Forgive just picking on you but I didn't want a quote train of multiple people. And since you are the first to reply, you get to be the victim
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Yes even if you played Origins and DAII with WASD and RMB there are still challenges to overcome but the most basic one, that of controlling your main character, is the same as you'd have in those previous two titles.
Yes lthings may irritate but those things may not mount up to something that makes you want to stop playing. However for me that played Origins and DAII differently, those irritations just compound on top of an already alien experience.
it's not as if I am against playing with WASD. I love the Mass Effect trilogy. But I play Mass Effect and Dragon Age for different experiences.
I don't think anyone is disputing that WASD is available in DA:I, as it was in DA:O and DA II.
I did use WASD to control my character out of combat (in fact, DA:O was the first game I did use WASD instead of point-and-click), and sometimes in combat. However, I also used point-and-click, which is absent in DA:I combat camera. While it is available in Tac Cam, there are other problems with the parallel systems.
So, yes, part of the control scheme from DA:O and DA II is present in DA:I, but that does not mean the control scheme is the same.
It may not have been enough for *you* to quit. We're all different and have different levels of tolerance for things, and get different things out of the series. For me, I spent as much time trying to figure out how to play the game as I did actually playing the game. That's not fun. The control scheme in combat is not fun. Even though you use WASD to move your character, movement is sluggish, and there are other considerations, such as having to re-map the search function to Tab, pause to Space, etc. Even after re-mapping the keys, it still wasn't fun. It was frustrating. It distracted me from the story.
I mentioned this before, but aside and apart from the un-fun control scheme, lack of customizeable ability scores, and the confusing inventory screen, the story wasn't grabbing me or making much sense, and I experienced two continuity-breaking events in the prologue alone. It was as if BioWare was foreshadowing the disappointment that would inevitably follow if I played any further.
So, while the control scheme is my most immediate complaint, it is not my only one.
Maybe I'll go back and give it another go at some point, but after reading so much about the myriad other problems with the game (fetch quests, empty zones, poor story, inquisitor feeling like minion rather than a leader, watered-down magic system, etc.), it may not be worth the bother.




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