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#1876
MorriganPet

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Lowtown...Kirkwall...

 

"NO REFUND on the Ashes, Ferelden ! If the Maker

 

doesn't see fit..."



#1877
Nimlowyn

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Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).

 

I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR).  I also put search on 'X.'  In explore mode, on a personal level, I don't find the game plays all that differently.  Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that.  I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure.  But I'm also speaking as someone that went through the various iterations of M&KB controls.

 

I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that?  Probably click to move outside of tactical camera mode?  I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.

Thanks so much for your time Allan, it's greatly appreciated. I played DA2 using esc to enter the menu, spacebar to pause, and the mouse for everything else. I wonder if I'll be able to play like that again on DAI. 


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#1878
Brogan

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Personally, I just used the mouse, tab, and space bar to play DAO and DA2

 

Me as well.  Though with a 5 button mouse, I just mapped Tab to mouse 4.

 

2 mouse drive made the game so much easier, and would here as well.



#1879
Mercurio

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Maker, fix my FPS!!!


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#1880
qala

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sadly haven't played it yet because of my installing issue atm, but from what I have read Allan, General for the controls it is the lack of mouse binding and the exact distances/positioning's needed for all the various intractables. quest target intractables that give you a circle? that's understandable to not auto-move/range into. but all the loots and ground/wall intractables that have small/various sized hit box's are probably the problem people are having. cant remember the exact games but over the years quite a few had some troubles with that. the action distance being to far or short or direction locked for no apparent reason. I have to say as well I used wasd for DAO and DAII my self at well, but it was more a hybrid combo, forward/backwards was still w/s but I used q and e for 'turns' that were realy straff's because I was allways using my mouse for camera control and angling where ever I was in the various games. or the simple double mouse button moves you forward in the direction you are controlling the camera to face(not sure if that is still there tho it sounds like its not with all the other Mouse issues)
One of the other details I kept seeing was the tactical (top down it seems?) Camera using the same wasd to move when your looking strait down. that almost never EVER works well for tactical games that don't have fixed cardinal direction facings. the click to move in tactical at least would be a huge improvement, specialy for party controls when you have to get multiple people to move to multiple places, like an archer to a hill and a dagger rogue behind people.

Admidably, in combat some people would want a lot more personal control, but when the game is designed for both single and multi-player apparently, those that want to play single or prefer too (because of internet Ragers and DunceHat'ed ones) they know they can only manualy control one person, why the first 2 DA's had the tactics listings, that some never used, some loved to extreames cause of the multi-step targeting/control it made possible to combo's(mostly in DAO for me) but it was allways there and gave npc's an actual thought process, even if it wasn't a very great one. The NPC AI because of the removal of the tactics has caused a lot of anger because the AI for the NPC's now apparently is worse off then the enemies simply because of the differences at various levels.



#1881
invertedknife

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Allan,
Besides an ETA for the patch, i believe what people really want to know is why such issues even made it into the game in the first place. The PC community has supported Bioware like crazy in the past. Especially the Dragon Age series has received so much support from us people. The amount of work that the community has done on the past games in terms of mods and other community discussion has been immense. As such, i do believe that a lot of the outrage is because this game has clearly left them out as the secondary audience.

The game was heavily market as 'built for the PC' yet there is little to no evidence of this inside the game itself. When making this statement, it should be very apparent that playing the game on PC means that using a mouse and a keyboard. That is the user experience that PC gamers are looking for. I hate to be brutal here but did your QA team (or even developers) even attempted to play this game on a PC using a mouse and a keyboard? In addition, while i personally don't want to attack anyone on the team, it is not to a stretch to say that the user interface team was either seriously lacking in skill or foresight in how to build a game for the PC. I don't want to detail every issue out there, there are countless threads that are already doing so.

I personally would like an explanation from the Bioware team regarding why the PC version of the game was not even remotely geared towards any of the strength of the platform. I am sure that there are many others in the community who also wish to know the same. the game has been in the works for such a long time, such issues should not be in the game. In addition, the lack of active communication and reassurance has been a major reason for increasing dissent. I feel cheated by all the information that was given to us by the members of the staff over the development cycle. This event severely damages the integrity of Bioware as well, since all the press material was cleverly worded to avoid an uproar (yes i am talking about the tactics Q&A answer) or downright deceitful.

