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PC Community Concerns


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#17451
line_genrou

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Cannot recall a game that I encountered that was skipped due to a haircut.

Shards and bottles are optional; skip them myself. Find the majority of exploration quite pleasing myself. Cannot compare to the AC series, as I passed on them.

 

The appearance of a character is really important when I play an roleplaying game.

Seeing a character I created with a look I don't like is really immersion breaking.


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#17452
Cobwebmaster

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What kinda rankles is that this was apparently done to balance with console play, but varied platforms cannot interact anyway. So if the PC were granted a sliding bar like DAO, it would not create an imbalance issue with any other platform, esp in a single player game.

And while certain abilities are combined with others thru upgrades, perhaps allowing the Players to select from eight Active choices might allow for more variety than all taking the same four choices.

That still begs the overriding question for PC users  which is: how  (or rather why) the hell did they get it so wrong?"?I can't imagine that no one in Bioware tried to play this game on a pc pre release and did not compare it with the pcuser interfaces on DAO & 2. Most of us look to upgrades or patches to address things like bugs and teething problems not glaringly obvious operating issues. Upgrades should improve what we have not be a universal panacea for the game's ailments which have been repeatedly documented here

Even if we take the point you make as valid in terms of trying for a uniform presentation across platforms, weighing it so heavily in favour of consoles is significant. I agree with Shinian's comment about the unlikelihood of any concessions to pc users at all. That horse has already left the starting gate. At the moment is is difficult to see any progress at all in addressing the major concerns of pc users for DA. Maybe ME4 will keep on track for us but that is very much an unknown result to predict at this point 



#17453
Cobwebmaster

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Never purchased one, though I was taken by a bad computer company once. I try and make an informed purchase when possible.

As for the ME3 conclusions, was satisfied with both choices (ie; Paragon).

Both?



#17454
Elhanan

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The appearance of a character is really important when I play an roleplaying game.
Seeing a character I created with a look I don't like is really immersion breaking.


That would seem to eliminate games with some pre-existent avatars, only portraits, etc. While I am not fond of silly rabbit hoods (eg; Shadowrun Returns), Jester caps (eg; Skyrim, Stone Keep), etc, they hardly are a priority especially when optional.

#17455
Elhanan

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That still begs the overriding question for PC users  which is: how  (or rather why) the hell did they get it so wrong?"?I can't imagine that no one in Bioware tried to play this game on a pc pre release and did not compare it with the pcuser interfaces on DAO & 2. Most of us look to upgrades or patches to address things like bugs and teething problems not glaringly obvious operating issues. Upgrades should improve what we have not be a universal panacea for the game's ailments which have been repeatedly documented here

Even if we take the point you make as valid in terms of trying for a uniform presentation across platforms, weighing it so heavily in favour of consoles is significant. I agree with Shinian's comment about the unlikelihood of any concessions to pc users at all. That horse has already left the starting gate. At the moment is is difficult to see any progress at all in addressing the major concerns of pc users for DA. Maybe ME4 will keep on track for us but that is very much an unknown result to predict at this point


Only a guess, but the global viewpoint of fairness; the PC title should not have perks unavailable in other platforms.

#17456
line_genrou

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That would seem to eliminate games with some pre-existent avatars, only portraits, etc. While I am not fond of silly rabbit hoods (eg; Shadowrun Returns), Jester caps (eg; Skyrim, Stone Keep), etc, they hardly are a priority especially when optional.

 

Yes, that's why I usually prefer RPGs. Since the creation of your character is important...at least it used to.



#17457
KilrB

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Only a guess, but the global viewpoint of fairness; the PC title should not have perks unavailable in other platforms.

 

Since none of the platforms can interact, where does "fairness" enter the picture?

 

 ... and since when are quick-slots a perk?


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#17458
Elhanan

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Since none of the platforms can interact, where does "fairness" enter the picture?
 
 ... and since when are quick-slots a perk?


Fairness is used as a term all over the place (eg; economics, social status, etc). Simply because it may not apply does not mean that it will not be used a standard. And possibly having more quickslots (or cyclical choices) could be considered as being an unfair advantage.

