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#18576
Sartoz

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The game is a financial success. We know this because thats what EA told its investors, and lying to them is illegal. What you imagine that discount means is irrelevant.

 

                                                                            <<<<<<<<<<>>>>>>>>>>

 

Awesome analysis of EA's FY15 reports. 

 

Could you please point out the number of game units sold digitally and with media? I must have missed that. Also, the Dragon Age Inquition total sales?  The advertising budget?  EA/Bio mentioned that DAI was their most successful launch. I'm wondering if you saw that sales number compared to previous and broken record?   I simply failed to find any of this information from the company's mandated SEC reports because, you know, "lying is illegal". 

 

Speaking of lying, have you noticed (in the FY15 reports) the number of reported playing hours for the Dragon Age Inquisition game? Was there a number distinguishing "playing hours" vs "connected hours"? Because, really, Origins' reported game play hours does not match my actual game time.

 

I thank you in advance for that forthcoming and factual information.


  • kingjezza aime ceci

#18577
Sartoz

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The game is a financial success. We know this because thats what EA told its investors, and lying to them is illegal. What you imagine that discount means is irrelevant.

 

                                                                            <<<<<<<<<<>>>>>>>>>>

 

Well, you must have experience in writing the financial reports. The team that put together these reports meet with the VPs and/or the CFO. The report is analyzed and "corrections" made. Also, you must have experience in merging departemental losses with another's successful one. The merged numbers are real and legal but the investors don't see them.

 

Intel, btw, has reported a change in their reporting structure for their Mobile Division to the SEC. For years Intel's contra-revenue strategy for their MD was reporting lossess (ie: contra-revenue = paying your OEM's to "buy" your product). Investors were grumbling about this, thus the change. What change? Intel will merge the Mobile Divisions numbers with the healthy and cash-cow PC Division sales.... thus hiding the Mobile's horrible numbers.... perfectly legal.

 

But, you must know how this game is played.....



#18578
Baalthazar

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I'm dissapointed with inquisition but surely I'll buy DA4, the hope is the last thing you lost.

 

That sounds like something I would have said after playing DA II the first time.


  • AnubisOnly, Dubya75 et Innsmouth Dweller aiment ceci

#18579
pdusen

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snip

 

Your rhetoric does you no credit.

 

Even if I had all of the sordid details that you claim we need to know to judge the success of the game (apparently a blanket statement of its success isn't enough), I'm sure you'd still find some way to interpret it negatively, so continuing this conversation is an exercise in futility.

 

I'm backing away from this thread, slowly, again. Have fun in your echo chamber.


  • GithCheater et blahblahblah aiment ceci

#18580
Novos

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This is the type of argument that is often bandied about on game forums. Normally, people speculate back and forth and nothing is ever settled. In this case, though, we know what the financial results were for EA. In large part based on the success of DA:I, revenues rose to a point where the company is purchasing back stock. It was a huge success.
 
That said, I understand why someone would want this game to fail. I personally was intensely disappointed by it to the point where I don't see much good in it except for the backgrounds. That's what seems to keep LOTRO going as well. I wonder if the next generation of gamers are satisfied with anything as long as the backdrops look pretty. Honestly, when I think of DA:I I think of quests where you click on a letter then walk to a glowing X and click on a dead body. WTH is that? The combat is terrible, the characterizations are sketchy, the story is hackneyed and cliche, the controls are clunky... there isn't much good.
 
At the same time, there is no denying the fact that this game has been a huge financial success and you can't even say, as sometimes people do, that it is riding the coattails of a fantastic predecessor. DA:2 was widely disliked. So this game, in no uncertain terms, is a hit.
 
It's painful because I really disliked the game but there you have it. People bought it. Critics liked it -- more than players, but still... it was a success.
 
P.S. I agree with Elhanon on the knight-enchanter point. If you feel that knight enchanter is broken because one attack is overpowered, then don't use that attack. I get that it "shouldn't" be that way, but if it is, and you continue using that attack, you are only making yourself miserable. You can play the class in a way that doesn't ruin the gameplay. Yes, Bioware made a mistake with that attack but at the same time you are not violating some unwritten rule that all gameplay in all classes must always be min / maxed by foregoing it.


