I would love to read Laidlaw's CV when Bioware disappears.
PC Community Concerns
#17576
Posté 22 avril 2015 - 12:33
#17577
Posté 22 avril 2015 - 12:43
I had to log in to say that this is the funniest, least convincing post that I've read in this thread.
Wow! Talk about delusion. This is like saying there is cake in the house because:
1. My mother is from France and they make cakes there.
2. There are some crumbs on the floor that could have come from a cake.
3. There is a cake pan in the cupboard.
So there must be cake! Yum!
What a laugh. I mean, I get that some people enjoy the game. I think that's great for them. Personally, I thought it was an average, severely over-hyped game that broke my trust in Bioware. But come on... don't completely lose the tether to reality here, people.
LOL. I was waiting for some one to point out the... weakness... of his argument.
Have no fear, Im sure blood magic will return at some point. BW has said they want to get it "just right". Which will be awesome! I'm sure they will do the same for desire demons when they get them just right as well... Maybe a bit fatter... bit more clothes.... Gotta be made androgynous now, obviously... less desirable overall... Point is, they will get them "right".
But we should try to bring this more to the OT with PC specifics than storytelling,as concerned as we are. Even if we can only say in so many ways our concerns regarding controls, crashes, and such that we have seen little traction on.
Would be nice if Conal popped his head in to let us know the status.of the patch and if anything is being changed, like we have asked for for months.
#17578
Posté 22 avril 2015 - 12:46
Throw in better story telling, controls, party a/i, and game mechanics and they might have an actual winner.
However, having just finished a second play through of TW2 I believe that TW3 is going to set the bar for crpg's so high that the current crew @ "Bioware" ought to just hang it up now.
They phoned DA:I in and thought no one would notice ... obviously many didn't.
After TW3 that's not going to be an option with ME4 and the next installment of DA ... if there is one.
Agree with the latter two - always room for better AI and mechanics - but am quite satisfied with the stories; profanity excluded.
As for TW3, I wish it and Evil Priestly well, but will pass on the series. Without Pause, there would be far too many re-loads, and the objections remain for profanity, nudity and sexual content.
#17579
Posté 22 avril 2015 - 12:53
Is this a Poe? It smells like a Poe.
Actually, I thought it was pretty "Rich", not really "Poe". ![]()
#17580
Posté 22 avril 2015 - 01:13
NOTE: The following is an opinion, my opinion, and should in no way be construed as an attempt to state this is the opinion of any other or all PC players who have played or attempted to play Dragon Age: Inquisition.
Recent playthroughs of both PoE and TW2 have me reflecting on my disappointment in DA:I ...
DA:I had better npc characterization than PoE. I felt "closer" to my party members and even many non-party npc's in DA:I than those in PoE.
Ultimately though the story-telling, controls, and game mechanics of PoE won out and I had a lot more fun playing it than I did "working" with DA:I.
I also felt I had more control over my player-character and party development in PoE than I ever got in DA:I.
TW2 ... well TW2 is three years older than DA:I and once you look past the only glaring difference between the two games, that in TW2 you control only Geralt while you are "supposed" to be in control of a party in DA:I, TW2 still (IMO) beats out DA:I in every category.
Yes, I know that TW2 uses the WASD scheme that so many of us are complaining about in DA:I ... but that's fine for controlling a single character, not so good for controlling a party.
TW2 has better story, better characterization, better npc's, better a/i, more control over the player-character, and a world that seems to be more "alive" and independent of the pc than that of DA:I.
While I grew to like the characters and party members in DA:I, none of them could hold a candle to Tris Merigold, Vernon Roche, Iorveth and company.
In both games the "evil" humans are oppressing the elves and dwarves (or just the elves) but there's no real evidence of it in DA:I whereas in TW2 it's everywhere ... segregation, lynchings, etc.
While this doesn't in and of itself make TW2 a "better" game it realizes the game's setting better than DA:I does and THAT is what makes it better in this respect.
In TW2 there are times in-game when you have a 'party' helping you, though not under your control.
Notice how ranged fighters and mages attempt to stay at range instead of rushing into cc.
Notice how ranged fighters will switch to melee weapons when that's not possible.
Notice how that does not happen in DA:I.
