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#17130
Cobwebmaster

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Only speaking for myself, but I am not a part of this so-called community; belong to another that supports Bioware. Thanks!

 
For my part I'm sad to say that I  am no longer a Bioware supporter due to recent events beginning in 2012 and ending with DAI. To be reasonable and even handed about this I should thank Bioware for all the enjoyment I had from 1998 with the BG series through to 2011. That's 13 years of fulfilling and enjoyable gaming experiences which cannot be overlooked. However, my feelings towards their ability to provide enjoyable future games for me, are no longer what they were at this point

 


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#17131
Cobwebmaster

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I did the exact same thing. I ran through the ME trilogy and I get why WASD worked for it... its a FPS. DAI isn't supposed to be FPS, but hey... it worked as a standing-still, sprint-everywhere mage in my first playthrough. Tried it as a warrior after patch 6 and still it's a freakin' chore to play. It's not intuitive and it's plain backwards compared to the two previous DA titles. 

I got a lot of fun with the combat from ME2 and 3 which underwent a serious revamp following the sucky combat in ME1. I thought ME2 great! with good DLCs too, and with no credible effect on the roleplay either. As a former FPS fan myself I came close to nirvanha at one point, but I did get over it !

The most "fun" I got out of playing DAI was as a KE (a potential solo effort) or an archer assassin. I have actually a budding KE in the form of a Dalish Elf at level 1 in the game currently. He's been there for some time on hold while I try to get over my irritation with the game generally, The only reason I want to play him is so that I can take a controlling part in the later stage of the game and thwart Morrigan's plan to see how the ending plays out. Always like the Dalish from the days of DAO though a Dalish Arl of Amaranthine is never gonna happen in Thedas. Bad enough having a bann in the Denerim Alienage for most in Ferelden


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#17132
Guest_Cyan Griffonclaw_*

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For my part I'm sad to say that I  am no longer a Bioware supporter due to recent events beginning in 2012 and ending with DAI. To be reasonable and even handed about this I should thank Bioware for all the enjoyment I had from 1998 with the BG series through to 2011. That's 13 years of fulfilling and enjoyable gaming experiences which cannot be overlooked. However, my feelings towards their ability to provide enjoyable future games for me, are no longer what they were at this point

 

You summed up how I feel about Bioware. You nailed it.


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#17133
Elhanan

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If your'e happy, your'e happy. Someday, however, you may need to remove the rose coloured glasses to  clean them. Don't be shocked if the world looks slightly different....


Perhaps I am not the one wearing shaded glasses, as the errors may not be as glaring as some suppose....

#17134
Amplitudelol

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Believe it or not, i totally support Bioware. Not only they made their game for consoles and ported it badly to PC, the 6 patches they made after launch totally ignored the main PC concerns. Waiting for their next game for PC. Haters gonna hate.



#17135
Elhanan

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Believe it or not, i totally support Bioware. Not only they made their game for consoles and ported it badly to PC, the 6 patches they made after launch totally ignored the main PC concerns. Waiting for their next game for PC. Haters gonna hate.


Am guessing "totally ignored" may mean something differently to some people....

http://blog.bioware....on-patch-notes/

#17136
DavianBurke

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Perhaps I am not the one wearing shaded glasses, as the errors may not be as glaring as some suppose....

 

So my voice didn't completely change, with no fix whatsoever since that point? 
There is no issue whatsoever with the tac-cam when indoors.. it's perfectly acceptable? 
The character creator isn't glaringly broken? Male elves are fine? Lip shine is properly displayed in CC? Lighting is representative of the majority of the game? 
They've addressed the UI limitations? The Frostbite decision to limit skills for PC players for no reason save they were too lazy to adjust it from their console UI? 
Click to move/interact not being included isn't a glaring error? 

Maybe not subjectively to you. 

But objectively, these issues are steps back from what this studio has put out in the past. This is a simple fact. With the exception of the graphics this game is objectively worse in every measurable way than their previous games. 

