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#18526
Lord_Ziljon

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Thought I would make a new mage and finally play through the entire game with a new specialization as I stopped playing when I choose the boring knight enchanter specialization.

 

Were nearly finished with my 1 hour and 40 minutes character creation (It's really important for me how my character looks) when the game crashed.

 

I felt like the game had wasted my time when my mage became a knight enchanter and only needed to mash the 1 button to kill everything in combat but it seems like it will continue to waste my time. I don't know if I think this is funny or sad at this point but either way it's ironic.

 

To hell with this, I'm finishing Witcher one and two before the third is due instead.   


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#18527
Elhanan

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Thought I would make a new mage and finally play through the entire game with a new specialization as I stopped playing when I choose the boring knight enchanter specialization.
 
Were nearly finished with my 1 hour and 40 minutes character creation (It's really important for me how my character looks) when the game crashed.
 
I felt like the game had wasted my time when my mage became a knight enchanter and only needed to mash the 1 button to kill everything in combat but it seems like it will continue to waste my time. I don't know if I think this is funny or sad at this point but either way it's ironic.
 
To hell with this, I'm finishing Witcher one and two before the third is due instead.


While I have read this fairly often of the KE, mine has been a joy to play as I avoided the melee dominant build, and chose a ranged damager instead. While I have Fade Cloak and Spirit Blade should something close to melee, generally combat has been choices between Chain Lightning, Energy Barrage, Static Cage, and Dispel Magic. The final two slots are Barrier and one of the Focus abilities.

Melee spamming would have also been boring for me, but each Player to their own choices.

#18528
Amplitudelol

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While I have read this fairly often of the KE...

 

 

There is a reason for that. You know playing an rpg is partly about optimizing your stuff. Using the right abilities, combos with your party if you can, choosing and crafting more appropriate gear for your characters etc. Think out the best tactic in combat. Well you do try to do something like that... I guess.

 

-Hey Fire Mage in my party, why are you doing this low dps?

-Because i use Frostbolt, duh!

-Why are you using Frostbolt as a Fire Mage? You need to hit the enemy 100x times more whan if you were using your Fireballs!

-Because its boring and i like shiny Frostbolts and i like how cool it feels to cast this spell!

-Ok, mage. I guess RPG-s are for you after all. Keep them frostbolts coming!

 

If you dont spam Spirit Blade as Knight Enchanter this means you are playing the class wrong. Its like spaming Frostbolt as Fire Mage in WoW. But if you are into things i mentioned above, what an rpg should offer, you will end up mashing the key on your keyboard bound to Spirit Blade. Which is ironic really.

 

But hey, they nerfed it in multiplayer. Thank Mr. Laidlaw for listening to the feedback.


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#18529
Dubya75

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Having read the Twitter feeds it has become painfully obvious that what you have is all you will get.

No point continuing with this thread at all, as Mr Laidlaw is having his ego polished on Twitter and would never come here.

The reason we have crap controls is because of the Engine? That is as big a lie as Made by PC Gamers...

 

Yes, you are right. It is literally game over for DAI.

Bioware is now making a last desperate (and quite frankly, pathetic) attempt at trying to make MP work. Possibly in an attempt to keep EA from closing the door on Dragon Age completely, which is just a matter of time anyway.

 

Bioware had all the tools and resources to make DAI a truly epic game. Pc controls, UI, AI...all these things CAN be done right and to the very highest standards, even in Frostbite 3.

 

Bioware simply FAILED to produce the desired results. 

 

So, scoot over, Bioware. CD Projekt RED is about to show you how its done... 


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#18530
TobyJake

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On a side note, I kept getting freeze when I tried to enter Black Emporium. Elf, human or dwarf.

Could not find clue anywhere. So I ran vanilla with Human female archer up till time BE was available, straight in! Grabbed schematics, used Mirror.

Reloaded mods, all ok! I kept hair and face mods installed.

Weird.



#18531
Morroian

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                                                                        <<<<<<<<<<>>>>>>>>>>

 

Fully agree with Mike's comment regarding tight scheduling and domino effect on other tasks/projects if things go wrong. Based on my experience as Manager for the planning and task scheduling for moving IBM datacentres from one location to another.  I only had few problems hit me but then I was a demanding no nonsense type during those periods..... I think that was the reason my hair was thinning out... :P

 

Well yeah but IMHO they seem have badly skewed priorities so the stuff that gets pushed out or not done at all are things that should have been a higher priority, especially over fluff like mounts that ended up being useless.


