This is the type of argument that is often bandied about on game forums. Normally, people speculate back and forth and nothing is ever settled. In this case, though, we know what the financial results were for EA. In large part based on the success of DA:I, revenues rose to a point where the company is purchasing back stock. It was a huge success.
That said, I understand why someone would want this game to fail. I personally was intensely disappointed by it to the point where I don't see much good in it except for the backgrounds. That's what seems to keep LOTRO going as well. I wonder if the next generation of gamers are satisfied with anything as long as the backdrops look pretty. Honestly, when I think of DA:I I think of quests where you click on a letter then walk to a glowing X and click on a dead body. WTH is that? The combat is terrible, the characterizations are sketchy, the story is hackneyed and cliche, the controls are clunky... there isn't much good.
At the same time, there is no denying the fact that this game has been a huge financial success and you can't even say, as sometimes people do, that it is riding the coattails of a fantastic predecessor. DA:2 was widely disliked. So this game, in no uncertain terms, is a hit.
It's painful because I really disliked the game but there you have it. People bought it. Critics liked it -- more than players, but still... it was a success.
P.S. I agree with Elhanon on the knight-enchanter point. If you feel that knight enchanter is broken because one attack is overpowered, then don't use that attack. I get that it "shouldn't" be that way, but if it is, and you continue using that attack, you are only making yourself miserable. You can play the class in a way that doesn't ruin the gameplay. Yes, Bioware made a mistake with that attack but at the same time you are not violating some unwritten rule that all gameplay in all classes must always be min / maxed by foregoing it.
This is not about liking or disliking... Actually i have no feelings towards Bioware or EA. They are not living entities after all.
My post was against an argument stating the title to be a
wildly successful one.
Your post on the other hand; manages to overstate the argument further with relating the majority of EA' s financial success to DAI' s revenue. And like this is not enough; you go even further by stating that the financial success of DAI was the key element behind EA' s stock buyback program... Are you even aware of EA' s market cap ?
The game is a financial success. We know this because thats what EA told its investors, and lying to them is illegal. What you imagine that discount means is irrelevant.
Please; i encourage both of you to show us a single portion of those financial statements, direclty relating its financial success or even implying it to be dependent on DAI' s ROI.
Now; i have never suggested DAI to be a financial failure. In fact just the opposite. What i am trying to suggest is; it is not as good as EA expected it to be. Not even close... EA by its magnitude not a company to be in a position to allocate great time and resources just to have an acceptable or ok ROI. They need investments to secure and maintain their scale of economy...
And on the matter of discounts;
Some people claim that it is out of goodwill or expanding their market. Well; it could be right, if the game didn't spend 1/4 of its life on discounts. That kind of move my friends, would be a stupid and money loosing move given there was a strong demand and market for the game. Skyrim nearly took 2 years to get a respectable discount even on steam. This should give you a reference point to have a grasp of the concept. EA is not a charity but a business. If they could sustain, they would. But instead; the game was repeatedly on discounts just after its release to this day. Even i bought the game just last month at %50... The base price is not reflecting its market anymore. It is just there to give a sense of value in order to boost sales with as much margin as possible. Meaning they are aleady carefully trying to squeeze the most out of its tail. And this is happening since its launch. It didn' t even had a lucrative period of fixed price jut as we see in nearly every successful title out there...