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#17601
Sylveria_Relden

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While the PC controls, mechanics, and UI may be similar or equal to those of consoles, this does not mean that the PC received a console port. And while I also would like some enhancements for the PC, I choose not to buy into the whole misinformation theories.

 

"Misinformation theories"? Seriously?

 

If it walks like a duck, talks like a duck, it's a duck. There are no "misinformation theories" here- only factual information being stated.


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#17602
Elhanan

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Sylveria_Relden, my other posts on this forum will show you that I, just like you, feel very ripped off by what I received here.
 
Elhanan, I wonder, would you be able to play DA:I for 700+ hours, in it's current state?
 
Like you, I played many, many hours (1000+) of Skyrim, and would frequently find something new to do in that universe. In it's current state, I don't believe I will play through DA:I more than once. What's the point? As a mage, warrior or rogue, my armour looks (almost) exactly the same, the world offers me mostly meaningless drivel fetch quests, and I have no ability to improve this bland state into something better.


Possibly; currently have 585 hrs over two DAI campaigns and creating other Inq's for gameplay.

As for mods, a Toolset may be available soon:

Spoiler


My armors are completely different, once shelving the DLC models. And almost all games have trivial quests; I choose to pass on the ones that annoy or have nothing to do with that Inquisitor. Jumping puzzles, and collecting bottles and Shards are kept to a minimum, and still have plenty of content that remain.

#17603
TobyJake

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The AI for Companions in DAI far excels that of Skyrim. While the latter was improved after mods, still prefer to run solo when possible; better than being shoved into traps, down stairs, off of cliffs, having them leap into the line of fire, or simply goosing the Dragonborn when in conversations.

While I prefer the Tactics from the prior DA games, Bioware still has better Follower controls than most other games, IMO.

What have you been smoking?

Wynne:
1) Self: Health < 50%            Deactivate: Blood Magic
2) Self: Health < 50%            Regenerate
3) Oghren: >= 75%            Blood Sacrifice
4) Self: >= 75%                Activate: Blood Magic
5) Enemy: Clustered            Blood Wound
6) Ally: Health < 50%            Heal
7) Ally: Health < 50%            Group Heal
8) Morrigan: Being attacked        Heroic Defense
9) Enemy: Target of Main        Stinging Swarm
10) Morrigan: Mana < 75%        Spellbloom
11) Morrigan: Mana < 75%        Rejuvenation
12) Oghren: Health < 75%        Lifeward

Morrigan:
1) Self: Health < 50%            Deactivate: Blood Magic
2) Self: Health < 50%            Regenerate
3) Enemy: Clustered            Blood Wound
4) Wynne: Being attacked        Glyph of Warding
5) Oghren: >= 75%            Blood Sacrifice
6) Self: >= 75%                Activate: Blood Magic
7) Ally: Health < 50%            Heal
8) Self: Being attacked by melee    Mind Blast
9) Hero: Health < 90%            Regeneration
10) Oghren: Health < 90%        Regeneration
11) Wynne: Mana < 75%            Mass Rejuvenation
12) Wynne: Mana < 50%            Rejuvenation
 

You can't do anything in Inquisition. You can set when they drink potions. Pfft!

Varric wants to be a Tank. They all want to be tanks as their AI is non existent.

 

Stop clogging this thread with stupid opinions!


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#17604
SACanuckin Oz

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I'd like to find out more about this armour thing you mention - in my game the battlemaster/battlemage/prowler armour is only differentiated by a) the length of the boots, and B) the crotch pattern (yes, I notice stuff like that).

 

Would you maybe share which armours vary depending on the class? I realise you can wear grey warden armour, or the robes of the keeper etc., but crafted?

 

Promising news if this about the modding is more than mere lip service


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#17605
Sylveria_Relden

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What have you been smoking?

 

Stop clogging this thread with stupid opinions!

 

It's not what he's been smoking- it's the Kool-aid he apparently had.

 

I find it laughable that he mentioned the "misinformation theory" thing- especially with me, of all people in this thread.

 

Ironic.



