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#1901
Allan Schumacher

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Allan,
Besides an ETA for the patch, i believe what people really want to know is why such issues even made it into the game in the first place. The PC community has supported Bioware like crazy in the past. Especially the Dragon Age series has received so much support from us people. The amount of work that the community has done on the past games in terms of mods and other community discussion has been immense. As such, i do believe that a lot of the outrage is because this game has clearly left them out as the secondary audience.

The game was heavily market as 'built for the PC' yet there is little to no evidence of this inside the game itself. When making this statement, it should be very apparent that playing the game on PC means that using a mouse and a keyboard. That is the user experience that PC gamers are looking for. I hate to be brutal here but did your QA team (or even developers) even attempted to play this game on a PC using a mouse and a keyboard? In addition, while i personally don't want to attack anyone on the team, it is not to a stretch to say that the user interface team was either seriously lacking in skill or foresight in how to build a game for the PC. I don't want to detail every issue out there, there are countless threads that are already doing so.

I personally would like an explanation from the Bioware team regarding why the PC version of the game was not even remotely geared towards any of the strength of the platform. I am sure that there are many others in the community who also wish to know the same. the game has been in the works for such a long time, such issues should not be in the game. In addition, the lack of active communication and reassurance has been a major reason for increasing dissent. I feel cheated by all the information that was given to us by the members of the staff over the development cycle. This event severely damages the integrity of Bioware as well, since all the press material was cleverly worded to avoid an uproar (yes i am talking about the tactics Q&A answer) or downright deceitful.

I hope this gets noticed by a member of the staff and receives a sincere response.

Abhishek Vaidya

PS: I do urge the members of the community to have a better control of their words. while i believe it is OK to be aggressive in voicing your concerns it should not be done in a way that disrespects or abuses other individuals. Good communities are built by civil members not brash fools.

 

Just as a note since some people I think think I'm some PR rep or "PIO" or whatever.  I'm a dev that worked on this game for 3 years, so when I respond it's "a member of the staff" that's responding.  In fact, the last 1.5 years I was on the combat team as a QA embed and in fact Tactical Camera was even one of the systems I supported (set phasers to stun).  I was the one that signed off on the system from a QA perspective across all 5 platforms including both M&KB and controller support for the PC.

 

While I'm technical quality assurance (I do more system based testing, so I make sure the system itself is working as expected and to specification, I don't play through the game consistently or anything like that), I did help organize content QA (the ones that play through the content more consistently and systematically) to play through the game entirely through Tac Cam.  Our goal was to actually let the game be playable in its entirety in Tactical Camera mode, but those playthroughs saw, frankly, really bizarre (and often fatal) issues under a wide variety of disconnected circumstances relating to looting, transitions/triggers, as well as interacting.  Some of them we had to fix (transitions/triggers) because we definitely wanted players to be able to enter Tactical Camera at their convenience (very useful for starting fights) rather than restrict it to the player being in combat.  Others were complicated and erratic enough fixes that they ended up disabled.

 

 

As for the strengths of the PC and the PC fanbase, there starts to come into the kind of existential "What does it mean to be a PC gamer?"  I'm a PC gamer too and have been almost exclusively since 1999 (Half-Life). I have heard that somewhere there has been some people pointing to the fact that I use a controller in my Let's Play as an indictment towards M&KB controls.  I do have a preference to the controller for DAI, but I think it's important to acknowledge that throughout much of development I was supporting 5 different platforms, 4 of which required me to use the controller.  It's what I'm most experienced with.  But it also comes down to what, I think, are different things that we demand from PC gaming.

 

For myself, I love PC gaming for its flexibility.  Mouse and Keyboard does provide fantastic strengths for games that many controller exclusive games cannot provide.  At the same time, I've owned a controller for my computer since 2002 going back to the Gravis Gamepad Pro.  I've also owned a Saitek gamepad and now use a 360 gamepad which sits next to my Saitek joystick.  I was disappointed that we didn't ship with controller support for DA2, and delighted when I heard that we were going to officially support it for DAI.  For me, that's a huge strength of the platform.  I want to stress that this does not invalidate other people valuing the platform in a different way.  It's why I was able to play a game like Dark Souls, where I was able to leverage superior hardware to endure places like Blighttown (notorious for poor performance) despite having a M&KB control scheme that I found awkward to play with as well.

