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#17376
Dubya75

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Quick question devs... Have you played GTA 5 on PC? You can change from K/M to Controller seamlessly.So much so that you can actually use both at the same time, it's wonderful. Yet with DA:I, I have to actually quit the game back to main menu and have to choose one or the other. 

 

Oh yeah and 6 patches later and your inventory screen is still the worst thing in the world. Ever.

 

Say what? You mean, we could have made the UI elements SMALLER?

 

49-EsAoN.gif



#17377
Cobwebmaster

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It's likely that's exactly what happened. I've often wondered the same in companies I've worked for- which is, if you hired me to do a job, you "trust" me to do the job, so why do you dismiss everything I say as invalid? Because I'm not telling you what you want to hear.

 

Project Manglement at its finest.

 

The people making decisions should be those who are technically proficient in their fields- not people who have just enough "charisma" to talk a good game but really don't know what the hell they're talking about. I teach my team to be independent- to know what they're doing, and know how to resolve issues- not to blame someone else or throw another under the bus. Make mistakes, learn from them and move on. I also teach them that the door is open for suggestions and alternatives- but unless they can show me why their suggestion is better in practice (not just theory) then we go with *experience*. They have just as much "say-so" in how we operate as a department- because it's a team effort, and not an ego trip.

 

They respect me because I roll up my sleeves and am in the trenches with them every day- I don't sit behind a desk and "delegate" everything. I show them that I know what I'm talking about, and I've never had them once refuse to do anything I've asked them to do, or complain. They're eager to learn more- and show what they've learned. I absolutely abhor "traditional" management- and I'll quit and be homeless on the streets before I proceed with such a narrow-minded perspective.

 

Ideas are great and all- without ideas and imagination, we wouldn't have innovation- but there comes a time where experience and practicality takes hold.

 

Will this make me "rich beyond my wildest dreams"? Perhaps not... but I do know that they'll pass on what I've taught- and eventually others will learn the same. If you're the type of manager who's full of hot air and nothing else, trust me- your days are numbered. 

 

You can fool some of us all the time... and all of us some of the time....

Most Project managers will concede that delivering a project is about meeting pre-determined deadlines, achieving milestones, obliterating problems in dependencies, in order to complete on time and within budget. Most will also recognise that delivering a high grade quality product is not necessarily the number one priority.

Project management is largely similar to a cattle drive delivering the goods to a railroad depot that can be immediately shipped out to the hungry. Commonly it works like this. After launch spend 3 months trying to field the fallout and the next 2 years or more turning it into something that works for everybody

Chances are that if there has been a major re-organisation within the group prior to or resulting from the project conception, staff remaining or just having arrived on site will not have the skills necessary to make it as successful an end product as ideology would have it. But then EA/Bioware would have known this anyway, and if your project team didn't have the grass root skills and experience either, then there would be little chance of containing the fall out

The reason games are being developed in Canada? Well this does have quite a bit to do with individual Canadian provinces subsidising jobs in the sector, but marketing costs are now gobbling up a huge chunk of game budgets which I think could be better spent on grass roots game building and end customer enjoyment


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#17378
Innsmouth Dweller

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more on the video...

problem domain was analysed after the initial specification was given. initial specification was prepared by people who don't understand the laws of the universe cannot be "ignored".

expert is treated as he lacked the imagination or, using an euphemism - a narrow field specialist, not only by the client but also by his own project manager (if my PM was acting like this jerk, i'd quit my job. seriously). but the "expert" was the one who came up with the compromise (two red perpendicular lines and rest of the lines transparent), and seems to be the only person flexible enough to explain by example his way of thinking to those more "enlightened" people. "goal is clear and must be achieved" - sure, unless it demands to change the constant of the universe.

again, this is a sad tale of every single engineer and every single suit who tries to comunicate with an engineer, not only in software dev.

 

anyway...

low cost, high quality, short development

pick any two to describe the project you're currently working on. hint: DAI gave up the middle one


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#17379
KilrB

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This is curious.

 

Consoles not so good.

 

This may simply be fallout from so many in the energy exploration business losing their jobs.

 

It is also due to their slimmer profit margins it would seem.

 

It goes on the say:

 


Perhaps even worse, the number of video game consoles sold only fell 9 percent, NPD analyst Liam Callahan said in a statement. It was the amount of money made per console that fell even more.

The industry's lagging sales underscore the continuing struggles to market the latest video game consoles from Microsoft, Sony and Nintendo to potential customers. After a rush of customers snapped up the consoles when they launched more than a year ago, sales data has been inconsistent. For much of last year, for example, software sales underperformed historical averages, while hardware appeared strong.

When sales and downloads over the Internet are factored in, software sales are even stronger. SuperData Research said downloaded sales of games and game storylines for PCs and video game consoles rose to $314.7 million, up 16.7 percent from the same time a year ago.