I hope this gets noticed by a member of the staff and receives a sincere response.

Abhishek Vaidya

PS: I do urge the members of the community to have a better control of their words. while i believe it is OK to be aggressive in voicing your concerns it should not be done in a way that disrespects or abuses other individuals. Good communities are built by civil members not brash fools.
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#1882
Gel214th

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Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).

 

I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR).  I also put search on 'X.'  In explore mode, on a personal level, I don't find the game plays all that differently.  Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that.  I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure.  But I'm also speaking as someone that went through the various iterations of M&KB controls.

 

I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that?  Probably click to move outside of tactical camera mode?  I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.

 

 

MOUSE

- Click to Move (not sure how this will work with the naturally flowing terrain)

- Move to clicked target for Loot, to interact with an object etc. if it is nearby.

- Auto Attack when I click a valid target. 

- Mapping Controls to mouse buttons.

- LMB + RMB should move the character forward.

 

TACTICAL CAMERA AND TACTICS

- Tactical Camera that zooms out a lot further as it did in DA:O

- Tactical Camera that has a free floating option so that if you tilt it, it doesn't change height. We cannot get a typical isometric tactical view with this current camera. 

 

 

ANNOYANCES

- Get rid of the sonar ping to search. Either have a toggle, or hold down. Text labels should be above the object and visible at distance once search is toggled/held down as with DA:O. When you go into combat the search effect is cancelled.

- Add item label visibility range in Interface control panel so players can set what they are comfortable with. 

- Add Toggle/Hold/Ping as options in Interface Panel for searching so payers can set what they are comfortable with.

 

NICE TO HAVE

 

- Queuing Commands in the Tac Cam would be nice.

- Bring back the AI Tactics screen where we can set our AI the way we want to. Reference to DA:O or DA2 here. 

- IF the PC UI and Controller UIs are truly separate, then redo the PC UI to a typical PC RPG style with grid inventory, sort buttons etc. Hey, this engine is going to be the basis of DLC and other games for years to come. Redo it now, and have it forever. Great investment ;-) 

a669mwH.jpg

 

- Add tooltips to the Action Bar for the powers for the mouse and keyboard interface.

- Add tooltips for the Status effects and active powers like mana surge, flashpoint, ice armor etc. when the player mouses over those icons. 

- Add tooltip delay option to the interface option screen. 


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#1883
Allan Schumacher

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You are going to get ALOT of responses to this.  There's a general pattern I have personally noticed however, in the last week + of reading this thread and others...  the idea of customizing the controls, mapping to the mouse (mouse 3, 4, and scroll are currently not even recognized), playing and interacting more with the mouse then almost 90% of the commands mapped to keyboard keys only (diabled persons, etc have HUGE issues here).

 

Tac Camera controls as well could use major improvements.

 

Also, if you go back to Sept, I actually was replied to by Tyler Lee, and he mentioned that the LMB+RMB = walk forward was confirmed in the game, but it seems that was changed.  Would be nice to get that back.  Would be OUTSTANDING to get that back.

 

This thread in partic has alot of the things that people have been bringing up repeatedly on the first post.

 

This one as well has quite a few things I've seen requested over and over.  OP has a bit of an aggressive tac, but it's playful I think.

 

I understand I'll get a lot of responses, though it was actually a specific question for "what does Brogan want?"  The first link contains a lot of general issue, but unfortunately I find the title a bit misleading (many of the issues are for the game itself, not PC platform specific).  I'm hoping to not conflate "general issues" with "issues with playing the game on the PC."  Although you have answered on some level the PC specific concerns which is appreciated.

 

I know Mark has taken things like Able Gamers things to heart and is examining stuff like that (I do too).  There are some challenges with the game design that do fundamentally make "parity" with the two previous titles likely impossible, most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example).


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#1884
Sysliana

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Personally, I just used the mouse, tab, and space bar to play DAO and DA2

This is primarily how I played as well..

 

I changed my Search button to Tab in Inquisition but having to press it every second to find loot is obnoxious and it hurts.

 

1. Being able to use right and left mouse buttons to move, tab to search, space to pause

2. Auto Attack/Auto Loot (Auto walking up to doors, people, loot, etc without having to be right ontop of them)

 

These simple changes would make the game 100x better in playing experience followed by:

 

1. A reexamination of the tac cam.

2. AI/Tactics

3. UI


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#1885
Sysliana

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MOUSE

- Click to Move (not sure how this will work with the naturally flowing terrain)

- Move to clicked target for Loot, to interact with an object etc. if it is nearby.