 

I did, however, use the M&KB controls during development.  I also took a quick jaunt through them just now through the prologue just to familiarize myself with them again.  As a PC gamer, the M&KB controls for DAI aren't a huge issue for me.  Many of my biases will influence this I suspect.  I'm naturally a WASD player with M&KB anyways, so that adjustment "made sense" for me.  I'd like to see wider loot radius (especially since jump and interact are different buttons on M&KB and won't conflict), and I think remapping mouse controls (as well as Tactical Camera controls) would probably help me put the control scheme in a way that requires the least amount of adjustment.  That said, the way the controls stand now I don't think they'd impact my own enjoyment of the game very much beyond the short term adjustments.

 

But if you value other stuff as a PC gamer then yeah, I can see how we have that disconnect in terms of how acceptable the PC controls are.  It's further understandable when looked at the context of expectation based on previous games.  I don't feel I'm being dishonest when I say I think the PC game experience for DAI is enjoyable, but again that doesn't mean you're being dishonest either when you say that you find it frustrating, unexpected, and unpleasant.

 

 

Maybe not necessarily the "best" post you're looking for from a staff member working on the game, but at the very least I do hope you believe that it is a sincere one.

 

Take care.


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#1902
Ledath

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Yes Yes And more YES!!!

 

I hope to be wrong, but many of these thing maybe not be possible, Frosbite was build with FPS in mind. I can see it clearly in Inquisiton, that is why we can jump, why we "shot" with LMB, why there is no tooltip for abilities, no stats customization, no AI tactics. To be honest if all these things could be possible from the beginning they should be there right now in the game, these things make DA for what is known these days, these are core features of DA, the only reason that I think why is not implemented in Inquisition is because are hard/not possible with the current engine. I hope to be wrong. I really do. 


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#1903
adr750227

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Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).
 
I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR).  I also put search on 'X.'  In explore mode, on a personal level, I don't find the game plays all that differently.  Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that.  I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure.  But I'm also speaking as someone that went through the various iterations of M&KB controls.
 
I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that?  Probably click to move outside of tactical camera mode?  I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.

 

i'm glad that someone from Bioware is actually engaging in conversations with people in this forum....unfortunately, I don't think we came here to drink tea or share old stories about how great is the kb binding in KOTOR...so, do you have any power at all to affect what's being included in the next patches or you just deliver pizzas there? if you do, then by now, if you read only the first 5 pages here, you know exactly what we want; the question is which things are in the top of the list? for me no including auto-attack/auto-follow target outside tac-cam is a deal breaking,  as it is your companions disregarding orders as soon you leave tac-cam...is any of those two even being considered?



#1904
Brogan

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...so, do you have any power at all to affect what's being included in the next patches or you just deliver pizzas there?

 

post-41349-jonah-hill-oscars-cut-it-out-


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#1905
Allan Schumacher

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 What about performance, low fps is a really annoying issue in PC. There is gonna be some optimization for performance? I bought and played BF4 just to be sure that my PC can run it smoothly in high/ultra, that is not the case with Inquisition.

 

Are you having issues playing on high/ultra?  I play the game on high with my machine (i5-3550, 16GB RAM, Radeon 7950), but I am pretty sure we do push things harder than BF4 did.  Ultra probably could use optimizations, but to be honest if it were up to me it'd not be as big of a priority given I think the game still looks absolutely stunning on high and there's more serious stuff to look at in the short term.

 

If you're still having serious performance issues with good hardware below high then it's something that would be more likely considered sooner.


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#1906
Shelled

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Just as a note since some people I think think I'm some PR rep or "PIO" or whatever.  I'm a dev that worked on this game for 3 years, so when I respond it's "a member of the staff" that's responding.  In fact, the last 1.5 years I was on the combat team as a QA embed and in fact Tactical Camera was even one of the systems I supported (set phasers to stun).  I was the one that signed off on the system from a QA perspective across all 5 platforms including both M&KB and controller support for the PC.

