Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#18626
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

@vetlet

different strokes for different folks, right?


  • vetlet aime ceci

#18627
DragonsDream

DragonsDream
  • Members
  • 162 messages

Saw the first Transformer film and liked it well enough, but skipped the sequels; also watched Armageddon once, but preferred Deep Impact. And have never seen anything by this favored author mentioned, nor any current pop writer (ie; no GoT for me).

Again, assumption blinds the dissenters....

you're really not very good with the concept of "examples" either, are you?


  • Lord_Ziljon et Dubya75 aiment ceci

#18628
CybAnt1

CybAnt1
  • Members
  • 3 659 messages

Well, Skyrim is a fantastic game so it is, as you say, hardly surprising.

 

A fantastic, non-party-based game where you control only a single character and don't have a party. 

 

BTW, for those making the argument that its UI was great out of the box on PC ... 

 

The 4 million unique downloads of SkyUI want to have a word with you,

http://www.nexusmods...rim/mods/3863/?

 

as it was designed to make the game "more usable with mouse and keyboard"

(meaning millions of people found that it wasn't)

 

You know, if Inquisition had mod support, we might have our own DAI version of this mod at this point, and this whole thread might not be here. Lord knows I would have downloaded it - heck I might have EVEN paid $4 for it. 

 

Too bad we don't.

 

Oh well.

 

I love that word "cope". People can cope with earthquakes, famine, and nuclear war. It doesn't make them desirable conditions.

 

When 50% of a target audience isn't "coping," you may need to find a new kind of spin. No one is arguing the game is unplayable, just that it feels awkward to play. And when I asked for evidence that the control scheme in DA:I *on PC* is better than earlier titles (particularly DA:O), no one's still offered any evidence to that effect. 

 

Thus, in reality, we are being asked to cope with something that's worse. It's fine, you can demand that, you can insist I eat a **** sandwich, you just can't tell me I *have* to like it.


  • Dubya75, Baalthazar, Bethgael et 1 autre aiment ceci

#18629
Sartoz

Sartoz
  • Members
  • 4 533 messages

Funny that; still prefer DAO, and have stated this often. But detractors tend to wear blinders, and the Truth apparently plays little in their sensibilities. That said, liking DAI does not mean I do not also have concerns; simply mean that watching it being unfairly presented here happens to be one of them.

 

                                                                              <<<<<<<<<<>>>>>>>>>>

 

What exactly is unfairly presented?

 

Take, say, pressing "R" to auto-attack or is that pressing "R" and keep pressing that key to engage in auto-attack? The point here is that this "R" was unneccessary in the two previous games. So, why introduce this?  Do you find me questioning this play mechanic as unfairly presenting the game? 

 

Let's go further. Bio introduce the "auto-attack" in a follow up patch. That's good.  However, many have reported that this new feature or perk, as someone likes to say,  works in a sputtering type of way. Unsmooth when compared to DA:O and DA2. Again, why was it implemented to work in such a rough manner = doen't always work?  When someone says it's doen't work properly is this unfairly presenting the game?

 

When console players complain about the small fonts in the tool tips, do you see this as unfairly presenting the game?

 

When console players, after Origins automatically applies new patches, experience file save corruptions or other errors and are forced to re-download the patch or game or must perform game repairs, is this seen  as unfairly presenting the game?

 

Just asking.


  • TobyJake et Sup3rman aiment ceci

#18630
line_genrou

line_genrou
  • Members
  • 987 messages

LOL The other sections of the forum must be really dead (the hype for this game is dying fast) for trolls to come to the PC Concern thread and debate how good the game is.


  • edeheusch, Sylveria_Relden, Dubya75 et 2 autres aiment ceci

#18631
Sartoz

Sartoz
  • Members
  • 4 533 messages

My copy had adequate UI and controls, Tac-Cam, great story, MMO less grind, and fewer cut-scenes than past titles. Glad I was able to re-bind Key controls and avoid this type of frustration.

 

                                                                               <<<<<<<<<<>>>>>>>>>>

 

Hmm....

From proven DA:O and DA2 UI and PC controls, Bio decide in 2014, with DAI,  to give us just adequate UI and controls and with less cut-scenes.

 

So, let's summarize. Between 2010-2013 for $59 both DA:O and DA2 came with better PC controls and UI, rather than just adequate. Also, the same 2010-2013 games gave us more cut-scenes.

 

Put another way, for $69 DAI came with adequate and less.

 

Wunderbar!!!


  • AnubisOnly et Windev aiment ceci

#18632
DragonsDream

DragonsDream
  • Members
  • 162 messages

                                                                               <<<<<<<<<<>>>>>>>>>>

 

Hmm....