This is not about liking or disliking... Actually i have no feelings towards Bioware or EA. They are not living entities after all.

My post was against an argument stating the title to be a wildly successful one.
 
Your post on the other hand; manages to overstate the argument further with relating the majority of EA' s financial success to DAI' s revenue. And like this is not enough; you go even further by stating that the financial success of DAI was the key element behind EA' s stock buyback program... Are you even aware of EA' s market cap ? 
 

The game is a financial success. We know this because thats what EA told its investors, and lying to them is illegal. What you imagine that discount means is irrelevant.


Please; i encourage both of you to show us a single portion of those financial statements, direclty relating its financial success or even implying it to be dependent on DAI' s ROI.

Now; i have never suggested DAI to be a financial failure. In fact just the opposite. What i am trying to suggest is; it is not as good as EA expected it to be. Not even close... EA by its magnitude not a company to be in a position to allocate great time and resources just to have an acceptable or ok ROI. They need investments to secure and maintain their scale of economy...

And on the matter of discounts;

Some people claim that it is out of goodwill or expanding their market. Well; it could be right, if the game didn't spend 1/4 of its life on discounts. That kind of move my friends, would be a stupid and money loosing move given there was a strong demand and market for the game. Skyrim nearly took 2 years to get a respectable discount even on steam. This should give you a reference point to have a grasp of the concept. EA is not a charity but a business. If they could sustain, they would. But instead; the game was repeatedly on discounts just after its release to this day. Even i bought the game just last month at %50... The base price is not reflecting its market anymore. It is just there to give a sense of value in order to boost sales with as much margin as possible. Meaning they are aleady carefully trying to squeeze the most out of its tail. And this is happening since its launch. It didn' t even had a lucrative period of fixed price jut as we see in nearly every successful title out there...

#18581
Vash654

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oooo http://www.ign.com/a...ld-hunt-review 

winner

 

 

on a side note i finally, 6 months later, started playing inquisition.  The patches have made it bearable to play... the fact that i can bind the jenky autoattack to my mouse.. but beside the pc controls and other horrible pc port problems the game is still good... just wish I could enjoy it more with a better pc version.


  • They call me a SpaceCowboy et JPR1964 aiment ceci

#18582
GithCheater

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- ****, my mage is getting attacked. Quick! Pause to adjust. *jumps*

- Gah, my mage is still being attacked. Run away! *camera spins around, character stands still*

- Cassandra! Save me! I need to click on you and just send you to attack... err...

- Okay, need to press T to get tac cam, then I can save my mages by clicking and telling her to go stand over there. Oh, wait...

- Zap, zap, zap! Wait, is it over? No enemies left? No clear indication you've exited combat mode.

- How do I close this rift? Where can I click on it? *zooms in, zooms out, tilts camera, walks character around* Oh, there.

 

 ... I would be able to cope with the poor controls. Guess I was wrong.

 

Unable to cope???  Wow.  Perhaps taking a deep breath will reduce the panic and hysteria.

 

Fortunately over half of PC players were able to cope and enjoy the game (based on Amazon reviews).



#18583
JPR1964

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Unable to cope???  Wow.  Perhaps taking a deep breath will reduce the panic and hysteria.

 

Fortunately over half of PC players were able to cope and enjoy the game (based on Amazon reviews).

 

It's funny you keep mentioning that : on amazon.fr

 

PS4 version : 4,5/5

 

Xboxone version : 4/5

 

PC version : 3,5/5

 

We are far from an overwhelming success on PC  :D

 

But probably all the players coming on this topic know already that  :lol:

 

JPR out!


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#18584
Dutchess

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Unable to cope???  Wow.  Perhaps taking a deep breath will reduce the panic and hysteria.

 

Fortunately over half of PC players were able to cope and enjoy the game (based on Amazon reviews).

 

Who's panicking? Don't worry, I'm perfectly calm. Boredom and annoyance were my main foes while playing the prologue. 

