@vetlet
different strokes for different folks, right?
@vetlet
different strokes for different folks, right?
Saw the first Transformer film and liked it well enough, but skipped the sequels; also watched Armageddon once, but preferred Deep Impact. And have never seen anything by this favored author mentioned, nor any current pop writer (ie; no GoT for me).
Again, assumption blinds the dissenters....
you're really not very good with the concept of "examples" either, are you?
Well, Skyrim is a fantastic game so it is, as you say, hardly surprising.
A fantastic, non-party-based game where you control only a single character and don't have a party.
BTW, for those making the argument that its UI was great out of the box on PC ...
The 4 million unique downloads of SkyUI want to have a word with you,
http://www.nexusmods...rim/mods/3863/?
as it was designed to make the game "more usable with mouse and keyboard"
(meaning millions of people found that it wasn't)
You know, if Inquisition had mod support, we might have our own DAI version of this mod at this point, and this whole thread might not be here. Lord knows I would have downloaded it - heck I might have EVEN paid $4 for it.
Too bad we don't.
Oh well.
I love that word "cope". People can cope with earthquakes, famine, and nuclear war. It doesn't make them desirable conditions.
When 50% of a target audience isn't "coping," you may need to find a new kind of spin. No one is arguing the game is unplayable, just that it feels awkward to play. And when I asked for evidence that the control scheme in DA:I *on PC* is better than earlier titles (particularly DA:O), no one's still offered any evidence to that effect.
Thus, in reality, we are being asked to cope with something that's worse. It's fine, you can demand that, you can insist I eat a **** sandwich, you just can't tell me I *have* to like it.
Funny that; still prefer DAO, and have stated this often. But detractors tend to wear blinders, and the Truth apparently plays little in their sensibilities. That said, liking DAI does not mean I do not also have concerns; simply mean that watching it being unfairly presented here happens to be one of them.
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What exactly is unfairly presented?
Take, say, pressing "R" to auto-attack or is that pressing "R" and keep pressing that key to engage in auto-attack? The point here is that this "R" was unneccessary in the two previous games. So, why introduce this? Do you find me questioning this play mechanic as unfairly presenting the game?
Let's go further. Bio introduce the "auto-attack" in a follow up patch. That's good. However, many have reported that this new feature or perk, as someone likes to say, works in a sputtering type of way. Unsmooth when compared to DA:O and DA2. Again, why was it implemented to work in such a rough manner = doen't always work? When someone says it's doen't work properly is this unfairly presenting the game?
When console players complain about the small fonts in the tool tips, do you see this as unfairly presenting the game?
When console players, after Origins automatically applies new patches, experience file save corruptions or other errors and are forced to re-download the patch or game or must perform game repairs, is this seen as unfairly presenting the game?
Just asking.
My copy had adequate UI and controls, Tac-Cam, great story, MMO less grind, and fewer cut-scenes than past titles. Glad I was able to re-bind Key controls and avoid this type of frustration.
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Hmm....
From proven DA:O and DA2 UI and PC controls, Bio decide in 2014, with DAI, to give us just adequate UI and controls and with less cut-scenes.
So, let's summarize. Between 2010-2013 for $59 both DA:O and DA2 came with better PC controls and UI, rather than just adequate. Also, the same 2010-2013 games gave us more cut-scenes.
Put another way, for $69 DAI came with adequate and less.
Wunderbar!!!
<<<<<<<<<<>>>>>>>>>>
Hmm....
From proven DA:O and DA2 UI and PC controls, Bio decide in 2014, with DAI, to give us just adequate UI and controls and with less cut-scenes.
So, let's summarize. Between 2010-2013 for $59 both DA:O and DA2 came with better PC controls and UI, rather than just adequate. Also, the same 2010-2013 games gave us more cut-scenes.
Put another way, for $69 DAI came with adequate and less.
Wunderbar!!!
yeah the "less cut scenes" thing really threw me. Are people complaining that DA:O had too many cinematics? really? If you just want to run around killing things, play Diablo II. That's no slap on D2. I love D2 and have around 20 completed playthroughs, but I play that for different reasons. Dragon Age without story (i.e. cinematic cut scenes) is just overproduced and talky Diablo.
Good thing that the more advanced AI did not interfere then, as it appears the simplified version may not have been mastered in its current state. While it ain't perfect, setting Behavior to Follow themselves and placing Leaping Shot as Preferred seems to help keep archers at range.
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Well, I'm happy the word seems is used.
