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#17176
DavianBurke

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I will try to explain why I, personally, find DA2 was more enjoyable and a superior game to DA:I. Perhaps this will mirror the opinions of others, perhaps not. 

 

DA2:

I found the narrative was immediately engaging. Something difficult to do when my character is voiced with a pre-determined background. Yet my ability to choose my Hawke's gender and class, and having that choice matter in the game was well executed. I immediately took a dislike to Carver, but being a Rogue, that was handled early. Bethany I immediately felt like a big brother to, and was concerned for her all game. Indeed, I brought her into the Deep Roads because I couldn't bear to leave her alone with the Circle right there in our home city. Thankfully I brought Anders with me as well, and my baby sister was spared a gruesome death... for now. I'm sorry that she was forced into a new life... but at least it is free from the Circle. 

 

I have equally immersive experiences with all of my party members, even Merril who I personally wasn't a fan of. The game had a great story, I loved that it was set in one region, and especially enjoyed the passing of time and the changes wrought through each chapter. 

 

The ninja'ing enemies were annoying. Environment could have been utilized to explain where new foes came from. The reused maps were the games single worst facet. As a matter of fact, that was really the only reason that at the time I considered the game to be sub-par. I didn't mind the reduced inventory management or companion gear management. The story was a close second to Origins, but who could equal that, really? But any game released today that reuses maps and backgrounds isn't AAA. Even when the other aspects were. I was concerned about the combat at first. Though I didn't use tac-cam as much as others, as a mage it was useful, but I found the combat well done and my concerns abated. After all, my AI settings were intact from Origins, allowing me to set my companions to certain combinations and actions as I saw fit. 

 

DA:I 
I found this to be fantastic in the Hinterlands for story. I felt like my actions mattered, and that even minor political decisions I may make would resonate. This was a feeling quickly lost upon leaving though. The war table is something out of a phone app game. Using inquisition levels for minor bonus' is a cheap substitute for seeing my influence grow on a map and as it spans areas I've been in I should have seen it there. Keeps... we know what was cut. Skyhold was the prettiest disappointment of them all. Because if nothing else, this game is pretty. 

 

Tac-cam is poorly implemented compared to the 6 year old game this same studio released. Combat is worse than ANY BioWare game ever released. Even ranged combat, the easiest method, is still not as good as the combat in ME1 for example. My companions... there's too much "oh hail to you, you magnificent marked being, you!" Like they need to use the companions to tell me how important I am because really... other than being the poor schmuck that had the anchor put on him, you're nothing special. Heck, the only thing you've done to separate yourself from the pack is to turn the trebuchet  during the attack on Haven, get spanked, and dive for cover with nobody noticing that there was no miracle, just a cave. Your advisors formed the Inquisition, Solas provided the keep, and the rest of your companions provide you with a porno like ego stroking. Val Royeaux was a huge letdown. 

 

I need to stop. There are near to 700 pages of why this game isn't as good. It's pretty and doesn't reuse background or ninja in enemies is all it has over DA2. 


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#17177
Guest_Cyan Griffonclaw_*

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I will try to explain why I, personally, find DA2 was more enjoyable and a superior game to DA:I. Perhaps this will mirror the opinions of others, perhaps not. 

 

DA2:

I found the narrative was immediately engaging. Something difficult to do when my character is voiced with a pre-determined background. Yet my ability to choose my Hawke's gender and class, and having that choice matter in the game was well executed. I immediately took a dislike to Carver, but being a Rogue, that was handled early. Bethany I immediately felt like a big brother to, and was concerned for her all game. Indeed, I brought her into the Deep Roads because I couldn't bear to leave her alone with the Circle right there in our home city. Thankfully I brought Anders with me as well, and my baby sister was spared a gruesome death... for now. I'm sorry that she was forced into a new life... but at least it is free from the Circle. 

