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#17276
Guest_Cyan Griffonclaw_*

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For me it allows for character control with my right hand and for my left to control powers and abilities.

 

Using the method you mention I am using both hands to control the character, as well as using the left to use powers and abilities. I have to take a hand away from movement in order to use a power or ability.

Um yeah. Disregard my last post and the above statement sums it for me. 



#17277
Guest_Cyan Griffonclaw_*

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It's two years old and I still see he's right.

 

A tale of Two Biowares by RazorFist


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#17278
Cobwebmaster

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Not really. While there are indeed some valid concerns voiced here, much of what is posted is seemigly empty, repetitious rhetoric by the same indv's. This does not represent the PC community; only a fraction of it.

And to attempt to return to the topic, it would be great to see a patch:

* Add more quickslots.
* Enable targeting on Portraits.
* Insure that all abilities are working as designed; also explained as desired.


Yeah!! I'd like a "Spirit of Ecstasy" on the handlebars of my bike, but I think some wheels would be better first


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#17279
Guest_Cyan Griffonclaw_*

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For old school RPGers: if you want to see some great Bioware games on the cheap, go to GOG.com. They have the entire library up to NVN 2 for $21.99. They also included a bunch of free titles as well. These games were made using Bioware's own engines. They made the engines that other studios like Black Isle, Obsidian and now a few more studios since then... to create a library of greatness. They all employ click-to-move and mouse steering. These games were made for PCs for PC gamers. 


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#17280
Sylveria_Relden

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(I'm actually quite surprised they haven't taken the video down by now)


At this point, taking down the video would only strengthen the position that the game was falsely advertised (As embarrassing as the video is to EA/Bioware) and it wouldn't make any difference anyway, lots of us have it backed up just in case they do. Gotta love how social media can work both ways in terms of advertising.
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#17281
Ashen Nedra

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That's a valid point, I'm not proud of it, but when the misery drones on for post after post, page after page, it does get very waring.

 

 
Oh wow, where do you get that bunch of cobblers from? Those are not my views.
 
Expecting decent keyboard and mouse functionally is perfectly reasonable.
Sure DAI has its flaws in game mechanics which is a matter unrelated to offering players gaming choices.
 
Clearly for some, this thread only welcomes hate and misery, I'll leave you to it then.

 

thank you kindly



#17282
They call me a SpaceCowboy

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At this point, taking down the video would only strengthen the position that the game was falsely advertised (As embarrassing as the video is to EA/Bioware) and it wouldn't make any difference anyway, lots of us have it backed up just in case they do. Gotta love how social media can work both ways in terms of advertising.


There was also an article linked way up thread saying how the inventory and crafting screens in particular were designed for PC mouse and keyboard. That article is nowhere to be found.

#17283
Cobwebmaster

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Good question. For me it's not only habit to use just the mouse, but for me, it's absolutely necessary. It's so much quicker to assign characters to task by just dropping the pointer EXACTLY where I want him to be. I can therefore setup strategies to create a kill zone without having to stop the action all the time during a fight. You see, in Origins, they had this incredible AI tactics (it's the type that used logic statements like If A approaches, have B cast Paralysis) and after a few playthroughs, I was hotdogging it in Expert mode. Once the tactic slots were filled, I literally started a fight with my tank (me, Alistair or Sten) and watch from the sidelines... in Expert mode. I would watch Wynne group heal when necessary, watch Leliana go all duelist once a baddie got to close for her bow, watch Morrigan create havoc with groups of enemies (sometimes she launched a fireball while Alistair was near the target, but you know... that's kind of funny) and so on and on. There was a mod posted by a toolkit expert that allowed cinematic endings occur everytime. Whoa... I digress.

 

It's a matter of precision for me. I like positioning combatants on the fly and watch the action. That's part of the story for me. However, things changed quite a bit with DA2. The controls were there, but the AI was definitely less than Origins. Inquistion doesn't even have anything... which makes it more of a chore to play using WASD and having to drop to TAC-CAM. The button mashing gets old. That's what it boils down to for me. It's just a button-masher. It's hack-and-slash and EVEN THAT WOULD BE ACCEPTABLE, if they just added some code to allow me to use my gaming mouse in action mode. I hate the new search mechanics. It's inferior, in my opinion, to just freaking hitting tab or Mouse 4 while taking in the beautiful scenery. A lot of artisty goes into those backgrounds and unless you really stop to look at it, you miss it because you're concentrating on the ground looking for the source of some ping. 