 

While I'm technical quality assurance (I do more system based testing, so I make sure the system itself is working as expected and to specification, I don't play through the game consistently or anything like that), I did help organize content QA (the ones that play through the content more consistently and systematically) to play through the game entirely through Tac Cam.  Our goal was to actually let the game be playable in its entirety in Tactical Camera mode, but those playthroughs saw, frankly, really bizarre (and often fatal) issues under a wide variety of disconnected circumstances relating to looting, transitions/triggers, as well as interacting.  Some of them we had to fix (transitions/triggers) because we definitely wanted players to be able to enter Tactical Camera at their convenience (very useful for starting fights) rather than restrict it to the player being in combat.  Others were complicated and erratic enough fixes that they ended up disabled.

 

 

As for the strengths of the PC and the PC fanbase, there starts to come into the kind of existential "What does it mean to be a PC gamer?"  I'm a PC gamer too and have been almost exclusively since 1999 (Half-Life). I have heard that somewhere there has been some people pointing to the fact that I use a controller in my Let's Play as an indictment towards M&KB controls.  I do have a preference to the controller for DAI, but I think it's important to acknowledge that throughout much of development I was supporting 5 different platforms, 4 of which required me to use the controller.  It's what I'm most experienced with.  But it also comes down to what, I think, are different things that we demand from PC gaming.

 

For myself, I love PC gaming for its flexibility.  Mouse and Keyboard does provide fantastic strengths for games that many controller exclusive games cannot provide.  At the same time, I've owned a controller for my computer since 2002 going back to the Gravis Gamepad Pro.  I've also owned a Saitek gamepad and now use a 360 gamepad which sits next to my Saitek joystick.  I was disappointed that we didn't ship with controller support for DA2, and delighted when I heard that we were going to officially support it for DAI.  For me, that's a huge strength of the platform.  I want to stress that this does not invalidate other people valuing the platform in a different way.  It's why I was able to play a game like Dark Souls, where I was able to leverage superior hardware to endure places like Blighttown (notorious for poor performance) despite having a M&KB control scheme that I found awkward to play with as well.

 

I did, however, use the M&KB controls during development.  I also took a quick jaunt through them just now through the prologue just to familiarize myself with them again.  As a PC gamer, the M&KB controls for DAI aren't a huge issue for me.  Many of my biases will influence this I suspect.  I'm naturally a WASD player with M&KB anyways, so that adjustment "made sense" for me.  I'd like to see wider loot radius (especially since jump and interact are different buttons on M&KB and won't conflict), and I think remapping mouse controls (as well as Tactical Camera controls) would probably help me put the control scheme in a way that requires the least amount of adjustment.  That said, the way the controls stand now I don't think they'd impact my own enjoyment of the game very much beyond the short term adjustments.

 

But if you value other stuff as a PC gamer then yeah, I can see how we have that disconnect in terms of how acceptable the PC controls are.  It's further understandable when looked at the context of expectation based on previous games.  I don't feel I'm being dishonest when I say I think the PC game experience for DAI is enjoyable, but again that doesn't mean you're being dishonest either when you say that you find it frustrating, unexpected, and unpleasant.

 

 

Maybe not necessarily the "best" post you're looking for from a staff member working on the game, but at the very least I do hope you believe that it is a sincere one.

 

Take care.

And you didn't find it annoying, not once, that you couldn't tilt the camera upwards when you zoom out with it ....  ? (in tactical mode).

Really? You really didn't find that frustrating or limiting? Not even when closing rifts? You should lose your job, because you're the reason this thing got passed.

The problem isn't controller or mouse or keyboard, its the fact that all mouse capabilities have no special capabilities at all. You move the mouse over a skill and it doesn't tell you any information. The combat in tactical mode tells you automatically which creature you are attacking with a giant intrusive popup that covers up the tank and/or rogue on your screen and you don't even have the option to disable it. It takes up a large portion of the screen in tactical mode.  You could just highlight the creature with your mouse to see that kind of information or simply creatures that are being attacked get highlighted slightly like in diablo 3.