 

I have equally immersive experiences with all of my party members, even Merril who I personally wasn't a fan of. The game had a great story, I loved that it was set in one region, and especially enjoyed the passing of time and the changes wrought through each chapter. 

 

The ninja'ing enemies were annoying. Environment could have been utilized to explain where new foes came from. The reused maps were the games single worst facet. As a matter of fact, that was really the only reason that at the time I considered the game to be sub-par. I didn't mind the reduced inventory management or companion gear management. The story was a close second to Origins, but who could equal that, really? But any game released today that reuses maps and backgrounds isn't AAA. Even when the other aspects were. I was concerned about the combat at first. Though I didn't use tac-cam as much as others, as a mage it was useful, but I found the combat well done and my concerns abated. After all, my AI settings were intact from Origins, allowing me to set my companions to certain combinations and actions as I saw fit. 

 

DA:I 
I found this to be fantastic in the Hinterlands for story. I felt like my actions mattered, and that even minor political decisions I may make would resonate. This was a feeling quickly lost upon leaving though. The war table is something out of a phone app game. Using inquisition levels for minor bonus' is a cheap substitute for seeing my influence grow on a map and as it spans areas I've been in I should have seen it there. Keeps... we know what was cut. Skyhold was the prettiest disappointment of them all. Because if nothing else, this game is pretty. 

 

Tac-cam is poorly implemented compared to the 6 year old game this same studio released. Combat is worse than ANY BioWare game ever released. Even ranged combat, the easiest method, is still not as good as the combat in ME1 for example. My companions... there's too much "oh hail to you, you magnificent marked being, you!" Like they need to use the companions to tell me how important I am because really... other than being the poor schmuck that had the anchor put on him, you're nothing special. Heck, the only thing you've done to separate yourself from the pack is to turn the trebuchet  during the attack on Haven, get spanked, and dive for cover with nobody noticing that there was no miracle, just a cave. Your advisors formed the Inquisition, Solas provided the keep, and the rest of your companions provide you with a porno like ego stroking. Val Royeaux was a huge letdown. 

 

I need to stop. There are near to 700 pages of why this game isn't as good. It's pretty and doesn't reuse background or ninja in enemies is all it has over DA2. 

YES!!! After the Hinterlands, the gameflow gets absurdly broken by the wartable. I have no interest going beyond the Hinterlands with another character because the game is already hampered with woeful control issues, time-lapsed missions (WHY? Okay, I get five minutes, but 3 hours? Really? I have to wait 3 hours for some side mission to occur to get enough (Sheez, I already forgot what its called) of whatever to advance the plot? Yeah... that's a homerun. More like a foul ball. However, I do remember all the fun I had getting the Elves to join me after confronting the Lady or Branka's dilemma about the Forge or Marjorie hunting Leliana or... well, you get the picture. I basically gathered herbs and metals to craft crap that I couldn't compare to what the NPC is wearing right now without having to enter and exit crafting menus. But hey! I did calm my OCD by collecting all the epics and putting them in storage... in beta... patch something because it wasn't included at release. Shall I bang on?


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#17178
Sylveria_Relden

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 the game is already hampered with woeful control issues

 

This has always been my biggest concern, despite other glaring issues (many of which have been beaten into the ground in this thread, Tac-cam, etc.), bugs, and other things. I should be able to use a keyboard and mouse fluidly with this game, and be able to assign controls freely. So far the only "suggestion" that's been made to this effect has been "use a controller" which is simply asinine and disturbing. A game that was supposedly designed for PC gamers which you're restricted to using a controller to get optimal results? Instead, we get input lag, (seemingly) emulation-based control with a keyboard and mouse, and little to no ability to reassign said controls. It feels really sluggish and non-responsive compared to a controller. Try running back and forth changing direction quickly with a keyboard and mouse- then do the same with a controller and you'll see what I'm referring to. Then there's positioning in general- ranged builds have a much easier time, while melee- well, good luck with positioning for backstabs and so forth.

