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#17201
DragonsDream

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@ DragonsDream

Bioware games such as:

ME1
ME2
ME3
SWTOR

Uncertain of Jade Empire or other Bioware titles post-NWN1, but the DA series may be it. And seeing as the other companies were not making DAI, do not see how they apply to your argument.

any game applies, not just Bioware, because we play games from different companies, not just Bioware. You made the absurd statement that click-to-move is something unusual when in fact in these types of games (fantasy based RPGs where you level up a character, have party members, gather and upgrade equipment and have some sort of skill progression) almost universally have had click-to-move.

 

The Mass Effect series is essentially an FPS and designed for consoles. not sure how that helps your argument.



#17202
Elhanan

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Context; was responding to complaints about DAI, a Bioware game.

Knew there was a reason I had that Ignore list....

#17203
Elhanan

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@ DavianBurke

Not trying to convince anyone here about anything, but it might have helped some people with sim complaints to re-map the keys and practice the Tac-Cam a little; sure helped me. And while I also have concerns which I have voiced before launch, I do not hold Bioware to some false standard concerning a number of subjects. They patched some things that have been helpful, and more appears to be forthcoming; am happy with that.
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#17204
Dubya75

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This has always been my biggest concern, despite other glaring issues (many of which have been beaten into the ground in this thread, Tac-cam, etc.), bugs, and other things. I should be able to use a keyboard and mouse fluidly with this game, and be able to assign controls freely. So far the only "suggestion" that's been made to this effect has been "use a controller" which is simply asinine and disturbing. A game that was supposedly designed for PC gamers which you're restricted to using a controller to get optimal results? Instead, we get input lag, (seemingly) emulation-based control with a keyboard and mouse, and little to no ability to reassign said controls. It feels really sluggish and non-responsive compared to a controller. Try running back and forth changing direction quickly with a keyboard and mouse- then do the same with a controller and you'll see what I'm referring to. Then there's positioning in general- ranged builds have a much easier time, while melee- well, good luck with positioning for backstabs and so forth.

 

No, we should be able to use a keyboard and mouse primarily, and a controller secondarily if it was indeed developed as it was advertised. I think at this point most of us know the truth of the issue- and if there's anyone who can respond with facts that counter this, I'd love to (hear) see it.

 

I could not have said it better myself!

 

Bioware is supposed to be a leader in (RPG) PC gaming development. They are supposed to set the standards, they who call themselves "veterans in the gaming industry".

Instead, what we paid top dollar for, is apparently little more than a kickstarter project made with shiny new high tech toys. And experiment in using new tech.

Pc controls for a AAA game of this "stature" should NOT be an issue at all!!! But it is....and clearly something went very very wrong with Bioware...

 

Dragon Age:Inquisition should absolutely have been what The Witcher 3 is already demonstrating to be: a game worth buying twice. CDProjekt RED will once again set the standard, not Bioware. 

 

Mark Darrah and his posse apparently imagine in their woeful arrogance that they have somehow been "innovative". Show me one single aspect of DAI that is innovative. I dare you!

 

No? OK then. I would be a fool to ever buy anything Bioware again.


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#17205
Dubya75

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For the sake of keeping this thread on topic

(and if you are somehow unsure what this thread is about, read the topic title)

 

In our quest to fend off trolls [cough - elhanan, githcheater - cough], I would strongly recommend simply adding those individuals who clearly add nothing of value, to your blocked list.

 

If you are unsure how to do this, PM me.

 

In the meantime, I am sure there are many people (me included, believe it or not) who still have something to say about this game before the discussion is over.



#17206
JPR1964

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Turd?

 

Isn't that a bit over the top for the 2014 game of the year?

 

Sorry, I have to correct you on this one :

 

2014 CONSOLE game of the year

 

And please, remove your sunglasses when comparing the KB+M controls of DA2 and thoses of this turd...

 

For your comfort, I highlighted the important details for sometroll attempting to enter in this topic, I don't want you having some problem to understand us, as it seems... 

 

JPR out!


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#17207
DragonsDream

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since it has been discussed quite a bit, I have a question: does The Witcher series have click-to-move? the wiki seems to indicate it is (sort of) available in the first game but not afterwards.



#17208
DragonsDream

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Context; was responding to complaints about DAI, a Bioware game.

Knew there was a reason I had that Ignore list....

which would be like responding to complaints about Man of Steel by only comparing it to other Zach Snyder movies rather than superhero movies in general.


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#17209
JPR1964

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@ DragonsDream

Bioware games such as:

ME1
ME2
ME3
SWTOR

Uncertain of Jade Empire or other Bioware titles post-NWN1, but the DA series may be it. And seeing as the other companies were not making DAI, do not see how they apply to your argument.