Now, while the Advanced AI that came for $59 kept ranged characters in range as a default behaviour, the simplified AI that came for $69 set the ranged character's default behavious as melee class.
Wunderbar!! Thanks for pointing that out to us.
Not really. By setting Behavior to Follow themselves, it seemingly allows for more defensive and autonomous choices than some other selections. And by setting Archers to have Leaping Shot more often via Preferred, the distance to target is maintained; generally the closest one unless otherwise engaged, I believe.
My Mage generally uses Cassandra, Dorian, and Solas, and the micro-mgt is needed less than my previous Dwarven Rogue, if I recall correctly. However, an exception is made for Dragons, where Fade Step is Disabled, and managed manually instead for those using it.
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Thanks for one of the combat tactical clues that are necessary for this game.
But, micro managing your team's tactical behaviour with every new enemy encounter is sub-optimal. It's a go-stop then change and proceed, followed by go-stop then change and rinse and repeat.
A much better approach is the set-it-once and apply-it-many-times with an AI that is deserving of that name.
A fantastic, non-party-based game where you control only a single character and don't have a party.
BTW, for those making the argument that its UI was great out of the box on PC ...
The 4 million unique downloads of SkyUI want to have a word with you,
http://www.nexusmods...rim/mods/3863/?
as it was designed to make the game "more usable with mouse and keyboard"
(meaning millions of people found that it wasn't)
You know, if Inquisition had mod support, we might have our own DAI version of this mod at this point, and this whole thread might not be here. Lord knows I would have downloaded it - heck I might have EVEN paid $4 for it.
Too bad we don't.
Oh well.
I love that word "cope". People can cope with earthquakes, famine, and nuclear war. It doesn't make them desirable conditions.
When 50% of a target audience isn't "coping," you may need to find a new kind of spin. No one is arguing the game is unplayable, just that it feels awkward to play. And when I asked for evidence that the control scheme in DA:I *on PC* is better than earlier titles (particularly DA:O), no one's still offered any evidence to that effect.
Thus, in reality, we are being asked to cope with something that's worse. It's fine, you can demand that, you can insist I eat a **** sandwich, you just can't tell me I *have* to like it.
Okey...? Skyrim is, in my view, fantastic because of the almost limitless possibilities for role-playing. That is within the confines of a computerized single player world. It can of course "never" be RuneQuest. Even though I use SkyUI it is hardly a neccessity for the game.
The rest of the post must be adressed to someone else becuse I fail to see the connection between Skyrim (and TES, DA etc for that matter) and earthquakes, famine and nuclear war.
And yet, sales is a fair indicator of success. And I play on the PC; hence my posting in this thread. Perhaps those more concerned over platforms, Skyrim and other games, etc are too distracted by bias to see that....
Also, I choose to use the Ignore function; recommended.
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"sales is a fair indicator of success". True, as long as you are looking for sales numbers.
On the other hand, this PC COMMUNITY CONCERNS Forum is interested in the game. Thus game sales as a status for success is most irrelevant. As posted elsewhere, sucessful marketing and advertising drive game sales (marketing 101) regardless of game quality.
DAI, to you, is successful with 7 patches (with a list of fixes that appear endless) in 5+ months. This is proof that marketing can sell an adequate product that contains less than previous games.
Funny that; still prefer DAO, and have stated this often. But detractors tend to wear blinders, and the Truth apparently plays little in their sensibilities. That said, liking DAI does not mean I do not also have concerns; simply mean that watching it being unfairly presented here happens to be one of them.
This is my opinion as well. Yes, DAI has flaws. However, when these flaws are unobjectively presented based on emotion and bias against "consoletards" ...
This my opinion as well. Yes, DAI has flaws. However, when these flaws are unobjectively presented based on emotion and bias against "consoletards" ...
so you nominated yourself as... what exactly. The objectivity police?
so you nominated yourself as... what exactly. The objectivity police?
Nope. I nominated myself as "Biodrone" extraordinaire.
A fantastic, non-party-based game where you control only a single character and don't have a party.
BTW, for those making the argument that its UI was great out of the box on PC ...
The 4 million unique downloads of SkyUI want to have a word with you,
http://www.nexusmods...rim/mods/3863/?
as it was designed to make the game "more usable with mouse and keyboard"
(meaning millions of people found that it wasn't)
You know, if Inquisition had mod support, we might have our own DAI version of this mod at this point, and this whole thread might not be here. Lord knows I would have downloaded it - heck I might have EVEN paid $4 for it.