There is absolutely no click-and-drag style of controls like origin has, so I have no way to select everyone in my party at the same time and move them at the same time while in tactical mode. Regardless of click-and-drag, there isn't even a hotkey for group movement, only attack. This is basic stuff. The hold position function doesn't work properly. You walk 20 feet and the entire group teleports to you.

My point is this. It isn't any easier or harder to use a controller or a keyboard for this game. The problem is that there are no special or basic functions for mouse/keyboard which should make it BETTER to use them. 

There is nothing wrong with using a controller. But you cannot deny that it is limited compared to mouse/keyboard. Therefor binding or "holding back" the PC version behind mediocre controls doesn't make any sense. This basic stuff is almost standard now for any pc game these days, especially with RPGs. There isn't really an excuse you can make for this. I would have WELCOMED a delay for a proper PC game. There are very few people who would actually prefer to use a controller in a PC game and its that way for a reason. Superior controls.

As far as controller is concerned, I'll never use it. Mouse is superior in terms of speed and accuracy, it is not a debatable topic but a fact. As far as superior controls go, you could never play a game like starcraft 2 or warcraft 3 with a controller. It's a nice feature to support but it is also a meaningless one. Not many pc gamers play with a controller because there is no reason to do so. I would never play any game on my pc with a controller as there is no point to it. None.

It took balls to admit you're the QA behind this combat system. But I still don't, and cannot, forgive this level of incompetence. If it was up to me, you would be jobless. PC gamer, my ass.

Things wrong with the tactical camera:

1. It is not actually a floating viewpoint (camera), if it was, we wouldn't be having these problems.
2. It doesn't zoom out far enough.
3. There is no real tilt or angle control at all because it is not a proper floating camera.
4. When you zoom out, you lose all tilt/angle control.
5. It constantly snaps to characters you select.
6. Because it isn't a floating camera, it gets stuck on literally everything from small rocks to 3 foot high wooden fences.
 

It basically needs a complete redesign for it to be functional and if you guys cannot do that then offer people who pre-ordered the game a refund because currently I am not playing the game and instead I am waiting for fixes but I don't want to wait for no reason if this thing isn't going to get a complete overhaul. It's that bad, and it needs to be fixed that badly. If you cannot do it, give us the chance to refund again because you people blatantly lied to us and the only reason I got this game was for the tactical mode/origins experience but the only experience I've had is simple frustration trying to use this damn thing. Yes it's THAT bad compared to origins functionality.

Either fix it or offer a 2nd chance at refunds for the people who pre-ordered it.


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#1907
Brogan

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Are you having issues playing on high/ultra?  I play the game on high with my machine (i5-3550, 16GB RAM, Radeon 7950), but I am pretty sure we do push things harder than BF4 did.  Ultra probably could use optimizations, but to be honest if it were up to me it'd not be as big of a priority given I think the game still looks absolutely stunning on high and there's more serious stuff to look at in the short term.

 

If you're still having serious performance issues with good hardware below high then it's something that would be more likely considered sooner.

 

Allan, do you foresee further driver releases for both AMD and Nvidia once the patch goes live?

 

Or just better future drivers in general for better optimization?  One site I looked at showed the game running better with slower CPU's and at the same time fast GPU's, when it should have been vice versa.


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#1908
Rylor Tormtor

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snip

 

Allan -

 

I respect you immensely and on one level you are right, there is not much inherently anti-PC about the controls per se (the UI is a whole other story, but I think most of the PC users have accepted that this is a lost battle). This is the sort of movement that appeared in Divine Divinity, Diablo series, Skyrim and so on. All games on the PC of course. 

 

But not for the last two installments of Dragon Age. I am curious if it is just a matter of design tunnel vision that it didn't occur to ANYONE that this would be an issue. The move to target/move to loot, for me, is the most problematic of the changes. I gave up on the tactical camera and would like an option to disable it completely so I might be able to zoom farther out. 