#17459
Sartoz

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I was kind of curious about EA's new Star Wars Battlefront game - I admit it, but then I read how the game does not even have a campaign. HUH?

 

So I guess the next DA game (if there ever is one) and ME4 will not have a campaign either. 

 

How in the world did it get to this point with them? Not only did they (EA) thoroughly BUTCHER the Dragon Age franchise, they are even doing it with Star Wars now!

 

EA needs to DIE!!!

I believe Star Wars: Battlefront is schedule to launch 1-2 months prior to the movie release... sort-of a tie-in between the two.

 

Knowing the fans' love for the franchise, EA is hoping to capitalize on this coming event. Knowing fans.. they will buy the game finished, unfinished, or what have you. The game will make money for EA....

 

Me?... I pass and I am a fan.


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#17460
Sartoz

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Fairness is used as a term all over the place (eg; economics, social status, etc). Simply because it may not apply does not mean that it will not be used a standard. And possibly having more quickslots (or cyclical choices) could be considered as being an unfair advantage.

That is true only for MP play. Single play no one knows..



#17461
Gundar3

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Did DAI really flop?

We know it "won" those GOTY awards, but is it selling well? What are the gamers (not gaming media) opinions of it?

 

 

You know, I wish I could play the game again but for these reasons I can't bring myself to:

 

1- Haircuts. I can't make an inquisitor that I like because of the awful character customization. I wish I could make an inquisitor with black hair, well, there's no black hair.

2- The game is a chore. Shards, astrariums, finding camps, bottles, uninteresting quests, short main story, over-leveling entire areas. Huge areas with the same in it. It's like the first Assassin's Creed with the repetitive crap that they fixed in AC2.

Apparently BioWare doesn't know how make games interesting anymore.

 

I don't think that DA:I flopped.  I suspect that it broke even, which EA (and new BW accordingly) will consider a failure.  If the game flopped heads would have rolled and the only change that I am aware of in BW is that Gaider decided to "move on" from the DA series to a different project inside BW.  The axe fell on Maxis for failing to deliver and meet new EA expectations.  Its difficult to piece together how well DA did since EA is being tight lipped about it.

 

The only thing they have told us is that it had the largest launch in BW's history.  Which is not difficult to see, considering that its the only BW game to ever come out on 5 systems.  Each system scrapes together 1 mil in sales, you beat ME3.  But the amount of money they spent on this game is enormous.  Think about it, you have salaries to pay for years.  This alongside technology costs, licensing agreements, contracts, marketing and advertising, all those internal projects, "winning" awards before release, 'winning" awards after release (only 12 days)...

 

I think they broke even.  This is a game that if it had succeeded, we would never hear the end of it.  It would be front page of every major games site constantly as a win for EA and BW and communities around the world.  If I was to hazard a guess, I suspect the only reason JoH (the new DLC) came out now so far after release was because now that the sales period is well past, the marketing department said that enough people are playing that they just may turn a profit from single player DLC.  So we got it... For $15.  

 

Edit: This means they realize that not enough people were playing the game, and so had to up the price to 15 to profit (if unclear).

 

Yes, we have been clamoring for hair for months.  It too is the main reason why I simply cant make a new character.  The reason I refuse to play a new character, is because of the controls and DX crashes that were not fixed and most likely never will be, but I agree that the rest would be boring.  There isn't enough story / character variation to play it again.  I have heard that these things are due to EA and the forcing of the Frostbite engine.  So they will be unable or unwilling to fix it.  Controls were design decision.  That cant be patched without making a new game... So better luck next time?  Too costly, too labor intensive, (making games is hard) and so forth.


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#17462
Sartoz

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Only a guess, but the global viewpoint of fairness; the PC title should not have perks unavailable in other platforms.

Global viewpoint?... you have a source for that? or is this an incorrect assumption?



#17463
GithCheater

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1- Haircuts. I can't make an inquisitor that I like because of the awful character customization. I wish I could make an inquisitor with black hair, well, there's no black hair.