- Auto Attack when I click a valid target. 

- Mapping Controls to mouse buttons.

- LMB + RMB should move the character forward.

 

TACTICAL CAMERA AND TACTICS

- Tactical Camera that zooms out a lot further as it did in DA:O

- Tactical Camera that has a free floating option so that if you tilt it, it doesn't change height. We cannot get a typical isometric tactical view with this current camera. 

 

 

ANNOYANCES

- Get rid of the sonar ping to search. Either have a toggle, or hold down. Text labels should be above the object and visible at distance once search is toggled/held down as with DA:O. When you go into combat the search effect is cancelled.

- Add item label visibility range in Interface control panel so players can set what they are comfortable with. 

- Add Toggle/Hold/Ping as options in Interface Panel for searching so payers can set what they are comfortable with.

 

NICE TO HAVE

 

- Queuing Commands in the Tac Cam would be nice.

- Bring back the AI Tactics screen where we can set our AI the way we want to. Reference to DA:O or DA2 here. 

- IF the PC UI and Controller UIs are truly separate, then redo the PC UI to a typical PC RPG style with grid inventory, sort buttons etc. Hey, this engine is going to be the basis of DLC and other games for years to come. Redo it now, and have it forever. Great investment ;-) 

a669mwH.jpg

 

- Add tooltips to the Action Bar for the powers for the mouse and keyboard interface.

- Add tooltips for the Status effects and active powers like mana surge, flashpoint, ice armor etc. when the player mouses over those icons. 

- Add tooltip delay option to the interface option screen. 

Yes Yes And more YES!!!


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#1886
Brogan

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I understand I'll get a lot of responses, though it was actually a specific question for "what does Brogan want?"  The first link contains a lot of general issue, but unfortunately I find the title a bit misleading (many of the issues are for the game itself, not PC platform specific).  I'm hoping to not conflate "general issues" with "issues with playing the game on the PC."  Although you have answered on some level the PC specific concerns which is appreciated.

 

I know Mark has taken things like Able Gamers things to heart and is examining stuff like that (I do too).  There are some challenges with the game design that do fundamentally make "parity" with the two previous titles likely impossible, most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example).

 

Yea, I knew the second I saw that jumping was in, that we were going to lose alot of comforts in terms of the control scheme.

 

I see what you mean by not confusing pc specific requests with overall game issues.  That is one of the reasons it would have been nice to have a rep on the Feedback forum "managing" all the lists, helping us coordinate where to post these things and keeping it organized.  I would have thought that's what you guys wold prefer.

 

Me personally, I just want a system where there is as much choice as possible in how I do things.  If I could explore with the 2 mouse buttons, and map various things to my other 4 mouse buttons, I'd be happy.  If I had a walk toggle and a hide the UI toggle, I'd be happy.  Edge scrolling in the Tac Cam, a Select All button, tooltips that work.  Better screenspace usage in the menus.  I'm sure there's more, but it might take me another week.  :)

 

These things are more or less what I expected to be standard in the game.


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#1887
invertedknife

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I understand I'll get a lot of responses, though it was actually a specific question for "what does Brogan want?"  The first link contains a lot of general issue, but unfortunately I find the title a bit misleading (many of the issues are for the game itself, not PC platform specific).  I'm hoping to not conflate "general issues" with "issues with playing the game on the PC."  Although you have answered on some level the PC specific concerns which is appreciated.
 
I know Mark has taken things like Able Gamers things to heart and is examining stuff like that (I do too).  There are some challenges with the game design that do fundamentally make "parity" with the two previous titles likely impossible, most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example).


i believe most of the concerns of from PC gamers is of two categories.

1. UI issues
most of these stem from the user interface feels as if it's ported from the console counterparts. most of us are sitting less that 3 feet form our screens, i am sure the real estate on the screen for menus and inventory and such is much less than optimum. i am stuck in a world of infinite scrolling trying to manage my inventory. DAO and even DAII were less frustrating to deal with. in addition many of the activities are difficult to do with a mouse and a keyboard. do you really expect me to play a 150 hour game while constantly pressing R?

