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#18176
CatatonicMan

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Increased zoom already patched, I believe. See Patch 5 notes:

http://blog.bioware....on-patch-notes/


The bigger problem is that the camera can get blocked by the ceiling (among other things). I doubt that's something that is likely to be fixed, though.
  • JPR1964 et Innsmouth Dweller aiment ceci

#18177
DragonsDream

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The bigger problem is that the camera can get blocked by the ceiling (among other things). I doubt that's something that is likely to be fixed, though.

best guess is this is a consequence of having multi-level buildings, so yeah, unlikely to be fixed despite how much it neuters the tac-cam



#18178
GithCheater

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I think you still can't manipulate fade rifts in Tac Cam.  At least, I couldn't.

 I find it easier to manipulate fade rifts with the Tac Cam.

 

Click on the fade rift, and the Inquisitor runs toward the rift and manipulates the rift once in range.  



#18179
Baalthazar

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 I find it easier to manipulate fade rifts with the Tac Cam.

 

Click on the fade rift, and the Inquisitor runs toward the rift and manipulates the rift once in range.  

 

Granted, I only played long enough to try the first rift in the prologue, but I couldn't tilt the camera up enough so that I could click on the rift without exiting Tac Cam. 



#18180
DavianBurke

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According to the Dragon Age Facebook announcement of the Black Emporium, you can fix your face but not your voice. So once again, half a year later, my character is still broken by a bug they refuse to fix. They've patched the cause, but haven't bothered to correct the actual damage. 

 

On my way to work this morning I was reflecting on my upcoming vacation, which spans the week of May 19th. I was thinking about the hype for Witcher 3, and how technically it -could- be disappointing. Yet the reputation and actions of the studio lead me to doubt this. As once BioWare's reputation and actions would have ensured I'd be aghast at any suggestion they'd release a game that is so poorly programmed. 

In nearly anything in life I don't give myself the chance to be burned twice. Yet... after NWN I took a break from gaming. I came back because I was gifted Mass Effect 2 during spring break when it was new. I wiki'd ME to make a decision on how I would have played and used the amazing save game function to load a game that matched so I could play ME2 in a world with my choices despite not having played ME. I loved it. The games I played most as a child were RPG's and FPS so to me it was a wonderful blend. It was enough to get me to try out Dragon Age: Origins. Loved it. Went back and played ME. Loved it. Never had I felt so much pride in this little studio in my hometown. 

Dragon Age II. I have friends that worked at BioWare on this title. Names in the credits, very cool. I served at their launch party and had a great time. Looking back at the storm they received from the game, I see the beginning of the end for the studio. Yet when you think about it the only glaring issue was the recycled environments which came from a time crunch imposed by the EA overlords. Yes, some hate the fact it was centered on Kirkwall. That was thematic and fit the story, so I don't see it as a flaw. Yet it truly was the beginning of the end. 

Mass Effect 3. I remember when the ending was leaked a couple days before release. I read a post that explicitly detailed them. At the time I called it complete poppycock. There was NO way BioWare would do something like that. Nothing in their history would have led me to believe for a second they would end this most amazing of series in such a terrible manner. Heck, I served that launch party as well, had a great time meeting everyone, shook the Hudson's hand and thanked him and his team. Hindsight... well, I'd never mess with someone's food or drink, nor assault anyone over a game, but I would have glared more. Truth be told that night was amazing and they were so generous with the staff that were fans (so... only me :P) in that they gave me a huge poster and other swag. That ending though. That actually turned me from a "BioWare could do no wrong, just keep faith" El-you-know-his-name type to a very angry consumer. 

Yet, I recalled Hawke's story with happiness, and DA:O was so damn good that I told all my friends "BioWare has one more strike. I'll give them DA:3 to get me back." I attended events here at the studio, Q&A's, presentations, testing, etc. Being a local BioWare fan was great. I truly bought into everything they said. I was excited again. 

And now they can't even sodding fix my goddamned bloody voice? I'm done. I uninstalled the game when I got home (read the news at work) and that's it. Some may remember that many weeks ago I broke my "spoiler free" rule and asked that someone PM me the ending as I've got 2-3 more campaign missions to go until the end of the game (and two pesky dragons). Well, DarkAmaranth already wrote me the ending, which my younger brother gleefully confirmed (he'd been waiting since the first week to talk to me about the ending). I know how this lousy piece of poorly coded drek ends. If they can't fix my voice then I don't see any reason why I should bother going through the literal chore it would be to finish it. 

