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#17426
Sylveria_Relden

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What kinda rankles is that this was apparently done to balance with console play, but varied platforms cannot interact anyway. So if the PC were granted a sliding bar like DAO, it would not create an imbalance issue with any other platform, esp in a single player game.

And while certain abilities are combined with others thru upgrades, perhaps allowing the Players to select from eight Active choices might allow for more variety than all taking the same four choices.

 

Careful with using "logic" in this forum, Bioware may deem you a "Concerned PC User" or something.


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#17427
Elhanan

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While I am not a fan of Star Children a la 'V', I have no issues with the ME3 conclusions; Vanilla or Revised. And I look forward to seeing the upgraded Mako for ME4.

#17428
Guest_Cyan Griffonclaw_*

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Not just my loyalty, but my faith that things could get better for the company.  

 

Did I fall for a bait and switch in the marketing?  Yes.  

 

I purchased the game because of all the hype surrounding the keep and the idea that I would lead an ACTUAL military inquisition with massive battles, castles, templars, mages, and ultimately stop literal Armageddon... That IS what they showed us afterall.  What I didn't want, was to not only not have ANY of those things, but wind up stopping "Armageddon" in act 1, then spending the rest of the game killing a guy I already killed in the last game. (This is uncharitable, but its true)

 

Did I fall for the heavy real world political hand of BW?  Yes.  

 

Had I known prior to purchase that David Gaider had been given total control, I would have been far more cautious.  Hes an activist who wants to push his politics in all his writing/products and current BW under EA is more than excited to help him.  Old BW rung him to being a character guy.  "Pushing the envelope" is something he loves doing.  Every one is allowed their opinion, but I never would have expected Bioware to push so hard in their games.  I feel like I've watched Thedas go from a Grim/Dark Fantasy to a weird, relatavistic, kinda-sorta-all good-"inclusive" nothingness.  So if I criticize the writing, I'm a homophobe.  Well played.  I never knew that being "inclusive" could be so "exclusive".  I do wish we could return to a time when BW simply wrote heroic tales, and didnt try to pander to groups or force-feed me politics.

 

Did I fall for the Crafting and "Open World"?  Yes.

 

Watch Razorfist.  Yes, the crafting of weapons is awesome, but armor crafting is terrible.  The variations are abysmal.  All toons regardless of class wind up looking very similar  at end game.  Dont even get me started on the crap RNG of the schematics.  And as we all know now, the "open world" isn't really that open at all.  They are just large zones that take a long time to traverse because of mobs and constant gathering of "stuff" with the occasional star puzzle and shard you jump to that gets old quick.  Its an illusion.  A very pretty illusion, but an illusion nonetheless.

 

My God, is actually hard to put it all together.  Characters, retconns, controls, cut-content, PC crashes, multiplayer issues, DLC (thats terribly overpriced yet sorely needed)...  The list of "mediocrity" seems endless.  Its obvious that the project lead didnt actually lead.  There was a clear lack of a singular vision of what this game was supposed to be.  Then all the other teams were sent off to go do what they thought was best.  And at the due date, this is what they had finished... And it took them years for this.

 

Trying to understand current BW both in terms of a company made up of people and understanding Dragon Age is like trying to untangle a web of mediocrity.

 

The real crime, the REAL thing that my loyalty was worth, was giving Bioware one more chance.  And they squandered it.  Why did I care and why do I hang around here now?  Because gaming as I imagine it is for many of us here, is one of my passions.  Theres plenty of people here on these forums that would say "relax, its a game" or "stfu ****** I LUV IT WHOOO".  You'd be right about that second thing, I am just some ****** on the internet.  But that person doesn't know what its like to decide on the system you will be purchasing, based on the question: "what will BW make games for?",  That person doesn't know what it was like to simply wait for the next BW title with eager anticipation, for years I may add, practically ingoring other RPGs because they simply weren't Bioware.  We didn't know what it was, but we knew it was gonna be good.

 

Thats the loyalty they lost.

 

What does this mean for the ME4 team?