 

Funny, Metacritic's average user score for the PC version is currently 5.8. A "pass" by the skin of its teeth. ;)


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#18585
Amplitudelol

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The game was a wildly success. Making a single player mmorpg with unaccaptable controls and with DA title, yet critics were raving, sales were over the top? Its wild. After years of playing WoW i still try to reason with i****s. Who is the real i**** now, huh? Yeah.


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#18586
correctamundo

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oooo http://www.ign.com/a...ld-hunt-review 

winner

 

 

on a side note i finally, 6 months later, started playing inquisition.  The patches have made it bearable to play... the fact that i can bind the jenky autoattack to my mouse.. but beside the pc controls and other horrible pc port problems the game is still good... just wish I could enjoy it more with a better pc version.

 

Ooops fetch-quest galore. Not that I mind, I like running errands, but there ase a lot of people on these forums claiming DAI got it "wrong" with fetch-quests and that  TW3 will show the world how it is done. Apparently with fetch-quests as well. :D


  • GithCheater et JPR1964 aiment ceci

#18587
Elhanan

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Who's panicking? Don't worry, I'm perfectly calm. Boredom and annoyance were my main foes while playing the prologue. 
 
Funny, Metacritic's average user score for the PC version is currently 5.8. A "pass" by the skin of its teeth. ;)


The notion that one uses meatacritic as a valid indicator is telling in itself; the site knowingly uses flawed and false info to allow for the scoring.
  • GithCheater et blahblahblah aiment ceci

#18588
Elhanan

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It's funny you keep mentioning that : on amazon.fr
 
PS4 version : 4,5/5
 
Xboxone version : 4/5
 
PC version : 3,5/5
 
We are far from an overwhelming success on PC  :D
 
But probably all the players coming on this topic know already that  :lol:
 
JPR out!


Seems like fair reviews, esp when looking at actual ownership. But it seems that actual sales may have been good enough to place it on 2014 Top games lists.

#18589
Elhanan

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not giving rats ass about sales. especially if i bought it, being hyped idiot and whatnot (never f..n more)
 
game has crappy ui and controlls, no tactical combat, terrible, cliched and linear story - it is basically is a grindy mmo snoozefest, you love it if you like movies, gambling or being a drone.
i can forgive a lot, bugs, hell, i can appreciate even action adveneture. but this thing... is just offensive. the more games i play, the more i see it. i don't have the courage to play BG now because i'd probably eat my shoes in disbelief.


My copy had adequate UI and controls, Tac-Cam, great story, MMO less grind, and fewer cut-scenes than past titles. Glad I was able to re-bind Key controls and avoid this type of frustration.

#18590
Upinurmomshole

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The notion that one uses meatacritic as a valid indicator is telling in itself; the site knowingly uses flawed and false info to allow for the scoring.

publishers and developers use it all the time noob, so if its good enough for them its good enough for you. you just got Jammed

#18591
Elhanan

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One thing that has irked me since DAO. And right through to DAI.
Playing as a mage in Origins, Alistair would not lead. I could take over Alistair but what was the point in that!
BG2 had the little party icon where you could arrange your party. Mage at the rear, tank at the front. Logical!
Now in DAI I have to suffer the horrendous AI and non-existent tactics. Varric thinks he's a tank! LOL.
Still the game isn't mind-bendingly difficult. Should be thankful for small mercies I guess.


Good thing that the more advanced AI did not interfere then, as it appears the simplified version may not have been mastered in its current state. While it ain't perfect, setting Behavior to Follow themselves and placing Leaping Shot as Preferred seems to help keep archers at range.
  • GithCheater aime ceci

#18592
Upinurmomshole

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My copy had adequate UI and controls, Tac-Cam, great story, MMO less grind, and fewer cut-scenes than past titles. Glad I was able to re-bind Key controls and avoid this type of frustration.

my copy had bad ui and controls and was mmo like in every way, you just got Jammed again. someone get this Elhanan troll a roll of toilet paper cause he just got wiped!!!!!!