#17606
KilrB

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While the PC controls, mechanics, and UI may be similar or equal to those of consoles, this does not mean that the PC received a console port. And while I also would like some enhancements for the PC, I choose not to buy into the whole misinformation theories.

 

You may be right in one respect, that it is not a port.

 

Typically we regard a port as a console game that has been recoded to run on PC.

 

The sparse information we have so far indicates that DA:I on PC is a hard-coded console game being run through emulation.

 

This goes some way toward explaining the atrocious performance, or lack of any performance at all, many PC players are experiencing.

 

It also explains some of the lack of progress in patching, and the lame controls, a/i, ability slots, etc., etc.

 

So it's not a port at all, it is out-n-out a console game.


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#17607
CatatonicMan

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While the PC controls, mechanics, and UI may be similar or equal to those of consoles, this does not mean that the PC received a console port. 

 

Yeah, it kinda does. Granted it's not the worst, but it's portiness is undeniable.

 

Most big games are multiplatform nowadays, Practically speaking, this means that, at worst, the games will be designed for the lowest common denominator. These are the modern console ports.

 

Some games go above and beyond, accepting and accounting for the differences between platforms. These are not ports.

 

I'll grant that DA:I tried to be in the above-and-beyond group - see the attempt at a PC UI and the "by PC gamers for PC gamers" rhetoric - but it didn't work. Partial credit where it's due, I guess, but it's not enough to uptier it.

 

Of course, all that is content agnostic. There's plenty of unappealing design features/decisions I attribute to the console focus, but that's a different issue.


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#17608
Elhanan

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@ TobyJake

Giving an example of DA controls that are better than other games does not invalidate my point. And while I would also like to return to the more detailed Tactics, the current ones for Companions are still better than what I encounter in Skyrim.

Also, do not smoke or drink alcohol, and try to avoid making assumptions.
 
:rolleyes:

#17609
TobyJake

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Back to HotU! At least that's a decent game. Can't even upgrade DA:I. Over 800mb for the same thing.



#17610
Sylveria_Relden

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Giving an example of DA controls that are better than other games does not invalidate my point. And while I would also like to return to the more detailed Tactics, the current ones for Companions are still better than what I encounter in Skyrim.

Also, do not smoke or drink alcohol, and try to avoid making assumptions.
 
:rolleyes:

 

Uh yeah that's total BS - you made an assumption by claiming that what I wrote was a "misinformation theory". Or would you like to rescind that?

 

Apparently you haven't been around this thread very long- because if you had, and had also reviewed the information previously posted by people in this thread you'd realize its all based on facts and not theory. We've stated over and over again what does NOT work and over and over we've been ignored. Because you don't "agree" with what we say gives what you say not one ounce of credibility. Furthermore, attempted incitation really doesn't do much for your credibility here, either.

 

And as other can also tell you- I'm usually pretty fair with people and rarely "lose my cool". A lot of people here are very frustrated that things have not been addressed and they have all rights to speak and be heard- you don't have the right to "dismiss" their opinions just because you don't agree.


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#17611
Elhanan

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I'd like to find out more about this armour thing you mention - in my game the battlemaster/battlemage/prowler armour is only differentiated by a) the length of the boots, and B) the crotch pattern (yes, I notice stuff like that).
 
Would you maybe share which armours vary depending on the class? I realise you can wear grey warden armour, or the robes of the keeper etc., but crafted?
 
Promising news if this about the modding is more than mere lip service


To clarify, my Mage had over a dozen varied schematics for Light Armor at the conclusion; also a possibility mentioned for Heavy Armor if one used Fade Touched Silverite (see here):

http://segmentnext.c...ges-and-rogues/

Of those possibilities, two or three sets were Tier 3 schematics; chose some that were also functional as formal wear due to Human Nobility background. Then I added Tier 3 arms and leggings that were more in line with a Knight Enchanter; did not have to tweak the colors in the new station at all.

My Rogue also had several schematics, and this Dwarf looked far different in the end game.

#17612
CatatonicMan

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And while I would also like to return to the more detailed Tactics, the current ones for Companions are still better than what I encounter in Skyrim.

 

That's not saying much. Having one leg cut off is better than having both legs cut off, but neither option is particularly appealing.