 

They could tell me its epic.  Redefining Sci-fi as we know it.  Now that the Reapers are dead, theres a massive civil war between all the races.  You can pick your species, theres tons of well written characters.  Want romance?  You can bang almost anything in the game.  They could show me videos of actually commanding large space battles, numerous ships to choose from for your flagship.  200+ hours of cinematic glory and adrenaline pumping action with almost no fetch quests!  Emotionally engaging decisions that dramatically change the story based on consequences.  Hell, its practically a different game entirely if you choose to be paragon or renegade!!! 

 

This is certainly a game where I would be throwing money at my screen.  I'd wait years to play this...  

 

But I wouldn't believe a damn thing they said.  Why?  Because I saw similar rhetoric for DA:I.  I've seen "footage" of entire segments of the game where you make choices and everything just weeks prior to the game coming out... all to have it be entirely absent.  

 

I find it hilarious that the marketing game has just started for ME4, and what is their first message? "ME4 will NOT be like DA:I".  I had to laugh at that.  Even the ME team is going to try and distance themselves from DA as much as possible now.  Damage control at its finest.

 

I have no hopes for them though.  I wish them the best, but lets be honest, they are going to try to breath life into a series which suffered a franchise killing ending.  I mean its over... just let it go.

And the best part of all this... feigning ignorance to our issues. BWAmelia pretty much told the world how Bioware thinks at the top and at the bottom.



#17429
line_genrou

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Did DAI really flop?

We know it "won" those GOTY awards, but is it selling well? What are the gamers (not gaming media) opinions of it?

 

 

You know, I wish I could play the game again but for these reasons I can't bring myself to:

 

1- Haircuts. I can't make an inquisitor that I like because of the awful character customization. I wish I could make an inquisitor with black hair, well, there's no black hair.

2- The game is a chore. Shards, astrariums, finding camps, bottles, uninteresting quests, short main story, over-leveling entire areas. Huge areas with the same in it. It's like the first Assassin's Creed with the repetitive crap that they fixed in AC2.

Apparently BioWare doesn't know how make games interesting anymore.


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#17430
Elhanan

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Did DAI really flop?
We know it "won" those GOTY awards, but is it selling well? What are the gamers (not gaming media) opinions of it?
 
 
You know, I wish I could play the game again but for these reasons I can't bring myself to:
 
1- Haircuts. I can't make an inquisitor that I like because of the awful character customization. I wish I could make an inquisitor with black hair, well, there's no black hair.
2- The game is a chore. Shards, astrariums, finding camps, bottles, uninteresting quests, short main story, over-leveling entire areas. Huge areas with the same in it. It's like the first Assassin's Creed with the repetitive crap that they fixed in AC2.
Apparently BioWare doesn't know how make games interesting anymore.


Cannot recall a game that I encountered that was skipped due to a haircut.

Shards and bottles are optional; skip them myself. Find the majority of exploration quite pleasing myself. Cannot compare to the AC series, as I passed on them.

#17431
Sartoz

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While I am not a fan of Star Children a la 'V', I have no issues with the ME3 conclusions; Vanilla or Revised. And I look forward to seeing the upgraded Mako for ME4.

 you have no issues when a car dealer sells you  a lemon? 


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#17432
Sartoz

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Anytime I pay for something, I expect I better get something in my possession at the end of the transaction. On the "cloud" is not an acceptable option.

 

also

 

If I pay you for a game, I'm not going to be paying you a  monthly fee to play it. One or the other better be free as part of the deal.

One Big Problem with online games is you pay, then sometime down the road the servers are shut down.....  which is why I don't bother with that type of game.

 

Edited: I'm sure Elhanan won't have a problem with this because it never happened to him.


Modifié par Sartoz, 18 avril 2015 - 06:53 .


#17433
Elhanan

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you have no issues when a car dealer sells you  a lemon?


Never purchased one, though I was taken by a bad computer company once. I try and make an informed purchase when possible.

As for the ME3 conclusions, was satisfied with both choices (ie; Paragon).

#17434
Elhanan

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One Big Problem with online games is you pay, then sometime down the road the servers are shut down.....  which is why I don't bother with that type of game.
 
Edited: I'm sure Elhanan won't have a problem with this because it never happened to him.


