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#18126
Guest_Cyan Griffonclaw_*

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Update: My wife and I talked about this and I will not go the route of publishing a video. Here are my reasons:

 

1. I am a Grandpa. I am technically smart in some areas, but I am wholly deficient in others. Elhanan understands this.

2. Bioware are full of people. Yes, people. They earn paychecks that feed their families.

3. I work on a contractual basis with companies that absolutely fear and have a strong paranoia of anyone using the internet.

 

My last post on May 19th will be to address the general problems I have personally with Bioware and EA. I am keeping it here despite who I think actually reads it. Why? For reason #2. I want to be heard as a passionate fan instead of a disgrunted customer.


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#18127
Amplitudelol

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The metacritic **** escalated quickly!

 

Arent you a little bit too obsessive? Says one who is still whining on the forum of a pc game 5 months after release while the developers have no intention of making a real patch. A little irony for myself. :D

 

Thing is, there is some **** ****-ed up with the Pc version of Inquisition and metacritic user rating if anything indicates it. End of the story.

 

A few more posts about metacritic and you will start searching the meaning of life in game journalism.


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#18128
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You agree that people have different perceptions so your 8.5 could mean a 6.0 or a 9.5 to them. You also agree that people shouldn't look at the score for guidance. Not trying to be rude but why give it a score then? I'm just curious. If you believe players should read the review and ignore the score i don't see a good reason to give it one. you are just contributing to those biased numbers we see in metacritic which I don't care about, but the gaming industry and many gamers do. And it obviously influences them.

Thats not quite accurate. Taken as a broad metric across multiple sites the scores become meaningless. They are however relevant for each individual review. Again, its an aggregation problem. reviews are no longer individual opinions but now are more akin to a data set used as part of a metric. You are correct that there is some variance between person A's 8, and person B's, but when taken in context of the review and the publications rating policy it should make sense and be consistent. I'm not saying ignore the score, but it needs to be viewed in context with the review. In isolation it loses a lot. Metacritic is a problem, but it created it and people are moving away from it. Review scores are also being dropped by a few places as a result. That may be a path more and more of us follow, but I really am just speculating on that.

 

I want your rig. Wow. Nice. Also, thank you for stopping by. I appreciate that you came here. You actually added more depth and substance to this thread and for the many of us who are disappointed with the game, it's nice to hear from someone inside the industry. It's given me a broader perspective, but blame my cynicism when I say you're one of a select few that I would trust to review a game.

Cynicism is a good thing, but remember reviewers are just gamers with a louder voice. If we weren't we wouldn't do what we do. Look  around and find some that align with you and stick with them. 3 or 4 reviewers who share your gaming viewpoint is really all you need. Finding them may take some time. Personally when we lost Adam Sessler to another industry I think we lost one of the best game reviewers ever, and I miss his input... even when I didn't agree with him.

 

The metacritic **** escalated quickly!

 

Arent you a little bit too obsessive? Says one who is still whining on the forum of a pc game 5 months after release while the developers have no intention of making a real patch. A little irony for myself. :D

 

Thing is, there is some **** ****-ed up with the Pc version of Inquisition and metacritic user rating if anything indicates it. End of the story.

 

A few more posts about metacritic and you will start searching the meaning of life in game journalism.

Conan! What is best in games?

Frag your enemies. A constant 60 frames before you. Hear the lamentations of the consoles. (jk)

 

I will add that I not always so level headed. I rant and rave and can be a real dick. I do try and rein that in these days, but sometimes you just need to vent. All I really ask is to show respect to other people opinions even if you completely disagree.


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#18129
Ashen Nedra

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For me BioWare is the company that gave me one of the best gaming experiences I have ever had. Baldur's Gate II. Hell I still own the big box versions of all of the Infinity Engine games, and a CE of BGII as well (see my sig). I would have preferred that that DA follow the path of DAO, and I actually dislike DAII very strongly, but I enjoyed DA:I very much. Pillars of Eternity, and Divinity Original Sin are better games in my opinion, but I still can not say I enjoyed them significantly more than DA:I. The experiences are very different and I enjoyed them for different reasons.

I'm responding there to the whole of your interventions on this thread and mainly your review:

 

I don't think you can shrug off objectivity by saying that a review is just one gamer opinion and that's that.

 

Ultimate relativism is a logical dead end.