In short, playing through PoE and TW2 deepened my disappointment in DA:I and it's failure to deliver on both what it was promised to be and what it could and should have been.
I had looked forward DA:I proving that DA2 was an aberration and combining the best of open-world and story telling crpg's into a true epic.
Not only did it not do that, it didn't even equal the older TW2 ... IMO.
"Bioware" has given up on being the trend setter for crpg's and it is going to be up to someone else to make that truly epic game.
Speaking of which, how many of you watched the end credits of TW2 all the way to the closing trailer?
I think it's safe to say that "epic" is what CDPR had in mind even then.
May 19th ...
Yes I may be disappointed, but I've gotten a lot of practice in that with "Bioware" lately so ...
- They call me a SpaceCowboy, GSwutan, Lord_Ziljon et 4 autres aiment ceci
#17581
Posté 22 avril 2015 - 01:26
Agree with the latter two - always room for better AI and mechanics - but am quite satisfied with the stories; profanity excluded.
As for TW3, I wish it and Evil Priestly well, but will pass on the series. Without Pause, there would be far too many re-loads, and the objections remain for profanity, nudity and sexual content.
Geralt doesn't have to try and bed every female he meets any more than your Inquisitor does.
Right-click "skip" took care of all the nudity and sc in my playthroughs of TW2.
One whole scene with Tris.
Profanity on the other hand ...
#17582
Posté 22 avril 2015 - 01:28
Actually, I thought it was pretty "Rich", not really "Poe".
What's Edgar got to do with any of this?
- Sylveria_Relden aime ceci
#17583
Posté 22 avril 2015 - 01:33
Speaking purely on my own behalf, and as a PC (personal computer) gamer, I also really struggle to come to terms with just how disappointed I am with certain gameplay, and story related issues I am encountering in DA:I.
In DA:O, which is now over 5 years old, I had so much control over the AI settings of my party, and tactical camera actually made sense, as it affected the combat. I could link buttons to my gaming mouse, which I prefer to playing purely K&M. And mostly, with the release of the toolkit, I could install amazing mods and vastly improve my gaming experience. I am even prepared to pay extra for this ability, if console users feel this discriminate against them (or if the company feels that way).
When I compare my experience playing DA:I to my other favourite game of the last few years, Skyrim, I am even more disappointed. Yes, the npcs might be more one-dimensional in the vanilla game, but at least the AI works very well when you do have a companion, and the other aspects of the world, and game (including loading screens....) so far outperform DA:I, that I simply can not fathom that Bioware made this thing, and believed it would be well received (by the pc community). Stating that it is a game for pc gamers by pc gamers, seem like a fabrication by someone, when the recommendation is to play with a gaming console...
Skyrim seems light-years ahead in almost every aspect of the gaming performance, and that's even before you start installing the incredible mods that make the game even better.
Bioware seem to think that their followers are so loyal, so gullible, that they will tolerate anything, form the major holes in the story line, to the awful long loading screens, poor rendering, stuttering screen, immersion breaking jumps between locations when talking to companions, etc. etc.
I realise the game won a lot (a huge lot) of awards, and yet many of those are based on first impressions. And yes, those first impressions are great. But by the second or third zone, or 10th fetch quests, or the unwanted ability to make coffee + eat a sandwich + go to the washroom while waiting on yet another unbelievably slow loading screen, the lustre wears off pretty fast.
- KilrB, Windev, Cobwebmaster et 3 autres aiment ceci
#17584
Posté 22 avril 2015 - 01:47
While I prefer the Tactics from the prior DA games, Bioware still has better Follower controls than most other games, IMO.
#17585
Posté 22 avril 2015 - 01:59
Not sure I agree with "far". Companions in DA:I frequently run around me weirdly when I try and have a conversation with someone. Or step out into the nothingness (happened on a bridge yesterday in Emprise de Lion), or fall off that beam in Emerald Graves.
What I find is that their 'auto-pilot" mode (set to follow self) makes them behave similar to the followers in Skyrim, which you don't have control over apart from them, well following you and doing what they do.
What is missing, seriously missing imho, is something like "advanced tactics" mod (for DA:O), or "ultimate followers overhaul" for Skyrim, both of which greatly improved gameplay during combat.