 

No, we should be able to use a keyboard and mouse primarily, and a controller secondarily if it was indeed developed as it was advertised. I think at this point most of us know the truth of the issue- and if there's anyone who can respond with facts that counter this, I'd love to (hear) see it.


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#17179
voteDC

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Too many people in this topic wear their sunglasses at night.

Focusing purely on the controls, Dragon Age II does win.

As with Origins, Bioware realised that the control scheme that works for a controller, doesn't work for a keyboard and mouse. This is why initially the console versions of DAII got to hammer the awesome button and PC players got auto-attack.

While there are many issues with Dragon Age II, that Bioware put effort into making it a good PC game isn't really in doubt. Can you honestly say the same about Inquisition?


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#17180
Guest_Cyan Griffonclaw_*

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Origins is a masterpiece and unfortunately, I don't see Inquisition or any other successive title ever hitting that mark of brilliance again with the current trends that I am seeing... IN MY HUMBLE OPINION.

 

We're getting less and less with each new title and we're being charged more and more. It's unacceptable. Let's compare:

 

Origins:

1. Complete customization package of developing a character. Three races, a number of origin stories for each and a complete back story that involved exploration, combat and a sense of immersion that really brought you into the story. 

2. Side quests meant something. You could really change the outcome of the story by simply not agreeing with a particular NPC. Your decisions carried weight and they could really alter your outcome at the end. 

3. Main quests were challenging and the AI was fully customizable. I loved setting all the AI commands. I literally would start a fight and watch it unfold from the sidelines confident that the AI would do what I programmed to do. It was very gratifying watching Wynne heal Alistair because he was soaking damage from handling a pair of genlocks without having to pause the game and issue commands. It was thrilling to watch Morrigan use crowd control spells so Sten, Alistair and Zevran can go in and start tearing into held enemies. It was fun to watch Shale pound the crap out of an opponent one second only to suddenly stop and buff the other NPCs to help take down a mob of darkspawn. Leliana launching arrows until an enemy got too close and she switches to melee weapons automatically. 

4. The story was the greatest draw. I cared about my buddy Alistair. I fell in love with Morrigan and Leliana. I cared about Shale. I cared about Sandal. I cared about Sten. I cared about Wynne. I cared about Zevran. I cared about my dog who I named Jack like my Belgian Malanois.

5. DLC. Yeah, Bioware felt some rage about Shale's DLC because it was already on the DVD. However, we said our peace and hoped Bioware and EA got the message.

6. Toolkit. Modding is so important to help keep games fresh especially when the developers are stuck working on fixes. I started up whole campaigns from start just to implement new mods because they were that good. I loved the Winter Forge for Origins. 

7. Forum Feedback. I had a problem, a knowledgeable rep fixed it. Or at least showed me how to workaround it. 

 

DA2 and Inquisiton:

1. One character. Hawke or the Inquisitor. Slight changes to your background story, but it's pretty much one single story.

2. Side quests mean nothing at the end. You can go back to recycled areas to leave some impressions on your adventure, but nothing noteworthy that will forever mark your ending.

3. Main quests are at the mercy of your progression of the very linear main story. At least with Origins, I could recruit who I wanted and how many allies I bring for the climactic ending. Not here except either mages or templars. Wow? AI is non-existant. If you're not micromanaging Hawke's party or the Inquisitor's team your bound to lose. Fire is bad and yet IronBull runs into every fireball spewed by a dragon. Every last one.

4. The story was well narrated by Hawke and Leliana or Cassandra, but is it replayable? Not as much compared to Origins.

5. DLC. Not interested in blowing money until the game is properly optimized for a PC. The controls are abyssmal.

6. No toolkits. No real modding. No real reason to replay. Only one playthrough for me that I finished and it was not satisfying. It was rather disappointing.

