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#17801
Guest_Cyan Griffonclaw_*

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I think I don't just talk for myself when I say that we're here cause we are fans. When will you understand that we "whine" here because we care very much about Bioware and Dragon age?

 

I want Bioware to be the best that they can be, that is why I point out flaws and try to change their point of view on the direction they're taking their series. We who care this much are promoters and I thought I wouldn't pre-order DA:I after DA:2 and ME:3 but I did anyway because I was naive enough they also cared about us. This is just not consumer friendly anymore and enough is enough.  

I feel the same way, but it's becoming clear that Bioware is not the Bioware prior to EA's acquisition. After EA's acquisition, there were as a lot of turnover due to redundancy and certain employees heading into other career directions along with job offers from other software companies. That was Bioware V2 still under the care of the two doctors. Bioware V3 is what we have now. Notably, the two doctors are gone along with most of the great, creative talent of the original Bioware. What remained of the original talent in V2 is pretty much gone except for a handful of notable people. What we have now is a DICE/Bioware/EA hybrid now that makes everything off of Frostbite 3. What we also have is a cross-platform team that can make games work on every platform at the cost of features, story, time, etc. You know, I never heard so many people call Bioware so many names, but its deserved in my book. They're unable to be especially good at anything anymore because they're out of the original thought and care that went into the franchises and the community. It wasn't just the franchise, it was also about the community. These forums are a testament to that. May 19th.


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#17802
Morroian

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Only if one dislikes... how was it phrased... Rainbows and Unicorns!
 
^_^

 

Its clear that at this point you're just trolling in this thread, albeit in a relatively courteous manner. You never answered the question of why you're in this thread. You have no concerns it seems so it looks like you're only here to troll and provoke. 


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#17803
AlexTGW

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Well i don't think EA and consequently Bioware cares about fanbase nearly as much as it did in the old days.Today we live in the Hype Age where building as much hype as possible for a game often presenting features in "Alpha builds" that misteriously dissapear at launch without notice, all to make the product look "cooler", flashier and more "attractive is the way AAA companies go these days.They launch often unfinished or cut games that instead of going for spectacular, special and unique go for "it will have to do".As far as i've seen and read in the last copuple of weeks this game was heavily cut and modified so it could fit even the last gen platforms.Pc was probably never a focus for them.The largely big and empty areas are probably empty because of last gen hardware limitations so they were "filled" with simple basic side quests.So in the end the game ended up beeing in the state that is because of basic corporate greed.Probably the developers themselves had great ideeas and amazing things to do with it but probably the Corporate Hammer came down hard and said "NO!We will go for a mediocre product that will have to do as long as we launch it on as many platforms as possible."All they want is $$$ which is understanding it is a bussiness after all, but they have invoked "artistic integrity" so much at least when Mass Effect 3 was criticised because of the ending that it feels kind of ironic.There is no vision in this game, i don't feel any of their passion for the game while playing it.It always seems like something is missing and it probably is because in this case they cut too much from the game all for the love of $$$ and  it  hurts in the long run.It is funny to see that indie developers get succesfull and get more praise than AAA games these days at least from a consumer point of view.This industry is supposed to be driven by great ideas of making unique games with innovative features with money coming after.CDProjekt seem to respect that formula we will see.I hope bioware and EA learn that cutting corners in this business should really be avoided.Also ever increasing marketing budgets really prove that the concept of fan base is not seen as important as it was in the old days because if you need a lot of flash to attract new crowds all the time it means that they never stick around.Big dedicated fan  following buy your games constantly but if the word spreads that you don't deliver anymore in the long run it will hurt.I apologise for my bad english and lack of proper punctuation and grammar. 


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#17804
Lord_Ziljon

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Here is a review that seems fair. While I do not agree with all of it, the general take is seemingly accurate:



FWIW: The same author does not hold DAI as the Best or Worst games on his lists.