Actually lost NWN1 support due to Atari, I believe, so again assumptions generally applied are incorrect.

#17435
Sartoz

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While I am not a fan of Star Children a la 'V', I have no issues with the ME3 conclusions; Vanilla or Revised. And I look forward to seeing the upgraded Mako for ME4.

Ah.. ME4.

 

Three confirmed races. Human, Solarian and a Krogan.  I can't romance the latter two, so that's a bust. Rumour is that  it is an exploration type game with lots of battles. The hero starts, unlike Shep, as a lowly character and develops into  a powerful type as the game progresses.

 

Voice budget wise, if Montreal Bio studio makes the same mistake as Edmonton (ie: too many companions), then I expect the same banter problem... as this game is supposed to be MASSIVE!

 

Ooops... sorry. You mentioned you wanted to see only the upgraded Mako. Hope it doesn't turn out to be a lemon as well.

 

PS: R u looking forward to any favorite races to show up?


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#17436
Sartoz

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Actually lost NWN1 support due to Atari, I believe, so again assumptions generally applied are incorrect.

Indeed? I can honestly say it never happened to me.


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#17437
Sartoz

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Big Snip

--------

--------

 

 

I find it hilarious that the marketing game has just started for ME4, and what is their first message? "ME4 will NOT be like DA:I".  I had to laugh at that.  Even the ME team is going to try and distance themselves from DA as much as possible now.  Damage control at its finest.

 

I have no hopes for them though.  I wish them the best, but lets be honest, they are going to try to breath life into a series which suffered a franchise killing ending.  I mean its over... just let it go.

LOL...

 

The Montreal Studio is on our side?



#17438
They call me a SpaceCowboy

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What kinda rankles is that this was apparently done to balance with console play, but varied platforms cannot interact anyway. So if the PC were granted a sliding bar like DAO, it would not create an imbalance issue with any other platform, esp in a single player game.

And while certain abilities are combined with others thru upgrades, perhaps allowing the Players to select from eight Active choices might allow for more variety than all taking the same four choices.

 

I agree, the game was clearly designed to have as much in common across platforms as possible. I can see why they would want to do this from a  developers perspective. Less work, easier to maintain one set of code than two, and so on.

 

I don't know what the game would have looked like if they had allowed more hotbar slots for PC. maybe they would have had to adjust encounters to compensate?

 

But look at all the action RPG games. Witcher has a total of, what? 7 abilities? ESO has 5, Skyrim had 2 (your hands) but at least you could swap them mid combat. (the skills, not your hands ) :P

 

This is what action RPGs are. Because of this, I'm not very fond of this direction they are taking.


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#17439
Guest_Cyan Griffonclaw_*

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I still don't understand why they can't follow what worked so well for Origins. Reading through the message boards on Dragon Age 2, it's clear the fan base wanted more Origins than anything else. So they go full throttle on Frostbite 3. I missed the connection between the last two statements.


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#17440
Guest_Cyan Griffonclaw_*

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AlexTGW, thank you for that video. It only confirms that the game wasn't even fully put together by the release date. You know... missing deadlines is one thing. Rushing out a product is another. I thought May 19th, the six month anniversary of the launch date, would see the game pretty much complete with DLC already moving steadily in. Nope. It's going to take DICE, not Bioware, to fix Inquisition. I think we should be on the DICE message boards. 



#17441
Dubya75

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I was kind of curious about EA's new Star Wars Battlefront game - I admit it, but then I read how the game does not even have a campaign. HUH?

 

So I guess the next DA game (if there ever is one) and ME4 will not have a campaign either. 

 

How in the world did it get to this point with them? Not only did they (EA) thoroughly BUTCHER the Dragon Age franchise, they are even doing it with Star Wars now!

 

EA needs to DIE!!!


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#17442
KilrB

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What kinda rankles is that this was apparently done to balance with console play, but varied platforms cannot interact anyway. So if the PC were granted a sliding bar like DAO, it would not create an imbalance issue with any other platform, esp in a single player game.

And while certain abilities are combined with others thru upgrades, perhaps allowing the Players to select from eight Active choices might allow for more variety than all taking the same four choices.

