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#17626
Elhanan

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First Necromancy is firmly established in DAI as an acceptable magic : i.e. the discussion with Cassandra and her Mortalitasi Nevarran uncle... 
 
It feels to you not like a golden unicorn, but it is something politically correct in Thedas... Not like Blood Magic, which is openly despised even in Tevinter...
 
And yes, the politically correctness of the Inkky is forced upon us by the story : I personally don't care with that, but I can understand that some others players can resent this change as a downgrade comparing to DAO and DA2...
 
And yes, stop smoking some illicit herbs : AI is when your stupid mage companion is going in front of the dragon by himself just to be roasted like a pig, or go close range with a bruiser... When you pause and give orders, it's not AI...
 
And yes, the AI in DAI is the worse in the entire serie : DAO and DA2 are way better than this craphorse we got as AI for our companions... 
 
In fact melee warrior is quite good, but all the others, and particularly the ranged one is the poorest from the poor...
 
JPR out!


It is the discussion which appears to inform that most of Thedas does not use Necromancy as freely; mostly in their homelands.

The Political Correctness on the Inq seems to be up to the Player and their choices in dialogue and actions. The absence of Blood magic does not apparently qualify, and it still exists and is used against the Inquisition.

Pause and giving orders still involves AI, I believe; see other games, too. And I try and keep my Mages close to Dragons to avoid Wing Buffet damage. Disable Fade Step on them, and manually use it to rapidly close distances.

And since I only played with a single Melee class in my first two completed campaigns, the evaluation on AI appears to be in error, as ranged characters worked rather well.

It would seem that JPR is off again....

#17627
Elhanan

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And Skyrim and DAI are apples and oranges; the former is Open World and DAI is large pocketed areas much like KOTOR, DAO, DA2, and SWTOR. Enjoy both games for different reasons.

But Follower/ Companion AI seems to remain fairly consistent in most RPG's, and personally prefer Bioware AI to that experienced elsewhere.

#17628
Cobwebmaster

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Possibly; currently have 585 hrs over two DAI campaigns and creating other Inq's for gameplay.

As for mods, a Toolset may be available soon:

Spoiler


My armors are completely different, once shelving the DLC models. And almost all games have trivial quests; I choose to pass on the ones that annoy or have nothing to do with that Inquisitor. Jumping puzzles, and collecting bottles and Shards are kept to a minimum, and still have plenty of content that remain.

Well I must be playing (sorry have played) a totally different game from you. I bought the "Deluxe" edition which included the "fantastic" Inquisitor Armor pack.- For what I paid I got ripped off! All the armour was the same irrespective of class and not really better than anything you come across during the game - yes including the fire resistance element which wasn't all that relevant unless you wanted less pain from looting burning huts in the Hinterlands. I sold it first chance I got.The only thing worth mentioning is the weaponry. As for armour styling in general? pretty crude is my verdict. The store bought stuff is ok I guess, with special mention for the warden armour and rogue and mage Inquisition armour. Your best bet is to craft your own and upgrade it. Then you hit the horror of the create/modify crafting process which is wayyy too complex! What comes out from that still looks as though it has been in the wash with a cheerleaders smalls, much as some of it does from a trader. Modders had they access to DAI would have been able to address that in short order, but true to concessionary blah to console users they have been dropped


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#17629
Amplitudelol

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And Skyrim and DAI are apples and oranges; the former is Open World and DAI is large pocketed areas much like KOTOR, DAO, DA2, and SWTOR. Enjoy both games for different reasons.

But Follower/ Companion AI seems to remain fairly consistent in most RPG's, and personally prefer Bioware AI to that experienced elsewhere.

 

I would not mention DAI and KotOR on the same list but you nailed it with the mmorpg SWTOR. Though Guild Wars 2 would be a closer match.

