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PC Community Concerns


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#17676
FieryDove

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When will the PC version be released?

Yes I’m serious. I spend a small fortune buying the game for family and friends because I wanted Bioware/the game to do well and I enjoyed the previous DA games. I felt like I wasted my money as well as being tricked. Every single one of those I bought the game for abandoned the game in the FIRST week. They all got it release day too.

 

I was able to talk one into trying the patches not that long ago. The remark was still no mouse/keyboard fixes/support? Not interested in the game sorry.

 

These people play on PC with mouse/keyboard. Like me they enjoy RPG’s, TBS/RTS with mouse and keyboard. If this game had been labeled and advertised works best with a controller I would have never bought all of these. Or even one. So much for PC game for PC gamers. Bah

 

I know several m/kb players that post here that said of they got used to the controls after 20-30hrs. They should step back and read what they wrote. How many will stay that long just to try and get a semi-functional control scheme that works for them? Not that many. It never took even an hour in previous games to get going and jump in and play. I guess that is part of the problem we were all expecting a DA game. All this talk of returning to roots best of DAO/DA2 etc. sigh

 

The camera is still terrible, is there no programming devs left from dao/DA2? It would seem not.

 

PC sales are lower than consoles so they don’t get the polish I guess. Well guess what they will be lower as time goes on when things like this happen. I won’t do this again I will save myself money and annoyance. Games are supposed to be fun and relaxing. And no this was not a threat just a fact of life.

 

I am more sad than annoyed at this point. Just sigh


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#17677
Elhanan

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... I know several m/kb players that post here that said of they got used to the controls after 20-30hrs. They should step back and read what they wrote. How many will stay that long just to try and get a semi-functional control scheme that works for them? Not that many. It never took even an hour in previous games to get going and jump in and play. I guess that is part of the problem we were all expecting a DA game. All this talk of returning to roots best of DAO/DA2 etc. sigh...


It took me some practice to use the new Tac-Cam controls, but was able to handle the KB&M controls from the start due to remapping the Key controls. It seems to play a bit like SWTOR, but the Pause makes it much easier for my own gameplay.

#17678
DisturbedJim83

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So I'm going to go out on a limb here. Or perhaps a really small branch.

 

Just out of curiosity, Elhanan, since everything is "rainbows and unicorns" for you when it comes to DA:I, what exactly are you still doing hanging around this thread?

 

I mean, it's pretty apparent by most of your posts that you disagree with the vast majority of us- and this is the PC Concerns discussion. Are you here to offer some solid "advice" on how to fix things- or just here to continue to state disagreement?

 

I'm seriously intrigued. (I think others are too)

 

I suspect either

 

1) Bioware is paying him to do some kind of fruitless damage control.

2) Or maybe he's hoping if he kisses their behind enough that they might offer him a paid job.

3) He is so heavily invested in Bioware that any Criticism is seen as a personal attack and he pulls all kinds of excuses out of his ass and throws in total fabrications to try and defend it.


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#17679
Cobwebmaster

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The more I read the article, the more I realize that EA stopped listening and sold it on Nov. 19th despite it not being fully realized. They figured, let's drop it in later as DLC. EA is cunning...

I think it has been pretty clearly demonstrated both here and elsewhere that EA doesn't give a fig about what customers think. All it cares about is maximising profit for the sake of it rather than making less profit and keeping it's customers satisfied. How you can stop that when so many continue to keep buying all their products is beyond me but what also is clear is that Bioware has sold out PC Gamers and betrayed the very principals and achievements they were so respected for in the past by joining with EA. A commercial advantage maybe but a snub to serious gamers

The latest I hear is that Valve have also joined EA. I loved Half Life2 and have always respected Valve as  a game producer of high quality. I have been waiting patiently for the last instalment. With EA involved I've now become very concerned about the content of episode 3



#17680
Elhanan

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And yet another 'Loyal Fan' prefers to attack the poster rather than stay OT; makes illustrating my examples rather easy.