 

I think the ultimate "mod" would be if someone took one of the BioWare made engines and did the entire game with it. Bet it'd be better in every conceivable way. Yes, even prettier. I see beauty not only in form but function. DA:I is an ugly hit-every-branch-of-the-ugly-tree piece of code. 

 

Should note.. done with the game and with this lousy EA studio, but will be on the thread. I enjoy the read. 


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#18181
Sartoz

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MP DLC Dragonslayer announced today:

 

http://www.dragonage...layer-announced

 

                                                                                      <<<<<<<<<<>>>>>>>>>>

 

Called it.

 

And once MP players run through this, boredom will set in once again.... leading to more DLCs leading to boredom again as the cycle continues. I wonder how many iterations it will take before EA starts to lose money?


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#18182
Baalthazar

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Dragon Age II. ... Yet when you think about it the only glaring issue was the recycled environments which came from a time crunch imposed by the EA overlords. Yes, some hate the fact it was centered on Kirkwall. That was thematic and fit the story, so I don't see it as a flaw. Yet it truly was the beginning of the end. 

 

I appreciated it more the second time through, but I have some other complaints about DA II. Combat physics seemed cartoon-ish; romances were uninteresting, short, and way easier; ability score customization was unnecessarily simplified; Hawke's voice did not sound like I imagined it would in my head, which disconnected me from my character; both Anders and Justice were changed from how they were in Awakening, and for the worse, in my opinion; choices didn't seem to matter as much; world was not quite as dark and gritty as DA:O; quests were not as fun; didn't connect with the characters nearly as much; darkspawn looked goofy (and consisted of ogres, hurlocks, and hurlock grunts exclusively); and so on.

 

But I thought with all the backlash BioWare got, they had to correct it for DA3, right?  They had to make DA3 more like DA:O and less like DA2, right? Didn't they even say something to that effect at one point?  Never did I think that DA3 would ever be worse than DA2, until I played DA: I.  It's actually worse than DA II.  I really want to play Dragon Age, but I cannot bring myself to play DA: I any more.  

 

The more I read about parts of the game I didn't play, the more disappointed I am in what the DA series has now become.


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#18183
They call me a SpaceCowboy

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You mean the fact that we cannot remap all mouse controls how we do in all others AAA games is not a fact but an opinion?

 

Just one of the many examples...

 

Come on...

 

Born in 62? How is that possible : your early messages don't let guess that... I hope that troll a day is not troll any day....

 

And BTW, my opinion is that the nice far topside view in tactical mode we see in the video was not here at the launch of the game, but added very recently : as a favor to PC user I suppose...

 

JPR out

 

PS : born in 64, but this old dog has teeth remaining to bite...

 

Wow, all you old grandpas still playing games? Don't you know games are for kids? :P

 

OK fine I'm born the same year heh


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#18184
They call me a SpaceCowboy

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I appreciated it more the second time through, but I have some other complaints about DA II. Combat physics seemed cartoon-ish; romances were uninteresting, short, and way easier; ability score customization was unnecessarily simplified; Hawke's voice did not sound like I imagined it would in my head, which disconnected me from my character; both Anders and Justice were changed from how they were in Awakening, and for the worse, in my opinion; choices didn't seem to matter as much; world was not quite as dark and gritty as DA:O; quests were not as fun; didn't connect with the characters nearly as much; darkspawn looked goofy (and consisted of ogres, hurlocks, and hurlock grunts exclusively); and so on.

 

But I thought with all the backlash BioWare got, they had to correct it for DA3, right?  They had to make DA3 more like DA:O and less like DA2, right? Didn't they even say something to that effect at one point?  Never did I think that DA3 would ever be worse than DA2, until I played DA: I.  It's actually worse than DA II.  I really want to play Dragon Age, but I cannot bring myself to play DA: I any more.  

 

The more I read about parts of the game I didn't play, the more disappointed I am in what the DA series has now become.

 

 

DA2 followed ME2 design when it came to character interaction. Minimal at best. Time saving, cost saving etc.

 

I thought the characters in DAI were much better than DA2, personally. At least you can spread the interactions out, not one conversation per act and them BAM romance.

 

It's too bad they broke it in so many other ways.


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#18185
correctamundo

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I disagree.

