I play both DAI and Witcher 3 and enjoy both and happy with both. This year can't get any better. One happy camper here.
PC Community Concerns
#19077
Posté 24 mai 2015 - 05:43
But do you take the time to read the text beforehand? Is reading the dialogue possibly more engaging for you than watching it acted out?
Personally I like to be part of the action..I read the text and determine which answer/outcome I'll choose. Usually play through several times, and try each outcome. Cutscenes cause me a LOT of impatience. Specially if trying to kill a boss, and failing. Cut-scenes take gameplay away....and make you the audience in the third row, unable to participate, but sit there tapping your foot until the silly thing finishes. Swtor had far too many cut-scenes during beta testing...reported on that several times. Maybe I'm old school but I don't like being force fed, I like to choose my own path and character. Bioware has taken too much of that freedom away as they have progressed...everything has that Mass Effect automated flavour now.
- Elhanan aime ceci
#19078
Posté 24 mai 2015 - 05:52
#19079
Posté 24 mai 2015 - 09:31
I like cutscenes, but luckily, if you don't, most of them are skippable.
- JPR1964 aime ceci
#19080
Posté 24 mai 2015 - 09:49
I like cutscenes, but luckily, if you don't, most of them are skippable.
I can watch them once; after that they are re-runs. But the point made by another is that watching a pre-written story is not Roleplaying. And we prefer to interact in the game as opposed to seeing a flic.
#19081
Posté 24 mai 2015 - 10:51
I think I would be okay with no cutscenes at all tbh. I'll take flavor text over cutscenes. I really don't mind reading and using my imagination.
- Windev aime ceci
#19082
Posté 25 mai 2015 - 06:59
I think I would be okay with no cutscenes at all tbh. I'll take flavor text over cutscenes. I really don't mind reading and using my imagination.
I don't care about cut-scene in tactical rpg like Pillars of Destiny, Divinity Original sin, Baldur's gate and so on... I like cut-scene in game like Me, but with the possibility to skip for replay value...
JPR out!
#19083
Posté 25 mai 2015 - 08:50
Let's start a petition to make BW cut all cut-scenes from Inquisition!
#19084
Posté 25 mai 2015 - 09:48
Any views on Gog vs Steam? W3 on Steam is much cheaper than GOG.
$60 vs $90. Thats AU dollar.
#19085
Posté 25 mai 2015 - 11:19
@TobyJake Get it wherever is cheaper. Steam and GOG are both good.
- KilrB aime ceci
#19086
Posté 25 mai 2015 - 12:36
I can watch them once; after that they are re-runs. But the point made by another is that watching a pre-written story is not Roleplaying. And we prefer to interact in the game as opposed to seeing a flic.
In roleplaying the GM has to set up environments through flavor text, combat is fluffed by descriptions and scenes and important plot-points are build by you listening to him or her telling you what happens.
If a pre-written story does not allow for roleplaying, I think you and me never roleplayed once in a videogame.
#19087
Posté 25 mai 2015 - 12:45
In roleplaying the GM has to set up environments through flavor text, combat is fluffed by descriptions and scenes and important plot-points are build by you listening to him or her telling you what happens.
If a pre-written story does not allow for roleplaying, I think you and me never roleplayed once in a videogame.
it's nearly impossible for a cRPG to have the same RPG possibilities as a pen & paper RPG. In a P&P RPG, the players can go off in any tangent they want, limited only by the imagination of the GM in coming up with maps/scenarios/story lines for that tangent. A cRPG, must already have all the environs the player(s) can go. The stoy of a cRPG is effectively the same as a GM saying "you can't travel over that hill because marauding wolves and a waist high fense prevent it. Perhaps instead you want to go check out that abandoned mine the old man told you about?" in that it funnels your RPG choices in the direction that storyteller needs you to go. The difference is that some GMs can say "sure you can kill the wolves and hop the fence and go see what's over there" while making up a new campaign on the fly whereas a cRPG can never do that.