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#18532
Elhanan

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There is a reason for that. You know playing an rpg is partly about optimizing your stuff. Using the right abilities, combos with your party if you can, choosing and crafting more appropriate gear for your characters etc. Think out the best tactic in combat. Well you do try to do something like that... I guess.
 
-Hey Fire Mage in my party, why are you doing this low dps?
-Because i use Frostbolt, duh!
-Why are you using Frostbolt as a Fire Mage? You need to hit the enemy 100x times more whan if you were using your Fireballs!
-Because its boring and i like shiny Frostbolts and i like how cool it feels to cast this spell!
-Ok, mage. I guess RPG-s are for you after all. Keep them frostbolts coming!
 
If you dont spam Spirit Blade as Knight Enchanter this means you are playing the class wrong. Its like spaming Frostbolt as Fire Mage in WoW. But if you are into things i mentioned above, what an rpg should offer, you will end up mashing the key on your keyboard bound to Spirit Blade. Which is ironic really.
 
But hey, they nerfed it in multiplayer. Thank Mr. Laidlaw for listening to the feedback.


Perhaps if one is locked into the traditional, min/ max, everyone else uses it, and why bother trying anything else sort of builds, this might be appealing to some. But based on the feedback, it wasn't, so I offered something possibly a bit more versatile, and enjoyable, at least from another POV.

Being able to kill easily at range or in melee is appealing, as is being able to control the flow of battle. Static Cage works well to center other AoE's, preps possible combos, and place nominal dmg on the enemy. Meanwhile, Dispel, Chain Lightning, and Energy Barrage can dmg, detonate possible combos, and offer other effects to better manage combat. Now I play with all Floating Text turned off, so I do not know how much damage, but the ever changing pace of battle indicates that such tactics are effective; that and the dead enemies.

But every now and again, something might get close, so a Fade Cloak and Spirit Blade are handy on such occasions, and seem to help spoil some of those plans. This type of tactic also worked well in Skyrim, and to some degree; DAO. Both Mage and Rogue designs were made to have a longer Kill Zone, and seem to have been effective.

But if one wishes to spam the spell of choice, go for it; prefer other options here.

#18533
AidanSFable

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Thought I would make a new mage and finally play through the entire game with a new specialization as I stopped playing when I choose the boring knight enchanter specialization.

 

Were nearly finished with my 1 hour and 40 minutes character creation (It's really important for me how my character looks) when the game crashed.

 

I felt like the game had wasted my time when my mage became a knight enchanter and only needed to mash the 1 button to kill everything in combat but it seems like it will continue to waste my time. I don't know if I think this is funny or sad at this point but either way it's ironic.

 

To hell with this, I'm finishing Witcher one and two before the third is due instead.   

 

Yeah I just went back and played the first Witcher. I'm replaying the second one presently. The first area in The Witcher is bad but the game really picks up after that.


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#18534
Sartoz

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Well yeah but IMHO they seem have badly skewed priorities so the stuff that gets pushed out or not done at all are things that should have been a higher priority, especially over fluff like mounts that ended up being useless.

 

                                                                             <<<<<<<<<<>>>>>>>>>>

 

Regarding mounts... there I agree. The fans wanted a mount but not a useless mount.
 



#18535
Sartoz

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Perhaps if one is locked into the traditional, min/ max, everyone else uses it, and why bother trying anything else sort of builds, this might be appealing to some. But based on the feedback, it wasn't, so I offered something possibly a bit more versatile, and enjoyable, at least from another POV.

 Snip

 

                                                                            <<<<<<<<<<>>>>>>>>>>

 

What feedback? from where?



#18536
Amplitudelol

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Not spamming spirit blade as knight-enchanter is like trying to destroy a wall with throwing rocks at it while the rocket launcher is right beside you.

 

Min/maxing... please.

FL8ZXnw.gif



#18537
Elhanan

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<<<<<<<<<<>>>>>>>>>>
 
What feedback? from where?


"I felt like the game had wasted my time when my mage became a knight enchanter and only needed to mash the 1 button to kill everything in combat but it seems like it will continue to waste my time."

A ranged KE seemed liked a viable alternative to this, IMO. It certainly works well enough for me on Nightmare in the JoH DLC, which seems to be a tad more difficult than the norm.

#18538
Innsmouth Dweller

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Not spamming spirit blade as knight-enchanter is like trying to destroy a wall with throwing rocks at it while the rocket launcher is right beside you.

 

Min/maxing... please.

*snip*

roleplaying /shrug

a very stupid and lame char.

 

or blind.

it's fun. really. too bad it's impossible in DAI  :ph34r:



#18539
pdusen

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Yes, you are right. It is literally game over for DAI.