From proven DA:O and DA2 UI and PC controls, Bio decide in 2014, with DAI,  to give us just adequate UI and controls and with less cut-scenes.

 

So, let's summarize. Between 2010-2013 for $59 both DA:O and DA2 came with better PC controls and UI, rather than just adequate. Also, the same 2010-2013 games gave us more cut-scenes.

 

Put another way, for $69 DAI came with adequate and less.

 

Wunderbar!!!

yeah the "less cut scenes" thing really threw me. Are people complaining that DA:O had too many cinematics? really? If you just want to run around killing things, play Diablo II. That's no slap on D2. I love D2 and have around 20 completed playthroughs, but I play that for different reasons. Dragon Age without story (i.e. cinematic cut scenes) is just overproduced and talky Diablo.



#18633
Sartoz

Sartoz
  • Members
  • 4 533 messages

Good thing that the more advanced AI did not interfere then, as it appears the simplified version may not have been mastered in its current state. While it ain't perfect, setting Behavior to Follow themselves and placing Leaping Shot as Preferred seems to help keep archers at range.

 

                                                                              <<<<<<<<<<>>>>>>>>>>

 

Well, I'm happy the word seems is used.

 

Now, while the Advanced AI that came for $59 kept ranged characters in range as a default behaviour,  the simplified AI that came for $69 set the ranged character's default behavious as melee class.

 

Wunderbar!! Thanks for pointing that out to us.



#18634
Sartoz

Sartoz
  • Members
  • 4 533 messages

Not really. By setting Behavior to Follow themselves, it seemingly allows for more defensive and autonomous choices than some other selections. And by setting Archers to have Leaping Shot more often via Preferred, the distance to target is maintained; generally the closest one unless otherwise engaged, I believe.

My Mage generally uses Cassandra, Dorian, and Solas, and the micro-mgt is needed less than my previous Dwarven Rogue, if I recall correctly. However, an exception is made for Dragons, where Fade Step is Disabled, and managed manually instead for those using it.

 

                                                                                      <<<<<<<<<<>>>>>>>>>>

 

Thanks for one of the combat tactical clues that are necessary for this game.

 

But, micro managing your team's tactical behaviour with every new enemy encounter is sub-optimal. It's a go-stop then change and proceed, followed by go-stop then change and rinse and repeat.

 

A much better approach is the set-it-once and apply-it-many-times with an AI that is deserving of that name.



#18635
correctamundo

correctamundo
  • Members
  • 1 673 messages

A fantastic, non-party-based game where you control only a single character and don't have a party. 

 

BTW, for those making the argument that its UI was great out of the box on PC ... 

 

The 4 million unique downloads of SkyUI want to have a word with you,

http://www.nexusmods...rim/mods/3863/?

 

as it was designed to make the game "more usable with mouse and keyboard"

(meaning millions of people found that it wasn't)

 

You know, if Inquisition had mod support, we might have our own DAI version of this mod at this point, and this whole thread might not be here. Lord knows I would have downloaded it - heck I might have EVEN paid $4 for it. 

 

Too bad we don't.

 

Oh well.

 

I love that word "cope". People can cope with earthquakes, famine, and nuclear war. It doesn't make them desirable conditions.

 

When 50% of a target audience isn't "coping," you may need to find a new kind of spin. No one is arguing the game is unplayable, just that it feels awkward to play. And when I asked for evidence that the control scheme in DA:I *on PC* is better than earlier titles (particularly DA:O), no one's still offered any evidence to that effect. 

 

Thus, in reality, we are being asked to cope with something that's worse. It's fine, you can demand that, you can insist I eat a **** sandwich, you just can't tell me I *have* to like it.

 

Okey...? Skyrim is, in my view, fantastic because of the almost limitless possibilities for role-playing. That is within the confines of a computerized single player world. It can of course "never" be RuneQuest. Even though I use SkyUI it is hardly a neccessity for the game.

 

The rest of the post must be adressed to someone else becuse I fail to see the connection between Skyrim (and TES, DA etc for that matter) and earthquakes, famine and nuclear war.



#18636
Sartoz

Sartoz
  • Members
  • 4 533 messages

And yet, sales is a fair indicator of success. And I play on the PC; hence my posting in this thread. Perhaps those more concerned over platforms, Skyrim and other games, etc are too distracted by bias to see that....

Also, I choose to use the Ignore function; recommended.

 

                                                                              <<<<<<<<<<>>>>>>>>>>

"sales is a fair indicator of success". True, as long as you are looking for sales numbers.

