As expected, the control problem seems to be one of self-restraint; not mechanics.
snip
<<<<<<<<<<>>>>>>>>>>
A gibberish, gobbledygook, prattle answer.
Yet, you yourself admit that the controls have problems...... glad your changing your mindset. ![]()
As expected, the control problem seems to be one of self-restraint; not mechanics.
snip
<<<<<<<<<<>>>>>>>>>>
A gibberish, gobbledygook, prattle answer.
Yet, you yourself admit that the controls have problems...... glad your changing your mindset. ![]()
This place will be like tomb in two days time.
Can't wait
Curious. What will happen then?
Will the Rapture begin with BioJesus descending on a cloud to take only the devout & faithful back to Baldur's Gate?
And the rest will be forsaken... doomed to roam the Earth using broken KB+M controls and a broken tactical camera forever more!
![]()
Curious. What will happen then?
Will the Rapture begin with BioJesus descending on a cloud to take only the devout & faithful back to Baldur's Gate?
And the rest will be forsaken... doomed to roam the Earth using broken KB+M controls and a broken tactical camera forever more!
Witcher 3 will happen.
Witcher 3 will happen.
Ah! Got it. Thanks.
So no BioJesus... : (
Guest_Cyan Griffonclaw_*
Ah! Got it. Thanks.
So no BioJesus... : (
The Maker has turned his face away from us...
Let all sing the Chant of Light...
RE: Metacritic reviews
As with Amazon, there is a lot of value in the recommended or upvoted reviews.
Some of them with in-depth / detailed content are fascinating, enlightening & insightful.
Take this 1 / 10 review from the following user: http://www.metacriti.../user/DissTurbo...
Doesn't it succinctly summarize this entire 750+ page thread? : )
(Spot on regarding the EA marketing department - they are indeed awesome!)
NO HATE – NO FANBOYISM – NO BIAS
JUST A REVIEW:
I’ll keep it in bullet points and w/o any unnecessary fillers.
+ graphics (despite some terrain and characters’ textures issues graphically the game is great)
+ vivid world and multitude of things to be done (some very nice touches with the minigames etc)
+ great dialogues (interactions between the characters are awesome)
+ stable gameplay, no crashes, no freezes.
- NOT MADE FOR PC KEYBOARD AND MOUSE (controls are just plain dumb, ‘=’ to dismount?!?
- Tactical camera, a feature which supposedly should work BETTER on PC, is broken. Period.
- Story didn’t suck me in (I guess it might be compelling for other people who enjoyed DAO and/or DAII)
- No facial expressions (ruins the experience IMO), uncanny valley FTW!
- No autoattack feature
- No walk/run toggle. (that is absolute immersion destroyer
- Horse ‘blow of wind’ effect just to make it look faster while in fact you are probably better off just on feet
- Sometimes things spawned ON MY HEAD!
- Some unnecessary time fillers (some collectibles etc seem to be implemented just to serve as a time sink)
- Little variety of spells for mage
- AI dumbed down with very limited/non-existent tactics and commands (couldn’t issue a command to revive my teammates if I’m alive)
- Menus are a mess (just to find out how much HP you have you have to scroll down all the way down to check attributes or …..rely on VISUAL representation of your statistics which does not help at all when you compare stuff like +18hp belt)
- No tooltip for skills!!!
- No innovations in the gameplay (unless you count NO HEALING as innovation)
- Quests are classical MMORPG go, fetch, kill, return
POOR POOR game for PC. Looks great and ‘feels’ great on the surface but on the PC it is simply not enjoyable. A whole lot of negatives could’ve been fixed if only BIOWARE did not neglect the PC market of the game. I did preorder it and after 12 hours of pushing myself just to get my money worth back I conclude that it is the biggest disappointment in my whole gaming career.
PS. big standing ovation for BIOWARE/EA marketing departments, they are good enough to sell sand on Sahara desert...
I have no idea. I am not generally fond of her, so don't take her out much. The only KE I've had thus far was an IQ so I had complete control over her.
I'm a bit of a dolt with my PC mages in any case--they always get too close. I have to remind them to back up(My favourite class is sword and board warr so I do like to get in the thick of it I guess). Bit I do like to use the fully upgraded rejuv. pots. They will tick over the HP of any within the circle of effect--so if Viv's always in there, pop one on your melee class (or whoever your IQ is) and go stand next to her until she gets the hint to back off a bit. Might keep her alive for a bit.
Side note: I use this for Bull a bit, too, because while he can hit like a mac truck when he gets up a bit, level-wise, all of his best hits rely on him being at half health and whatnot (reavers *eyeroll*) so I keep him rejuved with my IQ so he can use the armour pots and whatnot so he doesn't go down too quickly on nightmare.
Just disable Spirit Blade and Vivienne will always stand aback from enemies. She is a great mage. But combat mechanic in DAI was srewed up completely...
Guest_Cyan Griffonclaw_*
While I also appreciate a Bioware person finally saying something, I have to agree. If anyone--anyone in the development team with any PC RPG gaming experience had bothered to play with KB&M they would have immediately gone... "well, this is Not Good, guys, we need to fix this."
No autoattack? No click, mouse, character walks to loot? No full no-pause party support, even on "easy" and "normal"? No player-directed mouse binds? C'mon. It's not like you guys are new at this.
The fact that no streams using K&M were shown (and that the first people to get the game to play were console players) leads me to believe 1 of 2 things: someone did, said exactly that, and its clunkiness was deliberately hidden, or, 2, that no-one bothered. DA:O and DA2 were perfectly good PC-played games, and Bio should know better. I can play DA:O for hours and lose all the time in it (I've lost count of how many play throughs!) and yet after an hour of playing DA:I my hands were so sore I stopped.