Bioware is now making a last desperate (and quite frankly, pathetic) attempt at trying to make MP work. Possibly in an attempt to keep EA from closing the door on Dragon Age completely, which is just a matter of time anyway.

 

Bioware had all the tools and resources to make DAI a truly epic game. Pc controls, UI, AI...all these things CAN be done right and to the very highest standards, even in Frostbite 3.

 

Bioware simply FAILED to produce the desired results. 

 

So, scoot over, Bioware. CD Projekt RED is about to show you how its done... 

 

Actual criticism aside, do you live in some crazy parallel universe where DA:I wasn't wildly successful?


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#18540
Captain Wiseass

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Actual criticism aside, do you live in some crazy parallel universe where DA:I wasn't wildly successful?

For some people, it's not enough to merely like or dislike a thing. They also have to believe that everyone else likes or dislikes it exactly as they do, and that it is fated to receive either ecstatic success or dismal failure based entirely on said like or dislike. The very universe will bend itself to conform with their mindset.


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#18541
Guest_Cyan Griffonclaw_*

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I've been reading through some recent posts and trying to catch up while I unpack and wait for real internet service to arrive... and I'm under the impression that Bioware will NOT implement traditional keyboard and mouse controls for Inquisition. I'm also under the impression that Bioware will "fix" PC controls for the next installment. Is this correct?


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#18542
DavianBurke

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Uninstalling this felt so damn good :)


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#18543
Elhanan

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I've been reading through some recent posts and trying to catch up while I unpack and wait for real internet service to arrive... and I'm under the impression that Bioware will NOT implement traditional keyboard and mouse controls for Inquisition. I'm also under the impression that Bioware will "fix" PC controls for the next installment. Is this correct?


Uncertain if this was ref GUI or something else:

Mike Laidlaw ‏@Mike_Laidlaw

"I certainly would like to improve PC controls further if we do another. For now, numerous patches out based on feedback."
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#18544
Guest_Cyan Griffonclaw_*

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So, they're going to address the controls to match the traditional mouse steering through patches and have the controls ready to go in the next installment? is this the right assumption?



#18545
Guest_Cyan Griffonclaw_*

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Elhanan, mouse steering is only real concern right now. Will they adapt point-to-click in action mode as it is present in tactical mode?


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#18546
Guest_Cyan Griffonclaw_*

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I hate posting on a smartphone. I miss my computer at home. Thanks Elhanan for responding.



#18547
Elhanan

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Elhanan, mouse steering is only real concern right now. Will they adapt point-to-click in action mode as it is present in tactical mode?


Have no idea. But my guess is that DAI is set for now, and that Patches will be fewer than in the past several months, if any.
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#18548
Guest_Cyan Griffonclaw_*

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Okay. Thank you. Not a satisfying answer, but an honest one and I appreciate that. 



#18549
Novos

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Actual criticism aside, do you live in some crazy parallel universe where DA:I wasn't wildly successful?


Actually the game is subject to a discount yet again...

I don't remember correctly but this should be the 4th or 5th discount(individual/storewide combined) for this game. Now i am not aware of EA's history but this may very well be some kind of a record apart from multiplayer focused games for EA(different marketing strategy by design) given how conservative they are on discounts.

The game might be a financial success, you might think that it was wildly successfull; but those discounts screams to me that it is way below EA' s expectations. And that is not a good sign...

Probably the game did not take off as DAO did after its launch window similar to DA2 indicating a shorter tail saleswise.
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#18550
Guest_Cyan Griffonclaw_*

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I want to state my opinion on Inquisition's success. It's a success. It's an incredible game for consoles. For PCs, it had a terrible start and lacked traditional controls for the PC which was very disappointing. This kind of failure opened up my eyes to other issues that I had personal issues with such as the AI and the GUI. However, I do see fixes in place, but there are some issues that I just can't get past which is the lack of mouse steering in action mode. I don't wish Bioware ill will. I want them to succeed and still make great games using two franchises that I personally love. My nephew loves Inquisition on the XB1, but he bought the PC version thinking he can mod it and use mouse steering and found the game utterly lacking like I did. He went through the same disappointments as he saw the differences in AI and GUI compared to the previous titles. However, Bioware is full of people and to wish them fired or whatever is not in my nature. This economy blows and the better paying jobs are becoming scarce nowadays. Do I think Bioware will make a better game next time around? HELL YES. Will I preorder it? No. Sorry. After four non-starts at launch and less amenities on PC, I've relegated Bioware to the bargain bin. There are too many upstarts catering to the PC crowd that will win over my preorder and DLC monies. 


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