 

 

Character customization in the Witcher is just lazy



#17464
They call me a SpaceCowboy

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Only a guess, but the global viewpoint of fairness; the PC title should not have perks unavailable in other platforms.

 

You mean like a walk toggle? ;)

 

But seriously though, that's probably exactly why we aren't going to get more than 8 ability slots.



#17465
They call me a SpaceCowboy

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Character customization in the Witcher is just lazy

 

I can't get into the witcher. It's not because of the set protagonist though, it's the action combat.  There isn't much point in complaining about a feature that doesn't exist in a game. It's not unreasonable, however, to expect a feature that DOES exist to perform well.



#17466
chrstnmonks

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Character customization in the Witcher is just lazy

Geralt has a set look from the books.He looks a certin way and it is fine. You can customise him in other ways.  At this point your just being an a**.



#17467
Sartoz

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I don't think that DA:I flopped.  I suspect that it broke even, which EA (and new BW accordingly) will consider a failure.  If the game flopped heads would have rolled and the only change that I am aware of in BW is that Gaider decided to "move on" from the DA series to a different project inside BW.  T

If Gaider moved "on", he saw the handwriting on the wall as far as Dragon Age in concerned.

 

He may also be pissed off at the fact that the combat ignored the "mage lore" he helped create for Dragon Age. I guess "artistic integrity" means squat here.


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#17468
line_genrou

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Character customization in the Witcher is just lazy

 

Geralt is a set character. You don't create "A Geralt" lol

If they want us to customize a freaking a character, they should have done  right. You know it sucks when the hairstyles in DAO are better, and those were bad.


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#17469
Sartoz

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Geralt is a set character. You don't create "A Geralt" lol

If they want us to customize a freaking a character, they should have done  right. You know it sucks when the hairstyles in DAO are better, and those were bad.

LOL

 

Bioware + hairstyles = oxymoron


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#17470
Sylveria_Relden

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They tacked on a mouse control to spin the character in Inventory. Another feature they could have included on release. Plainly the PC UI was a low priority 'feature'.

 

Maybe they thought patching that in would make it less obvious it was a lazy console port.

 

Oh, and you forgot "...and they fixed Varric's knee." lol

 

(Hmm where is that hilarious pic link I saw around the time of patching....)

 

Ah yes here it is... 

 

pvwxW3o.jpg?1

 

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#17471
TobyJake

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There is no PC UI. We have a console game with a very poor PC emulator tacked on as an afterthought.

I have almost finished Hordes of the Underdark and will be going back to do it again. I cannot even stomach Inquisition again.

Your decisions mean something in HotU. You go through a complete level and save the elves. You end up with a mirror that is very important, then you are faced with handing it over on the next level. Doing so changes the game completely. What game changing decisions exist in Inquisition? Zilch.

At least I can go back to a NAMED save and try again. Try that in Inquisition!

HotU is only an expansion for god's sake!!! 22 classes, 7 races and 9 or so alignments.

/end rant

Extremely poor job overall.


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#17472
Sylveria_Relden

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You know, come to think of it... the last time I stopped playing this game is right after that announcement was made. Since there were no more improvements to the keyboard and mouse input from that date, I uninstalled and stopped patching it. I still read the patch notes when they come out- but I always know I'll be disappointed because I know damn well they're not going to address the issues. They basically just expect people in this thread to just "fade away" if they ignore us long enough.

 

Flipping back to the very beginning and re-reading the thread... (ah, what memories we've had!) I've come to realize that although some may take extended breaks, we're still very strong as a community.


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#17473
DavianBurke

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There is no PC UI. We have a console game with a very poor PC emulator tacked on as an afterthought.

I have almost finished Hordes of the Underdark and will be going back to do it again. I cannot even stomach Inquisition again.

Your decisions mean something in HotU. You go through a complete level and save the elves. You end up with a mirror that is very important, then you are faced with handing it over on the next level. Doing so changes the game completely. What game changing decisions exist in Inquisition? Zilch.

At least I can go back to a NAMED save and try again. Try that in Inquisition!