 

I am speaking wholely for myself. The game runs well for me, I don't have any of the myriad of technical issues the other posters have, and I am thankful that. The change in the basis of combat to a more player skill rather than character skill mode is most disappointing, and despite my best efforts I have had to put any attempt at playing a melee character on hold because I end up running around like a crazy nug with my head cut off attacking open air instead of actually trying to murder my enemies.

 

Again, I am just baffled that such a fundamental changed sort of slipped in without much a ripple until the game was released.


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#1909
Deaddrogers

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I have 8gigs Ram, 8350 fx processor, and xfx r9 290 gpu running on catalyst 14.11.2 Beta drivers. I've tried Mantle but it only stutters the entire time, so using directx 11. Running with everything on "High" except for antialiasing, post-process antialiasing being Off, and post-process quality to low and vegetation quality to low. However I think the 4 gig r9 290 should have no problem running this game maxed out yet frames get low around skyhold and in redcliffe village the game turns into a slow motion adventure lol. Anyways the point I'm trying to make is I want to know if patches will fix this soon or if I'm just missing something. Thanks :) loving the game so far.

 

EDIT: Okay so went to redcliffe and tried mantle after letting windows do a few "optional recommended updates". it does help the area be playable but does stutter in all areas of the game. :P will wait for news.


Modifié par Deaddrogers, 26 novembre 2014 - 07:45 .

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#1910
Redhands

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Just as a note since some people I think think I'm some PR rep or "PIO" or whatever.  I'm a dev that worked on this game for 3 years, so when I respond it's "a member of the staff" that's responding.  In fact, the last 1.5 years I was on the combat team as a QA embed and in fact Tactical Camera was even one of the systems I supported (set phasers to stun).  I was the one that signed off on the system from a QA perspective across all 5 platforms including both M&KB and controller support for the PC.

 

While I'm technical quality assurance (I do more system based testing, so I make sure the system itself is working as expected and to specification, I don't play through the game consistently or anything like that), I did help organize content QA (the ones that play through the content more consistently and systematically) to play through the game entirely through Tac Cam.  Our goal was to actually let the game be playable in its entirety in Tactical Camera mode, but those playthroughs saw, frankly, really bizarre (and often fatal) issues under a wide variety of disconnected circumstances relating to looting, transitions/triggers, as well as interacting.  Some of them we had to fix (transitions/triggers) because we definitely wanted players to be able to enter Tactical Camera at their convenience (very useful for starting fights) rather than restrict it to the player being in combat.  Others were complicated and erratic enough fixes that they ended up disabled.

 

 

As for the strengths of the PC and the PC fanbase, there starts to come into the kind of existential "What does it mean to be a PC gamer?"  I'm a PC gamer too and have been almost exclusively since 1999 (Half-Life). I have heard that somewhere there has been some people pointing to the fact that I use a controller in my Let's Play as an indictment towards M&KB controls.  I do have a preference to the controller for DAI, but I think it's important to acknowledge that throughout much of development I was supporting 5 different platforms, 4 of which required me to use the controller.  It's what I'm most experienced with.  But it also comes down to what, I think, are different things that we demand from PC gaming.

 

For myself, I love PC gaming for its flexibility.  Mouse and Keyboard does provide fantastic strengths for games that many controller exclusive games cannot provide.  At the same time, I've owned a controller for my computer since 2002 going back to the Gravis Gamepad Pro.  I've also owned a Saitek gamepad and now use a 360 gamepad which sits next to my Saitek joystick.  I was disappointed that we didn't ship with controller support for DA2, and delighted when I heard that we were going to officially support it for DAI.  For me, that's a huge strength of the platform.  I want to stress that this does not invalidate other people valuing the platform in a different way.  It's why I was able to play a game like Dark Souls, where I was able to leverage superior hardware to endure places like Blighttown (notorious for poor performance) despite having a M&KB control scheme that I found awkward to play with as well.