 

Poor optimization is a fact. Bad PC controls are a fact (btw what did you mean when you say I used Kb/mouse and controller? That you tried both? That point isn't explained in your review.) Lack of proper AI in combat is a fact. Fetch quests representing a huge part of the side content is a fact.

 

 

Frankly, I can't understand your review and the score you gave.

 

The first part points out very bad combat, poorly optimized Pc controls, terrible start... I quote:

 

 

'You are still able to pause the game and survey the battlefield, but due to the rapid nature of the combat, making any sort of battle plan is all but out of the question. BioWare has reintroduced the so-called tactical camera, which is supposed to bring back some of the depth from Origins, but the system is so poorly designed that it’s next to useless. The tactical camera doesn’t zoom out far enough, and it's actually constrained by ceilings or walls. You are not able to issue more than one command to a party member, so flanking manoeuvres or stealth attacks requiring sequences of commands to execute are impossible to pull off w ithout finicky micromanagement and plenty of otherwise unnecessary stoppages in play. The result is combat that now feels more like that you might expect to find in an MMO with hotbar cooldown skills and a spammy primary attack.

 

There is a litany of design choices that irritate or frustrate, but don’t wholly detract from the experience. These range from a clunky inventory system designed with controllers in mind, to the removal of healing spells, and the fact that when using a mount your other party members simply vanish. There are also a number of mouse control features that are lacking such as the ability to click on the ground to move your character, or to move to a selected interactive object.'

 

These flaws alone are sufficient to knock a lot of points out of the 10 representing a flawless game. Combat is a huge part of any game. That's the main part of any gaming time.

 

And then in the second part of your review, DAI is suddenly a great game without objective elements to back up the opinion. Instead we are presented with a deluge of meliorative adjectives applied without substantiation.

 

A piece of example regarding side-content (comments in bold between brackets):

 

'Other optional tasks include the MMO-style fetch quests you are given very early on, but as the game progresses even these become more interesting and make more sense [why do they become more interesting? Fetch quest are fetch quests. Why does it make sense for a leader to kill rams or collects stones or herbs, or even notes, with the same gameplay mechanics?] as the Inquisition gathers resources to strengthen its army, feed refugees, and improve the armory.

 

 

Everything about Dragon Age: Inquisition instills wonder [great argumentation there. Why?], whether it's utilising your Stronghold’s War Room to direct Inquisition agents across the nations of Ferelden and Orlais to unlock new regions , perks, or resources, or the continued escalation [seriously, the Facebook game that is the War Table instills wonders? Clicking on a one out of three option with basically the same results and having to wait some hours to earn a reward is a wonder? OK...] of the central story and the eventual revelation of the antagonist [revealed after 10 hours max. reused from DA2. disappera then till the final mission]. The world is sold through numerous branching sub-quests, NPC conversations, and references to the previous games. It is a stunning achievement. Assembling this epic and directing the player through it is perhaps BioWare's greatest accomplishment to date [Why is it stunning? On what facts do you base your opinion? You stated on the forum that BG2 was your favorite BW's game and that you would have liked DAI to be more traditional RPG orientated, more like DAOrigins. So why is the action-RPG DAI you reviewed presented in your review as BW's greatest achievement?]

 

I also have to point out that some sentences describing the game are almost literally the same in all NA reviews of DAI, like the ones describing the War Table. They sound like marketing elements of language provided by the producer.

 

Frankly, I don't understand.


Modifié par Ashen Nedra, 30 avril 2015 - 10:44 .

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#18130
Inex

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Thats not quite accurate. Taken as a broad metric across multiple sites the scores become meaningless. They are however relevant for each individual review. Again, its an aggregation problem. reviews are no longer individual opinions but now are more akin to a data set used as part of a metric. You are correct that there is some variance between person A's 8, and person B's, but when taken in context of the review and the publications rating policy it should make sense and be consistent. I'm not saying ignore the score, but it needs to be viewed in context with the review. In isolation it loses a lot. Metacritic is a problem, but it created it and people are moving away from it. Review scores are also being dropped by a few places as a result. That may be a path more and more of us follow, but I really am just speculating on that.

 

I see your point, although i still think only the review itself matter, not the score.



#18131
iluvit333

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I have been alerted that another treasure has come. This time a hero. I did not believe until I started to read.

Mr. Cryocore has come to save us from oursleves. With his great quest equal to that of any video game.