IMO, the tactics setting (limitations) in DA:I is a step backwards from DA 2, and a leap backwards from DA:O
As an aside, I actually like the fact that J'Zargo couldn't avoid traps in caves, (the klutz), or that Jordis couldn't keep her mouth shut during conversations. Made them seem 'human' and not so boring and one-dimensional as Bioware has made the companions in DA:I. Apart from their sparse party banter, they are just props for the most part
#17586
Posté 22 avril 2015 - 02:02
#17587
Posté 22 avril 2015 - 02:09
Not sure I agree with "far". Companions in DA:I frequently run around me weirdly when I try and have a conversation with someone. Or step out into the nothingness (happened on a bridge yesterday in Emprise de Lion), or fall off that beam in Emerald Graves.
What I find is that their 'auto-pilot" mode (set to follow self) makes them behave similar to the followers in Skyrim, which you don't have control over apart from them, well following you and doing what they do.
What is missing, seriously missing imho, is something like "advanced tactics" mod (for DA:O), or "ultimate followers overhaul" for Skyrim, both of which greatly improved gameplay during combat.
IMO, the tactics setting (limitations) in DA:I is a step backwards from DA 2, and a leap backwards from DA:O
Companions do tend to wander about in many games, as well as stand on loot. And DAI does have it share of like quirks; repeatedly falling off of Storm Coast rock formations is my personal fave. Kept hearing the yelling and went to investigate; laughed for minutes. But most other games that offer Followers not only lack the witty banter, but have annoying, repeated habits, so I choose to go solo.
I also hope for better Tactics moving forward, especially if comes in a future Patch for the current game.
#17588
Posté 22 avril 2015 - 02:10
I'll just throw this out there.
IMHO, any game released on PC should/must/ought to have the ability to be modded.
We all realise the budget constraints, time constraints, pc (politically correctness) constraints, etc. that game developers face.
But there is a huge audience of enthusiastic talented/gifted gamers with the time, energy and skills to make games 'more' - more than they started out to be, more fun to play, more time to enjoy a game that might otherwise turn stale quite quickly.
The lack of foresight, or acknowledgement of this fact, is slap in the face of the pc gaming community, and I believe will have nothing but a negative backlash on developers who ignore this need
- KilrB et Windev aiment ceci
#17589
Posté 22 avril 2015 - 02:12
Elhanan, again I make this plug for modding ability. My favourite companion/follower mod in Skyrim is one that increases party banter - yes, there is a mod for that!
- Elhanan aime ceci
#17590
Posté 22 avril 2015 - 02:16
I'll just throw this out there.
IMHO, any game released on PC should/must/ought to have the ability to be modded.
We all realise the budget constraints, time constraints, pc (politically correctness) constraints, etc. that game developers face.
But there is a huge audience of enthusiastic talented/gifted gamers with the time, energy and skills to make games 'more' - more than they started out to be, more fun to play, more time to enjoy a game that might otherwise turn stale quite quickly.
The lack of foresight, or acknowledgement of this fact, is slap in the face of the pc gaming community, and I believe will have nothing but a negative backlash on developers who ignore this need
Agree that I like mods, but disagree that it should be required. And seeing as mods may also become an economic commodity, would prefer Vanilla games - all games - to become as enjoyable as possible.
http://steamcommunit...581565731694927
#17591
Posté 22 avril 2015 - 02:19
I'll just throw this out there.
IMHO, any game released on PC should/must/ought to have the ability to be modded.
We all realise the budget constraints, time constraints, pc (politically correctness) constraints, etc. that game developers face.
But there is a huge audience of enthusiastic talented/gifted gamers with the time, energy and skills to make games 'more' - more than they started out to be, more fun to play, more time to enjoy a game that might otherwise turn stale quite quickly.
The lack of foresight, or acknowledgement of this fact, is slap in the face of the pc gaming community, and I believe will have nothing but a negative backlash on developers who ignore this need
But ... that wouldn't be fair to those who choose to play on a console! ![]()
#17592
Posté 22 avril 2015 - 02:22
But ... that wouldn't be fair to those who choose to play on a console!
Considering how far they went to make this a shoddy console port to PC, I could give a rat's posterior to what's "fair", to be completely honest.
