I will try to explain why I, personally, find DA2 was more enjoyable and a superior game to DA:I. Perhaps this will mirror the opinions of others, perhaps not.
DA2:
I found the narrative was immediately engaging. Something difficult to do when my character is voiced with a pre-determined background. Yet my ability to choose my Hawke's gender and class, and having that choice matter in the game was well executed. I immediately took a dislike to Carver, but being a Rogue, that was handled early. Bethany I immediately felt like a big brother to, and was concerned for her all game. Indeed, I brought her into the Deep Roads because I couldn't bear to leave her alone with the Circle right there in our home city. Thankfully I brought Anders with me as well, and my baby sister was spared a gruesome death... for now. I'm sorry that she was forced into a new life... but at least it is free from the Circle.
I have equally immersive experiences with all of my party members, even Merril who I personally wasn't a fan of. The game had a great story, I loved that it was set in one region, and especially enjoyed the passing of time and the changes wrought through each chapter.
The ninja'ing enemies were annoying. Environment could have been utilized to explain where new foes came from. The reused maps were the games single worst facet. As a matter of fact, that was really the only reason that at the time I considered the game to be sub-par. I didn't mind the reduced inventory management or companion gear management. The story was a close second to Origins, but who could equal that, really? But any game released today that reuses maps and backgrounds isn't AAA. Even when the other aspects were. I was concerned about the combat at first. Though I didn't use tac-cam as much as others, as a mage it was useful, but I found the combat well done and my concerns abated. After all, my AI settings were intact from Origins, allowing me to set my companions to certain combinations and actions as I saw fit.
DA:I
I found this to be fantastic in the Hinterlands for story. I felt like my actions mattered, and that even minor political decisions I may make would resonate. This was a feeling quickly lost upon leaving though. The war table is something out of a phone app game. Using inquisition levels for minor bonus' is a cheap substitute for seeing my influence grow on a map and as it spans areas I've been in I should have seen it there. Keeps... we know what was cut. Skyhold was the prettiest disappointment of them all. Because if nothing else, this game is pretty.
Tac-cam is poorly implemented compared to the 6 year old game this same studio released. Combat is worse than ANY BioWare game ever released. Even ranged combat, the easiest method, is still not as good as the combat in ME1 for example. My companions... there's too much "oh hail to you, you magnificent marked being, you!" Like they need to use the companions to tell me how important I am because really... other than being the poor schmuck that had the anchor put on him, you're nothing special. Heck, the only thing you've done to separate yourself from the pack is to turn the trebuchet during the attack on Haven, get spanked, and dive for cover with nobody noticing that there was no miracle, just a cave. Your advisors formed the Inquisition, Solas provided the keep, and the rest of your companions provide you with a porno like ego stroking. Val Royeaux was a huge letdown.
I need to stop. There are near to 700 pages of why this game isn't as good. It's pretty and doesn't reuse background or ninja in enemies is all it has over DA2.




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