 

ME = TPS like

 

SWTOR is a MMO like, (and I like it), but when using a melee skill on a target in range in SWTOR, I don't miss like in DAI...

 

If you're going to implement a new gameplay system in a game, do it completely, not this half baked kb+m scheme we got in DAI.

 

Most of us like this game, that's why we are always here...

 

But personnaly, I'm boycotting any additionnal content of this game until we got some real kb+m controls that works well with ANY character, range and melee...

 

And by works well, I mean having fun...

 

JPR out!


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#17210
voteDC

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@ DragonsDream

Bioware games such as:

ME1
ME2
ME3
SWTOR

Uncertain of Jade Empire or other Bioware titles post-NWN1, but the DA series may be it. And seeing as the other companies were not making DAI, do not see how they apply to your argument.

True that the Old Republic lacks click to move, or did the last time I played it, but it does maintain the ability to move by holding down LMB+RMB. Which is how I primarily moved in KotoR and DAO.

Had Inquisition had this at the beginning then I think a lot of my irritations would have been silenced.

It's not as if I hate WASD for movement, I play Mass Effect regularly with that after all. Rather it is that I expect a different experience from Dragon Age and with Inquisition Bioware didn't deliver that. 

That's the thing I suppose. I don't want Mass Effect: Medieval Edition, I want Dragon Age in all its glory.


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#17211
DragonsDream

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@ DragonsDream

Bioware games such as:

ME1
ME2
ME3
SWTOR

Uncertain of Jade Empire or other Bioware titles post-NWN1, but the DA series may be it. And seeing as the other companies were not making DAI, do not see how they apply to your argument.

Jade empire, Dragon Age, SW:TOR & Mass Effect are the only Bioware titles post NWN. JE is WASD BTW (OK, that was just weird to write)



#17212
Dubya75

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since it has been discussed quite a bit, I have a question: does The Witcher series have click-to-move? the wiki seems to indicate it is (sort of) available in the first game but not afterwards.

 

No, it does not. And neither does it need click-to-move, since it is not a party-based game.

TW2 did not have click-to-move either and it did not suffer for it in any way.

 

DAI, on the other hand, IS as we all know, a party-based RPG, so click-to-move would have greatly benefited the game especially in combat situations where you want to position your party members. And no, Tac Cam does NOT do a good job at that. :)


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#17213
KilrB

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@ Dubya75 and Elhanan:

 

How can we be a community (PC Community Concerns remember) if we ignore, and espouse ignoring, one another?

 

As aggravating as some of us can be, and I know I aggravate many of you, I will never put anyone on any ignore list.

 

It runs counter to any idea, or ideal, of a community (imho).


  • Errationatus aime ceci

#17214
Guest_offline_*

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No, it does not. And neither does it need click-to-move, since it is not a party-based game.

TW2 did not have click-to-move either and it did not suffer for it in any way.

 

DAI, on the other hand, IS as we all know, a party-based RPG, so click-to-move would have greatly benefited the game especially in combat situations where you want to position your party members. And no, Tac Cam does NOT do a good job at that. :)

Actually The Witcher 1 does have click to move. Its one of the control settings. I've played the entire game using it.

2wtfri5t.s0p.jpg

 



#17215
KilrB

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Actually The Witcher 1 does have click to move. Its one of the control settings. I've played the entire game using it.

2wtfri5t.s0p.jpg

 

Dumbfounding that a game 7 years older than DA:I still has a better control scheme, and PC UI.


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#17216
Cobwebmaster

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Too many people in this topic wear their sunglasses at night.

 

How else can one conclude that DA2 is better than DAI?

 

Evidently the glossy lips in DAI outweigh the parachuting enemies, reused maps and lack of a tactical camera in DA2.

 

Tnere are two good books (see below references after the following list of cognitive distortions) for all those who lack perspective and the ability to think without cognitive dissonance.

 

http://psychcentral....ortions/0002153

 

Cognitive Distortions
 
Aaron Beck first proposed the theory behind cognitive distortions and David Burns was responsible for popularizing it with common names and examples for the distortions.
 
1. Filtering.
 
We take the negative details and magnify them while filtering out all positive aspects of a situation. For instance, a person may pick out a single, unpleasant detail and dwell on it exclusively so that their vision of reality becomes darkened or distorted.
 