 

Oh come now Elhanan, you know perfectly well the quik-slot restriction was not done to balance play across the platforms as this was never going to happen.

 

It was simply because they were too lazy to change it and make a separate, proper, PC UI.

 

Much easier on their part it seems to hard-code it for console and emulate it on PC.

 

Which of course makes it nearly impossible for them, or anyone else, to change or improve it.

 

What a handy excuse for them!

 

Interesting too that I've never gotten any console emulator I've tried to work well on PC ... but maybe that's just me.

 

By the way, your previous points on some of what needs improvement are spot on.


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#17443
Sylveria_Relden

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The language used "For PC" implies that there's something inclusive explicitly for the PC... yet I've not seen a list of what's available exclusively to PC users that isn't available to other platforms.

 

The UI, quickbar, controls and everything else about the game screams "console", and anything that's available in the PC version is also available in the console version. So please, if anyone can enlighten me- what exactly is so exclusive about this game that would justify their deceptive marketing practices to PC users?


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#17444
Guest_Cyan Griffonclaw_*

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Battlefront is a big open MMO shooter with no campaign? Beautiful, but I'll pass.



#17445
They call me a SpaceCowboy

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The language used "For PC" implies that there's something inclusive explicitly for the PC... yet I've not seen a list of what's available exclusively to PC users that isn't available to other platforms.

 

The UI, quickbar, controls and everything else about the game screams "console", and anything that's available in the PC version is also available in the console version. So please, if anyone can enlighten me- what exactly is so exclusive about this game that would justify their deceptive marketing practices to PC users?

 

Weeelll.. technically the hotbar is the only PC specific part of the whole game. Controllers get that wheel thing.



#17446
Sylveria_Relden

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Weeelll.. technically the hotbar is the only PC specific part of the whole game. Controllers get that wheel thing.

 

Still not an exclusive feature by any means- just a different implementation of the same instrument. Something to input commands. 



#17447
Dubya75

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The language used "For PC" implies that there's something inclusive explicitly for the PC... yet I've not seen a list of what's available exclusively to PC users that isn't available to other platforms.

 

The UI, quickbar, controls and everything else about the game screams "console", and anything that's available in the PC version is also available in the console version. So please, if anyone can enlighten me- what exactly is so exclusive about this game that would justify their deceptive marketing practices to PC users?

 

There is not a single feature that can be named. In fact, some features present in the console version (or the PC version with controller in hand) such as being able to select from the 3 different movement speeds, were only tacked on AFTER the game was released and we practically had to scream at Bioware to include a walk toggle.

Beyond that, they did absolutely NOTHING to tweak the game for KB&M. The UI is even LESS functional for KB&M users than it is for console orientated players.

 

Conclusion: Bioware execs are a bunch of liars.


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#17448
They call me a SpaceCowboy

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There is not a single feature that can be named. In fact, some features present in the console version (or the PC version with controller in hand) such as being able to select from the 3 different movement speeds, were only tacked on AFTER the game was released and we practically had to scream at Bioware to include a walk toggle.

Beyond that, they did absolutely NOTHING to tweak the game for KB&M. The UI is even LESS functional for KB&M users than it is for console orientated players.

 

Conclusion: Bioware execs are a bunch of liars.

 

They tacked on a mouse control to spin the character in Inventory. Another feature they could have included on release. Plainly the PC UI was a low priority 'feature'.

 

Maybe they thought patching that in would make it less obvious it was a lazy console port.


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#17449
Morroian

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Had I known prior to purchase that David Gaider had been given total control, I would have been far more cautious.  

 

What does this even mean? He's always been the lead writer, he was the driving force behind the creation of the DA world in the first place. He has nothing to do with the changes to the gameplay from DA2 and DAO or the features that were in the Pax Demo but not in the final game.



#17450
They call me a SpaceCowboy

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What does this even mean? He's always been the lead writer, he was the driving force behind the creation of the DA world in the first place. He has nothing to do with the changes to the gameplay from DA2 and DAO or the features that were in the Pax Demo but not in the final game.

 

He explained in his post, and that's a topic best left out of this thread. The other type of 'PC'