 

I did, however, use the M&KB controls during development.  I also took a quick jaunt through them just now through the prologue just to familiarize myself with them again.  As a PC gamer, the M&KB controls for DAI aren't a huge issue for me.  Many of my biases will influence this I suspect.  I'm naturally a WASD player with M&KB anyways, so that adjustment "made sense" for me.  I'd like to see wider loot radius (especially since jump and interact are different buttons on M&KB and won't conflict), and I think remapping mouse controls (as well as Tactical Camera controls) would probably help me put the control scheme in a way that requires the least amount of adjustment.  That said, the way the controls stand now I don't think they'd impact my own enjoyment of the game very much beyond the short term adjustments.

 

But if you value other stuff as a PC gamer then yeah, I can see how we have that disconnect in terms of how acceptable the PC controls are.  It's further understandable when looked at the context of expectation based on previous games.  I don't feel I'm being dishonest when I say I think the PC game experience for DAI is enjoyable, but again that doesn't mean you're being dishonest either when you say that you find it frustrating, unexpected, and unpleasant.

 

 

Maybe not necessarily the "best" post you're looking for from a staff member working on the game, but at the very least I do hope you believe that it is a sincere one.

 

Take care.

 

Allan,

 

 So, running like a crazy monkey through the all game was fine for you on PC with KB&M ? Seriously ... After the avalanche when you start from the cavern, your character start to walk then jog then run. It's where I knew JOG SPEED should have been the default speed from day 1 with a toggle to RUN and another to WALK.

 

 Now you said it was not a HUGE issue ... fine, so why didn't you used the RUN speed for your advertising campaign on videos before release ? It should have been so fun to appreciate the DICE engine this way ...

 

 So, now don't tell me you will need a lot of time making a single patch to fix that.

 

 

PS : If you can't make a fix for Walk/Jog/Run then could you please remove Walk/Jog transitions from Consoles as well so they will be bind to Run only ? We will wait wisely how consoles users will react ...


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#1911
michaelnull

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Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).

 

I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR).  I also put search on 'X.'  In explore mode, on a personal level, I don't find the game plays all that differently.  Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that.  I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure.  But I'm also speaking as someone that went through the various iterations of M&KB controls.

 

I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that?  Probably click to move outside of tactical camera mode?  I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.

 

One thing from DA:O and DA2 I'd love to see is a walk toggle. It really adds a lot to the game to be able to slow down and take in the scenery and ambience that everyone at bioware worked so hard to make. Apologies if someone's already mentioned this, I didn't see it. Anyway, here's the walk toggle thread if you want to look into it more. http://forum.bioware...k-button-on-pc/

 

Thanks Allan, Conal and Mark for taking the time to stop by and talk with some of your PC gamers! c:


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#1912
Ledath

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Are you having issues playing on high/ultra?  I play the game on high with my machine (i5-3550, 16GB RAM, Radeon 7950), but I am pretty sure we do push things harder than BF4 did.  Ultra probably could use optimizations, but to be honest if it were up to me it'd not be as big of a priority given I think the game still looks absolutely stunning on high and there's more serious stuff to look at in the short term.

 

If you're still having serious performance issues with good hardware below high then it's something that would be more likely considered sooner.

 

I meet the recommended specs(i7-4770, 8gb ram, gtx660 OC edition), in Ultra I get 30-40fps(no surprise here), in High is 30-60fps. If I'm in a closed ambient, or with low density I get 50-60fps. But in dense areas like camps, towns, forest, hinterlands, red cliff (lag fest here) I drop to 30-42fps. There is no doubt the game looks beautiful in high, congratulations in that aspect, but the the performance is really low. If my specs weren't the recommended I will just glad to play Inquisition on low settings even just at 30fps. But this is not the case. I know that maybe is not that important, but there is a lot of people having this problem. It should have some priority. Not every one can afford 900 series GPU or SLI, anyway that is not even the case, that wasn't the recommended specs.