- KilrB aime ceci
#17593
Posté 22 avril 2015 - 02:23
Judging by sales alone, it would seem though that many gamers (especially pc gamers) prefer the option to install, or make mods.
I think a company that is proud enough of it's product, and maybe wise enough to see how this inspires more brand loyalty, is far superior to a company that chooses to use third-party software that prohibits this ability.
There is no denial that Skyrim is (by far) the more successful of two games, if judged by sales alone (although you can compare GOTY too if you like)
#17594
Posté 22 avril 2015 - 02:23
Agree that I like mods, but disagree that it should be required. And seeing as mods may also become an economic commodity, would prefer Vanilla games - all games - to become as enjoyable as possible.
http://steamcommunit...581565731694927
Day 1 dlc ... ![]()
Agree with you here, the basic game has to be enjoyable as is and not rely on modding, or paid dlc, to make it so.
#17595
Posté 22 avril 2015 - 02:25
Considering how far they went to make this a shoddy console port to PC, I could give a rat's posterior to what's "fair", to be completely honest.
Nor do I.
- Sylveria_Relden aime ceci
#17596
Posté 22 avril 2015 - 02:32
I don't think fairness has anything to do with it. As a pc gamer, I (I can only speak for myself off course), would be happy to pay an extra $10 or so for playing the game on pc, with all that that (should) include, i.e. modding ability.
That way, you get what you pay for, and that seems very 'fair' to me
#17597
Posté 22 avril 2015 - 02:36
Judging by sales alone, it would seem though that many gamers (especially pc gamers) prefer the option to install, or make mods.
I think a company that is proud enough of it's product, and maybe wise enough to see how this inspires more brand loyalty, is far superior to a company that chooses to use third-party software that prohibits this ability.
There is no denial that Skyrim is (by far) the more successful of two games, if judged by sales alone (although you can compare GOTY too if you like)
But initial sales (have no info on total sales) for DAI exceeded that of the prior DA games in that series; both apparently offering mods. Thus modding may not have anything to do with it.
For myself, I played 700+ hrs of Vanilla Skyrim with only a single mod added along the way (ie; No More Blocky Faces) before getting into more extensive modding gameplay. And I initially purchased Skyrim based on an excellent E3 presentation before launch, and advanced intel that supported my gaming preferences (eg; 3rd person, Pause, etc). It had nothing to do with mods, though I adored many of the ones made for NWN1.
#17598
Posté 22 avril 2015 - 02:45
I don't think fairness has anything to do with it. As a pc gamer, I (I can only speak for myself off course), would be happy to pay an extra $10 or so for playing the game on pc, with all that that (should) include, i.e. modding ability.
That way, you get what you pay for, and that seems very 'fair' to me
I didn't get what I paid for- I paid for a game that was "developed by PC gamers, for PC gamers" and got a trashy console port with inadequate mouse and keyboard controls.
I can only "speak for myself" as well, but there are many others here who share the same sentiment are still waiting for fixes which will likely never come because they didn't realize people would actually speak out.
- KilrB, Windev, DavianBurke et 2 autres aiment ceci
#17599
Posté 22 avril 2015 - 02:52
I didn't get what I paid for- I paid for a game that was "developed by PC gamers, for PC gamers" and got a trashy console port with inadequate mouse and keyboard controls.
I can only "speak for myself" as well, but there are many others here who share the same sentiment are still waiting for fixes which will likely never come because they didn't realize people would actually speak out.
While the PC controls, mechanics, and UI may be similar or equal to those of consoles, this does not mean that the PC received a console port. And while I also would like some enhancements for the PC, I choose not to buy into the whole misinformation theories.
#17600
Posté 22 avril 2015 - 02:55
Sylveria_Relden, my other posts on this forum will show you that I, just like you, feel very ripped off by what I received here.
Elhanan, I wonder, would you be able to play DA:I for 700+ hours, in it's current state?
Like you, I played many, many hours (1000+) of Skyrim, and would frequently find something new to do in that universe. In it's current state, I don't believe I will play through DA:I more than once. What's the point? As a mage, warrior or rogue, my armour looks (almost) exactly the same, the world offers me mostly meaningless drivel fetch quests, and I have no ability to improve this bland state into something better.
- KilrB, Sylveria_Relden, Cobwebmaster et 2 autres aiment ceci




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