* No Damage Control required; DAI appears to be quite the success.

* QA would have been the only position for me at the time, but my disabilities would make most assignments problematic.

* Have enough personal attacks that no illusionary ones are required.

OT - Am concerned that the Mature rating is being overlooked by some in the PC Community....

#17681
Cobwebmaster

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It took me some practice to use the new Tac-Cam controls, but was able to handle the KB&M controls from the start due to remapping the Key controls. It seems to play a bit like SWTOR, but the Pause makes it much easier for my own gameplay.

 

And you are happy to go to all that effort to try and adjust to a game that should have offered you a traditional and proven interface in the first place as a pc user? To add insult to injury previous games from this developer exhibited no such problems! Maybe it is not so much of a problem for Xbox or PS console users but many pc users are rightly put out by such a departure from accepted practice. If you look at games like Assassins Creed, from the Ubisoft stable, developers state up front that PC controls are very different from what most are used to so at least you know what you are getting into from the start.Of course AC was then a relatively new concept in gaming so everyone made allowances. DAI is not a new concept, and while the story shows a basic continuance in DA lore the practical application of user interfaces for the PC is a complete departure from established conventions. EA/Bioware glossed over all that in a seemingly  unregulated marketing practice.  



#17682
Elhanan

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And you are happy to go to all that effort to try and adjust to a game that should have offered you a traditional and proven interface in the first place as a pc user? To add insult to injury previous games from this developer exhibited no such problems! Maybe it is not so much of a problem for Xbox or PS console users but many pc users are rightly put out by such a departure from accepted practice. If you look at games like Assassins Creed, from the Ubisoft stable, developers state up front that PC controls are very different from what most are used to so at least you know what you are getting into from the start.Of course AC was then a relatively new concept in gaming so everyone made allowances. DAI is not a new concept, and while the story shows a basic continuance in DA lore the practical application of user interfaces for the PC is a complete departure from established conventions. EA/Bioware glossed over all that in a seemingly  unregulated marketing practice.


Did not need to adjust, though I also prefer Point & Click mechanics. Having played other games that use WASD movements prepared me well in advance. And the vids and demos seemed to clearly indicate that P&C was not the methodology used in DAI; at least I never noticed it being used in Action mode.

#17683
AnubisOnly

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Ok, I'm back after a looong break from BW/EA and DA: I. So I see that there is (still) no proper PC controls (like in DA: O or even DA: 2) and no Black Emperium? I was angry before, but still I was thinking that they will at least fix this sooner or later, but now I'm just sad  :(

 

So DA: I is just ''done'' for us PC/kb/m users then?  :unsure:



#17684
Cobwebmaster

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Where did you get that idea from?

 

From what I understand they were originally going to do a MP only game but then realised they could make the next DA game with the engine. 

I heard it spoken by Officials at the launch

I rather hope that was exactly what I stated that it was seen (back in DA2 times) as multiplayer game and work commenced on that as a project. The work done on that was migrated to what became DAI



#17685
FieryDove

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It took me some practice to use the new Tac-Cam controls, but was able to handle the KB&M controls from the start due to remapping the Key controls. It seems to play a bit like SWTOR, but the Pause makes it much easier for my own gameplay.

 

It's not just about getting used to limited remappable keys and the tac-cam or the clunkiness of switching bewteen modes. It's still buggy. It gets stuck on/in things as well. They should have had no collision/obstacles fade-out...something. It's just ugh. I've played just about every BW game including TOR and never had a problem with controls. Heck if we drag TOR into it how about a toggle like in tor/wow for extra ability bars. No? Figures. sigh


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#17686
Amplitudelol

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Ok, I'm back after a looong break from BW/EA and DA: I. So I see that there is (still) no proper PC controls (like in DA: O or even DA: 2) and no Black Emperium? I was angry before, but still I was thinking that they will at least fix this sooner or later, but now I'm just sad  :(

 

So DA: I is just ''done'' for us PC/kb/m users then?  :unsure:

 

I feel sorry for you :(. My and Elhanan's tactical camera and pc controls work well unlike yours. Its so strange our games work differently. It might get a while to get used to it, but after you do and you dont expect much you barely notice the lack ot thought and quality put into it. Works for us, me and Elhanan are happy and satisfied customers! Again, sorry for not being capable of accepting the current quality :(. It almost meets the standards of an AAA PC game, dont know what else to say, really. Only 5 months passed since release, It is too early for Bioware to put the premium support into the game you want.