7. These forums are a complete reversal to what Bioware had going on before. 


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#17181
Guest_Cyan Griffonclaw_*

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It took Battlefield 4, a total of 18 months after release, to become a polished, FPS shooter using FB3 on a PC. It's looking to be the same time frame or even longer seeing how long it took to implement walk. Really, Bioware? Three months after release and we finally get a walk toggle. Three months for walk. Think about that and let that settle. Five months and we're finally able to bind keys to a gaming mouse. Five months to allow binding to a gaming mouse. So... I guess my preordered money means I'm having to wait 18 months to get decent mouse controls that were already given in the last two previous titles. DLC comes out and nope... don't care. Not buying it because why? The first playthrough was a chore and one map for my standing-still, always sprinting mage can muddle through to find out some lore? Aw man. I'll pass. As a matter of fact, let me see what's happening with the original developers of Dragon Age Origins is doing? Holy cow! Sword Coast Legends... YES!!! 


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#17182
Sebastiano

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It took Battlefield 4, a total of 18 months after release, to become a polished, FPS shooter using FB3 on a PC. It's looking to be the same time frame or even longer seeing how long it took to implement walk. Really, Bioware? Three months after release and we finally get a walk toggle. Three months for walk. Think about that and let that settle. Five months and we're finally able to bind keys to a gaming mouse. Five months to allow binding to a gaming mouse. So... I guess my preordered money means I'm having to wait 18 months to get decent mouse controls that were already given in the last two previous titles. DLC comes out and nope... don't care. Not buying it because why? The first playthrough was a chore and one map for my standing-still, always sprinting mage can muddle through to find out some lore? Aw man. I'll pass. As a matter of fact, let me see what's happening with the original developers of Dragon Age Origins is doing? Holy cow! Sword Coast Legends... YES!!! 

There's that yes. Let's not forget that the game still has issues with SLI and Crossfire support. That game is now almost five months old, and at first I stuck with it. I was like 'yeah they will patch this soon!'. Turns out I was dead wrong, they (EA) seem more concerned with developing a new title (ME4) than actually fixing things that they've sold to you. I'm sure I sound like a broken record, and that issues with SLI seem like a first world problem. But truly, I think the problems this game has will never be fixed because EA has moved on. They will not fix it because... profit. It's not 'profitable' to fix this anymore. It's either that or Bioware has become incompetent at programming, which I highly doubt.


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#17183
KilrB

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Origins is a masterpiece and unfortunately, I don't see Inquisition or any other successive title ever hitting that mark of brilliance again with the current trends that I am seeing... IN MY HUMBLE OPINION.

 

We're getting less and less with each new title and we're being charged more and more. It's unacceptable. Let's compare:

 

<snip>

 

I dunno about that Cyan.

 

There's one coming out in May (according to my pre-order @ Amazon) that at least looks like it will set the bar for future crpg's. :?

 

According to CDPR's marketing it will be doing all the things I expected Bioware's games should have been doing after Origins.

 

Unless EA steps in to salvage their investment in Bioware, I don't see anything worth my money coming from there again.

 

Of course that would mean the people who thought that DA2, DA:I, and the ending to ME3 were such great ideas ... the same yes-men (and women) and EA sycophants that EA put in charge there would to have to be replaced by people who actually know how to make great games and not just suck-up to EA.

 

 ... yeah, I don't see that happening either.

 

Time will tell of course, but so far it's looking like ...

 

The King is dead, long live the new King. :whistle:


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#17184
Guest_Cyan Griffonclaw_*

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I stated months ago EA will pull the plug and end Bioware's learning curve for FB3. Does it not feel that the plug is already pulled? Money talks.

#17185
GithCheater

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Even though your response is yet another attempt at misdirection, I'll at least humor you with a response.

 

Most of the "2014 Game of the Year" reviews were performed by PAID reviewers. Yet we're supposed to believe they are neutral in essence, fair in value and accept their opinions as "gospel"? Just like I haven't seen one video of the developers using a keyboard and mouse to play DA:I but we're supposed to believe it was designed for PC?