 

This surprisingly from you raises an interesting point about how we individually perceive immersion in games. The Witcher world set in a sort of parallel  15th-16th century Europe includes everything that impact's on Geralt's life from serious international politics, through prostitution, fornication, gambling, brawling in the streets fist fights in filthy taverns, bounty hunting, to love, lust, romance, and helping others. Not sure about profanity as there is little religion in the game but I'll let that pass for now. Gambling is also part of the attraction if you are trying for a warts and all experience. If you don't like that then you don't have to be part of it, but for me it vastly enriches the experience and of course it is single player experince full of action and interplay.Companions do their own thing and you have no control over their actions, but you can influence their decisions via conversational exchanges, and you can chose to help them or not. Some folk, and it is clear that you are one of such, prefer a less brutal and raw experience in gaming. That's fine but that is not a constructive  reason to complain about the game, unless you think the way that the subjects you find so distasteful are introduced poorly, artlessly, or add no value or insight to Geralt's already established character. As  has been said before there are plenty who will love it. I loved the first 2 and I have my fingers crossed that the 3rd will be as great and not fall into the morass of mediocrity that DAI has 

 

Damn, so much talk about withcher, now i have to play it again. CDProjekt even made voiceover for Witcher 1 in my language for my little country  :wub: . Too bad my computer could not handle Witcher 2 on max settings. Barely on minimum :(. Im going to be thrown stones at for this but i love Frostbite for being flexible, i could play Inquisition without technical issues on a 4 years old laptop. EA made Bioware employees their ****-es and took a **** on Dragon Age making it candyland with rainbow rivers in the process.



#17630
JPR1964

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It is the discussion which appears to inform that most of Thedas does not use Necromancy as freely; mostly in their homelands.

The Political Correctness on the Inq seems to be up to the Player and their choices in dialogue and actions. The absence of Blood magic does not apparently qualify, and it still exists and is used against the Inquisition.

Pause and giving orders still involves AI, I believe; see other games, too. And I try and keep my Mages close to Dragons to avoid Wing Buffet damage. Disable Fade Step on them, and manually use it to rapidly close distances.

And since I only played with a single Melee class in my first two completed campaigns, the evaluation on AI appears to be in error, as ranged characters worked rather well.

It would seem that JPR is off again....

 

Don't feel too comfortable, I'm in again  :P

 

No mortalitasi are feared out of Nevarra, but there's nowhere mention of interdiction of practising necromancy unlike blood magic...

 

Necromancy is  NOT blood magic...

 

No, for me political correctness is forced upon us by the story and even worse, by the resolution of your choices : sure you can be an ass with the members of the inquisition, but there is no truly evil choice, just rude behaviour, that are instantly punished by loosing approval...

 

You can be a total jerk with Cassandra since the beginning and she will always propose you to be the inquisitor...

 

You can even choose to be inquisitor for you own power and this have no impact on the story...

 

There was more choices in the endings of Mass Effect 1, and some of your answers in ME1 were clearly not politically correct...  :wub:

 

About AI, for ARTIFICIAL INTELLIGENCE : when you give orders in pause, it's not AI, unless you're some forum bot digitally approved by EA/Bioware  :P... It's like an autopilot, as soon as you'll take the command, it's no more an autopilot... 

 

And I clearly avoided the comparison with Skyrim, because Apple and Orange : but DAO and DA2 are not the same stories... I can ever go back to NWN or Icewind Dale to have better AI than DAI...

 

It let me wonder how the game was tested? In easy mode with NPC allowed to gulp down all of your healing potions?  :lol:

 

Sure the ranged character can works rather well, if you're repositioning them away from enemies now and then...

 

Reading your own definition of AI, I can understand that...  :rolleyes:

 

I'm curious to know of much players here were fed up by the companions standing in fire during the Dragon fight in the Hinterlands?

 

JPR out!


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#17631
Cobwebmaster

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And Skyrim and DAI are apples and oranges; the former is Open World and DAI is large pocketed areas much like KOTOR, DAO, DA2, and SWTOR. Enjoy both games for different reasons.

But Follower/ Companion AI seems to remain fairly consistent in most RPG's, and personally prefer Bioware AI to that experienced elsewhere.

 Not talking about preferences and neither were you. You were criticising Skyrim by trying to call it a DA! 