 

It's a preference, but it's a gaming standard for PCs. I have an XBOX wireless controller and let me tell you... I raged quit because it was so cumbersome compared to using a simple mouse to steer. If Bioware had warned me that they had issues with controls, I would've bought the game anyway and slugged it through to get through the story, but they didn't. The story has a few left turns that I think is just plain stupid (see Fiona) and I struggled to find attachment to any of my companions. I personally liked Blackwall the best.

 

These are my concerns Elhanan. I'm answering your question politely. I'm not disagreeing with you or being a contrarion for the hell of it. I'm doing it because it's a good question.

The big combat plus for me in DAO was precisely as you have described CG. Having pre-set AI given particular combat scenarios was a great way to manage individual activities within the group in action centred  activities without constantly pausing and issuing individual instructions to party members. This of course included for the warrior types weapon switching too on the fly as you have already demonstrated. What I can't "get", though no doubt there are technical and maybe politcal reasons for it, is why when having made so much ground, in in party based combat action it should be abandoned, or not made available to SPs. The central theme for DAI action and RP seems to make it more difficult for single player PC users rather than less. How is that progress? It's as if someone has tried to reinvent the wheel and forgotten to put the rim on


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#17284
Sartoz

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Nvidia Release Driver 349 Version 350.12 is out

 

Release notes in PDF format here:

https://a248.e.akama...lease-notes.pdf

 

 

Support for Grand Theft Auto V + SLI improvements. 


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#17285
Guest_Cyan Griffonclaw_*

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There was also an article linked way up thread saying how the inventory and crafting screens in particular were designed for PC mouse and keyboard. That article is nowhere to be found.

Circling the wagons...


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#17286
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It's two years old and I still see he's right.

 

A tale of Two Biowares by RazorFist

I don't like Razor Fist that much because he comes off a jerk. But, that video pretty much hits the nail on the head. The higher ups at Bioware should watch it and take notes. 


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#17287
Guest_Cyan Griffonclaw_*

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I don't like Razor Fist that much because he comes off a jerk. But, that video pretty much hits the nail on the head. The higher ups at Bioware should watch it and take notes. 

I agree with you about RazorFist being a jerk sometimes, but he nailed it. I had rose-colored glasses on when the two doctors resigned. Then ME3's RGB ending and failure to start at launch, Star Wars: the Old Republic having some serious gameplay issues at launch and then no kind of support right about three months into service and finally going pay-to-win, DA2 was a lazy effort saved only by Hawke's narrative and finally Inquisition, the half-finished console port made for PC gamers. Yeah. Someone at the top where the two doctors resided needs to tell EA that you can't turn a studio of liberal art majors, artistic-goth types, fresh out of college with massive debt, but still wants to party out on 6th St. in Austin are not data programming drones from IBM. You can't force art to make money if the art is never given time to finish, grow or whatever. You put a price on art, writing, music, development, integration, voice acting, testing, coding and feedback... and you'll never make enough. Somewhere along the line, EA has to concede some sort of control and let Bioware find a common balance that isn't mitigated by cross-platform issues, but like how to do something fresh again. However, Bioware doesn't have that leadership it seems. I'm seeing another Mythic happening.


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#17288
Guest_Cyan Griffonclaw_*

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The big combat plus for me in DAO was precisely as you have described CG. Having pre-set AI given particular combat scenarios was a great way to manage individual activities within the group in action centred  activities without constantly pausing and issuing individual instructions to party members. This of course included for the warrior types weapon switching too on the fly as you have already demonstrated. What I can't "get", though no doubt there are technical and maybe politcal reasons for it, is why when having made so much ground, in in party based combat action it should be abandoned, or not made available to SPs. The central theme for DAI action and RP seems to make it more difficult for single player PC users rather than less. How is that progress? It's as if someone has tried to reinvent the wheel and forgotten to put the rim on

You know... I didn't exactly do nothing while in combat. I spun the mouse around to see it from different angles (I swear that is so cool) and I made sure my tank was the selected character so I can hit 1,2,3 or whatever to get him healed.