 

Everyone is entitled to their own subjective opinions- even you. But again, that doesn't change the cold hard facts there are glaring issues with this game in regard to PC Users.

 

I've still yet to see you "counter" that in any way, other than spewing nonsensical psychoanalysis and attempting to invalidate people's opinions.

 

...

 

I forgot about the EA conspiracy theory angle.  :blink:

 

I never implied that negative opinions of DAI are invalid.

 

I am reacting to the "a turd is a finished product" hyperbole.  

I am reacting to the flippant disregard of any dissenting viewpoint.  

I am reacting to the mean-spirited hate attacks toward Bioware personnel.

I am reacting to the implication that all PC users hate DAI, as this PC user (me) and is currently enjoying DAI.

 

In my opinion, there is plenty of constructive criticism in this topic, but the constructive criticism is dwarfed by the hateful hyperbole.



#17186
Sylveria_Relden

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I forgot about the EA conspiracy theory angle.  :blink:

 

I never implied that negative opinions of DAI are invalid.

 

I am reacting to the "a turd is a finished product" hyperbole.  

I am reacting to the flippant disregard of any dissenting viewpoint.  

I am reacting to the mean-spirited hate attacks toward Bioware personnel.

I am reacting to the implication that all PC users hate DAI, as this PC user (me) and is currently enjoying DAI.

 

In my opinion, there is plenty of constructive criticism in this topic, but the constructive criticism is dwarfed by the hateful hyperbole.

 

 

I've yet to see you offer any information- only more assertions of attempted invalidation toward other members of this thread.

 

Please, enlighten us- show us some "constructive" criticism that addresses the concerns being listed (over and over and over again) in this thread, instead of attempts at invalidation and assertions that people's opinions are invalid.

 

Don't worry- I'll wait as long as it takes for you to provide some references to such feedback- because I doubt you really have anything realistic to offer. (just more assertions and conjecture)

 

Links to posts would be good, as a start.



#17187
GithCheater

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The constructive criticism is valid.  I only object to the hate.



#17188
Sylveria_Relden

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The constructive criticism is valid.  I only object to the hate.

 

And speaking for myself personally- I have never stated that I hate Bioware/EA nor any of their employees. I have also never stated that I "hate" the game, because if anything I've spoken many times not only to its merits- but also dysfunction.

 

I think many PC users here are simply frustrated that not only are there continuing issues that have not been addressed- but there really has been an imbalance in communication with those voicing concerns- and responses to those concerns within an appropriate timeframe.

 

This is a product that people paid for. This wasn't a gifted product that people are voicing concerns with. Like any product you pay for- you would expect that the product is in the working order you expected, based on the advertisement of that product. Do you disagree with this?


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#17189
KilrB

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I stated months ago EA will pull the plug and end Bioware's learning curve for FB3. Does it not feel that the plug is already pulled? Money talks.

 

I don't think the plug has been pulled yet ...

 

 ... but come the release of TW3 there are going to be some very uncomfortable board meetings as the EA higher-ups demand why ... WHY, after investing 4+ years and $$$$, they got DA:2.2 instead of something more like TW3.

 

Look for some serious butt-hurt (at the very least) to come out of those meetings and ME4 to be "Bioware's" very last chance to make good.


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#17190
GithCheater

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And speaking for myself personally- I have never stated that I hate Bioware/EA nor any of their employees. I have also never stated that I "hate" the game, because if anything I've spoken many times not only to its merits- but also dysfunction.

 

I think many PC users here are simply frustrated that not only are there continuing issues that have not been addressed- but there really has been an imbalance in communication with those voicing concerns- and responses to those concerns within an appropriate timeframe.

 

This is a product that people paid for. This wasn't a gifted product that people are voicing concerns with. Like any product you pay for- you would expect that the product is in the working order you expected, based on the advertisement of that product. Do you disagree with this?