HotU is only an expansion for god's sake!!! 22 classes, 7 races and 9 or so alignments.

/end rant

Extremely poor job overall.

 

I'm still grinding my way through the base campaign. Did buy Diamond so HotU will be upcoming. Playing a Paladin/Champion of Torm atm... wish I had gone cleric though, and did the pally for HotU for my mount. 


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#17474
Ashelsu

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In retrospect, mastering a new difficult engine, creating big zones and trying to apply all of this to 5 different gaming platforms was not probably a good idea. Each of these tasks is challenging on their own, all of them together...

My main problems with PC controls and UI.

1. Hitboxes (on big models, mostly). When melee characters can't reach enemy and hit empty air or slowly strife around to hit them. And good luck hitting someone lying on the ground. I thought to create all melee party before release. Nope.

2. Tactical mode. A lot was said about it: not working in dungeons, stucking in every little stone, invisible because trees. Only zoom was improved a bit so far. And sonar doesn't work in this mod.

3. Menus, especially inventory. Clumsy, awkward, frustrating. How come in previous games you could see all skill trees in one sodding screen, and now you can't see even one?! How come you have to go through all your companions and not just select the one you need? And crafting: you have to use 4 different interfaces and you can't even compare what you have at the moment with what you craft. And of course you have to list through all of your companions again.

4. Panelbar. 8 slots, really? To make the combat more actiony? And why stupid mount has its own button? I don't even use it, but I can't reassign it to something else.

5. Mouse, poor mouse. It's evolution is lost and forgotten.

6. Picking up loot in action mod. Stay 1 mm from it, can't pick it up, you are too far.

And that's just control and UI problems. There are also too short story drowned in the ocean of boring "bring me 5 elfroots" quests and  collectibles; mediocre reused antagonist who was already killed in previous game DLC; bells and whistles (music and party banter not working, terrible hair and Skyhold outfit).

I don't think Inquisition is a worst game ever. It's a mediocre, average game.

Did it improve my opinion about the company which was shattered after DA2 and ME3? No, it made it worse. From "buy short after release" BioWare games moved to "maybe buy after huge discount" category.

I'm not going to complain how BioWare betrayed the trust of their PC audience and how amoral their PR campaign was. This is a language EA doesn't understand. So I'll just vote with my wallet, that's it. There are Pillars, Witcher and a lot of old good games.

I just want to thank people who participated in this thread trying to improve this game and experience for other players, especially patch testers.
 


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#17475
Dubya75

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You mean like a walk toggle? ;)

 

But seriously though, that's probably exactly why we aren't going to get more than 8 ability slots.

 

On Elhanan's comment: "Only a guess, but the global viewpoint of fairness; the PC title should not have perks unavailable in other platforms."

 

Console gamers accept the fact that they only have so many buttons on their controllers and therefore only so many (8 in this case) skills to choose from at any point, but also with the ability to swap out those skills from the pool of available skills.

This is a limitation console gamers acknowledge when they choose their gaming platform! They are not victims in any way, shape or form.

 

PC gamers, on the other hand, also choose their gaming platform - in this case, PC. Why? Because they want to take advantage of the much superior hardware capabilities. They want to take advantage of a much more flexible and expandable control system, namely Mouse and Keyboard.

And then they go and buy games for their preferred platform, expecting the appropriate setup in games boasting AAA status.

 

To even suggest that it is somehow unfair for PC users to have 10 or 12 or 20 skills available at the click of a mouse button, all laid out before them on their game's skill bar is moronic to say the least! It is not unfair. IT IS AN ADVANTAGE OF CHOOSING A BETTER GAMING PLATFORM.

 

And for Bioware to even attempt a universal gaming experience between PC and consoles, is an equally if not worse of a moronic idea.

 

Sure, make the MP gaming experience universal, regardless of platform IF you can play cross-patform. But for a SINGLE PLAYER game?

I have never seen console gamers ****** and moan about not being able to play a game on a console the way people are able to play it on PC.

 

Elhanan and other Bioware apologists will keep coming up with these utterly ridiculous arguments, because they are not PC gamers. 


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