 

Except you see through the review that he is playing on console which makes the review pretty irrelevant except the part about the story, which he say's is average.


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#17805
Guest_Cyan Griffonclaw_*

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Well i don't think EA and consequently Bioware cares about fanbase nearly as much as it did in the old days.Today we live in the Hype Age where building as much hype as possible for a game often presenting features in "Alpha builds" that misteriously dissapear at launch without notice, all to make the product look "cooler", flashier and more "attractive is the way AAA companies go these days.They launch often unfinished or cut games that instead of going for spectacular, special and unique go for "it will have to do".As far as i've seen and read in the last copuple of weeks this game was heavily cut and modified so it could fit even the last gen platforms.Pc was probably never a focus for them.The largely big and empty areas are probably empty because of last gen hardware limitations so they were "filled" with simple basic side quests.So in the end the game ended up beeing in the state that is because of basic corporate greed.Probably the developers themselves had great ideeas and amazing things to do with it but probably the Corporate Hammer came down hard and said "NO!We will go for a mediocre product that will have to do as long as we launch it on as many platforms as possible."All they want is $$$ which is understanding it is a bussiness after all, but they have invoked "artistic integrity" so much at least when Mass Effect 3 was criticised because of the ending that it feels kind of ironic.There is no vision in this game, i don't feel any of their passion for the game while playing it.It always seems like something is missing and it probably is because in this case they cut too much from the game all for the love of $$$ and  it  hurts in the long run.It is funny to see that indie developers get succesfull and get more praise than AAA games these days at least from a consumer point of view.This industry is supposed to be driven by great ideas of making unique games with innovative features with money coming after.CDProjekt seem to respect that formula we will see.I hope bioware and EA learn that cutting corners in this business should really be avoided.Also ever increasing marketing budgets really prove that the concept of fan base is not seen as important as it was in the old days because if you need a lot of flash to attract new crowds all the time it means that they never stick around.Big dedicated fan  following buy your games constantly but if the word spreads that you don't deliver anymore in the long run it will hurt.I apologise for my bad english and lack of proper punctuation and grammar. 

Well said. I'm in agreement.



#17806
Lord_Ziljon

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Yay, now Valve and Bethesda have made a fool out of themselves as well. Will this ever end I wonder.. I seriously don't like where the gaming industry have ended up.

 

The amount of money generated attract the sharks and the sharks have now eaten up almost everything of worth. Earn money to make games > Make games to earn money. It's days like these I really hate capitalism and how money makes people greedy a-holes. Thank god for kickstarter, which isn't perfect either I know but a hell of a lot better than this nightmare.



#17807
Elhanan

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Yay, now Valve and Bethesda have made a fool out of themselves as well. Will this ever end I wonder.. I seriously don't like where the gaming industry have ended up.
 
The amount of money generated attract the sharks and the sharks have now eaten up almost everything of worth. Earn money to make games > Make games to earn money. It's days like these I really hate capitalism and how money makes people greedy a-holes. Thank god for kickstarter, which isn't perfect either I know but a hell of a lot better than this nightmare.


Blame the current culture; not capitalism. The marketplace is filled with self-serving folks on both sides: business and consumer.

#17808
Lord_Ziljon

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Blame the current culture; not capitalism. The marketplace is filled with self-serving folks on both sides: business and consumer.

 

Yeah ok, I guess we can just blame people then, which it all comes down to anyway. It doesn't mean that capitalism isn't flawed and a minority of greedy people on this planet is exploiting these flaws. Either way this isn't the place to debate the economic structure of the planet and we can probably agree on disagreeing.  



#17809
Elhanan

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Which complaints exactly, out of curiosity?


Those dealing with having frustrations at the KB&M on the dates prior to my own review on 11.23.14.

P.S. Also issues like Shiny Hair and the like that could be fixed at the time via Option changes.

#17810
Elhanan

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I think I don't just talk for myself when I say that we're here cause we are fans. When will you understand that we "whine" here because we care very much about Bioware and Dragon age?
 