 

The product is in working order, although imperfect.   I have no problems using the tactical view to position my characters during combat, and I find using the "W" key easier than using a mouse for exploration.

 

How can one call the game a turd, but not hate the game?



#17191
Morroian

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DA:I 

I found this to be fantastic in the Hinterlands for story. I felt like my actions mattered, and that even minor political decisions I may make would resonate. This was a feeling quickly lost upon leaving though. The war table is something out of a phone app game. Using inquisition levels for minor bonus' is a cheap substitute for seeing my influence grow on a map and as it spans areas I've been in I should have seen it there. Keeps... we know what was cut. Skyhold was the prettiest disappointment of them all. Because if nothing else, this game is pretty. 

 

Interesting point and looking back my experience was the same, in the hinterlands despite there being fetch quests it did feel more like actions mattered. I do like the idea of the wartable but the implementation was flawed and didn't tie closely enough to the main game. 



#17192
Sylveria_Relden

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The product is in working order, although imperfect.   I have no problems using the tactical view to position my characters during combat, and I find using the "W" key easier than using a mouse for exploration.

 

How can one call the game a turd, but not hate the game?

 

See my earlier posts detailing the mouse and keyboard controls. There are many other flaws (which as I said before have been pointed out many times) than the tactical camera, and simply using W & Mouse for exploration. Positioning in melee, control lag (unless you use a controller- which isn't a viable option, considering a mouse and keyboard is supposed to be "supported") etc. Had this game been marketed as a console port in which a controller was recommended primarily for use, I would not have spent the money on it. It's really as simple as that. It was not, however, marketed as such- but as a PC game in which a mouse and keyboard were equally supported as a controller.


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#17193
ToxicNightshade

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I don't think the plug has been pulled yet ...

 

 ... but come the release of TW3 there are going to be some very uncomfortable board meetings as the EA higher-ups demand why ... WHY, after investing 4+ years and $$$$, they got DA:2.2 instead of something more like TW3.

 

Look for some serious butt-hurt (at the very least) to come out of those meetings and ME4 to be "Bioware's" very last chance to make good.

 

Personally, I don't like the Witcher games. I find Geralt boring and unlikable. I would probably enjoy them more if I wasn't forced to play as him.

 

That being said, I do support CDPR's attempt to be the Bioware of old since it clearly can no longer be Bioware. I just wish they would release a game I would be willing to show my support of by giving them my money.



#17194
KilrB

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Personally, I don't like the Witcher games. I find Geralt boring and unlikable. I would probably enjoy them more if I wasn't forced to play as him.

 

That being said, I do support CDPR's attempt to be the Bioware of old since it clearly can no longer be Bioware. I just wish they would release a game I would be willing to show my support of by giving them my money.

 

http://www.cyberpunk...ify_age/?next=/


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#17195
They call me a SpaceCowboy

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This has always been my biggest concern, despite other glaring issues (many of which have been beaten into the ground in this thread, Tac-cam, etc.), bugs, and other things. I should be able to use a keyboard and mouse fluidly with this game, and be able to assign controls freely. So far the only "suggestion" that's been made to this effect has been "use a controller" which is simply asinine and disturbing. A game that was supposedly designed for PC gamers which you're restricted to using a controller to get optimal results? Instead, we get input lag, (seemingly) emulation-based control with a keyboard and mouse, and little to no ability to reassign said controls. It feels really sluggish and non-responsive compared to a controller. Try running back and forth changing direction quickly with a keyboard and mouse- then do the same with a controller and you'll see what I'm referring to. Then there's positioning in general- ranged builds have a much easier time, while melee- well, good luck with positioning for backstabs and so forth.

 

No, we should be able to use a keyboard and mouse primarily, and a controller secondarily if it was indeed developed as it was advertised. I think at this point most of us know the truth of the issue- and if there's anyone who can respond with facts that counter this, I'd love to (hear) see it.