DAI is large pocketed areas? You're kiddng right? Oh I guess you mean like the whole of DA2 which is basically 1 area being like a pea in a barrel when compared to the Hidden Wastes alone. EA/Biofauxpas marketed this turkey as an open world type game. Yeah it was open - for miles with nothing in it bar scattered bits and pieces of trivia with a rare important encounter.  Too many opportunities in DAI areas to lose focus. DAO was very different with everything in perspective, quests, encounters, enemies, in other words a tight package keeping the adrenalin pumping. Occasionally you did come across something of value to someone elsewhere, but you weren't sent out into the middle of a wasteland to find it in the first place. DAI put a lot into creating a visual feast (an unnecessarily repetetive one) and forgot that there it much more to enjoyment than marvelling (for about 5 minutes) at the expertise of artists.

Up until DAI, Bioware AIs were improving every time they came out of the production dugout. Super in DAO and improving all the time in ME. Again before DAI there wasn't any comparison on a like for like basis between Bioware's characters and any other RPG game out there. As was mentioned earlier, Ranged attackers  like Varric and Solas charging into  melee weapon weilders and getting chopped up? What sort of AI is that? in DAO you could assign  a guardian or defender for adventuring companions, and even bow users in Skyrim did their auto-level best to stay out of range of melee action. 

On a like for like basis until DAI there was no comparison between Bioware's AI for companions and any other in the RPG genre as far as I am concerned but here again PC users accustomed content has been sacrificed 


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#17632
TobyJake

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Don't ever make the mistake of assuming that Inquisition has any AI of any description. It has been totally demonstrated through the many play throughs.

7 ability slots and the only assignable tactic is what potions to leave!

It is way beyond the skill of any Bioware programmer to implement.

HotU companions are way smarter than any companion in DA:I.

They have to be with Driders and Balor Lords around every corner. Not to mention Beholders!


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#17633
Sartoz

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But initial sales (have no info on total sales) for DAI exceeded that of the prior DA games in that series; both apparently offering mods. Thus modding may not have anything to do with it.
 

True, as I believe the insane DAI Game Promotional Budget is the reason why

 

1/ the game sold

2/ the game is priced at $69US

3/ you can sell a crash prone game at launch.... proof is 5months = 6+ patches. ( a Perk)

4/ you can sell a non PC UI controls to PC owners. ( a Perk)

5/ sell a DLC without fixing the major PC UI complaints (a Perk)

6/ selling console versions that fall to save file corruption or need game repairs/re-downloading of said game. (a Perk)

 

Who needs mods, right?


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#17634
voteDC

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Cheers for the info on blood magic. I'm never going to be far enough into the game to see for myself.
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#17635
Sartoz

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 Snip

------

Up until DAI, Bioware AIs were improving every time they came out of the production dugout.

------

Snip

 

ME4 is said to have an AI Strike Team.. basically to get resources for you.. probably from a central Command Room (ie: War Table).

 

Now, I wonder, since Edmonton staff is helping out the Montreal staff and Edmonton's AI is anemic at best.............

 

Corrected a spelling error


Modifié par Sartoz, 23 avril 2015 - 03:57 .

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#17636
Elhanan

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Well I must be playing (sorry have played) a totally different game from you. I bought the "Deluxe" edition which included the "fantastic" Inquisitor Armor pack.- For what I paid I got ripped off! All the armour was the same irrespective of class and not really better than anything you come across during the game - yes including the fire resistance element which wasn't all that relevant unless you wanted less pain from looting burning huts in the Hinterlands. I sold it first chance I got.The only thing worth mentioning is the weaponry. As for armour styling in general? pretty crude is my verdict. The store bought stuff is ok I guess, with special mention for the warden armour and rogue and mage Inquisition armour. Your best bet is to craft your own and upgrade it. Then you hit the horror of the create/modify crafting process which is wayyy too complex! What comes out from that still looks as though it has been in the wash with a cheerleaders smalls, much as some of it does from a trader. Modders had they access to DAI would have been able to address that in short order, but true to concessionary blah to console users they have been dropped


I did mention shelving the DLC armor, which of course also came with the Deluxe version. So on this point, we agree.