 

I'd call that a glaring error. 


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#17137
Arne Saknussemm

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I have decided to update the Dragon Age Wiki on abominations

 

http://dragonage.wik...iki/Abomination

 

An abomination is a game created when a talentless designer possesses an excellent RPG, with limited abilities.[1][2][3][4][5][6] An abomination does not have access to PC’s full power and is thus typically far more dangerous to RPG enjoyment than any other type of possession. There are stories of abominations that have ravaged entire series or even gone on to tyrannize a franchise for years after their creation.[5][6]

 

Background

 

Abominations are not so rare unfortunately and are usually created when weak intellects enter key positions of power within the design team and are exposed to a demon's influence,[1] such as EA games. Designers who experiment with political correctness are more susceptible to demons and also risk their RPGs becoming abominations.[9] It is not unheard of for truly talented Bioware designers to be trapped by EA darkspawn behind enemy lines with no hope of rescue or re-enforcement, to unwillingly surrender themselves to demons and become abominations in order to keep their jobs.[10]

 

Once the abomination is created, it will try to create more abominations.

 

:P


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#17138
Elhanan

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So my voice didn't completely change, with no fix whatsoever since that point? 
There is no issue whatsoever with the tac-cam when indoors.. it's perfectly acceptable? 
The character creator isn't glaringly broken? Male elves are fine? Lip shine is properly displayed in CC? Lighting is representative of the majority of the game? 
They've addressed the UI limitations? The Frostbite decision to limit skills for PC players for no reason save they were too lazy to adjust it from their console UI? 
Click to move/interact not being included isn't a glaring error? 

Maybe not subjectively to you. 

But objectively, these issues are steps back from what this studio has put out in the past. This is a simple fact. With the exception of the graphics this game is objectively worse in every measurable way than their previous games. 
 
I'd call that a glaring error.


Do not have a Voice bug myself, but have seen this fix in Patch 2: •Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s changed settings.

Tac-Cam works well for me indoors and outdoors; might wish to check Option settings to see if something there might be of help.

CC seems to work well here; could use other hair options. My male Elf may be thin, but that is supported by the lore. And setting Lip Shine to Low removes wet appearance.

Cannot speak to UI limitations, as I have no complaints; check Patch notes. And Click to Move works in Tac-Cam; while missed in Action made, it is not required, as most games outside of NWN1 and the DA series are without it.

Patches have addressed quite a lot; recommend sifting thru them to see if some issue has been fixed. And appearances, UI appeal, and movement preferences are all subjective to the Player, so fixes may not be coming for these; uncertain.

#17139
Sartoz

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You should check it out pcgamer.com articles on the best PC hardware around and what really matters when it comes to gaming.

 

                                                                            <<<<<<<<<<>>>>>>>>>>

 

My personal preferences in no particular order

 

1. http://www.techspot.com/

2. http://www.hardwarecanucks.com/

3. http://www.hardocp.com/

4. http://www.techradar...us/pro/hardware

5. http://www.anandtech.com/

 

Some of these sites providing in-depth tech details that I find interesting (I took electronics in college) but not necessarily useful to people who want someone else to tell them what is "best".  Best can be subjective at times.

 

For example:

Anandtech from time to time provides a PC System Buyers' Guides  for low-entry, budget systems, mid-range, high-range and HTPC setups. The discerning eye, however, will reveal that the high-end have GPUs and SSDs components that make up for about half the total cost of the system and is the "real" difference between a Mid and High-end desktops.

 

In my case I never needed GPUs that can heat my house in the winter. So, I look at the mid-to-high for my CPU, mid for my motherboard and what I see as a reasonable choice for my GPU which normally is  a low end from the MID-range scale. Basically I maximize my components where needed. From a gaming perspective, this practice has served me well.