 

I played DA:O about three months ago, and finished DA II about two days before I played DA:I.  The combat schemes for both DA:O and DA II were fresh in my mind when I started DA: I.  I played through the prologue twice.

 

The control scheme in DA:I seemed so foreign and non-sensical (and so *un-like* DA:O and DA II) to me that I had to quit playing.

 

Well, I am playing all three games parallell at the moment. Moving and target choosing is exactly the same, camera control as well, in and out of tac-cam too.

 

Jump instead of pause on space, f for loot, ctrl for pause and p for character sheet are the only noticable changes. That is hardly game-breaking.

 

Hey, I have no problem in adapting but the new controls do not give me any kind of satisfaction or fun. Also my dear, lets not go that path of comparing controls between DAO and DA:I. Clunky auto attack which is miserable for Melee Inquisitors. No click to move. No character walk to loot. No player chosen mouse binds. So please don't.

 

So here's the thing. I am happy that you have adapted to the new controls. But most of us have not because we did not find any fun with them. So we own the right to put forward our complaints. It is perfectly logical to find us whining on the internet and I don't really blame you. What you need to do is read from the first page of the thread till say 30-35 (if you have the time). There was almost no whining and tons of constructive feedback. But after that there hasn't been virtually no improvement to the controls and Zero BioWare participation. Look at things from our perspective. We are really frustrated. We have been promised and then flat out lied at. It has been 6 months now. Slowly and slowly this thread will die down because after some point, we will move on. You think we like posting things like we have? No, we hate it. But we do not like the way this franchise is headed. So we keep on doing what we do. It may sound whining to you, but in truth it is not. Please look at it from our eyes. 

 

Dearie, I you like big hairy blokes that is, but I am sorry, I am married. I auto-attack is clunky in DAI it is super clunky in DAO. If you are desperate for click-to-move you have it in tac-cam but click to move really is clunky compared to w and rmb-hold and it will endanger you of finger cramps. The "walk to loot" thing is convenient, I will give you that, but it is only a problem if you are prone to tripping on the carpets edge.

 

                                                                                    <<<<<<<<<<>>>>>>>>>>

 

The point being DA:O and DA2 had a working and proven PC KB+M controls that no one, that I'm aware, complained about.  There is no need to change a proven system that works well in a PC whose input device controls is a Keyboard and Mouse.  Your day-to-day desktop PC has no controller, certainly running your Microsoft Office suite  works only with the KB+M. 

 

 Imagine Microsoft coming out with Version N+1, of the Office suite that changes the keyboard controls for functions used in the past 5 iterations of the software.. I supposed you would simply adapt to that change?  Do you honestly think that companies would simply tell all their employees to adapt?

 

BTW, I did adapt. Said so in previous posts. My adapting abilities does, in no way, justify the game's awkward and non-intuitive keyboard controls that can't even recognise mouse devices with more than two buttons (vanilla game).  Also, your statement implies an attitude that were you to buy a new car whose clutch and brake pads were in reverse order that you would simply adapt..... or would you scream about it?

 

But the controls are the same. Except where they had to change to accomodate new functions. So some, like pause, have been moved, which can start a domino effect. But apart from that the central ones are the same.

 

Brake, clutch and acceleration are not allowed to be switched for safety reasons. Keyboard controls for a game is hardly a life and death situation. Manual compared to automatic transmission however, headlights control, placing of reverse in manual gear-shifting. And yes, I adapt, it takes some kilometers but I get used to it. I also refrain from whining about it on the internet.

 

When I get a new camera they have usually changed some function, moved as button etc. I also have calibrate it to all my glass to ensure it focuses right. Then take it out and paractice the new set-up so that everything clicks when the situation demands it.



#18186
correctamundo

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DAII...(and consisted of ogres, hurlocks, and hurlock grunts exclusively)...

 

Maybe you should play the game first...

 

DA2 followed ME2 design when it came to character interaction. Minimal at best. Time saving, cost saving etc.

 

I thought the characters in DAI were much better than DA2, personally. At least you can spread the interactions out, not one conversation per act and them BAM romance.

 

It's too bad they broke it in so many other ways.

 

There are more conversations per act than one. Both given and needed.



#18187
voteDC

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Well, I am playing all three games parallell at the moment. Moving and target choosing is exactly the same, camera control as well, in and out of tac-cam too.

 

Jump instead of pause on space, f for loot, ctrl for pause and p for character sheet are the only noticable changes. That is hardly game-breaking.