Too bad we don't.
Oh well.
I love that word "cope". People can cope with earthquakes, famine, and nuclear war. It doesn't make them desirable conditions.
When 50% of a target audience isn't "coping," you may need to find a new kind of spin. No one is arguing the game is unplayable, just that it feels awkward to play. And when I asked for evidence that the control scheme in DA:I *on PC* is better than earlier titles (particularly DA:O), no one's still offered any evidence to that effect.
Thus, in reality, we are being asked to cope with something that's worse. It's fine, you can demand that, you can insist I eat a **** sandwich, you just can't tell me I *have* to like it.
<<<<<<<<<<>>>>>>>>>>
What exactly is unfairly presented?
Take, say, pressing "R" to auto-attack or is that pressing "R" and keep pressing that key to engage in auto-attack? The point here is that this "R" was unneccessary in the two previous games. So, why introduce this? Do you find me questioning this play mechanic as unfairly presenting the game?
Let's go further. Bio introduce the "auto-attack" in a follow up patch. That's good. However, many have reported that this new feature or perk, as someone likes to say, works in a sputtering type of way. Unsmooth when compared to DA:O and DA2. Again, why was it implemented to work in such a rough manner = doen't always work? When someone says it's doen't work properly is this unfairly presenting the game?
When console players complain about the small fonts in the tool tips, do you see this as unfairly presenting the game?
When console players, after Origins automatically applies new patches, experience file save corruptions or other errors and are forced to re-download the patch or game or must perform game repairs, is this seen as unfairly presenting the game?
Just asking.
<<<<<<<<<<>>>>>>>>>>
Thanks for one of the combat tactical clues that are necessary for this game.
But, micro managing your team's tactical behaviour with every new enemy encounter is sub-optimal. It's a go-stop then change and proceed, followed by go-stop then change and rinse and repeat.
A much better approach is the set-it-once and apply-it-many-times with an AI that is deserving of that name.
Guest_Cyan Griffonclaw_*
Guest_Cyan Griffonclaw_*
not surprising, you like Skyrim
I like Skyrim. ![]()
And I don't like DA: I. ![]()
It's funny to call something adequate when compared to older versions which were awesome in my opinion.
I never said it was wildly successful (that was someone else), but it is not the complete failure so many in this topic insist. If one looks at the number of 4 & 5 ratings versus 1, 2 & 3 ratings on Amazon, one can see that over half of the customer PC reviews were favorable.
If one looks at only verified purchases for the PC version (excluding 81 of the 204 reviews), the average rating jumps much higher from 3.5 to 4.0. Perhaps many of non-Amazon customers that rated the game on Amazon are haters with an agenda?
or blinded fans with an agenda????????
Still haven't seen anybody make the point I've asked numerous times: prove that the control/UI for DA:I is better on PC than previous titles in the Dragon Age series, not better than ME, better than Skyrim, better than Super Mario brothers.
You can't do it. Ergo, as people have noted above, we are paying more for less. I can cope with it, I just don't have to like it.
Is it really too much to ask for games in a series to ... oh, I don't know ... improve? Instead of getting worse?
There are all these workarounds being offered. Sure, you can COPE, but we're being asked to cope with something that is WORSE than previous titles in the series.
No amount of SPIN can eliminate that.
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On a side note:
Duing Electronics Art's latest earnings call, the following games were mentioned:
1. Mirror's Edge 2 will be released in the first quarter of 2016
2. Plants-vs-Zombies: Garden Warfare sequel
3. Titanfall 2 won't launch until fiscal year 2017
Also, EA mentioned they have unannounced games in developement for a release date in March of 2016 (possibly the Mass Effect collection as a prelude to ME4?).
Interesting, though, there was no mention of Mass Effect 4.
EDIT:
source: http://www.gameranx....s-earnings-why/
Modifié par Sartoz, 13 mai 2015 - 08:23 .
Still haven't seen anybody make the point I've asked numerous times: prove that the control/UI for DA:I is better on PC than previous titles in the Dragon Age series, not better than ME, better than Skyrim, better than Super Mario brothers.
You can't do it. Ergo, as people have noted above, we are paying more for less. I can cope with it, I just don't have to like it.
Is it really too much to ask for games in a series to ... oh, I don't know ... improve?
There are all these workarounds being offered. Sure, you can COPE, but we're being asked to cope with something that is WORSE than previous titles in the series.
No amount of SPIN can eliminate that.