 

Thus, my hardware cycle is 5-6 years, though my OS is nearly ten.  I used XP for so long that I bypassed Vista and years later installed Win 7. I plan to use 7 until forced to do otherwise. Windows 10, as I understand it, requires that you create a Microsoft account for activation and the same account will be used when you buy from their Store of which  3rd party apps must go through for "validation" reasons and for Microsoft to get a "cut" of the action..


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#17140
Sartoz

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Perhaps I am not the one wearing shaded glasses, as the errors may not be as glaring as some suppose....

LOL

 

One sees, what one sees, I suppose.

 

Edited: I may be more demanding regarding products sold to me, while others accept the imitations as genuine.


Modifié par Sartoz, 12 avril 2015 - 12:47 .


#17141
Sartoz

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I have decided to update the Dragon Age Wiki on abominations

 

http://dragonage.wik...iki/Abomination

 

An abomination is a game created when a talentless designer possesses an excellent RPG, with limited abilities.[1][2][3][4][5][6] An abomination does not have access to PC’s full power and is thus typically far more dangerous to RPG enjoyment than any other type of possession. There are stories of abominations that have ravaged entire series or even gone on to tyrannize a franchise for years after their creation.[5][6]

 

Background

 

Abominations are not so rare unfortunately and are usually created when weak intellects enter key positions of power within the design team and are exposed to a demon's influence,[1] such as EA games. Designers who experiment with political correctness are more susceptible to demons and also risk their RPGs becoming abominations.[9] It is not unheard of for truly talented Bioware designers to be trapped by EA darkspawn behind enemy lines with no hope of rescue or re-enforcement, to unwillingly surrender themselves to demons and become abominations in order to keep their jobs.[10]

 

Once the abomination is created, it will try to create more abominations.

 

:P

Oh, that is beautifully done!


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#17142
Morroian

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I did the exact same thing. I ran through the ME trilogy and I get why WASD worked for it... its a FPS. DAI isn't supposed to be FPS, but hey... it worked as a standing-still, sprint-everywhere mage in my first playthrough. Tried it as a warrior after patch 6 and still it's a freakin' chore to play. It's not intuitive and it's plain backwards compared to the two previous DA titles. 

 

This is indicative of the problem with the DA team, as game designers they are unable to look at gameplay mechanics and properly assess whether they fit the type of games the DA series is. And even if they do see the issues they are unable to overcome them in the design or coding.

 

To paraphrase they don't know their own limitations.


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#17143
DavianBurke

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Do not have a Voice bug myself, but have seen this fix in Patch 2: •Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s changed settings.

Tac-Cam works well for me indoors and outdoors; might wish to check Option settings to see if something there might be of help.

CC seems to work well here; could use other hair options. My male Elf may be thin, but that is supported by the lore. And setting Lip Shine to Low removes wet appearance.

Cannot speak to UI limitations, as I have no complaints; check Patch notes. And Click to Move works in Tac-Cam; while missed in Action made, it is not required, as most games outside of NWN1 and the DA series are without it.

Patches have addressed quite a lot; recommend sifting thru them to see if some issue has been fixed. And appearances, UI appeal, and movement preferences are all subjective to the Player, so fixes may not be coming for these; uncertain.

 

 

They introduced a fix to prevent it from happening. They did not introduce a fix that would correct it for those who have already experienced the bug. 

They could have. Enabling the console and issuing a command to toggle voice would have done it... but they do not want to enable the console. They could have introduced an item in game, even a one time use item, that would launch the CC to allow players to make whatever modifications necessary (which would have also addressed the scarring and skin texture issues), but they did not want to do so as the Black Emporium's Mirror of Transfiguration wouldn't be necessary except for those that want multiple uses. That would dilute the usefulness of a planned DLC. 

Low lip shine is still quite reflective.. I first made a character with the lowest setting and had to immediately recreate one with it off. Perhaps this has been corrected since, I admit I do not know. Your male elf being thin isn't the issue... the dozens (have we reached hundreds yet?) of screenshots that demonstrate the male elf arms clipping issue is part of the issue. And the CC doesn't accurately display colours and tones. 