 

 

I saw a blog about Windows 10, by M$. One of the features was to allow you the ability to play xbox games on your PC using a controller. naturally you need to actually own an xbox to take advantage of this feature.

 

I have a feeling EA isn't the only bad guy in this. Maybe MS really wants to push the idea that gaming should be done using xbox, not their native Windows software. If that's the case, then maybe EA is toeing the line and making games controller based to encourage sales of xbox.


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#17196
ToxicNightshade

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I know about that, but they haven't released any info on it yet. As far as I'm concerned, it's a non-entity until there is something of substance.

 

So my point still stands. They have yet to release a game I'm willing to show my support on.

 

Here is hoping in the near future though.



#17197
BobaFett

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Wow, that looks very blade runneresqe.  color me interested.   While there is no gameplay shown, the words RPG and Scifi together are enough to get me stoked.   I love RPG's, but i like scifi over fantasy which was why ME and knights of the old republic were 2 of my favorite scifi RPG's but after this travesty, and the horrid direction that ME3 was going in, i won't be buying anymore EA/Bioware games anymore so i'm glad to see CDPR going outside of the witcher series (which i like a lot), and make a scifi RPG.  Its almost as if they are trying to emulate bioware with the fantasy and scifi RPG IP, except they are making good games, where bioware allowed themselves to be bought up and ruined by EA.


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#17198
Sylveria_Relden

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I saw a blog about Windows 10, by M$. One of the features was to allow you the ability to play xbox games on your PC using a controller. naturally you need to actually own an xbox to take advantage of this feature.

 

I have a feeling EA isn't the only bad guy in this. Maybe MS really wants to push the idea that gaming should be done using xbox, not their native Windows software. If that's the case, then maybe EA is toeing the line and making games controller based to encourage sales of xbox.

 

I've been keeping up with Windows 10. And I'm sure that EA isn't the only company heading in the direction of forcing people to use controllers- but they're certainly not helping by taking a stand allowing choice either. At least a company like Zenimax does it the right way by making them both available- and I've full confidence they will succeed. Bioware has a long way to go to earn my trust again. I don't have to spend my money with them- and as foolish as I've been in the past to do so, I've since corrected my ways. If they want my money in the future, they'll fix the product they sold which they misadvertised or refund the money I paid for the product- or they'll lose my business. It's really as simple as that.


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#17199
DragonsDream

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And Click to Move works in Tac-Cam; while missed in Action made, it is not required, as most games outside of NWN1 and the DA series are without it.

What an ... um... How to put it... ignorant... thing to say.

Baldur's Gate

Baldur's Gate II

Icewind Dale

Icewind Dale II

Planescape Torment

Neverwinter Nights

Neverwinter nights II

Dragon Age Origins

Dragon Age Redemption

Dragon Age II

all of these have Click to move

 

and on the action RPG side Diablo, Diablo II and every clone (Diablo III, Titan Quest, Torchlight, Grim Dawn, Hellgate London, etc) have click to move.

 

Fallout, Divinity, Pillars of Eternity have click to move.

 

I'm not sure what games you might be playing, but the people who play fantasy-oriented aRPG/cRPGs are quite used to and expecting click-to-move. This isn't an out-of-left-field request that only applies to Neverwinter Nights 1 (funny you would specifically mention 1 when 2 has the exact same scheme), this is industry standard practice that gamers have used for the last 2 decades. You may be fine without it, but many of us are not. My wife will not a play a WASD movement game, ever. I have limited mobility in my left hand fingers, so while selecting skills via lefthand keyboard is fine for me, real time steering is not comfortable. Skyrim (DAIs main influence rather than its own direct predecessors) doesn't have it. This is the exception, not the rule.


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#17200
Elhanan

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@ DragonsDream

Bioware games such as:

ME1
ME2
ME3
SWTOR

Uncertain of Jade Empire or other Bioware titles post-NWN1, but the DA series may be it. And seeing as the other companies were not making DAI, do not see how they apply to your argument.