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#17613
TobyJake

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To design for the lowest common denominator is such a huge mistake, or maybe it was intentional?

It is easy to remove mouse and keyboard and add in controller features, if your original design was just the game code with the user interface's as a separate entity.

It has become obvious that the controller and game code is fused together. That is why we have 7, yes seven, useable abilities. The skeleton behind the UI doesn't have the code structure to allow any more. What exists in DA:I is all you will ever have, it was designed that way and can't be changed without a rewrite

It's WYSIWYG in the Lead Designers universe. What you see is what you get and we got GOTY!!


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#17614
Elhanan

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That's not saying much. Having one leg cut off is better than having both legs cut off, but neither option is particularly appealing.


One may be harder to track....

Since NWN1: HotU, I have generally chosen to play solo in games, but Bioware titles have been the exception. And the banter has been worth a few chuckles at folks jumping on furniture while shopping.

#17615
KilrB

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To design for the lowest common denominator is such a huge mistake, or maybe it was intentional?

It is easy to remove mouse and keyboard and add in controller features, if your original design was just the game code with the user interface's as a separate entity.

It has become obvious that the controller and game code is fused together. That is why we have 7, yes seven, useable abilities. The skeleton behind the UI doesn't have the code structure to allow any more. What exists in DA:I is all you will ever have, it was designed that way and can't be changed without a rewrite

It's WYSIWYG in the Lead Designers universe. What you see is what you get and we got GOTY!!

 

No, they got GOTY ... we got scammed. :pinched:


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#17616
CatatonicMan

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To design for the lowest common denominator is such a huge mistake, or maybe it was intentional?

 

It's obviously intentional - or, more accurately, mandatory. If a game is to work on a platform, it, by necessity, must be designed with that platform in mind.

 

An RTS designed with a controller, for example, would be a far different game than one designed for a mouse; many concessions and design changes would be necessary to make the controller work reasonably well.

 

The problem is mainly that keyboard and mouse can do a passable job at emulating a controller, but a controller can't very well emulate a keyboard and mouse. If only one style is to be targeted, the controller unfortunately makes the most sense.


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#17617
Sylveria_Relden

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It's obviously intentional - or, more accurately, mandatory. If a game is to work on a platform, it, by necessity, must be designed with that platform in mind.

 

An RTS designed with a controller, for example, would be a far different game than one designed for a mouse; many concessions and design changes would be necessary to make the controller work reasonably well.

 

The problem is mainly that keyboard and mouse can do a passable job at emulating a controller, but a controller can't very well emulate a keyboard and mouse. If only one style is to be targeted, the controller unfortunately makes the most sense.

 

Of course, bringing logic into this is just "theory", right? :P

 

I mean, lowest common denominator and all that.



#17618
Ye Elder Geeke

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I have somewhere near 600 hours in now, and I can say that, while I have enjoyed playing DA:I, I have also been disappointed by the lack of proper fixes for a number of bugs and annoyances.

 

The KBM implementation, while workable, leaves both hands and right wrist a bit sore after a long session. I've remapped a number of things to make it easier, but it's still draining. The lack of (what I'll call "proper") mouse control for movement is more than annoying.

 

To give credit where it's due, the game is visually stunning, and on my PC at least, it works near perfectly. (I know some have had no end to crashes, though.) And the story line is both enjoyable and logical, to me at least.

 

All that said, it's been..... how many months since release? And issues in this thread and others still not addressed?

 

I'll certainly continue to play, at least until May 19th or so, since I preordered TW3 and its two expansions, but after that, if there isn't some serious improvement made in DA:I, I don't really see any reason to come back to it.

 

I've "won" the game a couple times now, and am replaying to more fully explore the game world (and again, to be fair, I am enjoying it), but there's only so many "go get X and take them to Y" tasks I can stand before I move on.

 

If TW3 is the hit that it promises to be, and they dole out all the free DLC and two adventures somewhere reasonably on-schedule, I'll be busy playing that until next year. Of course, if it's a flop, all bets are off. The authors of TW series have a good rep so far, though, so I figured it was worth the gamble to pre-order.