- Elhanan aime ceci
#19088
Posté 25 mai 2015 - 01:00
In roleplaying the GM has to set up environments through flavor text, combat is fluffed by descriptions and scenes and important plot-points are build by you listening to him or her telling you what happens.
If a pre-written story does not allow for roleplaying, I think you and me never roleplayed once in a videogame.
I do not mind cut-scenes used as a tool to help tell a story; am concerned when it becomes the story.
#19089
Posté 25 mai 2015 - 02:28
JPR rejoice. Patch 1.04 now enables key bindings for everything.
- JPR1964 et DavianBurke aiment ceci
#19090
Posté 25 mai 2015 - 02:35
You mean for TW3? Well that was quick =/
#19091
Posté 25 mai 2015 - 02:37
Yup. Saw it on Facebook.
#19092
Posté 25 mai 2015 - 03:00
JPR rejoice. Patch 1.04 now enables key bindings for everything.
... and CDRP's patches actually FIX things.
- Drantwo aime ceci
#19093
Posté 25 mai 2015 - 03:56
You mean for TW3? Well that was quick =/
And the game hasn't even been out for a year yet.
- vetlet aime ceci
#19094
Posté 25 mai 2015 - 03:59
Haha I also just came here to tell JPR that the patch released on the 7th day post launch fixes the bound keys error. It didn't even take them 4 months to release a patch allowing for this!
#19095
Posté 25 mai 2015 - 04:01
Any views on Gog vs Steam? W3 on Steam is much cheaper than GOG.
$60 vs $90. Thats AU dollar.
Really? In my country W3 on GOG is cheaper. Actually, even on Origin is cheaper than the steam version.
I found that steam games are overpriced lately.
I have the W3 on GOG. Almost bought on Origin before I realized that my game would be attached to this service forever. I only buy on Origin when I have no other choice, like it was with ME3.
#19096
Posté 25 mai 2015 - 05:25
Well, I got a discount for having both Witcher 1 and 2 on my gog account. Both were physical copies that I was able to register a free back up with gog, which was nice because my copy of Witcher 1 was before the huge upgrade they did and patching that was a freaking nightmare. With a discount for pre-ordering I ended up paying about 34 quid.
Anyway, those patch notes...
The patch 1.04 for PC is available for download now. Please find the list of changes below:
#19097
Posté 25 mai 2015 - 05:26
JPR rejoice. Patch 1.04 now enables key bindings for everything.
<<<<<<<<<<>>>>>>>>>>
Confirmed that patch 1.04 allows to rebind locked keys via a on/off selection at the bottom of the key bindings screen.
#19098
Posté 25 mai 2015 - 05:27
I have no idea why those patch notes ended up a giant wall of black, must be some weird copy/paste error. Just highlight 'em.
#19099
Posté 25 mai 2015 - 05:28
Really? In my country W3 on GOG is cheaper. Actually, even on Origin is cheaper than the steam version.
I found that steam games are overpriced lately.I have the W3 on GOG. Almost bought on Origin before I realized that my game would be attached to this service forever. I only buy on Origin when I have no other choice, like it was with ME3.
Unless there are major improvements on their side, DA:I is the one, the only, and the last "Origin" game that will ever reside on any computer I own ... and it won't be there much longer at the rate their going.
Edit:
I'm currently playing both Neverwinter Online and The Witcher: Wild Hunt.
I got Neverwinter Online through Steam and TW3 from Amazon, but it loads with CDPR's GOG Galaxy.
Neither is the hassle or resource hog that Origin/DA:I is, and both are better games in gameplay and graphics IMO.
Both are a better single-player game, and NWO is a better multi-player experience too.
Both update/patch regularly and their patches have yet to break my game, though truthfully DA:I was "broken" right out of the box for many of us and has yet to be "fixed".
#19100
Posté 25 mai 2015 - 05:31
I do not mind cut-scenes used as a tool to help tell a story; am concerned when it becomes the story.
<<<<<<<<<<<>>>>>>>>>>
So far, every time I talk to a NPC (ie merchant or quest giver) there is a cut scene between the two that moves conversation along.
So, I'm not sure what you mean "when it becomes the story"




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