 

Your opinion on whether or not something is needed is just as invalid as those opinions you discount because they are subjective. If you want your opinion to be considered by those you speak to, I suggest you quit discounting their concerns out of hand simply because they are also opinions. What's more, this does not in any way discount my point that "objectively, these issues are steps back from what this studio has put out in the past. "  

In fact, it supports that point. Removing these control schemes has caused a significant issue for many of their fans, which is precisely an issue/error made by the studio that has detracted from the enjoyment of this game. What's more, this decision appears to have very little logical reason, save the current programmers employed by EAWare are simply not as good as those that were formerly employed by BioWare. That, or the game engine is sub-standard by the standards of engines from a decade ago. Ohhh, but it's pretty so we should just shush, right? 

I'm not discounting the fact that hard work was put into this game, or that deadlines set by those that had nothing to do with the actual work may have resulted in some/all of the issues we have with the product at launch/to today. It doesn't matter what the reasons were, what matters is that this game isn't just "not as good as the others", it's that the game is broken for many people. And despite your contemptuous posting of patch notes, they aren't addressing the issues that are at the root of the problems. Hell, Laidlaw's own tweets indicate they consider this game as never being able to be fixed but maybe... maybe... they'll get it right on the next one. That's how Frostbite-y this Frostbite engine is. They cannot even confidently say the next title released by the studio won't suck. 

 

This piece of Frostbite broken code pretending to be a game is a letdown, not worthy of the legacy of the studio that put it out. That legacy, as has been pointed out, is long gone. 

 

 

 

Edited for spelling error. 


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#17144
Sartoz

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 Snip

_____

 

  That, or the game engine is sub-standard by the standards of engines from a decade ago. 

 

-----

Snip

 

 

 

Actually, FB3 supports keyboard and mouse quite effectively. I originally was of the same opinion, until someone in Feedback and Suggestions  pointing this out to me:

 

http://guides.gamepr...de.asp?ID=22326

 

Now, what does this say about the Edmonton Studio's PC controls decision?



#17145
DavianBurke

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I thought I was giving the studio an out based on the notorious issues Frostbite has but... clearly this is on the studio, not the engine. 



#17146
Elhanan

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@ DavianBurke

They fix something, but not in the way one prefers, or would have done themselves. Got it....

Opinion based complaints received an opinion as a reply. Or I offer my own examples as I do not have the bugs one offers, and suggest that Patches may have addressed a problem which both of us may be unaware was already fixed. Etc.

If things such as clipping, hairstyles, and wet lips continue to concern various forumites, then pls continue to air these on this thread. But I doubt these are considered a priority on the Patch lists.

#17147
Vengfull

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Does anyone find the auto attack weird as hell?
it seems to be so slow and I swear sometimes it doesn't work



#17148
Vengfull

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the auto attack is not a good one seems like an after thought oops by the devs who were building it for the consoles.

#17149
CatatonicMan

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the auto attack is not a good one seems like an after thought oops by the devs who were building it for the consoles.

 

That's because it was.



#17150
Guest_Cyan Griffonclaw_*

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They introduced a fix to prevent it from happening. They did not introduce a fix that would correct it for those who have already experienced the bug. 

They could have. Enabling the console and issuing a command to toggle voice would have done it... but they do not want to enable the console. They could have introduced an item in game, even a one time use item, that would launch the CC to allow players to make whatever modifications necessary (which would have also addressed the scarring and skin texture issues), but they did not want to do so as the Black Emporium's Mirror of Transfiguration wouldn't be necessary except for those that want multiple uses. That would dilute the usefulness of a planned DLC. 

Low lip shine is still quite reflective.. I first made a character with the lowest setting and had to immediately recreate one with it off. Perhaps this has been corrected since, I admit I do not know. Your male elf being thin isn't the issue... the dozens (have we reached hundreds yet?) of screenshots that demonstrate the male elf arms clipping issue is part of the issue. And the CC doesn't accurately display colours and tones. 