But I clarified that Crafting allowed me to have over a dozen varied schematics, is good enough for this simple gamer to use, and is a system lauded by those that do not praise the game as GOTY. And while my own experience may not match others, same can be said for those stating intense complexity.

P.S. Even from the non-Official vid that some claim misled them to make the purchase, it indicates that the game is large pocketed areas; not Open World. While Skyrim influenced the design for DAI, they are differing games.

#17637
Elhanan

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Don't feel too comfortable, I'm in again  :P
 
No mortalitasi are feared out of Nevarra, but there's nowhere mention of interdiction of practising necromancy unlike blood magic...
 
Necromancy is  NOT blood magic...
 
No, for me political correctness is forced upon us by the story and even worse, by the resolution of your choices : sure you can be an ass with the members of the inquisition, but there is no truly evil choice, just rude behaviour, that are instantly punished by loosing approval...
 
You can be a total jerk with Cassandra since the beginning and she will always propose you to be the inquisitor...
 
You can even choose to be inquisitor for you own power and this have no impact on the story...
 
There was more choices in the endings of Mass Effect 1, and some of your answers in ME1 were clearly not politically correct...  :wub:
 
About AI, for ARTIFICIAL INTELLIGENCE : when you give orders in pause, it's not AI, unless you're some forum bot digitally approved by EA/Bioware  :P... It's like an autopilot, as soon as you'll take the command, it's no more an autopilot... 
 
And I clearly avoided the comparison with Skyrim, because Apple and Orange : but DAO and DA2 are not the same stories... I can ever go back to NWN or Icewind Dale to have better AI than DAI...
 
It let me wonder how the game was tested? In easy mode with NPC allowed to gulp down all of your healing potions?  :lol:
 
Sure the ranged character can works rather well, if you're repositioning them away from enemies now and then...
 
Reading your own definition of AI, I can understand that...  :rolleyes:
 
I'm curious to know of much players here were fed up by the companions standing in fire during the Dragon fight in the Hinterlands?
 
JPR out!


Considering the storied objective is to raise the Inquisition, it seems understandable that the dialogue may not allow one to be rude and ill spirited. As for Evil options, have only started with those, but based on the prior choices made from the past games and replicated on The Keep, I tend towards manipulative choices; not overt villainy as I am rarely the one in full power yet. Forget Politically Correct; prefer the choices that actually gain me the desired power I desire.

And as I was the one controlling the party, I had Fire Resist potions and could remove characters from the flames; had enough time by then to practice. And the AI, though not as solid as the prior games, is still up to the task presented, and is better for Followers than many other games.

#17638
Elhanan

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True, as I believe the insane DAI Game Promotional Budget is the reason why
 
1/ the game sold
2/ the game is priced at $69US
3/ you can sell a crash prone game at launch.... proof is 5months = 6+ patches. ( a Perk)
4/ you can sell a non PC UI controls to PC owners. ( a Perk)
5/ sell a DLC without fixing the major PC UI complaints (a Perk)
6/ selling console versions that fall to save file corruption or need game repairs/re-downloading of said game. (a Perk)
 
Who needs mods, right?


DA2 cost about the same as DAI for myself, though I did pre-order the CE for the prior one, and the Deluxe Ed for the latter title. And seeing as Skyrim sold even more units, yet had these described flaws for some folks back in 2011, am guessing that marketing hype is not the reason for a record launch.

And believe the team was working on the DLC before launch; the Patch team afterwards.

#17639
Elhanan

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Cheers for the info on blood magic. I'm never going to be far enough into the game to see for myself.


Gotcha covered; completed two campaigns, and currently choosing the third (ie; Evil Elven Mage vs 2H Qunari Templar ally). Sorry you did not enjoy the game as much as I have, but am willing to continue until SkyWind appears.

#17640
Drantwo

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This is largely off topic, but anyone had some idea as to how to force talk to NPcs using console commands in POE? I am stuck in a main quest due to this glitch



#17641
Amplitudelol

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This is largely off topic, but anyone had some idea as to how to force talk to NPcs using console commands in POE? I am stuck in a main quest due to this glitch

 

You have not been paying attention if you think there is such thing as off topic around here.