 

As I see it ithe people who played Origins and Dragon Age II with WASD and RMB for camera control don't see why others have issue with the controls for Inquisition. After all they can play it near identically to those previous two games.

The problems come from those who didn't play the first two games that way. As I've said before I played them using LMB+RMB to move with click to move for attack and loot. Inquisition feels completely alien for me to play.

Inquisition is a game in familiar settings, with familiar faces. Yet I can't control it in a way that is familiar to me.


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#18188
Archerwarden

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@correctamundo

The issue is a CODING issue - a massive coding issue from properly coding the KBM to coding AI to quests, dragons, dialog wheel to combat; including the 19 Nov cut and paste Skyrim coding that was thankfully removed shortly thereafter. Next are the glitches from disappearing inventory, dialog clicking issues, IB glitch to IB disappearing but being able to hear him, dragon glitches, picking up companion glitches, clicking to loot issues, banter issues. Then there are design issues and plotline & lore issues.

The W key is hard coded or whatever so you can not change the forward. A and D are still coded to strafe left and right even though they have removed the option since 19 Nov. I still cannot rebind those keys and they remain with a weird turn animation if I accidentally hit the key.
I still cannot bind all my mouse buttons -and some actions take with a key/button others still don't so I am limited to which keys/buttons I can actually use. Again coding issue with the game itself.

The entire point of using KBM in a PC game is to be able to rebind the KB&M for each players comfort. This is not possible in DAI because of coding issues and decisions made by the company. It is May now and the game came out 19 Nov and still I cannot bind the keys the way I want. This is not a PC game.

What I am tired with is people who constantly post in a PC Concerns thread complaining about those that have PC concerns in order to invalidate and insult those posters who do. It is not about adapting at all. I have played 1 full PT and 3 partial PT using the default keys. I would prefer to rebind keys to what is comfortable for me. But cannot.

I am also tired of couching my feedback with "but I still like the game" to appease all those posters who start their threads with 'I like blank and haters, whiners, complainers not welcome' or people who post calling others "Hostile". Criticism is not about hating at all.

The really stupid thing is I still like the game enough to play (and I like it way more than it deserves). Really. The companions, Varric, Cassandra, Dorian, Sera, Vivienne and the pretty but empty environments are enough to just sit back for a bit and play. Varrics quest is still a beauty and a gem and my favorite quest in the game. I am enjoying Archer and having fun with just running around, exploring and talking to my companions. I would have preferred to love the game and major kudos to those like yourself that do and to those that don't seem to have pc isues. But other issues as plotline which for me means DAI has jumped the shark plus the lore breaking elements get in the way of my enjoyment. That's just me.

But I try not ruin other peoples threads and try not in invalidate other peoples opinions.
And this is just my opinion.


@ Tobyjake, Davianburke, Sylveria-Relden, Sartoz, Dubya75, Ashen and everyone else that's been here and have/had PC issues, my apologies for the rant.

*edited: spelling, typo, hopefully clarity
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#18189
They call me a SpaceCowboy

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As I see it ithe people who played Origins and Dragon Age II with WASD and RMB for camera control don't see why others have issue with the controls for Inquisition. After all they can play it near identically to those previous two games.

The problems come from those who didn't play the first two games that way. As I've said before I played them using LMB+RMB to move with click to move for attack and loot. Inquisition feels completely alien for me to play.

Inquisition is a game in familiar settings, with familiar faces. Yet I can't control it is a way that is familiar to me.

 

I played DAO and DA2 using WASD and RMB for camera control but I still see the problems with the DAI setup. ;)

 

Claiming the controls are 'the same' for all games is just bizarre. The first 2 games didn't have a separate tac cam mode, just 'scroll out until the camera angle changes'. At least in DAO, I forget about DA2.  In the Origins 'tac cam' mode you could access all functions you can in the more zoomed in camera. They were functionally identical. This plainly isn't the case for Tac cam.

 

DAI Tac cam forces you to steer around a cursor, where you could mouse pan in the previous games. You can't view multiple level areas with DAI tac cam, because you cna't get the tac cam to climb ladders. Looting is only in 'action cam', as is jumping. Since you have to steer the camera around obstacles, you often have to go around the long way to get up a ramp where there is an enemy to target, if there is a ramp at all.

 

In the fight against the slavers in the Origins Denerim alienage you start on a balcony, but can target the slavers with a  blizzard spell simply by panning the camera.