I would suspect that Mr. Cryocore has failed in his attempt to tell every politician in his country to be more respectful and diplomatic. Because these are the people who actually make decisions that affect real people's lives in the real world. I suspect he will have the same success here.

Hey, I just thought of something even less important than video games. Comments about video games. But please, save us hero.

Yes, there is unkindess here. Almost as much as two close male friends giving each other a hard time. Almost as much as two female "enemies" talking behind each other's backs but will assuredly become BFFs later. But please, save us hero.

Please save the incredibly profitable Bioware. Please save these posters who's lives are comfortable enough to be able to post here. I see everyone here needs saving.

Mr. Cryocore's sand castles of virtue are a treasure. Much like his logic, his perspective, and his decisions of what causes are really important.

Thank you Mr. Cryocore, you make me laugh until I cryocore.  



#18132
Amplitudelol

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I think i really said everything that can be said. It was nice trolling here. Take care and if we are lucky Witcher 3 will be an actual rpg and a pc game, not some sloppy port shoved in our faces for profit.

 

quick recap of the previous episodes:

Boring fetch quests and mmo collection systems as side content, 10-13 MOSTLY LINEAR MISSIONS are the main attraction, skyhold facebook game, bad controls, lack of customizable tactics, bad AI, that sonar search, lack of aoe looting, dafuq is that tac-cam, story is a sequal/dlc bait, big beautiful empty zones, lack of player character's backstory customization and its effect on companions/story, only 8 ability action bar yet oversized interface, ridicuolus inventory system, still not firing barty banter bug, slideshow ending, lack of content showcased prior to release,

 

And they could not manage a click-to-move in actioncombatawesomebutton mode in 5 months despite it might have been one of the biggest issue here. But you know what? I liked the shiny colorful graphics which does not match the theme of Dragon Age franchise and the the music! When portions of it actually fired as it was designed. I give it a 8.5/10.

 

Oh, yeah. There is one more thing:

 


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#18133
Baalthazar

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"The tactical camera and pause-and-play is [sic] just like you would expect from Origins.  You'll be super, super pleased with it." --  Elizabeth Lehtonen, Associate Producer, BioWare

 

1. Hell no.

 

2. The next time BioWare says something like this, I won't believe them.


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#18134
DavianBurke

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Oh, yeah. There is one more thing:

 

 

 

Oh wow, look at that video!

Hey EAWare... when is THAT game going to come out? 


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#18135
GithCheater

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I play on PC and I agree with Liz.  I am pleased with the tactical combat and pause-and-play and how it was implemented in DAI.

 

I can scout the battlefield, move my characters were I want, and micromanage to my heart's content.

 

The implementation in DAI is somewhat different than DAI, but this old dog (born in '62) can learn new tricks. 



#18136
GithCheater

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Poor optimization is a fact. Bad PC controls are a fact (btw what did you mean when you say I used Kb/mouse and controller? That you tried both? That point isn't explained in your review.) Lack of proper AI in combat is a fact. Fetch quests representing a huge part of the side content is a fact.

 

 

A "fact" is an opinion of someone that is unwilling to listen to an alternative point of view.



#18137
CatatonicMan

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How does someone give an objective opinion on a game, or a TV show, or a book. What you are doing is sharing an opinion. You are correct a well written player opinion is just as valid as a reviewers. The only real difference is that we aren't anonymous and potentially lack the bias of being a paying customer for that game and need to either defend the purchase, or punish the game if we feel that we didn't get our monies worth (although we may still be fans of the publisher/series/whatever). There really is no way to review anything objectively.

 

It's impossible to be entirely objective in a review (at least in a way that's not boring), but one should put forth the effort to be as objective as reasonably possible.

 

Things like:

  • Is the gameplay fun?
  • Is the story entertaining?
  • Is the aesthetic good?
  • How well does the whole game fit together?

are mostly subjective, and can vary wildly depending on the particular reviewer. Things like:

  • Is the game stable and relatively bug free?
  • Is the game well optimized with acceptable performance?
  • Are there problems with the UI or controls?
  • How customizable are the options?
  • Is the story well written?

are mostly objective, and shouldn't vary much between reviews.

 

Additionally, reviewers would do well to note their particular biases in the review so that the reviewers know where personal preferences are affecting the review.