 

But I also remember being promised, and shown via official videos, a number things that did not (some of which will not), prove to be true in DA:I, so future purchases in the DA series will be after release, not before. You know the old saw, fool me once, shame on thee, fool me twice, shame on me.


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#17619
Morroian

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Could be included in the next one?

 

They were player options in both the previous Dragon Age games.

 

What logical reason made them not player options in this one?

 

Blood magic is 1 thing they have fully explained and its up to us as to whether to accept it or not. It was cut due to the inability to properly show the reactions to it given the stories they wanted to tell. This is 1 thing thats fair enough IMHO. Spirit healer is a different kettle of fish.



#17620
Amplitudelol

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NOTE: The following is an opinion, my opinion, and should in no way be construed as an attempt to state this is the opinion of any other or all PC players who have played or attempted to play Dragon Age: Inquisition.

 

Recent playthroughs of both PoE and TW2 have me reflecting on my disappointment in DA:I ...

 

Oh, you dont need to look that far. Actually even Mass Effect had the similar click to move Inquisition should have. You could order your squad members to go to a location, attack an enemy or use an ability on an enemy while playing Shepard. Very controller-like and could have made it 100x times better for keyboard, yeah, but it was also a console port. The fact that Inquisition supposed to emphasis even more on the party aspect of combat and dont have this trivial option is just... :D yeah. Your party is only present because its the baggage of the old bioware tradition. Game would be even better if you didnt have companions at all just talking buddies in your dumbed down WoW Garrison. They dont talk to you when collecting shards out there anyway :D. The montreal guys better distance themselves from this game.


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#17621
Amplitudelol

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@ TobyJake

Giving an example of DA controls that are better than other games does not invalidate my point. And while I would also like to return to the more detailed Tactics, the current ones for Companions are still better than what I encounter in Skyrim.

Also, do not smoke or drink alcohol, and try to avoid making assumptions.
 
:rolleyes:

 

You are absolutely right. Without mods the companion system in Skyrim is a joke. But why the tactics? Come on, You are the Hero, the Savior of Thedas, who cares what your sidekicks do? it is about you and your swift punishment in action combat. The companions serve rightly the purpose of being there for the show and the party banter. (the infamous party banter which is no way in hell still bugged under any circumstances) Its because as they said they returned to the roots of the series. Origins was famous for its action oriented combat and minimalistic customization of party behavior if your remember.



#17622
JPR1964

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@ TobyJake

Giving an example of DA controls that are better than other games does not invalidate my point. And while I would also like to return to the more detailed Tactics, the current ones for Companions are still better than what I encounter in Skyrim.

Also, do not smoke or drink alcohol, and try to avoid making assumptions.
 
:rolleyes:

 

First Necromancy is firmly established in DAI as an acceptable magic : i.e. the discussion with Cassandra and her Mortalitasi Nevarran uncle... 

 

It feels to you not like a golden unicorn, but it is something politically correct in Thedas... Not like Blood Magic, which is openly despised even in Tevinter...

 

And yes, the politically correctness of the Inkky is forced upon us by the story : I personally don't care with that, but I can understand that some others players can resent this change as a downgrade comparing to DAO and DA2...

 

And yes, stop smoking some illicit herbs : AI is when your stupid mage companion is going in front of the dragon by himself just to be roasted like a pig, or go close range with a bruiser... When you pause and give orders, it's not AI...

 

And yes, the AI in DAI is the worse in the entire serie : DAO and DA2 are way better than this craphorse we got as AI for our companions... 

 

In fact melee warrior is quite good, but all the others, and particularly the ranged one is the poorest from the poor...

 

JPR out!



#17623
Cobwebmaster

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The AI for Companions in DAI far excels that of Skyrim. While the latter was improved after mods, still prefer to run solo when possible; better than being shoved into traps, down stairs, off of cliffs, having them leap into the line of fire, or simply goosing the Dragonborn when in conversations.

While I prefer the Tactics from the prior DA games, Bioware still has better Follower controls than most other games, IMO.