 

Still most interesting and will be even more interesting to see where sales of hard and soft ware go from here.



#17380
Call Me Jord

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So I'm getting a new bug/glitch, in which only the first focus bar is filled. I have every focus bar unlocked, but alas, it just wants to stay at the first one. Is there a fix to this or?

 

Edit: 2nd bar seems to be filling now, maybe its just an rng bug or something.



#17381
TobyJake

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Oh how the mighty have fallen.

I am on the final stages of Neverwinter Nights: Hordes of the Underdark. Big battles ahead. Lots of saves, full inventory but loads of fun.

With all the glitz at their finger tips, it seems all Biodegradable can manage is a recycled antagonist, cameos from earlier games and empty spaces.

I have had to learn a different UI, multiple classes, solve some very interesting puzzles but I am having heaps of fun doing so.

DAI pales in comparison. It could have been so much more. Why no Cleric/Priest class?

Sad really.


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#17382
Dubya75

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Oh how the mighty have fallen.

I am on the final stages of Neverwinter Nights: Hordes of the Underdark. Big battles ahead. Lots of saves, full inventory but loads of fun.

With all the glitz at their finger tips, it seems all Biodegradable can manage is a recycled antagonist, cameos from earlier games and empty spaces.

I have had to learn a different UI, multiple classes, solve some very interesting puzzles but I am having heaps of fun doing so.

DAI pales in comparison. It could have been so much more. Why no Cleric/Priest class?

Sad really.

 

Don't remind us...


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#17383
Guest_Cyan Griffonclaw_*

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This may simply be fallout from so many in the energy exploration business losing their jobs.

 

This hits home. Lots of people losing their jobs.



#17384
DragonsDream

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Oh how the mighty have fallen.

I am on the final stages of Neverwinter Nights: Hordes of the Underdark. Big battles ahead. Lots of saves, full inventory but loads of fun.

With all the glitz at their finger tips, it seems all Biodegradable can manage is a recycled antagonist, cameos from earlier games and empty spaces.

I have had to learn a different UI, multiple classes, solve some very interesting puzzles but I am having heaps of fun doing so.

DAI pales in comparison. It could have been so much more. Why no Cleric/Priest class?

Sad really.

The cleric archetype seems to be vanishing in general from RPGs and from Bioware in specific. The Holy spells/healing + decent combat has either been superseded by Knight/Paladin types or Battlemages or simply split into "combat" and "magic" where the source of that magic is no longer significant. Healing is seen as too "support-oriented" and thus not as appealing for the player to play. Basically, the original 4 D&D types have been reduced to 3 and then mixed & matched from there. (Mass effect is a perfect example of this)


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#17385
Innsmouth Dweller

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^

streamline all the things!

*insert appropriate meme*


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#17386
DragonsDream

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^

streamline all the things!

*insert appropriate meme*

true, although on the other hand, the archer-type seems to be breaking out now as a 4th type to go with fighter/wizard/thief types. look at the template classes in Divinity:OS. You basically have those 4 and then various combinations (although generally of the fighter/thief/archer + magic variety)



#17387
Innsmouth Dweller

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there were classes in D:OS?  :huh:

iirc you could build your char however you wanted.

 

i really do like special/tes approach more than predefined and rigid classes. the class division only allows the game to use class-specific dialogue or something, it's nice, but unfortunately i haven't seen much of this lately (well, PoE is an exception)


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#17388
DragonsDream

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there were classes in D:OS?  :huh:

iirc you could build your char however you wanted.

 

i really do like special/tes approach more than predefined and rigid classes. the class division only allows the game to use class-specific dialogue or something, it's nice, but unfortunately i haven't seen much of this lately (well, PoE is an exception)

it had "templates" but yeah, you could do what you wanted - using fighting, magic, thieving and archery skill groups.



#17389
JPR1964

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So I'm getting a new bug/glitch, in which only the first focus bar is filled. I have every focus bar unlocked, but alas, it just wants to stay at the first one. Is there a fix to this or?

 

Edit: 2nd bar seems to be filling now, maybe its just an rng bug or something.

 

That happens when you die if I remember correctly : fast save and reload correct the problem.

 

JPR out!



#17390
Dubya75

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And here we are....

 

If game modding is anything to go by, games like Skyrim is still getting multiple new mods added on a daily basis. For a game that was released almost 4 years ago, that is pretty impressive. Testimony to the game's longevity.

 

The DAI modding community on the other hand has already run out of steam, with the most recent mod posted almost a week ago. And this game is only 5 months old...and practically un-moddable which some may argue is the reason the modding community dying down.

 

But then, this also means that any chance of new life being breathed into this game is an improbable and unlikely event.

 

This network has also died down significantly, which can only mean one thing: People have moved on. And so should we.


