I'm 3 hours into the game, and I can't do it anymore. (That 3 hours consisted of playing the intro part up to Haven twice.) The control scheme is so much not-fun that it's distracting me from trying to get past all the other problems I'm having with the game. I uninstalled it.
I've already run into two continuity-breaking story details.
Character movement out of combat is sluggish.
In combat...why is my inquisitor standing there swinging his sword over and over when that pride demon is out of melee range?
The inventory screen is a confusing mess, also not fun.
Can't loot anything unless I'm standing right next to it?
Does somebody have to say "Maker watch over us/you" so often?
Character development/leveling is watered-down. If there was an XP progress bar in the HUD, I missed it. Every time someone leveled, it came as a surprise. Unfortunately, I often left people ready to level up because I was so distracted by the numerous control problems that I couldn't be bothered to level up the character.
BioWare, why did you remove healing spells and Crushing Prison?
I can't close the rifts in tactical camera because they float higher above the action than tactical camera can view. This makes me have to switch back and forth between tactical camera and regular camera, and the two cameras have two different control schemes! BioWare *chose* this design?
I've heard both good things and bad about stuff that happens later in the game. Unfortunately, I can't get there to judge for myself because I just can't get past this horrendously un-fun control scheme.
I'm struggling to get emotionally invested in this game because I keep feeling like the inevitable let-down has already been foreshadowed so many times.
On the bright side, Dragon Age Keep obviates the need to ever slog through DA II again, just in case they ever fix this mess.
I wanted to like this game so much, but BioWare just wouldn't let me.