 

On the other hand, this PC COMMUNITY CONCERNS Forum is interested in the game. Thus game sales as a status for success is most irrelevant. As posted elsewhere, sucessful marketing and advertising drive game sales (marketing 101) regardless of game quality. 

 

DAI, to you, is successful with 7 patches (with a list of fixes that appear endless) in 5+ months.  This is proof that marketing can sell an adequate  product that contains less than previous games.


  • TobyJake aime ceci

#18637
GithCheater

GithCheater
  • Members
  • 812 messages

Funny that; still prefer DAO, and have stated this often. But detractors tend to wear blinders, and the Truth apparently plays little in their sensibilities. That said, liking DAI does not mean I do not also have concerns; simply mean that watching it being unfairly presented here happens to be one of them.

 

This is my opinion as well.  Yes, DAI has flaws.  However, when these flaws are unobjectively presented based on emotion and bias against "consoletards" ...


  • Elhanan et Captain Wiseass aiment ceci

#18638
DragonsDream

DragonsDream
  • Members
  • 162 messages

This my opinion as well.  Yes, DAI has flaws.  However, when these flaws are unobjectively presented based on emotion and bias against "consoletards" ...

so you nominated yourself as... what exactly. The objectivity police?



#18639
GithCheater

GithCheater
  • Members
  • 812 messages

so you nominated yourself as... what exactly. The objectivity police?

 Nope.  I nominated myself as "Biodrone" extraordinaire.  :lol:  



#18640
Elhanan

Elhanan
  • Members
  • 18 531 messages

A fantastic, non-party-based game where you control only a single character and don't have a party. 
 
BTW, for those making the argument that its UI was great out of the box on PC ... 
 
The 4 million unique downloads of SkyUI want to have a word with you,
http://www.nexusmods...rim/mods/3863/?
 
as it was designed to make the game "more usable with mouse and keyboard"
(meaning millions of people found that it wasn't)
 
You know, if Inquisition had mod support, we might have our own DAI version of this mod at this point, and this whole thread might not be here. Lord knows I would have downloaded it - heck I might have EVEN paid $4 for it. 
 
Too bad we don't.
 
Oh well.
 
I love that word "cope". People can cope with earthquakes, famine, and nuclear war. It doesn't make them desirable conditions.
 
When 50% of a target audience isn't "coping," you may need to find a new kind of spin. No one is arguing the game is unplayable, just that it feels awkward to play. And when I asked for evidence that the control scheme in DA:I *on PC* is better than earlier titles (particularly DA:O), no one's still offered any evidence to that effect. 
 
Thus, in reality, we are being asked to cope with something that's worse. It's fine, you can demand that, you can insist I eat a **** sandwich, you just can't tell me I *have* to like it.


SkyUI is a great mod, but one that was not needed; have 700+ hrs on PC Vanilla Skyrim as evidence of that notion with only a single mod garnered along the way (ie; No More Blocky Faces). It was not until Gopher started to influence me to give modding a more influential approach to the game that had me add 70+ mods to my lists. Now I have 2800+ hrs of Skyrim experience, and am still posting on the Skyrim thread here on BSN.

DAI controls are adequate; have no issues with the UI, Crafting, and while I prefer Point & Click, the current KB&M controls are still easier for me to manage than the ME series, SWTOR as I played it, and of course; Skyrim.

And as one that has disabilities including partial neuropathy, easier to control is a good thing.

#18641
Elhanan

Elhanan
  • Members
  • 18 531 messages

<<<<<<<<<<>>>>>>>>>>
 
What exactly is unfairly presented?
 
Take, say, pressing "R" to auto-attack or is that pressing "R" and keep pressing that key to engage in auto-attack? The point here is that this "R" was unneccessary in the two previous games. So, why introduce this?  Do you find me questioning this play mechanic as unfairly presenting the game? 
 
Let's go further. Bio introduce the "auto-attack" in a follow up patch. That's good.  However, many have reported that this new feature or perk, as someone likes to say,  works in a sputtering type of way. Unsmooth when compared to DA:O and DA2. Again, why was it implemented to work in such a rough manner = doen't always work?  When someone says it's doen't work properly is this unfairly presenting the game?
 
When console players complain about the small fonts in the tool tips, do you see this as unfairly presenting the game?
 
When console players, after Origins automatically applies new patches, experience file save corruptions or other errors and are forced to re-download the patch or game or must perform game repairs, is this seen  as unfairly presenting the game?
 
Just asking.


