Actually, FB3 supports keyboard and mouse quite effectively. I originally was of the same opinion, until someone in Feedback and Suggestions pointing this out to me:
http://guides.gamepr...de.asp?ID=22326
Now, what does this say about the Edmonton Studio's PC controls decision?
All I saw at first was left stick up, left stick down and so on mapped to keys, which was exactly what Bioware gave us in this game, except for a half hearted attempt at .mouse point and click in the inventory.
And then I saw all the mouse controls. heh.
Sounds like at some point someone said "You know, it would be simpler, and would save time and money if we just had one interface instead of developing a whole KB&M setup", and that's what they went with.
To the people who still don't get what the fuss was about:
You know, I am pretty much indifferent about the walk toggle. I didn't get the mod,and I've never used the bioware version they eventually patched in. Same with mouse look and the 'hold mouse buttons to move' deal. I don't need them. While I'd like click to move, I'm fine with WASD movement and auto-run. Bioware can put them in or not, it doesn't matter to me.
In fact, for the walk toggle, lets say 95% of the PC players were fine with no walk toggle. That puts us in the overwhelming majority, doesn't it?
Well, here's the thing. It doesn't matter. 99% of people could be anything from happy to mildly satisfied with the controls as they are. it doesn't change the fact, and yes I mean fact, that the controls are sub-par. They are objectively poor.
It doesn't matter that Bioware added a walk toggle and mouse look. It doesn't make the problem all better. This is because the problem isnt a missing walk toggle. The problem is the reason the walk toggle was missing in the first place.
The controls are poor, clumsy and awkward because they were designed for a controller, not a mouse and keyboard. A half baked walk toggle, or even a well implemented one doesn't solve the underlying problem. It's a band-aid.
And, it's sad to say, this problem cannot be fixed. The developers don't have the time, resources or will to do so. They aren't going to redesign the clumsy inventory or crafting screens. They aren't going to overhaul the controls so that the tac cam is fun and easy to use with a mouse and keyboards. I'm told it isn't even that great on consoles. And no, dear readers, remapping the keys don't solve any of these problems either. how could it? It's not that the buttons are hard to reach. It's that they don't do what you expect regardless of how they are mapped.
Does everyone agree that these are problems? No, plainly not, reading Elhanan's posts, but that is irrelevant. Some people will suffer through awkward controls because other aspects of the game are more important to them, and those aspects are very good. Some people will shrug and carry on because the good parts of the game are more important to them, and that's great for them. Heck, I liked Mass Effect despite the obvious console port. I didn't like mouse look, I didn't like lack of auto run and I didn't like not having more control of the companions. I overlooked all this, same as Elhanan is doing, because I liked the story the devs were telling.So yes, some people are happy with what they got. It doesn't bother them that you have to steer the camera around like it's a character in tac mode. They shrug and carry on.
The rest of us, however, are annoyed, frustrated and sick of the controls as provided. The rest of us feel that we've been lied to with the infamous 'made for pc gamers by pc gamers' line. The rest of us are fed up with Bioware and EA, because it's obvious that business as usual for the future of Bioware will be "built by console players for console players but we'll try to sell it to the poor saps still using PC's anyway cause we want their money."
They rest of us are not prepared to shrug and carry on, and that's our right.