I could put DA2 on "easy" and never ever pause and just sit back and enjoy the interactive combat. DA:O the only time I put it lower than normal was in the Fade (because it went faster! hehe). Telling us that we will have "fast and interactive combat with choice on PC" is not what is happening with K&M. Dying on the tutorial boss in normal multiple times because the interface is clunky and you can't even see the clicky hand on the rift when you have a gaming laptop in tactical? Priceless.
I expect so much better--and I, like others, would like to know specifics before the refund window closes, because as it stands now, I cannot play (and I am not going to buy a framming controller to play on my PC. "Controller support" =/= "must buy a controller", and should not).
Combined with the choppy play on a well-over-spec rig that runs other load-heavy games perfectly fine (loading takes SEVEN of RAM? Really?) and this is unacceptable, sorry.
I have never, EVER complained about a DA game in any bioware forum before. I've never felt the need. I expected it to be the same this time. Bugs, I expect. This sort of mislead? I do not. From EA, yes. From Bioware, no.
I really don't want to return the game if this will be fixed. I want to play your beautiful game! I want to complete my collection of blond-haired, brown-eyed boys! But, I am also leery of losing my AU$90 (thanks for the Australia tax, btw, guys), so I really need to know before that refund window closes. Please.
The very first person to speak what I was thinking. I still hadn't posted my first post about Inquisition. Looking back, I had three posts from previous titles. All were posts trying to correct an issue that was later fixed in a patch. I had already seen enough cringe-worthy posts that reflected my growing frustration. However, this particular one... it resonated with me. I, too, had to speak up because I know the learning curve would be short under EA. That's not EA's fault, that's Bioware's fault for agreeing to the deadline and not meeting it. Six months later and still have the original issues unfulfilled.
You never finished a book or a series because of being invested into it, or a game because you paid for it. Or you can't accept that while imperfect, other things of the game balanced it enough to make it a somewhat pleasant (while uncomfortable at times) experience ?
That is the point I was trying to make.
The overall experience is at least "somewhat pleasant" for many PC players even despite frustration at the PC controls.
But to say that the game is ok despite its flaws is politically incorrect in this topic. The politically correct line is "Booware sucks"
@ Archerwarden
Never felt the need to Ignore you. Thanks! Hope the future holds better for you than the past.
He just told you that he thought you you were nice first but then you became a **** **** **** **** in a very fancy and polite way. To clear up the confusion.
Oh, nothing constructive again? Sorry
Please put click to move in action mode!
That is the point I was trying to make.
The overall experience is at least "somewhat pleasant" for many PC players even despite frustration at the PC controls.
But to say that the game is ok despite its flaws is politically incorrect in this topic. The politically correct line is "Booware sucks"
The game is ok, despite its flaws.
I'm not expecting a rush of condemnation.
He just told you that he thought you you were nice first but then you became a **** **** **** **** in a very fancy and polite way. To clear up the confusion.
Oh, nothing constructive again? Sorry
Please put click to move in action mode!
And if I do not care for something, I generally do not complete it. My time is valued a bit more than that, though I do not speak for others.
The amount of time you spend uselessly on this thread put a lie to that statement.
As expected, the control problem seems to be one of self-restraint; not mechanics. Thanks for the example.
So you're just going to ignore Bethgael's pointing out that from the beta program Bioware are aware that the controls are still an issue.
Hey now, don't go bringing fact and logic into this discussion- you'll simply confuse the trolls. What the wide majority of us believe will never sway the narcissistic, who feel it's their "duty" to come into this thread and champion a cause for which they've already won. You see, since EA/Booware hard-coded the controls into their console port, they simply can't give us what we're asking for- and because it's bad PR to announce this they just give us the silent treatment.
Since they can't change it- the trolls really have no job security here- there's no argument to win in the first place. They've already gotten what they wanted, and we got the shaft
The one huge question I have had since 20 Nov 2014 is why would any developer hard code an inferior system then try and pass it off as superior?
Hard coding was outlawed long before Space Invaders.
It's so obvious that Inquisition was made for console. The UI, inventory, walk?, etc, etc. This is what this thread is about.
It's not I like Mages vs I like Templars. It's I was sold a console game & UI misrepresented as a PC game. This thread would be 5 pages long if that was not the case.
Laidlaw shot himself in the foot holding a controller! Then he tried to cover it up with his video. Very poorly I might add.
The amount of time you spend uselessly on this thread put a lie to that statement.
So you're just going to ignore Bethgael's pointing out that from the beta program Bioware are aware that the controls are still an issue.
One disturbing thing I noticed, all the reviews for Witcher 3 seemed to be PS4 or XBox.
Do any of these "reviewers" have a KB or mouse?
How can you review any game using only a console? So really any review should be taken with a grain of salt!
I just wish that even Metacritic would display what system was used to make the review.
We would have had a much different outcome.
I have also wondered if TW3 is also a console port, the footage we have seen is from an old demo. Reviews and demo's should post clearly what system they are using at the beginning of a review.
Guest_Cyan Griffonclaw_*
I have also wondered if TW3 is also a console port, the footage we have seen is from an old demo. Reviews and demo's should post clearly what system they are using at the beginning of a review.
I agree.
I have also wondered if TW3 is also a console port, the footage we have seen is from an old demo. Reviews and demo's should post clearly what system they are using at the beginning of a review.
@TobyJake CD Projekt Red only had review copies of PS4/Xbox one. PC one was held back to work on optimizing mouse/keyboard controls. I think I read this on one of the euro websites.
Elhanan, I need to message you something in private. Since I have apologized and hopefully not angry at me... would you please allow a message to go through?