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#17391
Guest_Cyan Griffonclaw_*

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And here we are....

 

If game modding is anything to go by, games like Skyrim is still getting multiple new mods added on a daily basis. For a game that was released almost 4 years ago, that is pretty impressive. Testimony to the game's longevity.

 

The DAI modding community on the other hand has already run out of steam, with the most recent mod posted almost a week ago. And this game is only 5 months old...and practically un-moddable which some may argue is the reason the modding community dying down.

 

But then, this also means that any chance of new life being breathed into this game is an improbable and unlikely event.

 

This network has also died down significantly, which can only mean one thing: People have moved on. And so should we.

May 19th.


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#17392
Errationatus

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And here we are....

 

If game modding is anything to go by, games like Skyrim is still getting multiple new mods added on a daily basis. For a game that was released almost 4 years ago, that is pretty impressive. Testimony to the game's longevity.

 

The DAI modding community on the other hand has already run out of steam, with the most recent mod posted almost a week ago. And this game is only 5 months old...and practically un-moddable which some may argue is the reason the modding community dying down.

 

But then, this also means that any chance of new life being breathed into this game is an improbable and unlikely event.

 

This network has also died down significantly, which can only mean one thing: People have moved on. And so should we.

 

Y'know what's really funny?  A day ago I loaded up Diablo III just for yuks and got a ten gig download of fixes, tweaks and new gameplay elements.  Ten gigabytes worth. 

 

Witcher III isn't even out yet and not only do we get sixteen free DLC, but they've already announced two expansion packs.  Go to GOG and you can get the game and an f-ton of extra crap for half the price of DA:Trudgery.   Even on the trivial side, your horse actually matters in this game and you can fight whilst riding it.  You can swim and go boating to travel the game world.  Even if it turns out to be as lame as hell, you can still do it.  That alone makes it superior.  The only DLC for DA:Tediousness cost fifteen bucks and gave you a bear as an agent and more fuhhukin' shard quests and puzzles.  We're still waiting on the only free content - the retread Black Emporium - which may or may not show up in May.

 

When a company tells you to stand still for half-an-hour ingame to activate a feature you only needed a click for in the past, you damn-well know they don't give two galloping fahhuks about you as a consumer or a gamer or fan. Pay your money and STFU.

 

The PC still borked for many, no further enhancement past "patch" 7, the maybe BE and no DLC scheduled for this 'game' past that.  A hundred hours of running.  Sequel bait ending.  Don't even get me started on all the reused elements (even from ME3!) in this game, like Solas and Cass using the same model and anims.  They cut so many corners and think we're too stupid to notice.  EA has likely only budgeted Bioware pretending to give a damn through mouthpieces until June and then it'll be total silence.

 

That's the dividend for your loyalty to the DA franchise.

 

This is why I've been scarce.  What's left to say, really?  EA and Bioware basically told we PC folk to go to hell with this game. The devs engage on Twitter and only come here to have a good spit and whine and blame and then vanish back to the circlejerk.

 

That's what your loyalty was worth. 

 

The reason this game was crap is because we're all lousy fans

 

That's what your loyalty was worth. 

 

$69.99 with $14.99 tacked on later for more of the same, and you eff'n know it was cut content and nothing else is coming.  You don't deserve it.  They're all off butchering the next ME. 

 

That's what your loyalty was worth.

 

Not mine.


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#17393
vetlet

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When a company tells you to stand still for half-an-hour ingame to activate a feature you only needed a click for in the past, you damn-well know they don't give two galloping fahhuks about you as a consumer or a gamer or fan. Pay your money and STFU.

 

 

Wait, what feature is this? I missed this. Also, while I have patience, I've not that much patience.



#17394
Errationatus

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Wait, what feature is this? I missed this. Also, while I have patience, I've not that much patience.

 

Banter.  Presumably it's been 'fixed' since.  I couldn't say for sure since I gave up trying to finish a second playthrough (made the mistake of picking a non-ranged character), but the last time I played, the advice from devs (paraphrasing) was "Wait 30 minutes.  Do not move, fight or engage in any way.  Eventually the banter should fire. Maybe."

 

Fortunately, the Cheat Engine crowd did what the devs said they could not.  Seems to happen a lot with this 'game'.


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#17395
vetlet

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Ah, right. Thank you for the response...