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#17289
DragonsDream

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You know... I didn't exactly do nothing while in combat. I spun the mouse around to see it from different angles (I swear that is so cool) and I made sure my tank was the selected character so I can hit 1,2,3 or whatever to get him healed.

I almost felt bad about the number of times I just let combat play out without doing a thing (well, aside from spinning the camera around) because I had used the advanced tactics mod to set up every character so completely. My wife had to point out to me that setting up good, workable tactics that won battles for you was just as much a skill as actively controlling my mage and shooting flaming death from the back row.


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#17290
Morroian

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Odd, as that's one of the main things I look for when determining if something is a console port.

 

IMHO a bad console port doesn't run well on a PC at all. This happened with some of the GTA games amongst others. Either way BW did a poor job of making the game for the PC and the video is at the very least highly misleading.



#17291
Elhanan

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For me it allows for character control with my right hand and for my left to control powers and abilities.
 
Using the method you mention I am using both hands to control the character, as well as using the left to use powers and abilities. I have to take a hand away from movement in order to use a power or ability.


Thanks! I tend to avoid Hot keys myself, and use the cursor to select abilities while on Pause; am guessing that I am too un-coordinated to use this described method (eg; see walking while chewing gum syndrome).
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#17292
Lady Mutare

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If my characters would use guard or barriers properly in combat I don't think it would be an issue. but I can't get them to stay where I tell them. The ranged always move up. The mage casts whatever instead of barrier, IB does not use guard, unless I micro manage the whole fight.  I do not want to micro manage. I like casual gaming for non multiplayer games.  I would like health regen back between combat at least. If I choose to play on casual and want that option, dont be busting my chops.


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#17293
voteDC

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Thanks! I tend to avoid Hot keys myself, and use the cursor to select abilities while on Pause; am guessing that I am too un-coordinated to use this described method (eg; see walking while chewing gum syndrome).

I use the pause quite a lot too. I just find it quicker to pause and hotkey with my left hand.

This is what was so good about Origins compared to Inquisition. We can both play Origins how we want. You can use the method you prefer and I can use the one I prefer.

Yet Inquisition caters only to the way you wish to play a Dragon Age title and discards the way that I wanted to play.

I look at Inquisition and there really is no reason that both our play style preferences could not have been incorporated into the PC version. Bioware managed that with Origins. Lack of isometric view aside they even managed it with Dragon Age II. Why did they fail to do so for the third title?

Now it isn't even as if we can blame the consoles for this. Origins and DAII both had schemes that worked well for the controller and the keyboard and mouse had various play styles available.


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#17294
GithCheater

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This thread alone should confirm to BioWare that aside of some cogent discussion it is possible to fill 680 pages with whining hyperbole.

 

You forgot to mention that much of the 680 pages includes sneering derision meant to encourage Bioware to snap respond to the demands of "true" PC gamers.



#17295
Elhanan

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I use the pause quite a lot too. I just find it quicker to pause and hotkey with my left hand.

This is what was so good about Origins compared to Inquisition. We can both play Origins how we want. You can use the method you prefer and I can use the one I prefer.

Yet Inquisition caters only to the way you wish to play a Dragon Age title and discards the way that I wanted to play.

I look at Inquisition and there really is no reason that both our play style preferences could not have been incorporated into the PC version. Bioware managed that with Origins. Lack of isometric view aside they even managed it with Dragon Age II. Why did they fail to do so for the third title?

Now it isn't even as if we can blame the consoles for this. Origins and DAII both had schemes that worked well for the controller and the keyboard and mouse had various play styles available.


Well stated.

I also use Pause, Search, and some other re-mapped keys with the left hand, but have become accustomed to utilizing these functions for some time. That is not the same for F1 and other top row Hot-keys; have not had the muscle memory forged into my being during this current century like these functions from these owned cRPG's. Am guessing that I cease forward motion more often then what you describe, and can understand that having to alter a certain gameplay behavior would be frustrating.
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#17296
Harbinger1975

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You forgot to mention that much of the 680 pages includes sneering derision meant to encourage Bioware to snap respond to the demands of "true" PC gamers.