I want Bioware to be the best that they can be, that is why I point out flaws and try to change their point of view on the direction they're taking their series. We who care this much are promoters and I thought I wouldn't pre-order DA:I after DA:2 and ME:3 but I did anyway because I was naive enough they also cared about us. This is just not consumer friendly anymore and enough is enough.


Thing is, neither of speak for all; reason I said "some of the 'loyal fans'".

#17811
Elhanan

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He's trying to parse the words in the question to come up with a non-answer.... he did that to me.


Nah; Doctor apt for status update. And the entire time I was pondering on the importance of my replies to this thread... really.

:D

#17812
They call me a SpaceCowboy

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Those dealing with having frustrations at the KB&M on the dates prior to my own review on 11.23.14.

P.S. Also issues like Shiny Hair and the like that could be fixed at the time via Option changes.

 

Fair enough. Can you give specific examples of what some problems were and what you did to fix it?

 

For instance, I find as a melee fighter I'm holding down the attack key, and release it when the current target dies. I release the attack button but my character keeps swinging at air 2 or 3 times, as the game catches up on all the key presses built up by Windows. This prevents me from moving on to a new target as fast as I'd like. What keybinding change would you make to avoid this problem?

 

I find that if I click on a line in inventory, and delete an item, and attempt to delete the item immediately next to it, I end up deleting some other item, as the controller interface asserts itself and snaps the cursor to the middle of the list. What keybinding fixes this problem?

 

I suspect though, you were really talking about people not liking the WASD movement, weren't you? I'm with you as far as that goes. I'm fine with the WASD and G for auto-run. I did remap auto-run to Numlock, as this is what it is in most MMOs I've played.

 

Thanks.

 

PS. No shiny hair here. I have a decent system, and suffered relatively few crashes in the 1.9 playthroughs I've done.



#17813
They call me a SpaceCowboy

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Nah; Doctor apt for status update. And the entire time I was pondering on the importance of my replies to this thread... really.

:D

 

I find myself fretting over every response on this board too. I can't tell you how much sleep I've lost. ;)



#17814
Elhanan

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Fair enough. Can you give specific examples of what some problems were and what you did to fix it?
 
For instance, I find as a melee fighter I'm holding down the attack key, and release it when the current target dies. I release the attack button but my character keeps swinging at air 2 or 3 times, as the game catches up on all the key presses built up by Windows. This prevents me from moving on to a new target as fast as I'd like. What keybinding change would you make to avoid this problem?
 
I find that if I click on a line in inventory, and delete an item, and attempt to delete the item immediately next to it, I end up deleting some other item, as the controller interface asserts itself and snaps the cursor to the middle of the list. What keybinding fixes this problem?
 
I suspect though, you were really talking about people not liking the WASD movement, weren't you? I'm with you as far as that goes. I'm fine with the WASD and G for auto-run. I did remap auto-run to Numlock, as this is what it is in most MMOs I've played.
 
Thanks.


First day complaints about movement seemed to be directed at the default Key controls. So I re-mapped these to the familiar WASD/ Q&E movements used in other games, and then replicated these to the Tac-Cam, too.

Continued attacks is something I have encountered with my Mage. From what I recall from my muscle memory, if there are still other targets, I utilize Pause and re-direct fire using Hotkeys or further staff attacks at them; possible use of Tac-Cam also.

When you say delete, do you mean destroy purposely for sake of inventory? If so, I only did this in my first campaign, and cannot recall ever ridding myself of something desirable. But if this were to occur, I tend to Save and Quicksave almost as often as Searching for loot. That is an exaggeration, but my family when visiting may somewhat agree. I do save before each trip to the merchants in case I make an error; have done so since my days in NWN1.

#17815
voteDC

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I don't get the RMB to move the camera complaint. Didn't we always have this since DAO?

We did.