 

You see feet dragging, and not caring. As someone who works in the industry that is likely not the case at all. Games are expensive and extremely complex. There are legal, contractual, logistic, technical, and any number of other issues that can lead to long waits in updating code, and even silence. I can tell you that if an audience only every throws hostility in a community, then it is likely that the company may see any interactions they make as potentially more fuel for the fire. I've read this entire thread, and almost every time a BioWare employee posts in here another series of insults and vitriolic posts begins. Regardless of what Bioware are saying. At a certain point staying out of the conversation can be the safest option. That shouldn't be the case, and it can (as it has here) make the situation worse.

 

You could be right about everything you are saying, but if that is the case then BioWare are indeed truly stupid as they are literally losing money as a result. Thing is I cant think of many companies that would actively engage in that sort of practice, but you're right that may be the case. I however don't think it is, and feel that a more open and less hostile environment would potentially be more productive.

 

Is Bioware lazy and/or incompetent? Is the task simply too resource intensive to manage? Too complex? Out of scope? Does Bioware simply not care? 

 

Who knows. More to the point: who cares? The whys don't really matter much when the outcome is exactly the same. The game is fundamentally flawed - was designed that way - and, for whatever reason, is likely to remain so.

 

As to the hostile environment....well, it turns out that when Bioware treats their fanbase like mushrooms, we tend to get rather upset about it.

 

The solution to this is, ironically, more communication. Lack of communication causes a buildup of wrath. When Bioware only tosses out one post a month, and that one post is cleverly worded to be as lacking in information as possible, people are going to rip it to shreds.

 

If, however, Bioware was posting, say, a few comments a day - comments that sound like they came from an actual person and not a PR zombie  - people can have an outlet for their displeasure and can actually get a feel for how expectant they should be. Managed expectations is the name of the game.


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#18138
Inex

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I can scout the battlefield, move my characters were I want, and micromanage to my heart's content.

 

How can you move characters where you want in tac cam when it gets stuck in obstacles?



#18139
GithCheater

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How can you move characters where you want in tac cam when it gets stuck in obstacles?

 

I am trying to remember if I ever had a character get stuck at obstacles in tactical cam, and I can only recall one incident in a cave battle in the Forbidden Oasis.

 

I did not let that ruin my day.  I adjusted, finished the battle, and continued to enjoy the game.



#18140
GithCheater

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... when Bioware treats their fanbase like mushrooms, we tend to get rather upset about it.

 

 

 

Bioware has been learning to ignore the vitriol since before DAO was released, whether it was quips about DAO not holding a candle to Balder's Gate, vicious complaints about "konsole kiddies" when the game release was delayed until late 2009, or some other perceived "injustice".



#18141
CatatonicMan

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Bioware has been learning to ignore the vitriol since before DAO was released, whether it was quips about DAO not holding a candle to Balder's Gate, vicious complaints about "konsole kiddies" when the game release was delayed until late 2009, or some other perceived "injustice".

 

They can ignore the vitriol all they want. The problem is that they ignore everything else too.

 

For every person being a bell-end, there's a dozen who are perfectly reasonable and have justified concerns and complaints. Communication is equally scarce for both. In the official thread for said communication, no less.

 

It doesn't help that what communication they do hand out is empty of anything useful. Hell, we still don't officially know if certain things (tactical camera, click-to-move, UI improvements, etc.) will ever be fixed (unofficially it's fairly obvious that they won't be). Even a definite "no" would be better than sitting in limbo.


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#18142
Drantwo

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These were my Tac Cam impressions at the first story mission itself at the frozen river where you fight some shades.

 

At first I was like

 

"Cool. More shades to fight. This will be great. The visuals look marvelous. This game is going to be great!"

 

During the battle I was like

 

"Oh my god Cassandra! I specifically made you attack the Shade A in the Tac cam. Why are you attacking Shade D?"

 

"What in the world are you trying to doing Varric??. I positioned you away from the melee combat on a higher ground and not next to the shade itself. You are an archer for Pete's sake. Stop trying to be what you aren't"

 

"Solas, I had asked you to use your fire spell against the enemy. Why would you keep on using Barrier..like all the time?"

 

"This Tac cam is so useless. The companions do not do what I wish. The area of vision is so diminished. Does not scroll back properly. So clunky. Why is it even included in this game"

 

After the battle I was like

 

"Finally after that great ordeal of fighting the shades, the keyboard, the mouse and the Tac cam, I am through. I had to resort to button mashing. I swear this was made for a controller. No way this was developed on the PC. This game is may not be that great but lets not jinx it and wait till we progress ahead. Perhaps the tac cam here was developed for newcomers so that they adjust to it. Perhaps it will improve ahead"

 

And after 5-6 hours into the game:

 

"Perhaps I should'nt have pre ordered the game."