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#17687
Elhanan

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It's not just about getting used to limited remappable keys and the tac-cam or the clunkiness of switching bewteen modes. It's still buggy. It gets stuck on/in things as well. They should have had no collision/obstacles fade-out...something. It's just ugh. I've played just about every BW game including TOR and never had a problem with controls. Heck if we drag TOR into it how about a toggle like in tor/wow for extra ability bars. No? Figures. sigh


Actually use the collision feature to help plot paths, plan for cover, check LOS, etc. No clunky problems either, and I have issues with more intricate mechanics; am not alone either, as the DAGARS Award appears to indicate.

#17688
FieryDove

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Actually use the collision feature to help plot paths, plan for cover, check LOS, etc. No clunky problems either, and I have issues with more intricate mechanics; am not alone either, as the DAGARS Award appears to indicate.

 

I am thrilled you like the camera as-is. No really I am. But I do have issues with it and the pc-controls in general hence why I am posting here. I have never complained about the menu's even though they really could have used work for m/kb setup. Too many clicks to get to what I need to do. Even gearing up party member's can be taxing having to cycle through them all each time a ring or something drops.

 

And I have the banter bug! argh. One of the patches made it worse. I love banter...sigh


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#17689
Amplitudelol

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All i read is toxicity and invalid issues. At least Elhanan is here to teach the impatient how to handle the controls in the game. There is a beta program going on right now. You might get your fixes for your invalid concerns you might not. Bioware even takes care of the suprise element of entertainment. gosh, people just demand too much these days.



#17690
Morroian

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It's not just about getting used to limited remappable keys and the tac-cam or the clunkiness of switching bewteen modes. It's still buggy. It gets stuck on/in things as well. They should have had no collision/obstacles fade-out...something. It's just ugh. I've played just about every BW game including TOR and never had a problem with controls. Heck if we drag TOR into it how about a toggle like in tor/wow for extra ability bars. No? Figures. sigh

 

Yeah it doesn't play anything like swtor really and I'm still playing swtor to this day.



#17691
Drantwo

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You have not been paying attention if you think there is such thing as off topic around here.

Yeah well what to do when there is no major improvement from BioWare side. At least pillars kept me interested. This thread is now basically Elhanan trying to disagree with all of our opinions. Hardly new or interesting stuff.

 

You know you're playing Pillars of Eternity and not DA2 or DA:I right?

 

This means you can initiate conversation with your companions anywhere, any time you like.

 

You don't have to wait for them to get chatty.

 

Select their portrait and then select the far right (talk) menu, I believe.

 

 ... or this may be what you are looking for:

 

http://pillarsofeter...ials_of_Durance

No lol. I know how to talk to companions. There is this quest in which you need to talk to some Head Warden statue in Defiance Bay. But somehow, whenever I click on him, there is no interaction. Some kind of game breaking glitch. 



#17692
Sartoz

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I don't understand the article.  All that stuff about the war and the environmental destruction.  Are they planning to add it?  The article made it seem like they would like to, but its very "challenging" due to the old consoles.  Does he just mean that they will consider battlefields and war themes for future Dragon Age titles?  

 

If they want to add story segments and other DLC, how long did they plan for the life-cycle of this game to be?  We are nearing half a year old, and for a single player RPG, thats quite old to be patching and adding.

The PAX demo showed it was in the game. It and other elements were taken out from the final game version.