The complaints have come from WASD and RMB camera being the only control method to be brought over from Origins and DAII.

For people who played that way in the previous two games, of course there is no reason for complaint. However many people did not use that scheme.Just personally speaking I never used WASD. I moved around the environment by holding down LMB+RMB and looted by click to move.

Now I'm placed into the same world as before, with familiar places and familiar people, yet I can't play in the way that is familiar to me.

This is also I believe what leads to many of the console port complaints. After all, it's odd how well WASD and RMB camera can be mapped to two analogue sticks.



#17816
line_genrou

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Its clear that at this point you're just trolling in this thread, albeit in a relatively courteous manner. You never answered the question of why you're in this thread. You have no concerns it seems so it looks like you're only here to troll and provoke. 

 

It's very obvious that's why he went to my ignore list.



#17817
Baalthazar

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Also a fan of DA:O.  DA II was okay.

 

Extremely disappointed with DA: I.  Played today for the first time.  Missed critical story elements due to wrestling with the controls. Switched over to controller, found I couldn't pause the game without a menu on the screen.  

 

Switched back to keyboard and mouse, re-mapped keys, re-started from beginning.  Controls became tolerable outside of combat, but combat is still a chore.  Can't order party members to run to other areas of the map without moving them there with WASD keys.  

 

The guard/barrier system and jumping seem contrived and unnecessary.  

 

I'm not clear why my character should really care about anything that's happening in the game.

 

Controls are clunky and distracting me from the story, which isn't really grabbing my attention anyway.  

 

Inventory screens are not user-friendly.

 

I've played the first hour or so of the game twice, and not sure I want to go back.  Asked for a refund, but I'm already past the 7 day limit since I bought it, so EA won't give one.  This game doesn't seem fun at all.  Considering just deleting it and moving on.  Loved DA:O so much. So, so disappointed with DA:I. :(

 

At least I got this on sale 50% off.


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#17818
line_genrou

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Yay, now Valve and Bethesda have made a fool out of themselves as well. Will this ever end I wonder.. I seriously don't like where the gaming industry have ended up.

 

The amount of money generated attract the sharks and the sharks have now eaten up almost everything of worth. Earn money to make games > Make games to earn money. It's days like these I really hate capitalism and how money makes people greedy a-holes. Thank god for kickstarter, which isn't perfect either I know but a hell of a lot better than this nightmare.

 

Kickstarter and indies are the light iat the end of the tunnel.

Games are art. It's like when music gets manufactured and loses its soul completely. Compare that to a heartfelt tune that people will always remember.  Games are the same.

My god, just compare DAI to just DAO and it's so obvious as to how the magic that was in that game is completely gone.


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#17819
Elhanan

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Also a fan of DA:O.  DA II was okay.
 
Extremely disappointed with DA: I.  Played today for the first time.  Missed critical story elements due to wrestling with the controls. Switched over to controller, found I couldn't pause the game without a menu on the screen.  
 
Switched back to keyboard and mouse, re-mapped keys, re-started from beginning.  Controls became tolerable outside of combat, but combat is still a chore.  Can't order party members to run to other areas of the map without moving them there with WASD keys.  
 
The guard/barrier system and jumping seem contrived and unnecessary.  
 
I'm not clear why my character should really care about anything that's happening in the game.
 
Controls are clunky and distracting me from the story, which isn't really grabbing my attention anyway.  
 
I've played the first hour or so of the game twice, and not sure I want to go back.  Asked for a refund, but I'm already past the 7 day limit since I bought it, so EA won't give one.  This game doesn't seem fun at all.  Considering just deleting it and moving on.  Loved DA:O so much. So, so disappointed with DA:I. :(
 
At least I got this on sale 50% off.


It may not help at this point, but Tac-Cam allows one to move the Followers while paused. And Pause can be re-mapped; chose the Spacebar due to repeated ME gameplay.

