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PC Community Concerns


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#18976
line_genrou

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I think he'll be better off collecting shards.


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#18977
Dubya75

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I think he'll be better off collecting shards.

 

Yeah....trashing an entire game because of ONE. SINGLE. OVERSIGHT by the developers to not cater for his funky keyboard layout. Very intelligent. 

 

I was going to provide the INI tweaks for re-mapping the keys, but now I just don't feel like it any more.



#18978
Amplitudelol

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Yeah....trashing an entire game because of ONE. SINGLE. OVERSIGHT by the developers to not cater for his funky keyboard layout. Very intelligent. 

 

I was going to provide the INI tweaks for re-mapping the keys, but now I just don't feel like it any more.

 

Funky keyboards!

 

funkeyboards.jpg


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#18979
DragonsDream

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I was afraid that people here were getting themselves too hyped up about Witcher 3 only to be let down by what was clearly a console-designed game.

 

I cannot comment on the story/quests/game play of the game as I will never play Witcher, just the controls.

 

Sounds like the above suggestion of only playing PC-only games (particularly PC-only RPGs) is the only way to get proper controls anymore.


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#18980
Jackal19851111

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As a strategy gamer, my hobby is in no risk of consolisation thankfully.


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#18981
DavianBurke

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You know how one of the most clear signs of console port to PC is the slight delay between pressing a key and seeing the response on-screen? Something BioWare has been unable to do anything about for over half a year? 

Fixed. Day 3 patch. 


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#18982
Sunnie

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Yeah....trashing an entire game because of ONE. SINGLE. OVERSIGHT by the developers to not cater for his funky keyboard layout. Very intelligent.

Huh... this sounds familiar, been going on here for 7 months now, same issue (kbm controls). Same set of people?  32092.gif


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#18983
CatatonicMan

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You're saying that CDPR should have foreseen all bugs, which is simply impossible.


There is no acceptable excuse for hardcoded keybindings. None. How professional developers keep screwing this up is beyond me.
  • JPR1964 et Dinkledorf aiment ceci

#18984
Diegofsv

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Its funny, my problem with DA:I was never rebind any action on my keyboard. My problem was always the ridiculous tactical camera, the completly removal of strategic rpg combat to a bizarre fusion of action and tactical combat that never quite works, completly dull story, stupid AI, terrible writing all along and the change of tone against the first one, insane lazy quests that emulate a single player mmo (you found a ring in a dead body that nobody never hear of, here is 500 xp), terrible load times between maps and so on. I dont have any kind of these problems in witcher 3 thanks god (the combat is pure action RPG and its more strategic than the monster that DA:I tried). But yeah, rebind keys is a must in any PC game so yeah, they failed in that regard.

 

About first do the game for PC than port to consoles, thats almost impossible. Its way harder and expensive start a game with a way more powerful machines and then start to remove features and downgrade things to port to consoles. Specially in huge games. All I ask is a better port to PC. DA:I didn't do that. Witcher 3 mostly did.


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#18985
Amplitudelol

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There is no acceptable excuse for hardcoded keybindings. None. How professional developers keep screwing this up is beyond me.

 

It is not that simple. If you analyze very carefully another options comes up. hard stands for making a pc game being a very difficult job requiring experts. Code is simple, they are programmers, they make codes. If you really think about it, Witcher is made of codes and is very hard. In case of Inquisition the latter might not be true, but still, the conclusion offers itself: trolling is hardcoded into the infrastructure of forums and no thread can exist without them. Did i mention Half Life 3 is confirmed?



#18986
Dinkledorf

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There is no acceptable excuse for hardcoded keybindings. None. How professional developers keep screwing this up is beyond me.

Too true and being in software development myself, I cannot fathom how such a ridiculous decision is even considered never mind implemented.  Not being configurable does not save you time or money as a developer and likely increases it since a retrofit of configuration based variables into the code can end up being quite extensive, error prone and requiring significant retest. First aspect of any project I was involved in was to establish your core backbone modules of which configuration is one.  Boggles the mind really. 



#18987
Amplitudelol

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It's settled then! We all make a DA Inquisition playthrough using only tac-cam in combat! Have fun, ill certainly will!



#18988
JPR1964

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As a strategy gamer, my hobby is in no risk of consolisation thankfully.

 

 

Hmm, not sure : Koei is releasing Nobunaga Ambition on the PS4 in Western countries: a strategy game :)

 

https://www.youtube....h?v=FjUt2W3rYAs

 

:whistle:

 

JPR out!



#18989
Keldaurz

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I was afraid that people here were getting themselves too hyped up about Witcher 3 only to be let down by what was clearly a console-designed game.

 

I cannot comment on the story/quests/game play of the game as I will never play Witcher, just the controls.

 

Sounds like the above suggestion of only playing PC-only games (particularly PC-only RPGs) is the only way to get proper controls anymore.

Past Witcher games were like that with the controls, so i expect people who already liked the witcher to enjoy it. I didn't like it, so i didn't buy witcher 3.

 

It sucks for people who didn't know it tho. 

 

Now to continue with the rest of the posts..., what's this ? Soviet "whataboutism"? 

 

Two wrongs don't make one right, if CDR did wrong, it doesn't legitimize what Bioware has done. 


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#18990
JPR1964

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You're saying that CDPR should have foreseen all bugs, which is simply impossible. It is 3 days after release and you ****** and moan about this huge patch not being out earlier? Wow....you're now acting like a little school girl.

Will it kill you to pick up a controller just for another week, until the keybindings are fixed?

 

Honestly, you are being totally unreasonable, acting like a spoilt brat!

 

But like you say, to each their own. Don't play the game. go play DAI again, apparently that is now suddenly a much better game in your extensive experience having compared it to TW3. 

 

What a load of dog poop!