 

Actually, no. Gith.  You see, if you took any Business Law classes in high school, or even a few in college, you would have learned something about companies delivering on their product.  Those that say one thing, then do another, is called a "Bait and Switch".  Now, if you would step off your pedestal for a moment and not being the flaming idiot your are certainly proving yourself to be, you would see that this game "Made by PC Gamers for PC Gamers" was in truth made with only consoles really in mind.  As has been shown over and over and over again, the controls?  Made for Consoles.  Frostbite3?  Consoles/FPS engine plus is not very patch friendly.  PC controls were poorly done.  This is a near prime example of Bait and Switch.

 

Now, let's look at these 680 pages.  People are upset.  Not because they are "DEMANDING" anything.  What they are asking for is a finished product they paid for.  Now, maybe you're content.  That's fine.  Many of us are not.  So.  For you to come into this thread to just be an a-hole to people because you feel you can, take it somewhere else, son.  Many of these people were trying to voice their displeasure.  Hoping Bioware would read feedback.  And they proved they have not.  Only giving half-assed patches that broke more than they fixed.  So, if you have nothing to contribute to, Gith.  Shut the hell up and go spew your crap somewhere else.

 

(Yes, I know, I fed the troll.  Now maybe he'll go crawl back under that bridge he belongs under.)


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#17297
GithCheater

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No mention of the effectiveness of sneering and derision?



#17298
They call me a SpaceCowboy

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I don't like Razor Fist that much because he comes off a jerk. But, that video pretty much hits the nail on the head. The higher ups at Bioware should watch it and take notes. 

 

 

 

he did like Inquisition though. Of course, he was playing on a console. :P



#17299
line_genrou

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I agree with you about RazorFist being a jerk sometimes, but he nailed it. I had rose-colored glasses on when the two doctors resigned. Then ME3's RGB ending and failure to start at launch, Star Wars: the Old Republic having some serious gameplay issues at launch and then no kind of support right about three months into service and finally going pay-to-win, DA2 was a lazy effort saved only by Hawke's narrative and finally Inquisition, the half-finished console port made for PC gamers. Yeah. Someone at the top where the two doctors resided needs to tell EA that you can't turn a studio of liberal art majors, artistic-goth types, fresh out of college with massive debt, but still wants to party out on 6th St. in Austin are not data programming drones from IBM. You can't force art to make money if the art is never given time to finish, grow or whatever. You put a price on art, writing, music, development, integration, voice acting, testing, coding and feedback... and you'll never make enough. Somewhere along the line, EA has to concede some sort of control and let Bioware find a common balance that isn't mitigated by cross-platform issues, but like how to do something fresh again. However, Bioware doesn't have that leadership it seems. I'm seeing another Mythic happening.

 

That won't happen though because EA only cares about money out of fanboys of the new season

They want to suck out the money out of those new fanboys, and BioWare is losing its fans, the loyal fans that appreciate the good work they have done in the past. Casual gamers are fickle. They come and go to the next big title with big scores from the "gaming reviewers".

 

Unless big drastic changes happen (EA won't let tho) BioWare will die a slow death soon or become a new square enix living out the hype from their earlier work and carrying on a franchise with bad quality games. Thing is, Square is also a publisher, BioWare is just another studio within EA, so the death is most likely to happen.

The new fans will drop you like hot potato and no one would end up mourning you, BioWare.



#17300
Cobwebmaster

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You know... I didn't exactly do nothing while in combat. I spun the mouse around to see it from different angles (I swear that is so cool) and I made sure my tank was the selected character so I can hit 1,2,3 or whatever to get him healed.

I hear that! Between polishing my sword and ogling Leliana and Morrigan, I did get around to some k-ass gameplay myself.

While this may not be a a pc issue exclusively, one of the first things I noticed in DAI was the need to avoid melee or ranged combat in woodland, as no matter how hard I tried using the UI/tactics I couldn't get a decent view of either the opponent, or the developing fight I seemed to be thrashing around in the shrubbery doing little but defoliating half the time. Another backward step from DAI (and DA2) in my view, creating combat hiccoughs or similar to having a spoonful of sugar in your battle gas tank. Not that such things weren't solvable in the form of  crude workarounds, but having a previous experience of what DA could do it added more fuel to the dissatisfaction fire