#17642
They call me a SpaceCowboy

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While the PC controls, mechanics, and UI may be similar or equal to those of consoles, this does not mean that the PC received a console port. And while I also would like some enhancements for the PC, I choose not to buy into the whole misinformation theories.


What??

I've posted long lists of exactly what makes this a controller port. I can do so again if you like.

A quick one. Inventory controls are directly mapped to controller buttons. The list box itself tries hard to force you to use it like it's on a controller.

More from home later if you like. It's so undeniable that doing so just makes you look foolish.
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#17643
DragonsDream

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One thing I have thought of in all this talk of lack of AI for your companions. if DAI was going to be an MMO, then your companions would have been other PCs, thus no AI needed. With the switch from MMO to single player, computer controlled companions became required. So companions were added and given the most basic AI imaginable.

 

I have no proof of this but it seems a reasonable deduction. Otherwise I am left with the idea that Bioware can't program anymore.


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#17644
Lord_Ziljon

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This is pretty old but is still relavent, which is sad.
 
https://www.youtube....h?v=QaAH-cv2ybo


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#17645
chrstnmonks

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One thing I have thought of in all this talk of lack of AI for your companions. if DAI was going to be an MMO, then your companions would have been other PCs, thus no AI needed. With the switch from MMO to single player, computer controlled companions became required. So companions were added and given the most basic AI imaginable.

 

I have no proof of this but it seems a reasonable deduction. Otherwise I am left with the idea that Bioware can't program anymore.

I agree. it seems this game has alot of MMo qualities about it. Lack of AI ,scaled down talents, capturing keep mechanics, emphasis on fetch quest and grinding, the way the RNG is for loot, no attributes, the priority o fixing exploits in single player.


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#17646
TobyJake

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Going to throw this up. DAO was a great game but the writing leaves a lot to be desired. We have Gaiders vision of darkspawn, Cory and the arch demon. We have blood magic as the main theme. Not very imaginative. And it all went down hill from DAO.

This coming from Neverwinter Nights. 4 races vs 7, 3 classes vs 22, 9 alignments. And you could mix and match as required.

The opponents were awesome as well. Demons, dwarfs, goblins for starters. Then add Drow, beholders, evil wizards! Don't forget the traps.

So much was lost in the move to Origins, then we had EA!!! The ruins in the Brecilian Forest were reasonable as was the Mage Tower. But HotU is 20 times bigger, harder and more immersive than Origins.

Origins was a one-off. Without hundreds of mods it would have been forgotten and not very replayable.

BG2 was as complex as Neverwinter Nights,

Can you imagine BG2 or HotU in the Origins engine? So much was cut out of DAI that existed in DAO, but Origins is a pale shadow of what went before.

.


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#17647
Cobwebmaster

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This is largely off topic, but anyone had some idea as to how to force talk to NPcs using console commands in POE? I am stuck in a main quest due to this glitch

Wow! console users asking advice from users on a pc thread. Hold the phone while I reach for my my crucifix, and wooden stake! 

Edited by Cob

Apologies I didn't read your post properly.

 

I've not found how to do that via console commands. If it helps for party members, once you are established in Stronghold you can dismiss them then go chat to them in the Brighthouse northwest of the keep where your companions hang out. Adventurers you hire in taverns are in the barracks in the keep. I've no idea what happens to hirelings yet



#17648
Iakus

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Can you imagine BG2 or HotU in the Origins engine? So much was cut out of DAI that existed in DAO, but Origins is a pale shadow of what went before.

.

 

https://www.youtube....h?v=DhL8iKN3rVA

 

;)



#17649
TobyJake

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^^Awesome mod! Thanks



#17650
They call me a SpaceCowboy

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Wow! console users asking advice from users on a pc thread. Hold the phone while I reach for my my crucifix, and wooden stake! 

 

Not that kind of console. :P

 

They meant the dev console. Pillars of Eternity is PC only, as far as I can tell. I have never looked up dev console commands for PoE, so can't answer his question.


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