#1913
Redhands

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One thing from DA:O and DA2 I'd love to see is a walk toggle. It really adds a lot to the game to be able to slow down and take in the scenery and ambience that everyone at bioware worked so hard to make. Apologies if someone's already mentioned this, I didn't see it. Anyway, here's the walk toggle thread if you want to look into it more. http://forum.bioware...k-button-on-pc/

 

Thanks Allan, Conal and Mark for taking the time to stop by and talk with some of your PC gamers! c:

 

No walk toggle but a Jog default speed with toggles to run or walk. 



#1914
Greetsme

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I did, however, use the M&KB controls during development.  I also took a quick jaunt through them just now through the prologue just to familiarize myself with them again.  As a PC gamer, the M&KB controls for DAI aren't a huge issue for me.  Many of my biases will influence this I suspect.  I'm naturally a WASD player with M&KB anyways, so that adjustment "made sense" for me.  I'd like to see wider loot radius (especially since jump and interact are different buttons on M&KB and won't conflict), and I think remapping mouse controls (as well as Tactical Camera controls) would probably help me put the control scheme in a way that requires the least amount of adjustment.  That said, the way the controls stand now I don't think they'd impact my own enjoyment of the game very much beyond the short term adjustments.

 

 

If you did  indeed play through the prologue then you must have experienced fighting the boss with the use of tactical mode.  I question anyone who would think that tactical mode was acceptable in that fight.  It was the most awkward, unfriendly, broken tactical system I have had the displeasure to use.

This fact alone should have given you enough pause to delay the game until the problem rectified.  

So you see, any excuses and explanations are extremely watered down for many of your PC fans.  


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#1915
CarnieHeart

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But if you value other stuff as a PC gamer then yeah, I can see how we have that disconnect in terms of how acceptable the PC controls are.  It's further understandable when looked at the context of expectation based on previous games.  I don't feel I'm being dishonest when I say I think the PC game experience for DAI is enjoyable, but again that doesn't mean you're being dishonest either when you say that you find it frustrating, unexpected, and unpleasant.

 

As a PC gamer, I value the ability to play a game for more than 5 minutes at a time. Would like to re-purchase Dragon Age: Inquisition when that's possible, but I'm not feeling terribly optimistic. Can you please tell us what the odds are of the PC crashes being fixed in the first patch?  A clear answer would be much appreciated. Thank you. :)



#1916
Shelled

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If you deed indeed play through the prologue then you must have experienced fighting the boss with the use of tactical mode.  I question anyone who would think that tactical mode was acceptable in that fight.  It was the most awkward, unfriendly, broken tactical system I have had the displeasure to use.

This fact alone should have given you enough pause to delay the game until the problem rectified.  

So you see, any excuses and explanations are extremely watered down for many of your fans.  

This. The tactical camera gets stuck on basic structures like 3 foot high wooden fences ffs and you cannot even look up with the damn thing, you can't even control the angle or tilt at all. There's no freaking way this was tested by a competent gamer. No chance, no way. I'm sorry allen and I don't really give a damn if it hurts your feelings because its the damn truth.

Rogue skills are broken as hell and apparently nobody in QA realized that the enemies move around a lot more so it makes getting flank damage on a rogue a pain in the ass because you have no real-time movement control with a rogue in tactical mode, and the a.i is so dumb it doesn't even attempt to stay behind enemies but it seems like enemies realize they are being flanked and try to move EVEN WHEN THEY'RE TAUNTED. Guess what that means? It means playing a rogue kinda blows in tactical mode.

NOBODY realized this ????

There are so many little things like this that are wrong with this game. Not a chance it was tested by proper pc gamers, or even experienced gamers at that. Not a damned chance.

Or did you tell them all this and they just didn't give a damn? I find it incredibly hard to believe QA found this tactical cam as acceptable. I just can't accept that as a truth because its so bad and anybody can see how frustrating it is to use within the first 30 minutes of playing.