2. Polarized Thinking (or “Black and White” Thinking).
 
In polarized thinking, things are either “black-or-white.” We have to be perfect or we’re a failure — there is no middle ground. You place people or situations in “either/or” categories, with no shades of gray or allowing for the complexity of most people and situations. If your performance falls short of perfect, you see yourself as a total failure.
 
3. Overgeneralization.
 
In this cognitive distortion, we come to a general conclusion based on a single incident or a single piece of evidence. If something bad happens only once, we expect it to happen over and over again. A person may see a single, unpleasant event as part of a never-ending pattern of defeat.
 
4. Jumping to Conclusions.
 
Without individuals saying so, we know what they are feeling and why they act the way they do. In particular, we are able to determine how people are feeling toward us.
 
For example, a person may conclude that someone is reacting negatively toward them but doesn’t actually bother to find out if they are correct. Another example is a person may anticipate that things will turn out badly, and will feel convinced that their prediction is already an established fact.
 
5. Catastrophizing.
 
We expect disaster to strike, no matter what. This is also referred to as “magnifying or minimizing.” We hear about a problem and use what if questions (e.g., “What if tragedy strikes?” “What if it happens to me?”).
 
For example, a person might exaggerate the importance of insignificant events (such as their mistake, or someone else’s achievement). Or they may inappropriately shrink the magnitude of significant events until they appear tiny (for example, a person’s own desirable qualities or someone else’s imperfections).
 
With practice, you can learn to answer each of these cognitive distortions.
6. Personalization.
 
Personalization is a distortion where a person believes that everything others do or say is some kind of direct, personal reaction to the person. We also compare ourselves to others trying to determine who is smarter, better looking, etc.
 
A person engaging in personalization may also see themselves as the cause of some unhealthy external event that they were not responsible for. For example, “We were late to the dinner party and caused the hostess to overcook the meal. If I had only pushed my husband to leave on time, this wouldn’t have happened.”
 
7. Control Fallacies.
 
If we feel externally controlled, we see ourselves as helpless a victim of fate. For example, “I can’t help it if the quality of the work is poor, my boss demanded I work overtime on it.” The fallacy of internal control has us assuming responsibility for the pain and happiness of everyone around us. For example, “Why aren’t you happy? Is it because of something I did?”
 
8. Fallacy of Fairness.
 
We feel resentful because we think we know what is fair, but other people won’t agree with us. As our parents tell us when we’re growing up and something doesn’t go our way, “Life isn’t always fair.” People who go through life applying a measuring ruler against every situation judging its “fairness” will often feel badly and negative because of it. Because life isn’t “fair” — things will not always work out in your favor, even when you think they should.
 
9. Blaming.
 
We hold other people responsible for our pain, or take the other track and blame ourselves for every problem. For example, “Stop making me feel bad about myself!” Nobody can “make” us feel any particular way — only we have control over our own emotions and emotional reactions.
 
10. Shoulds.
 
We have a list of ironclad rules about how others and we should behave. People who break the rules make us angry, and we feel guilty when we violate these rules. A person may often believe they are trying to motivate themselves with shoulds and shouldn’ts, as if they have to be punished before they can do anything.
 
For example, “I really should exercise. I shouldn’t be so lazy.” Musts and oughts are also offenders. The emotional consequence is guilt. When a person directs should statements toward others, they often feel anger, frustration and resentment.
 
11. Emotional Reasoning.
 
We believe that what we feel must be true automatically. If we feel stupid and boring, then we must be stupid and boring. You assume that your unhealthy emotions reflect he way things really are — “I feel it, therefore it must be true.”
 
12. Fallacy of Change.
 
We expect that other people will change to suit us if we just pressure or cajole them enough. We need to change people because our hopes for happiness seem to depend entirely on them.
 
13. Global Labeling.
 
We generalize one or two qualities into a negative global judgment. These are extreme forms of generalizing, and are also referred to as “labeling” and “mislabeling.” Instead of describing an error in context of a specific situation, a person will attach an unhealthy label to themselves.
 
For example, they may say, “I’m a loser” in a situation where they failed at a specific task. When someone else’s behavior rubs a person the wrong way, they may attach an unhealthy label to him, such as “He’s a real jerk.” Mislabeling involves describing an event with language that is highly colored and emotionally loaded. For example, instead of saying someone drops her children off at daycare every day, a person who is mislabeling might say that “she abandons her children to strangers.”
 
14. Always Being Right.
 
We are continually on trial to prove that our opinions and actions are correct. Being wrong is unthinkable and we will go to any length to demonstrate our rightness. For example, “I don’t care how badly arguing with me makes you feel, I’m going to win this argument no matter what because I’m right.” Being right often is more important than the feelings of others around a person who engages in this cognitive distortion, even loved ones.
 