 

DAI would force me to steer this silly cursor down the stairs to the side and over to the slavers before I could  set the AOE effect.

 

Saying the controls are in any way identical or even similar is just bizarre to me.


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#18190
Jackal19851111

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Erm, I played Planet Explorers alpha right before DAI, and that game is WASD and RMB for camera control. I STILL had issues with DAI, most noticeably the lack of walking that I was on about for months.

 

I even gave them a roadmap here:

http://forum.bioware...rns/?p=18553827


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#18191
Morroian

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As I see it ithe people who played Origins and Dragon Age II with WASD and RMB for camera control don't see why others have issue with the controls for Inquisition. After all they can play it near identically to those previous two games.

The problems come from those who didn't play the first two games that way. As I've said before I played them using LMB+RMB to move with click to move for attack and loot. Inquisition feels completely alien for me to play.

 

I played DAO and DA2 with LMB and RMB and click to move but I also play a  lot of games with WASD and RMB for camera and DAI is a lot more clunky to control than any other game I play using that system, the UI is poor and the responsiveness is poor.


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#18192
AidanSFable

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As I see it ithe people who played Origins and Dragon Age II with WASD and RMB for camera control don't see why others have issue with the controls for Inquisition. After all they can play it near identically to those previous two games.

The problems come from those who didn't play the first two games that way. As I've said before I played them using LMB+RMB to move with click to move for attack and loot. Inquisition feels completely alien for me to play.

Inquisition is a game in familiar settings, with familiar faces. Yet I can't control it is a way that is familiar to me.

I played the first two games that way (very recently, in fact) and my problem is with the combat and UI that is obviously designed for console/controller. As much as I want to push forward and play the game I can't; the entire time I have this overwhelming sense that this is not a Dragon Age game. It's not even a very good game. Maybe I'll be able to force myself to play it eventually, however, I'm certainly not going to enjoy a game if I need to force myself to play it.


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#18193
CybAnt1

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It may be useful to adapt, but I guess the question is, are you adapting to something that's improved, or made worse? I mean, in the latter case, you can do it, sure, but that smells of ... suck.

 

See, I could see a case if somebody said "DAI offers an improved control scheme over the previous games," and thus you simply need to get used to something that's better (for PC players).

 

But ... no one has made that case here (that I can see). Sure, players are having to adapt ... to a control/UI scheme that clearly seems designed for console-controller play. 

 

The PC version should have click to move. The previous games had it. Yes, fine, so there's stuff that is at different elevations, that you have to jump over. Like every other game with elevations & obstacles, if you click to move to a point you can't reach for said reasons, you stop at the point you can get to. That's not rocket science.

 

Of course you can adapt to something that's subpar (for PC), but you can also still complain that it's subpar. In fact, should.


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#18194
Elhanan

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As stated previously, adapting to DAI controls has been superior for my own gameplay to that of SWTOR, Skyrim, and the ME series. While I also prefer Click & Move, it is not something I am dependent on having in games as per examples, and being able to re-map the Key controls were quite helpful.

And while I prefer the Free Cam of DAO, being able to path down a set of stairs or like path has advantages; intel gathered for cover, obstacles, etc is helpful for tactical choices.

#18195
Baalthazar

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As stated previously, adapting to DAI controls has been superior for my own gameplay to that of SWTOR, Skyrim, and the ME series. While I also prefer Click & Move, it is not something I am dependent on having in games as per examples, and being able to re-map the Key controls were quite helpful.

And while I prefer the Free Cam of DAO, being able to path down a set of stairs or like path has advantages; intel gathered for cover, obstacles, etc is helpful for tactical choices.

 

I've heard you mention this a few times.  I have to say, I'm tempted to try again, because I desperately want to be able to play this game.

 

What difficulty setting do you play at?  I've heard that the controls scale worse at harder difficulty settings as planning tactics becomes more necessary to winning.  

 

Do you often find yourself having to switch between Tac Cam and Combat Cam during a fight? 



#18196
Drantwo

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As stated previously, adapting to DAI controls has been superior for my own gameplay to that of SWTOR, Skyrim, and the ME series. While I also prefer Click & Move, it is not something I am dependent on having in games as per examples, and being able to re-map the Key controls were quite helpful.

And while I prefer the Free Cam of DAO, being able to path down a set of stairs or like path has advantages; intel gathered for cover, obstacles, etc is helpful for tactical choices.