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#18143
TobyJake

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Bad post



#18144
TobyJake

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You see feet dragging, and not caring. As someone who works in the industry that is likely not the case at all. Games are expensive and extremely complex. There are legal, contractual, logistic, technical, and any number of other issues that can lead to long waits in updating code, and even silence. I can tell you that if an audience only every throws hostility in a community, then it is likely that the company may see any interactions they make as potentially more fuel for the fire. I've read this entire thread, and almost every time a BioWare employee posts in here another series of insults and vitriolic posts begins. Regardless of what Bioware are saying. At a certain point staying out of the conversation can be the safest option. That shouldn't be the case, and it can (as it has here) make the situation worse.

 

When did a Bioware employee post in this thread? Alan Shumacher was welcomed warmly as was Conal Pierce. No one else has posted in this topic since November 2014.

 

A list of Bioware employees posting here would not be a very long list!

 

If you had read the entire topic you would not have made the above statement. I do not believe you read it in its entirety.

 

No one is saying that games are not complex beasts. But designers and programmers should be fully in control of their production. Obviously it is beyond their capabilities. That is a warning in itself.

 

The only vitriol that appeared was due to the absence, deliberately, of any Bioware representative.

 

Diplomacy works both ways.


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#18145
Dubya75

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[snip]

 

Ashen, reviews like these are mostly fodder for the sake of earning an income from it. 


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#18146
They call me a SpaceCowboy

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These were my Tac Cam impressions at the first story mission itself at the frozen river where you fight some shades.

 

At first I was like

 

"Cool. More shades to fight. This will be great. The visuals look marvelous. This game is going to be great!"

 

During the battle I was like

 

"Oh my god Cassandra! I specifically made you attack the Shade A in the Tac cam. Why are you attacking Shade D?"

 

"What in the world are you trying to doing Varric??. I positioned you away from the melee combat on a higher ground and not next to the shade itself. You are an archer for Pete's sake. Stop trying to be what you aren't"

 

"Solas, I had asked you to use your fire spell against the enemy. Why would you keep on using Barrier..like all the time?"

 

"This Tac cam is so useless. The companions do not do what I wish. The area of vision is so diminished. Does not scroll back properly. So clunky. Why is it even included in this game"

 

After the battle I was like

 

"Finally after that great ordeal of fighting the shades, the keyboard, the mouse and the Tac cam, I am through. I had to resort to button mashing. I swear this was made for a controller. No way this was developed on the PC. This game is may not be that great but lets not jinx it and wait till we progress ahead. Perhaps the tac cam here was developed for newcomers so that they adjust to it. Perhaps it will improve ahead"

 

And after 5-6 hours into the game:

 

"Perhaps I should'nt have pre ordered the game."

 

Did you issue orders in tac cam and then swap back to action mode?

 

I found this too. Why can't commands be remembered between the modes, or just issue commands in the action mode and have them stick when you swap to another character? If they did this a lot of the frustrating parts of the game would be resolved. Instead we have this consolised action mode and a consolised tac cam mode, that play totally differently and cause frustration in many players (except Elhanan and Gith apparently)


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#18147
Ainulindale

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Could smb be so kind to give me a link, where I can read news about The Black Emporium, please? Thanks in advance.



#18148
Dubya75

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Could smb be so kind to give me a link, where I can read news about The Black Emporium, please? Thanks in advance.

 

There is no official information about it as far as I know.



#18149
JPR1964

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A "fact" is an opinion of someone that is unwilling to listen to an alternative point of view.

 

You mean the fact that we cannot remap all mouse controls how we do in all others AAA games is not a fact but an opinion?

 

Just one of the many examples...

 

Come on...

 

Born in 62? How is that possible : your early messages don't let guess that... I hope that troll a day is not troll any day....

 

And BTW, my opinion is that the nice far topside view in tactical mode we see in the video was not here at the launch of the game, but added very recently : as a favor to PC user I suppose...

 

JPR out

 

PS : born in 64, but this old dog has teeth remaining to bite...


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#18150
Ainulindale

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There is no official information about it as far as I know.

It's a pity, but thanks anyway.


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