I think we are talking apples and oranges here. There are as you say fundamental differences between Skyrim and DAI gameplay where you choose to have a companion adventurer (s)  with you. Firstly  Skyrim  is not essentially a party based game, and not looking to be an MMO or a co-operative. The OC has followers/companions that perform basic functions only, Housecarls are uniformly sword and shield fighters, while others available throughout the game have a variety of melee, ranged, and magic skills they do have a basic AI which follows a straightforward script. Housecarls  (if in inventory) will use ranged weapons first and melee (if equipped) when the distance permits. This is important for this game as Dragon attacks are initially aerial and if you don't have a ranged weapon or cannot find cover, you are going to end up a mess. The PC does not have an AI so you must control him/her at all times in combat. I find that exhilarating as your survival depends upon your own skill, and Skyrim has the flexibility to allow you to develop your personal skills in exactly the way you want to play within  a pretty flexible skillset. In combat people do get in other's way. If you understand the idea that your housecarl is going to do exactly what he/she says on the tin and defend you with her life,  she is going to get in your way, so don't chop her up in your efforts to defeat your enemy. There is no need for a complex AI in Skyrim. As for conversational exchanges yes they are basic in the OC but that fits in with the culture. Modders have introduced a number of companion mods which attempt to address most of the issues you raise, not in my view to any great success in terms of how Bioware ones work, but then again in Skyrim culture it is often like trying to put udders on a bull


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#17624
Hexoduen

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... Wynne:
1) Self: Health < 50%            Deactivate: Blood Magic
2) Self: Health < 50%            Regenerate
3) Oghren: >= 75%            Blood Sacrifice
4) Self: >= 75%                Activate: Blood Magic
5) Enemy: Clustered            Blood Wound
6) Ally: Health < 50%            Heal
7) Ally: Health < 50%            Group Heal
8) Morrigan: Being attacked        Heroic Defense
9) Enemy: Target of Main        Stinging Swarm
10) Morrigan: Mana < 75%        Spellbloom
11) Morrigan: Mana < 75%        Rejuvenation
12) Oghren: Health < 75%        Lifeward

Morrigan:
1) Self: Health < 50%            Deactivate: Blood Magic
2) Self: Health < 50%            Regenerate
3) Enemy: Clustered            Blood Wound
4) Wynne: Being attacked        Glyph of Warding
5) Oghren: >= 75%            Blood Sacrifice
6) Self: >= 75%                Activate: Blood Magic
7) Ally: Health < 50%            Heal
8) Self: Being attacked by melee    Mind Blast
9) Hero: Health < 90%            Regeneration
10) Oghren: Health < 90%        Regeneration
11) Wynne: Mana < 75%            Mass Rejuvenation
12) Wynne: Mana < 50%            Rejuvenation ...

 

Put a little tear in my eye just seeing that tactics list :crying:  By the Dread Wolf how I hate it was removed! (I'm playing DA2 again).


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#17625
Cobwebmaster

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Agree with the latter two - always room for better AI and mechanics - but am quite satisfied with the stories; profanity excluded.

As for TW3, I wish it and Evil Priestly well, but will pass on the series. Without Pause, there would be far too many re-loads, and the objections remain for profanity, nudity and sexual content.

This surprisingly from you raises an interesting point about how we individually perceive immersion in games. The Witcher world set in a sort of parallel  15th-16th century Europe includes everything that impact's on Geralt's life from serious international politics, through prostitution, fornication, gambling, brawling in the streets fist fights in filthy taverns, bounty hunting, to love, lust, romance, and helping others. Not sure about profanity as there is little religion in the game but I'll let that pass for now. Gambling is also part of the attraction if you are trying for a warts and all experience. If you don't like that then you don't have to be part of it, but for me it vastly enriches the experience and of course it is single player experince full of action and interplay.Companions do their own thing and you have no control over their actions, but you can influence their decisions via conversational exchanges, and you can chose to help them or not. Some folk, and it is clear that you are one of such, prefer a less brutal and raw experience in gaming. That's fine but that is not a constructive  reason to complain about the game, unless you think the way that the subjects you find so distasteful are introduced poorly, artlessly, or add no value or insight to Geralt's already established character. As  has been said before there are plenty who will love it. I loved the first 2 and I have my fingers crossed that the 3rd will be as great and not fall into the morass of mediocrity that DAI has 


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