15. Heaven’s Reward Fallacy.
 
We expect our sacrifice and self-denial to pay off, as if someone is keeping score. We feel bitter when the reward doesn’t come.
 
?So now that you know what cognitive distortions are, how do you go about undoing them? Read how in Fixing Cognitive Distortions.
 
References:
 
Beck, A. T. (1976). Cognitive therapies and emotional disorders. New York: New American Library.
 
Burns, D. D. (1980). Feeling good: The new mood therapy. New York: New American Library.

 

Thank you! Reading this post forced the realization upon me that my understanding of  the phrase "A complete load of [....]" was until now not sufficiently comprehensive 


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#17217
Guest_Cyan Griffonclaw_*

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ME = TPS like

 

SWTOR is a MMO like, (and I like it), but when using a melee skill on a target in range in SWTOR, I don't miss like in DAI...

 

If you're going to implement a new gameplay system in a game, do it completely, not this half baked kb+m scheme we got in DAI.

 

Most of us like this game, that's why we are always here...

 

But personnaly, I'm boycotting any additionnal content of this game until we got some real kb+m controls that works well with ANY character, range and melee...

 

And by works well, I mean having fun...

 

JPR out!

DANG RIGHT! JPR.. IN!... my good graces.


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#17218
Guest_Cyan Griffonclaw_*

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Dumbfounding that a game 7 years older than DA:I still has a better control scheme, and PC UI.

Did you notice the first mouse controls are for "casual gamers?" Isn't that the crowd EA is trying to cajole and have them buy their DLC to boost sales? I guess we're too advanced to be cared about? Or they're just unable to program code that allows a gaming mouse to perform like three dozen other titles in the past (most of which were Bioware originals on their own engines)?


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#17219
Guest_Cyan Griffonclaw_*

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Elhanan and Githcheater, please don't add me to your ignore list. You will be pulled to the dark side or in the real world, you'll be pulled to the side of the consumer.



#17220
Dubya75

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@ Dubya75 and Elhanan:

 

How can we be a community (PC Community Concerns remember) if we ignore, and espouse ignoring, one another?

 

As aggravating as some of us can be, and I know I aggravate many of you, I will never put anyone on any ignore list.

 

It runs counter to any idea, or ideal, of a community (imho).

 

Don't misunderstand me - I do not block people simply for having a different opinion than mine. But when I say the sky is blue and the same person responds every single time with "no, the sky looks red to me" ....that is when I will permanently block them. Because that isn't community. That is trolling. 

 

It is how I deal with this because I don't have time for such nonsense. You deal with it whichever way suits you.


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#17221
Dubya75

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Actually The Witcher 1 does have click to move. Its one of the control settings. I've played the entire game using it.

 

 

I did not say TW1 did not have click-to-move (I know it does). I said TW2 did not have it and neither will TW3. Because it is not needed in those games.



#17222
Sylveria_Relden

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Did you notice the first mouse controls are for "casual gamers?" Isn't that the crowd EA is trying to cajole and have them buy their DLC to boost sales? I guess we're too advanced to be cared about? Or they're just unable to program code that allows a gaming mouse to perform like three dozen other titles in the past (most of which were Bioware originals on their own engines)?

 

IKR? Because there's nothing "casual" about someone using a controller from their couch?


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#17223
Dubya75

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IKR? Because there's nothing "casual" about someone using a controller from their couch?

 

LOL and don't forget EA's executive Mr Whats-his-face who are under the impression their games are too complicated and we are all dribbling isiots. He may not know how to use a KB&M, so surely no one else knows how to either. Because he gets the biggest paycheck after all, so it makes perfect sense. 


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#17224
Sartoz

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About "broken" arms.

 

Just going throught the Squad Selection menu in ME2 that I re-installed last night. Miranda's pose with her arms down her side looks awfully like those poor Elves' "broken" arms that some have complained about.  Very odd coincidence.

 

Edit:

 

PS: Keyboard and mouse controls are so natural to use. Such a blessed relief from the DAI disasterous PC UI.


Modifié par Sartoz, 13 avril 2015 - 02:48 .

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#17225
Guest_Cyan Griffonclaw_*

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About "broken" arms.

 

Just going throught the Squad Selection menu in ME2 that I re-installed last night. Miranda's pose with her arms down her side looks awfully like those poor Elves' "broken" arms that some have complained about.  Very odd coincidence.

ME2 has some issues with doors not spawning (especially Tali's mission) so save on the Normandy before heading down to any planet. Even restarting the mission doesn't fix the doors not spawning.