 

And you're acting like a blind fanboy : I suggest you go back to CDPR forum... There is a load of single-minded people like you over there : you know, the sort who can actually play the game and criticize the one who cannot because of a stupid decision to lock the movement keys and to not accounting the azerty keyboards...

 

I bought the freaking game 4 months ago, I cannot play it because of a DECISION of CDPR : it's not like the controls are clunky, they're just unusable on MY kb+m...

 

Proof is given with the answer of the CDPR support...

 

And yes I prefer DAI because actually I can play it : I even could play it at the start....

 

Which is not the case of TW3...

 

But you can continue to insult people who have different opinions : who is now acting as a spoiled brat...

 

Waaah, wahhh, you're not agree that my game is the best of the world : you're just so evil....  :lol:

 

Try to grow up a bit please...

 

JPR out!


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#18991
JPR1964

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I think he'll be better off collecting shards.

 

No I better off playing some game that have real kb+m controls...

 

JPR out



#18992
Captain Wiseass

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Popcorn-02-Stephen-Colbert.gif


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#18993
JPR1964

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Past Witcher games were like that with the controls, so i expect people who already liked the witcher to enjoy it. I didn't like it, so i didn't buy witcher 3.

 

It sucks for people who didn't know it tho. 

 

Now to continue with the rest of the posts..., what's this ? Soviet "whataboutism"? 

 

Two wrongs don't make one right, if CDR did wrong, it doesn't legitimize what Bioware has done. 

 

The first one was not like that if I remember correctly :)

 

The second one, the controls were fubar, and I didn't adapt to them : but it was "playable"... I didn't go far in it and never tried it again after many patches...

 

The third, well...  :P

 

JPR out!



#18994
line_genrou

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LOL As if the only problem of DAI was the controls. Actually, I had more issues with the game itself than with the controls. I don't like 6 hours of story and 200 hours of collectibles, astrariums and finding camps. No thank you.


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#18995
Elhanan

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LOL As if the only problem of DAI was the controls. Actually, I had more issues with the game itself than with the controls. I don't like 6 hours of story and 200 hours of collectibles, astrariums and finding camps. No thank you.


Seems like part of the problem may have been spending 194 hrs on optional content that did not appeal to the Player. OTOH, I was able to skip most of the jump puzzles and collectables, and enjoyed the Astrariums and camps. Gotta love freedom of choice....

#18996
JPR1964

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LOL As if the only problem of DAI was the controls. Actually, I had more issues with the game itself than with the controls. I don't like 6 hours of story and 200 hours of collectibles, astrariums and finding camps. No thank you.

 

LOL as your opinion is a fact and everyone should agree with it : sorry, my main problem with DAI are the controls (for melee character) and some downgrade of rpg elements... The rest is optional and you can do as you like or not...

 

About TW3, I cannot comment on the game : trying 3 times the tutorial is not enough to make an opinion on it  :lol: ...

 

JPR out!



#18997
line_genrou

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LOL as your opinion is a fact and everyone should agree with it : sorry, my main problem with DAI are the controls (for melee character) and some downgrade of rpg elements... The rest is optional and you can do as you like or not...

 

About TW3, I cannot comment on the game : trying 3 times the tutorial is not enough to make an opinion on it  :lol: ...

 

JPR out!

LOL Who said I'm stating my opinion as fact? I just said I had issues with the game more than with the controls. 

If your main problem with DAI was the controls maybe you should try again because they fixed A LOT of the issues that mess was at launch.



#18998
DragonsDream

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LOL As if the only problem of DAI was the controls. Actually, I had more issues with the game itself than with the controls. I don't like 6 hours of story and 200 hours of collectibles, astrariums and finding camps. No thank you.

which is not a "PC community concern" nor something that could be fixed with a patch. Yes the only "problem" with DAI is the controls & UI. Not liking the story or quests or characters is a value judgement about the artistic choices. Complaining about the awful control scheme and broken tac-cam is a technical complaint specific to the PC version.


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#18999
wellsoul2

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I totally hated the KB controls on DAI and raved against them and even returned the game and then bought it $ 10 cheaper later.

 

To avoid the tactical camera I played a couple of months with a ranged character, either mage or archer and it worked fine.

 

I've played a long while with different characters (and not finishing because I learn alot and want to start another character over).

 

Now I'm at level 16 with a dual wielding rogue on Nightmare and I like the excitement of the close combat.

 

Even the glitchiness of Tactical Camera makes the combat more exciting...like Fog of War.

 

I'll be fighting and all of a sudden I'm in a corner and can't see what I'm doing at all and just keep stabbing stuff.. :-)

 

I still get killed alot as a rogue but that's expected.

 

I've tried being a warrior but it gets really dull fast...at least with a rogue I can deal damage fast.

 

It's all in how you think about it I guess...melee becomes more palatable when you have a "guard on hit" weapon I've found.

 

You can get used to the controls eventually...we all complain but we all used to play arcade games with horrible controls.



#19000
Amplitudelol

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Seems like part of the problem may have been spending 194 hrs on optional content that did not appeal to the Player. OTOH, I was able to skip most of the jump puzzles and collectables, and enjoyed the Astrariums and camps. Gotta love freedom of choice....

 

Im not going to say if you are wrong or right. Its a more complicated design choice, a very significant one especially in case of mmorpg-s how much of the game should be considered as side stuff in addition to the main game. Inquisition's main game is VERY short. I like the farming aspect and doing full completion stuff, i played the excell game with WoW. Its just people who regularty play single player games and not used to this kind of entertainment pretty understandably will despise it. Its a DA game and even if you have this "open world", i guess a lot of people expected a long story. The side content does not make up for the short main attraction. There is too much mmorpg in the game, some like it, some dont. Ive read negative comments about it even from console players and even from professional actual game deveopers.