#17820
Guest_Cyan Griffonclaw_*

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Also a fan of DA:O.  DA II was okay.

 

Extremely disappointed with DA: I.  Played today for the first time.  Missed critical story elements due to wrestling with the controls. Switched over to controller, found I couldn't pause the game without a menu on the screen.  

 

Switched back to keyboard and mouse, re-mapped keys, re-started from beginning.  Controls became tolerable outside of combat, but combat is still a chore.  Can't order party members to run to other areas of the map without moving them there with WASD keys.  

 

The guard/barrier system and jumping seem contrived and unnecessary.  

 

I'm not clear why my character should really care about anything that's happening in the game.

 

Controls are clunky and distracting me from the story, which isn't really grabbing my attention anyway.  

 

Inventory screens are not user-friendly.

 

I've played the first hour or so of the game twice, and not sure I want to go back.  Asked for a refund, but I'm already past the 7 day limit since I bought it, so EA won't give one.  This game doesn't seem fun at all.  Considering just deleting it and moving on.  Loved DA:O so much. So, so disappointed with DA:I. :(

 

At least I got this on sale 50% off.

Now imagine having pre-purchased it and not being able to play it on a PC because of intermittent frame rate issues and sudden CTDs for about the first two weeks. Then you realize the game is really hard to play using a mouse and keyboard because all of your old habits like click-to-move or steering with a mouse in action mode is gone. Instead you plug in a gaming keypad to at least move you about the world out of combat. In combat, there is no possible way to play action mode because your teammates lack any real AI and therefore turns into another weird tactical camera mode that doesn't show most of the necessary battlefield to get any benefit of it. Not to mention waiting three patches to get a walk toggle. THREE PATCHES LATER we have a walk toggle. Yes, this wasn't a port from consoles. Eight slots. My first and only playthrough consisted of my standing still mage mashing my LMB button and casting barrier on Iron Bull because he can't resist/avoid a face full of fire from any source. Yeah, shard hunting was brilliant sprinting everywhere. Mounts? WOOHOO! The great built-in banter killer. That's of course, you don't already have the banter issue which coincidentally occured right when you got to the big empty maps out west somewhere where the war table doesn't seem to fit on my screen. Five patches later, we were able to rebind keys to a mouse that wasn't made before 1983. 

 

What you did my new friend, is what I'm doing from now on. The end of prepurchasing anything by EA is now. Waiting for titles to hit the bargain bin, is where I am at now. Give it a few more weeks and I'll probably not care what comes from EA because my cynicism has overwhelmed me. 



#17821
Guest_Cyan Griffonclaw_*

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I change my mind. On May 19th, I'm not going to replay Origins for a 13th run. I'm going to player Witcher 3. A product made from a Bioware engine.


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#17822
DavianBurke

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Personally choose to report the possible offense, and let the mods sort it out, as per the ToS. In the example, the offense may not be a personal attack, but apparently does try to circumvent the filters for vulgarity.

And the Ignore feature works well; still allows one to view posts, or skip them as desired. This is also recommended on the ToS.

 

 

Wait... you actually report people to the mods when you feel like they've tried to circumvent the profanity filter? 

 

I assumed the mods monitored this thread and that's why we've seen them take action, give warnings, etc. Had no idea we had a playground tattle tale haha. 


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#17823
DavianBurke

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agvjVzK_700b.jpg

 

 

Stats don't lie. EA is bad for this industry. 


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#17824
Morroian

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Blame the current culture; not capitalism. The marketplace is filled with self-serving folks on both sides: business and consumer.

 

Yabbutt the culture is influenced by capitalist ethos.


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#17825
Innsmouth Dweller

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i just got up... first thing i do in saturday morning is to check what has happened while i was asleep. and i'm pretty amazed.

 

Steam starts supporting their workshop by allowing gamers to pay for mods (ohai, Skyrim)... Maker, how can Valve be so brilliant while EA is still in middle ages with their business ideas?


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