 

Laidlaw seems to say that it would be nice to put the cuts back in. However, my take is that it's all BS. I mean, what happened to "game-flow issues"? or old-gen "memory limitations"? It's typical Laidlaw. Notice he never confirmed anything regarding future projects.... except the BE.

 

minor correction


Modifié par Sartoz, 24 avril 2015 - 02:25 .

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#17693
Sartoz

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When will the PC version be released?

 --------

Big Snip

You must be joking right?  :)

 

I've adapted by pressing the W key for forward movement and the mouse for lateral movement.  Not my cup of tea... but there you have it.

 

If you read the article from Eurogamer.net (my post is on page 707 I think), Bio made a deliberate decision to make all five platform "equal", from the very start. This meant gutting the original game content to permit the game to be shoe horned into the old-gen hardware. Unfortunately, that decision  was made after the PAX demo, when they realized that the old-gen hardware was unable to handle the game's resource demands.

 

Regarding proper use of the PC's input device controls, I fear that issue won't be addressed "any time soon".



#17694
Sartoz

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Of course marketing sells games; ...

Snip

 

Let's see.

Your post, no. 17639 --->  "am guessing that marketing hype is not the reason for a record launch."

Above post -------------->  " Of course marketing sells games;"

 

Two contradictory statements.   Oh, well....... anyone can make mistakes.



#17695
Sartoz

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Well, this is new. Just posted in the Feedback forum. here is what I got back:

 

https://i.imgur.com/G3UkyFA.jpg

 

Whoever decided that black text on a dark background is made for good reading needs their head examined.  Wonderfull background though. Too bad the game's Skyhold fortress is nowhere near what the background projects to you.

 

EDIT: The page from Bio had trouble fully rendering the forum text.  Guess the server is busy.


Modifié par Sartoz, 23 avril 2015 - 02:01 .


#17696
AnubisOnly

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Amplitudelol Ok.. But, I think that people are not demanding enough these days and they accept all the s**t Ubi/EA etc will throw at them and they will even praise them for that...

So we have what we ''deserve'' these days probably...

 

It's so hard to understand that controls in older DA games was perfect for me on PC?? So why you are saying me that I need to accept them as they are in DA: I?

I'm a customer, and I got right to say what I like and what I don't.

 

Nvm.. I'm done with DAI anyway, and I actually played all BW games on PC and not only Inquisition or so.. I don't need another fight, I have my opinion from the very beginning. Back to PoE and modding Skyrim, also waiting for TW3, but in the meantime... GTA5!! PC which is really good port.



#17697
Amplitudelol

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The PAX demo showed it was in the game. It and other elements were taken out from the final game version.

 

Laidlaw seems to say that it would be nice to put the cuts back in. However, my take is that it's all BS. I mean, what happaned to "game-flow issues"? or old-gen "memory limitations"? It's typical Laidlaw. Notice he never confirmed anything regarding future projects.... except the BE.

 

They pretty much cut the game from the game. The main thing is obviously missing from it, whatever it was. I guess the actual castle sieges and real inquisition stuff, which was replaced with the collections. You have shards and all kinds of collectible **** with respawning mobs right now. Pretty lame. How little remained of what the game should have been its no suprise they could not make the proper pc controls. They didnt even have time to finish the actual game.


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#17698
Guest_Cyan Griffonclaw_*

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Why haven't the moderators banned Elhanan for constantly aggravating and defending the game when there is clearly no concern on his part about the game? Why is he still posting in a thread called PC Community Concerns instead of another thread called, "Bioware can crap down my throat and I will call it tasty."


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#17699
Guest_Cyan Griffonclaw_*

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By the way, there are no DICE forums concerning Inquisition. Honestly, I think it's DICE that needs to hear our concerns. The new Bioware is laughing at us. Seriously. Where can we go to make the real developers and programmers listen to us? 



#17700
Guest_Cyan Griffonclaw_*

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May 19th and no hope for DICE to correct the controls. Forget Bioware, they exist in name only.


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