#18593
Elhanan

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publishers and developers use it all the time noob, so if its good enough for them its good enough for you. you just got Jammed


I stopped looking at it in 2010; only glimpse it now as it is linked in some Amazon game listings. But since one does not require ownership to score a review, utilizes skewed algorithms for totals, and has frequent same day as launch (and some earlier) reviews, the data is flawed and invalid whether or not some choose to use it.

#18594
FynAch

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I remember the run up to the release, and on top of the opportunities...so many...you tube vids of Cas back story anyone?

is this all really forgotten?

fyn.



#18595
GithCheater

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It's funny you keep mentioning that : on amazon.fr

 

PS4 version : 4,5/5

 

Xboxone version : 4/5

 

PC version : 3,5/5

 

We are far from an overwhelming success on PC  :D

 

But probably all the players coming on this topic know already that  :lol:

 

JPR out!

I never said it was wildly successful (that was someone else), but it is not the complete failure so many in this topic insist.  If one looks at the number of 4 & 5 ratings versus 1, 2 & 3 ratings on Amazon, one can see that over half of the customer PC reviews were favorable. 

 

If one looks at only verified purchases for the PC version (excluding 81 of the 204 reviews), the average rating jumps much higher from 3.5 to 4.0.  Perhaps many of non-Amazon customers that rated the game on Amazon are haters with an agenda?



#18596
FynAch

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Where previously setting char behaviour to archer was enough to determine they stayed at range. 

Then the sub sets of behaviour applied to determine if the char would run in run out, run away, run away + come back + attack...from range. :)

 

Far more complex and worked excellently in earlier DA games. (dare mention DA:O?..I do not care). It is not present here, it is a massive step back in this regard.

 

Tactics: Elhanan calling you out on this one..

 

''Oh is possible if you , what....?? follow yourself and cast 'rainbows' , you will easily stay at range...''' 

This is a pathetic 'workaround' and fixes you to a default, preferred, always on, option to ensure Archer holds a ranged distance and does not play at tank. This wasn't needed before, why now?

 

Fyn.

haven't figured out how to reply to a post and include the post. if it happens now, joy.

didn't happen this time but if copy / paste works...



#18597
fchopin

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I am going to stop following the thread as it is obviously dead.

#18598
Elhanan

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Where previously setting char behaviour to archer was enough to determine they stayed at range. 
Then the sub sets of behaviour applied to determine if the char would run in run out, run away, run away + come back + attack...from range. :) 
 
Far more complex and worked excellently in earlier DA games. (dare mention DA:O?..I do not care). It is not present here, it is a massive step back in this regard.
 
Tactics: Elhanan calling you out on this one..
 
''Oh is possible if you , what....?? follow yourself and cast 'rainbows' , you will easily stay at range...''' 
This is a pathetic 'workaround' and fixes you to a default, preferred, always on, option to ensure Archer holds a ranged distance and does not play at tank. This wasn't needed before, why now?
 
Fyn.
haven't figured out how to reply to a post and include the post. if it happens now, joy.


It is a viable choice that is extant within the current system, and appears to work; no rainbows required.
  • GithCheater aime ceci

#18599
GithCheater

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Tactics: Elhanan calling you out on this one..

 

''Oh is possible if you , what....?? follow yourself and cast 'rainbows' , you will easily stay at range...''' 

This is a pathetic 'workaround' and fixes you to a default, preferred, always on, option to ensure Archer holds a ranged distance and does not play at tank. 

 

Some people can cope.  Others cannot ...



#18600
DavianBurke

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Some people can cope.  Others cannot ...

 

Your post has nothing to do with this thread. You seem to be trolling. People have expressed a clear concern that the ranged character tactics require obscene amounts of micromanagement in order to ensure that they remain ranged. As there is no more weapon set swap or conditional "If x... then y..." tactics this means it becomes the players responsibility to do so. 

This concern is viable and has nothing to do with someones ability to "cope" with a poorly implemented ranged AI. Over the last little while we've seen some very well written feedback and discussions from both "sides" of this thread. Please don't try to incite more toxicity. 


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