For me BioWare is the company that gave me one of the best gaming experiences I have ever had. Baldur's Gate II. Hell I still own the big box versions of all of the Infinity Engine games, and a CE of BGII as well (see my sig). I would have preferred that that DA follow the path of DAO, and I actually dislike DAII very strongly, but I enjoyed DA:I very much. Pillars of Eternity, and Divinity Original Sin are better games in my opinion, but I still can not say I enjoyed them significantly more than DA:I. The experiences are very different and I enjoyed them for different reasons.
I'm responding there to the whole of your interventions on this thread and mainly your review:
I don't think you can shrug off objectivity by saying that a review is just one gamer opinion and that's that.
Ultimate relativism is a logical dead end.
Poor optimization is a fact. Bad PC controls are a fact (btw what did you mean when you say I used Kb/mouse and controller? That you tried both? That point isn't explained in your review.) Lack of proper AI in combat is a fact. Fetch quests representing a huge part of the side content is a fact.
Frankly, I can't understand your review and the score you gave.
The first part points out very bad combat, poorly optimized Pc controls, terrible start... I quote:
'You are still able to pause the game and survey the battlefield, but due to the rapid nature of the combat, making any sort of battle plan is all but out of the question. BioWare has reintroduced the so-called tactical camera, which is supposed to bring back some of the depth from Origins, but the system is so poorly designed that it’s next to useless. The tactical camera doesn’t zoom out far enough, and it's actually constrained by ceilings or walls. You are not able to issue more than one command to a party member, so flanking manoeuvres or stealth attacks requiring sequences of commands to execute are impossible to pull off w ithout finicky micromanagement and plenty of otherwise unnecessary stoppages in play. The result is combat that now feels more like that you might expect to find in an MMO with hotbar cooldown skills and a spammy primary attack.
There is a litany of design choices that irritate or frustrate, but don’t wholly detract from the experience. These range from a clunky inventory system designed with controllers in mind, to the removal of healing spells, and the fact that when using a mount your other party members simply vanish. There are also a number of mouse control features that are lacking such as the ability to click on the ground to move your character, or to move to a selected interactive object.'
These flaws alone are sufficient to knock a lot of points out of the 10 representing a flawless game. Combat is a huge part of any game. That's the main part of any gaming time.
And then in the second part of your review, DAI is suddenly a great game without objective elements to back up the opinion. Instead we are presented with a deluge of meliorative adjectives applied without substantiation.
A piece of example regarding side-content (comments in bold between brackets):
'Other optional tasks include the MMO-style fetch quests you are given very early on, but as the game progresses even these become more interesting and make more sense [why do they become more interesting? Fetch quest are fetch quests. Why does it make sense for a leader to kill rams or collects stones or herbs, or even notes, with the same gameplay mechanics?] as the Inquisition gathers resources to strengthen its army, feed refugees, and improve the armory.
Everything about Dragon Age: Inquisition instills wonder [great argumentation there. Why?], whether it's utilising your Stronghold’s War Room to direct Inquisition agents across the nations of Ferelden and Orlais to unlock new regions , perks, or resources, or the continued escalation [seriously, the Facebook game that is the War Table instills wonders? Clicking on a one out of three option with basically the same results and having to wait some hours to earn a reward is a wonder? OK...] of the central story and the eventual revelation of the antagonist [revealed after 10 hours max. reused from DA2. disappera then till the final mission]. The world is sold through numerous branching sub-quests, NPC conversations, and references to the previous games. It is a stunning achievement. Assembling this epic and directing the player through it is perhaps BioWare's greatest accomplishment to date [Why is it stunning? On what facts do you base your opinion? You stated on the forum that BG2 was your favorite BW's game and that you would have liked DAI to be more traditional RPG orientated, more like DAOrigins. So why is the action-RPG DAI you reviewed presented in your review as BW's greatest achievement?]
I also have to point out that some sentences describing the game are almost literally the same in all NA reviews of DAI, like the ones describing the War Table. They sound like marketing elements of language provided by the producer.
Frankly, I don't understand.
Modifié par Ashen Nedra, 30 avril 2015 - 10:44 .