Deceptive posts (eg; no Dialogue variations for race), non-constructive crit (eg; impossible to play with current controls), non-constructive opinions (eg; game is abysmal) , etc. If I am able to indicate that the examples have another POV, then I try to indicate it.
  • GithCheater aime ceci

#18642
Elhanan

Elhanan
  • Members
  • 18 531 messages

<<<<<<<<<<>>>>>>>>>>
 
Thanks for one of the combat tactical clues that are necessary for this game.
 
But, micro managing your team's tactical behaviour with every new enemy encounter is sub-optimal. It's a go-stop then change and proceed, followed by go-stop then change and rinse and repeat.
 
A much better approach is the set-it-once and apply-it-many-times with an AI that is deserving of that name.


Yes; the 10 or 11 Dragons in the game really causes a major upheaval in the game. Of course, if they are encountered, as they are optional. And my exceptions are to keep the ranged characters close to avoid Wing Buffets; others may wish to try and place them at greater distances, but that is another great option.

While I also prefer the older AI versions, this one is adequate.

#18643
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests
It's funny to call something adequate when compared to older versions which were awesome in my opinion.

#18644
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests
Sorry for the multiple posts. Fat fingers on a smartphone

#18645
Baalthazar

Baalthazar
  • Members
  • 69 messages

not surprising, you like Skyrim

 

I like Skyrim.  :(

 

And I don't like DA: I.  :(


  • AidanSFable aime ceci

#18646
Elhanan

Elhanan
  • Members
  • 18 531 messages

It's funny to call something adequate when compared to older versions which were awesome in my opinion.


Again, to be clear, I prefer the controls for DAO. But since we have a new engine, do not have P&C, and a different AI, the ones now suffice. They are not brilliant, but have been good enough to enjoy hundreds of hours of gameplay.

#18647
adr750227

adr750227
  • Members
  • 45 messages

I never said it was wildly successful (that was someone else), but it is not the complete failure so many in this topic insist.  If one looks at the number of 4 & 5 ratings versus 1, 2 & 3 ratings on Amazon, one can see that over half of the customer PC reviews were favorable. 
 
If one looks at only verified purchases for the PC version (excluding 81 of the 204 reviews), the average rating jumps much higher from 3.5 to 4.0.  Perhaps many of non-Amazon customers that rated the game on Amazon are haters with an agenda?

 

or blinded fans with an agenda????????



#18648
CybAnt1

CybAnt1
  • Members
  • 3 659 messages

Still haven't seen anybody make the point I've asked numerous times: prove that the control/UI for DA:I is better on PC than previous titles in the Dragon Age series, not better than ME, better than Skyrim, better than Super Mario brothers.

 

You can't do it. Ergo, as people have noted above, we are paying more for less. I can cope with it, I just don't have to like it. 

 

Is it really too much to ask for games in a series to ... oh, I don't know ... improve? Instead of getting worse

 

There are all these workarounds being offered. Sure, you can COPE, but we're being asked to cope with something that is WORSE than previous titles in the series.

 

No amount of SPIN can eliminate that.


  • KilrB, GSwutan, Lord_Ziljon et 10 autres aiment ceci

#18649
Sartoz

Sartoz
  • Members
  • 4 533 messages

                                                                             <<<<<<<<<<>>>>>>>>>>

 

On a side note:

 

Duing Electronics Art's latest earnings call, the following games were mentioned:

 

1. Mirror's Edge 2 will be released in the first quarter of 2016

2. Plants-vs-Zombies: Garden Warfare  sequel

3. Titanfall 2 won't launch until fiscal year 2017

 

Also, EA mentioned they have unannounced games in developement for a release date in March of 2016 (possibly the Mass Effect collection as a prelude to ME4?).

 

Interesting, though, there was no mention of Mass Effect 4.

 

EDIT:

source: http://www.gameranx....s-earnings-why/


Modifié par Sartoz, 13 mai 2015 - 08:23 .


#18650
Elhanan

Elhanan
  • Members
  • 18 531 messages

Still haven't seen anybody make the point I've asked numerous times: prove that the control/UI for DA:I is better on PC than previous titles in the Dragon Age series, not better than ME, better than Skyrim, better than Super Mario brothers.
 
You can't do it. Ergo, as people have noted above, we are paying more for less. I can cope with it, I just don't have to like it. 
 
Is it really too much to ask for games in a series to ... oh, I don't know ... improve?
 
There are all these workarounds being offered. Sure, you can COPE, but we're being asked to cope with something that is WORSE than previous titles in the series.
 
No amount of SPIN can eliminate that.


Hint: Almost all games are more expensive than they were earlier. However, for the hours I eventually get for my entertainment investment, I generally make a decent choice. DAI is not the exception.