Let see. I shall give it a try once again and hopefully it works for me. 

 

 

And damn, is like everyone in this thread married and mature? Am I the only 22 here?


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#18197
AidanSFable

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Let see. I shall give it a try once again and hopefully it works for me. 

 

 

And damn, is like everyone in this thread married and mature? Am I the only 22 aged here?

Haha, yeah. I'm 17 here and feel very out-of-place.



#18198
Elhanan

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I've heard you mention this a few times.  I have to say, I'm tempted to try again, because I desperately want to be able to play this game.
 
What difficulty setting do you play at?  I've heard that the controls scale worse at harder difficulty settings as planning tactics becomes more necessary to winning.  
 
Do you often find yourself having to switch between Tac Cam and Combat Cam during a fight?


I play on Nightmare difficulty, and re-mapped the Keys for both movement and Tac-Cam to WASD and QE. But like some others have indicated, I have used a depressed Mouse and drive Key system before (eg; SWTOR), while they have used other options like both depressed keys.

And I often switch between Action and Tac-Cam modes anyway, but in the Rifts, doing so has allowed me to find a camera perspective to activate them; cannot state which was used at that time. And I utilize Pause frequently; am also used to micro-managing a battle, if needed. This is done about the same as was done in DA2 and ME3.

Also recommend viewing and tailoring all Options before gameplay.

#18199
Baalthazar

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I play on Nightmare difficulty, and re-mapped the Keys for both movement and Tac-Cam to WASD and QE. But like some others have indicated, I have used a depressed Mouse and drive Key system before (eg; SWTOR), while they have used other options like both depressed keys.

And I often switch between Action and Tac-Cam modes anyway, but in the Rifts, doing so has allowed me to find a camera perspective to activate them; cannot state which was used at that time. And I utilize Pause frequently; am also used to micro-managing a battle, if needed. This is done about the same as was done in DA2 and ME3.

Also recommend viewing and tailoring all Options before gameplay.

 

Thanks for the response.  

 

I played in Hard difficulty as a 2H dwarf warrior.  On my second time through the prologue, I did re-map keys as closely to DA:O/DA2 as I could get them (e.g. tab for search, space for pause, etc.) .  That made the controls tolerable for me out of combat, but only marginally better during combat.  The two different control schemes for the two different cameras kept messing me up as I often found I had two switch between them during fights.

 

I found that I could not activate rifts in tac cam because I couldn't tilt the camera up high enough to get the mouse cursor to change into the little hand.  Otherwise, I might have just left it in tac cam the whole time, and at least the controls would have been a bit less confusing.

 

I often had to micromanage tactics in DA2 also, because the AI was wonky.



#18200
voteDC

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I played DAO and DA2 using WASD and RMB for camera control but I still see the problems with the DAI setup. ;)

 

Claiming the controls are 'the same' for all games is just bizarre. The first 2 games didn't have a separate tac cam mode, just 'scroll out until the camera angle changes'. At least in DAO, I forget about DA2.  In the Origins 'tac cam' mode you could access all functions you can in the more zoomed in camera. They were functionally identical. This plainly isn't the case for Tac cam.

 

DAI Tac cam forces you to steer around a cursor, where you could mouse pan in the previous games. You can't view multiple level areas with DAI tac cam, because you cna't get the tac cam to climb ladders. Looting is only in 'action cam', as is jumping. Since you have to steer the camera around obstacles, you often have to go around the long way to get up a ramp where there is an enemy to target, if there is a ramp at all.

 

In the fight against the slavers in the Origins Denerim alienage you start on a balcony, but can target the slavers with a  blizzard spell simply by panning the camera.

 

DAI would force me to steer this silly cursor down the stairs to the side and over to the slavers before I could  set the AOE effect.

 

Saying the controls are in any way identical or even similar is just bizarre to me.

Forgive just picking on you but I didn't want a quote train of multiple people. And since you are the first to reply, you get to be the victim  :lol: 

Yes even if you played Origins and DAII with WASD and RMB there are still challenges to overcome but the most basic one, that of controlling your main character, is the same as you'd have in those previous two titles.

Yes lthings may irritate but those things may not mount up to something that makes you want to stop playing. However for me that played Origins and DAII differently, those irritations just compound on top of an already alien experience.

it's not as if I am against playing with WASD. I love the Mass Effect trilogy. But I play Mass Effect and Dragon Age for different experiences.


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