2. Console dumbed down problem
the true strategic gameplay is gone from the mix. the tactics view cannot be navigated with a mouse. seriously? who came up with that? how did it even make it through? you can't even move that ridiculous cross though objects. the mouse and keyboard excel at the tactics vie and have been rendered completely useless. in addition the tactics themselves are also a concern as they are non existent. no sorry but what you have are not tactics. that entire experience have been eliminated from the game. the PC users use this more console counterparts leading to a greater uproar here but i'm sure people on consoles are also upset.
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#1888
Dino812

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I understand I'll get a lot of responses, though it was actually a specific question for "what does Brogan want?" The first link contains a lot of general issue, but unfortunately I find the title a bit misleading (many of the issues are for the game itself, not PC platform specific). I'm hoping to not conflate "general issues" with "issues with playing the game on the PC." Although you have answered on some level the PC specific concerns which is appreciated.

I know Mark has taken things like Able Gamers things to heart and is examining stuff like that (I do too). There are some challenges with the game design that do fundamentally make "parity" with the two previous titles likely impossible, most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example).

Allan, do think its going to be possible to somehow fix the combat mechanics so that we can have auto combat where the character will track and respond if the target moves away outside of the tactical cam? Thats one of things that's driving me nuts, because of the lag (or I should say lengthy combat animations) you find yourself swinging at dead air quit a bit. It's frustrating at best, that and of course having to either button mash or hold down the mouse button (or R) to attack. *(i rarely ever use the tac cam in DAO). That or alternatively, fix the tactical camera so we can edge scroll, so that it doesn't reset it's view when you switch characters (yes I realize that's a bug) and most importantly have it so you you set your pan speed. It's painfully slow.

Oh and thank you for coming on here and responding to our concerns and sorry for butting in on your conversation with Brogan.
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#1889
Lostspace

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Yea, I knew the second I saw that jumping was in, that we were going to lose alot of comforts in terms of the control scheme.

 

I see what you mean by not confusing pc specific requests with overall game issues.  That is one of the reasons it would have been nice to have a rep on the Feedback forum "managing" all the lists, helping us coordinate where to post these things and keeping it organized.  I would have thought that's what you guys wold prefer.

 

Me personally, I just want a system where there is as much choice as possible in how I do things.  If I could explore with the 2 mouse buttons, and map various things to my other 4 mouse buttons, I'd be happy.  If I had a walk toggle and a hide the UI toggle, I'd be happy.  Edge scrolling in the Tac Cam, a Select All button, tooltips that work.  Better screenspace usage in the menus.  I'm sure there's more, but it might take me another week.  :)

 

These things are more or less what I expected to be standard in the game.

 

When you say explore with two mouse buttons - do you mean this somehow different than DAO/DA2?   Do you include looting in that as well?  How does jump affect all this?


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#1890
Deemz

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Being able to run by holding both mouse buttons would be swell
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#1891
Brogan

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When you say explore with two mouse buttons - do you mean this somehow different than DAO/DA2?   Do you include looting in that as well?  How does jump affect all this?

 

Holding both mouse buttons to run, yea.  Same as DAO/DA2.  Sorry for confusion.

 

Looting and now Jumping I would also map to an additional mouse button, if I could.


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#1892
Sparky862

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Another weird question...why is female characters in dragon age so ugly?? And also you guys might as well have just remove customasation for this game as the customazation is pretty straight forward with almost no choices at all??

 

But serious, why are female so ugly in dragon age??


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#1893
Akira131

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I understand I'll get a lot of responses, though it was actually a specific question for "what does Brogan want?"  The first link contains a lot of general issue, but unfortunately I find the title a bit misleading (many of the issues are for the game itself, not PC platform specific).  I'm hoping to not conflate "general issues" with "issues with playing the game on the PC."  Although you have answered on some level the PC specific concerns which is appreciated.

 

I know Mark has taken things like Able Gamers things to heart and is examining stuff like that (I do too).  There are some challenges with the game design that do fundamentally make "parity" with the two previous titles likely impossible, most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example).

 

I cannot understand why the ability to jump can have so much impact. I have the feeling that you do not understand how the disabled players are playing the game. You guys talk so much about we design the game for the pc community or we take the AbleGamers so much into heart. Big talk and no effort.