#17396
AlexTGW

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The war system and the stronghold customization and more polish before release and they could've made history with this project.Basically the game that was unveiled at that pax prime present on a number of videos on youtube including this one  .This presentation made me decide to buy this game.Imagine the disappointment when i played it.I hate that they never said oh we are sorry but we had to cut this and that for various reasons and the final version is this.You never know what you are buying from bioware anymore.Probably more developers do this kind of marketing and if stuff they hype doesn't get into the game the apologists say that it's because of the development process.I would like to know what i'm actually buying and not discover that the game i decided to buy basing my reasons on a feature presentation by the company is not what i bought.This sort of sweeping it under the rug because of development problems shouldn't excuse hyping stuff that is not in the final product.I watched a lot of their interviews and a big portion of their marketing campaign around that period of time much of which i cannot find anymore, and someone asked about appearences from previous games or something like that and they said they couldn't talk about stuff they haven't nailed down yet implying that all that they talked about in this video was already implemented and indeed for me this game seems like a shell, like they wanted to do alot more with it but they just cut a big portion of it out towards the end.I have expressed this opinion on another occasion on this forum.I felt so enraged when i finished the game because i felt like i wasted my time.I started another playthrough but didn't even get out of the starting area as i don't feel the need to play it again.The entire first playthrough i did everything i could all the sidequests and the whole time i expected something to happen my enemy to strike back at least to feel like i was involved in wars and world changing events.All that combined with the various bugs the most important one for me beeing the lack of banter i felt like i was playing a demo most of the time.All this is my personal experience with this game and a personal opinion.I''m sorry for any spelling or/and grammar mistake, english is not my first language and i hope you can understand what i'm trying to say.


Modifié par AlexTGW, 17 avril 2015 - 06:51 .

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#17397
SwobyJ

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This is curious.

 

Consoles not so good.

 

I wonder if my prediction of there being only 1 more 'console gen' after this one will end up true.

 

Not to say there won't be special gaming hardware, things that focus on playing games, etc whatever.

 

But that things will merge enough several years from now, and incentive to create a gaming-focused console will be low enough, that it'll all be just different forms of personal computers and their various periffery (sp?).

 

Microsoft may be inching towards that in their own way by trying Xbox and Windows 10 together so much. 1-2 gens from now --> Windows 10 on basically a prebuilt PC, something Steam may end up ahead of the curve (or in worst case - too ambitious for the times) on.



#17398
line_genrou

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The war system and the stronghold customization and more polish before release and they could've made history with this project.Basically the game that was unveiled at that pax prime present on a number of videos on youtube including this one  .This presentation made me decide to buy this game.Imagine the disappointment when i played it.I hate that they never said oh we are sorry but we had to cut this and that for various reasons and the final version is this.You never know what you are buying from bioware anymore.Probably more developers do this kind of marketing and if stuff they hype doesn't get into the game the apologists say that it's because of the development process.I would like to know what i'm actually buying and not discover that the game i decided to buy basing my reasons on a feature presentation by the company is not what i bought.This sort of sweeping it under the rug because of development problems shouldn't excuse hyping stuff that is not in the final product.I watched a lot of their interviews and a big portion of their marketing campaign around that period of time much of which i cannot find anymore, and someone asked about appearences from previous games or something like that and they said they couldn't talk about stuff they haven't nailed down yet implying that all that they talked about in this video was already implemented and indeed for me this game seems like a shell, like they wanted to do alot more with it but they just cut a big portion of it out towards the end.I have expressed this opinion on another occasion on this forum.I felt so enraged when i finished the game because i felt like i wasted my time.I started another playthrough but didn't even get out of the starting area as i don't feel the need to play it again.The entire first playthrough i did everything i could all the sidequests and the whole time i expected something to happen my enemy to strike back at least to feel like i was involved in wars and world changing events.All that combined with the various bugs the most important one for me beeing the lack of banter i felt like i was playing a demo most of the time.All this is my personal experience with this game and a personal opinion.I''m sorry for any spelling or/and grammar mistake, english is not my first language and i hope you can understand what i'm trying to say.

 

This video was what made me pre-order the game. I thought I would get this.

Well, lesson learned, I will never pre-order any game ever again.


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#17399
Errationatus

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Ah, right. Thank you for the response...

 

No worries. I apparently like to yap.



#17400
Errationatus

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I wonder if my prediction of there being only 1 more 'console gen' after this one will end up true.

 

Not to say there won't be special gaming hardware, things that focus on playing games, etc whatever.

 

But that things will merge enough several years from now, and incentive to create a gaming-focused console will be low enough, that it'll all be just different forms of personal computers and their various periffery (sp?).

 

Microsoft may be inching towards that in their own way by trying Xbox and Windows 10 together so much. 1-2 gens from now --> Windows 10 on basically a prebuilt PC, something Steam may end up ahead of the curve (or in worst case - too ambitious for the times) on.

 

I can't remember where I read this, so take it with some suspicion as to my memory, but I seem to recall an article not too long ago where someone speculated that games would eventually be up in the 'cloud', played entirely online with nothing to download but a key (after buying it and then paying endless fees, of course).  All the content would be on their servers exclusively. No more pirates, no more incompatibility, no more need for cross-platform anything.  They called it a 'natural evolution of gaming'.  I'd figure it would be more of it's death knell.


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