 

Your opinion on whether or not something is needed is just as invalid as those opinions you discount because they are subjective. If you want your opinion to be considered by those you speak to, I suggest you quit discounting their concerns out of hand simply because they are also opinions. What's more, this does not in any way discount my point that "objectively, these issues are steps back from what this studio has put out in the past. "  

In fact, it supports that point. Removing these control schemes has caused a significant issue for many of their fans, which is precisely an issue/error made by the studio that has detracted from the enjoyment of this game. What's more, this decision appears to have very little logical reason, save the current programmers employed by EAWare are simply not as good as those that were formerly employed by BioWare. That, or the game engine is sub-standard by the standards of engines from a decade ago. Ohhh, but it's pretty so we should just shush, right? 

I'm not discounting the fact that hard work was put into this game, or that deadlines set by those that had nothing to do with the actual work may have resulted in some/all of the issues we have with the product at launch/to today. It doesn't matter what the reasons were, what matters is that this game isn't just "not as good as the others", it's that the game is broken for many people. And despite your contemptuous posting of patch notes, they aren't addressing the issues that are at the root of the problems. Hell, Laidlaw's own tweets indicate they consider this game as never being able to be fixed but maybe... maybe... they'll get it right on the next one. That's how Frostbite-y this Frostbite engine is. They cannot even confidently say the next title released by the studio won't suck. 

 

This piece of Frostbite broken code pretending to be a game is a letdown, not worthy of the legacy of the studio that put it out. That legacy, as has been pointed out, is long gone. 

 

 

 

Edited for spelling error. 

WELL SAID. That sums it up for me about Inquisition. It's not a terrible game. It could be a great game if it included some of the most basic functions that for me (and I speak only for me) Bioware made standard more than a decade ago. To me, this is an incomplete mess that looks great, but feels wholly incomplete. Let me repeat this again, this is the FOURTH title in a row that didn't function properly at launch, even though I WAS gung-ho about supporting Bioware through preordering everything and anything without reading a single review. Their reputation alone made me a hardcore fan and I can't tell you how much of my life was spent drooling at the monitor playing every Bioware title under the sun with so much gratitude. Bioware put in me places and situations that were crafted with excellent storytelling and personal investment. However, it appears that Bioware's magic peaked after EA's acquisition. It became really less about the craft and more like a production. I knew there was going to be some degradation of the product when EA entered the picture, but the original founders were still there guiding the ship. Those two captains set sail at the launch of this title and it clearly shows that the passion is gone. It's all about milking that intense loyal gamer's wallet. We're getting less and we're paying more and in this competitive market, you best bring your top level performers to create new ideas or fall into a pattern where less is safer. Bioware used to make their own engines because they had quality programmers on their staff. Yes, they're those techie-creative guys that don't fit into the corporate world, but they're artists... not drones. No toolset, no real class distinctions, no AI to rave about, no real mouse controls, no toolkits, no real community feedback, revolving-door talent in the art and writing departments, an almost complete disconnect between fan and developers or programmers, and just a lot of empty hype. This is what I preordered. This is what I got for my money just before the holidays. This is not enough. In my humble opinion. However, this is the reality. They can't clearly cast themselves as AAA developers when you have such incredible outrages with each successive title. I could care less what IGN said, they didn't test the game on a PC. Even Angry Joe said it was a poor console port before praising it for what it did deliver. It didn't deliver enough for AAA pricing and to keep earning my trust to preorder. Awakenings was a clear sign that the new team had trouble grasping what Origins was all about and DA2 was a lazy effort only saved by Hawke's narrative. Inquisition, a partial of what still could be a must own, AAA title, is still incomplete and we may have to wait an additional year before we see some resemblence of a complete picture, but if it's sold as DLC... well, I guess Inquisition can stay incomplete. Too many of the old and great Bioware crew are working elsewhere and starting to pump out great games again. Yeah, they're using retreads of old, familiar titles, but that's better than the incomplete (and it's a chore to play) game I got on Nov. 19th. 


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