 

 

I played and raided long time World of Warcraft  with success with one who was disabled. He played the game with a Logitech Advanced Gameboard and yes he jumped and used spells like everybody else. But I see the problem with DAI. It is a pain in the *** to play with this controls. You can clearly read what they want: “@AbleGamers @bioware I'm a bit pissed with Bioware removing click-to-move. People with disabilities need this. We need developers to see us. “

 

He does not write something about disable jump please. Do not use them as an excuse please. I think the majority of the pissed folks here would be fine when you would let them use click to move, loot and auto attack. It is an easy fix. All the other complicated technical problems could be patched bit later.


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#1894
Shantra

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ok my turn to say/tell a little story. here goes... I ,(like millions of others) was overjoyed at the prospect of a third Dragon age being made. I read everything I could find on what was coming out in the game, when a possible release date was coming etc. Then the announcement ! October 7th 2014 !! WooHoo...... As soon as I could I pre-ordered it. I was so excited and so ready for it, but then there was the announcement of it being postponed :o to November 20th 2014.. I screamed out loud ... NOOOOOOO !!!    lol BUT I thought if they need a little time to iron out the creases and touch things up to make sure things would be just right then so be it. I began to breath normally again. :P

The 20th of Nov was upon us.....and.....I....... was rushed to hospital with acute appendicitis... Oh My Gawd.. seriously? NOW? lmfao (with a lot of pain).. so I have my surgery, in a **** load of pain, finally got released from hospital and my loving hubby drove an hour to go get my copy of DA:I for me to play while I recover... awww...

 

I got that game installed in between my pain killers, sat down with my water, headphones on the ready, warned hubby I wont be available for a little while and PRESSED PLAY !!! ...................hmmmm...... seems its just NOT my time to play this game. IT doesn't work for me, (as for a lot of other ppl) and after spending time in between recovery naps and drugs looking for a fix and finding none to had at this time.

 

I do know that ppl r working hard to fix this little stuff up. nothing we can do but thank them for trying to fix it and wait.. My conclusion is that I am now setting MY new release date at about Chrissy time. So i'll get it for a Christmas Pressy instead. Not what I had planned , but I also didn't plan on an emergency hospital trip either. lol  Continue working hard for us Bioware team, i'll know u will fix this. :)          Shantra out !


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#1895
Vash654

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Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).

 

I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR).  I also put search on 'X.'  In explore mode, on a personal level, I don't find the game plays all that differently.  Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that.  I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure.  But I'm also speaking as someone that went through the various iterations of M&KB controls.

 

I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that?  Probably click to move outside of tactical camera mode?  I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.

I agree with everything everyone else is saying but just to highlight the biggest issues I had that if fixed/changed would make it so the controls are no longer making it non enjoyable to play:

- Like you said click to move, and clicking to interact and auto attack in third person (the no auto attack being the worst) 

- tactical cam controls reworked for pc.  it would be nice if the cursor you move with WASD was removed completely (or an option to remove it) and you use the mouse to move around your point of view (like it was in previous titles)  and obviously being able to zoom out more but that inst solely for pc

 

there are other concerns i had but I would definitely be happy if at least these could be looked at.

 

Thanks


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#1896
Eelectrica

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A few basic improvements I'd like to see are the ability to map keyboard functions to the extra buttons on my mouse.

In Borderlands I actually map the action skill to my thumb mouse button for example. In this game I'd probably map the pause button to it.

 

When interacting with things if I could click and have the inquisitor walk to the spot and interact without having to do it manually.

 

The search could be a little better, perhaps if when we search and find something, a blip appears on the minimap so we know where it is. Bonus points if an onscreen notification could appear and tell it us what it is  :wizard:

 

If possible, I'd really like to be able to zoom out further on the battlefield and actually have an overview of it.

 

It would be awesome if we could access the inventory in combat and switch to a more appropriate weapon at times, I mean in some combat we have an enemy type weak to one element, then another enemy spawns in that's resistant to the the element the other set of enemies are weak too and we can't do much about it. Quick weapon swap was awesome in Origins.

An archer rouge character could swap to daggers when attacked by a melee enemy for example.

 

And yeah auto attack toggle, I don't see how holding down a mouse button in combat makes the game more immersive somehow. But I suppose for those that simply have to click all the things, then toggle could be a compromise?

 

Personally I don't mind the WASD controll system - I'm used to it from FPS games anyway, but in the other games I ocassionally did use both mouse buttons to maintain movement and direction, so if possible, why not?

 

I appreciate BioWare are looking to enhance their game, I truely do think it's amazing and hope other people who have yet to play due to control issues get to have the chance to experience it. I've had so many jaw dropping moments while playing.



#1897
Melcolloien

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I find the title a bit misleading (many of the issues are for the game itself, not PC platform specific).  I'm hoping to not conflate "general issues" with "issues with playing the game on the PC."  Although you have answered on some level the PC specific concerns which is appreciated.

 

 

First of all, thank you for answering! It is very much appreciated. And I totally understand that you cannot come out at the moment and tell us anything about the patch, the response would either be "that's not what I want you guys to work on!" or when the patch is released "Hey! You said you would try do to this but you didn't!"

So yeah, I totally get it.

 

I for one love the game, but as so many others there are some serious issues with actually playing it. The controls aren't exactly made for people with injuries for example, my wrist hurts so bad that I have to stop after about 2 hours. 

But to me, the worst thing is the tactics - they are honestly insulting. "Do this! Don't do that! Do this a lot!" Really guys? After the amasing tactics in the previous games? And there was so much talk about this being a tactics based game, and yet insulting set tactics, tactical camera does not zoom out enough and no auto attack meaning that instead of a fight that goes smoothly with you choosing to pause when needed to position the characters you need; to click - pause - click - pause OR just keep spamming the attack button and let your companions use up all ther abilities in the first minute of the fight. Btw, if I click on any other character my Inquisitior just stops what she is doing, for example while disupting a rift. If I pause and click on someone else, when I play again she stops. 
And I don't have to click to unpause, as soon as I click on someone else - if I am not in tactical view the game unpauses itself. 

 

Sorry, here I go again. It's just so maddening, I was really looking forward to this. I have had som health issues since about the time Origins came out...during periods of these past years Dragon Age has been my life. I met my boyfriend of four years through talking about Dragon Age at work and he overhead me. 
And I totally terrorized my local GameStop here in Sweden about getting my Inquisitors Edition - so trust me when I say that I love the franchise. Which I believe most of these upset people in the forum really does too. 

 

And now that you guys are actually in the forum talking to us (once again, thank you for that), just why all the talk about it being for PC? Not just in that video, but on livestreams and in interviews...I honestly feel lied to, and it is not a good feeling from a company that I have truly respected and loved. 

So, in the midst of all this rambling in my post, that is my main question. Why?

 

 

Oh and totally off topic, I do apologize but if any one here knows how I redeem my Collectors Edition perks? According to Origin I have "Dragon Age Inquisitors Edition" installed and "Flames of the Inquisition Armour" installed but I have not seen any DLC items in my game and I have not found any way to install them. The same thing goes for my soundtrack, I cannot find it.

 

Sorry...I just really want my things

 

Anyway, thank you again for respecting us enough to answer us and I really hope that patch is coming soon. 

 

Oh and one last thing, again off topic but please consider more longer hairstyles, just not for the Qunari that I know has been talked to death about, but to other races too. Talk about disappointing! I get it, clipping issues sure - but more updoes and almost shoulder lenght. 

 

Now I am done!


  • Ledath aime ceci

#1898
starreader

starreader
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I the main thing I want to see is a walk/run toggle.



#1899
Alec Fortescue

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I the main thing I want to see is a walk/run toggle.

IS anyone actually talking the horrible optimization and game running nasty on good machines? :l



#1900
Ledath

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I understand I'll get a lot of responses, though it was actually a specific question for "what does Brogan want?"  The first link contains a lot of general issue, but unfortunately I find the title a bit misleading (many of the issues are for the game itself, not PC platform specific).  I'm hoping to not conflate "general issues" with "issues with playing the game on the PC."  Although you have answered on some level the PC specific concerns which is appreciated.

 

I know Mark has taken things like Able Gamers things to heart and is examining stuff like that (I do too).  There are some challenges with the game design that do fundamentally make "parity" with the two previous titles likely impossible, most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example).

 

 What about performance, low fps is a really annoying issue in PC. There is gonna be some optimization for performance? I bought and played BF4 just to be sure that my PC can run it smoothly in high/ultra, that is not the case with Inquisition.