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#1917
Lostspace

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For myself, I love PC gaming for its flexibility.  Mouse and Keyboard does provide fantastic strengths for games that many controller exclusive games cannot provide.  At the same time, I've owned a controller for my computer since 2002 going back to the Gravis Gamepad Pro.  I've also owned a Saitek gamepad and now use a 360 gamepad which sits next to my Saitek joystick.  I was disappointed that we didn't ship with controller support for DA2, and delighted when I heard that we were going to officially support it for DAI.  For me, that's a huge strength of the platform.  I want to stress that this does not invalidate other people valuing the platform in a different way.  It's why I was able to play a game like Dark Souls, where I was able to leverage superior hardware to endure places like Blighttown (notorious for poor performance) despite having a M&KB control scheme that I found awkward to play with as well.

 

I did, however, use the M&KB controls during development.  I also took a quick jaunt through them just now through the prologue just to familiarize myself with them again.  As a PC gamer, the M&KB controls for DAI aren't a huge issue for me.  Many of my biases will influence this I suspect.  I'm naturally a WASD player with M&KB anyways, so that adjustment "made sense" for me.  I'd like to see wider loot radius (especially since jump and interact are different buttons on M&KB and won't conflict), and I think remapping mouse controls (as well as Tactical Camera controls) would probably help me put the control scheme in a way that requires the least amount of adjustment.  That said, the way the controls stand now I don't think they'd impact my own enjoyment of the game very much beyond the short term adjustments.

 

But if you value other stuff as a PC gamer then yeah, I can see how we have that disconnect in terms of how acceptable the PC controls are.  It's further understandable when looked at the context of expectation based on previous games.  I don't feel I'm being dishonest when I say I think the PC game experience for DAI is enjoyable, but again that doesn't mean you're being dishonest either when you say that you find it frustrating, unexpected, and unpleasant.

 

I've been playing games at least as long as you have, but I'll admit the variety/quantity that I've played (certainly much fewer) is probably no where near as comparable (I only play 3rd person, never FPS) to what you've played.  So, after playing DAO and DA2, when I started DAI and realized my mouse didn't do anything for movement I was confused.  Never heard of WASD controls since I've only ever used a mouse for any game.  But, based on your comments, I feel like you get where I'm (many of us, probably) coming from.  So, I appreciate you taking the time to put forth your perspective/experience and to connect to the community (well past business hours, I might add). 



#1918
michaelnull

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No walk toggle but a Jog default speed with toggles to run or walk. 

 

That would be cool. Personally, I'd be happy just to be able to toggle walk like in DA:O and DA2. Instead of running everywhere constantly like where's the fire.

 

Spoiler



#1919
TImmyman

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if it hasn't been said yet. I would give my inquisitors left hand for my companions to pick materials and or loot up kotor style. And my inquisitor is a knight enchanter so thats saying a lot! plus if jump would go just a tinsy pit higher that would remove most awkward jumping to collect shards and all other crap on cliffs and stuff, mostly just stare at my pc humping a cliff and it's really killing immersion. at some point I was wondering if my companions would comment on my cliff humping everywhere!

otherwise i love the game. no issues except on time it crashed after resetting abilities and then right heading from undercroft to the war room. but when i fast travelled immediately from there it was fixed



#1920
Allan Schumacher

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Allan -
 
I respect you immensely and on one level you are right, there is not much inherently anti-PC about the controls per se (the UI is a whole other story, but I think most of the PC users have accepted that this is a lost battle). This is the sort of movement that appeared in Divine Divinity, Diablo series, Skyrim and so on. All games on the PC of course. 
 
But not for the last two installments of Dragon Age. I am curious if it is just a matter of design tunnel vision that it didn't occur to ANYONE that this would be an issue. The move to target/move to loot, for me, is the most problematic of the changes. I gave up on the tactical camera and would like an option to disable it completely so I might be able to zoom farther out.


I think that the legacy of the franchise is likely where most of the frustration comes from, to be honest (so in essence I agree).


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#1921
Shelled

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I think that the legacy of the franchise is likely where most of the frustration comes from, to be honest (so in essence I agree).

Frustration in the sense that dragon age origins has a far superior tactical mode in almost every aspect and somehow your QA team didn't happen to notice that at all? 

The ****?


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#1922
Allan Schumacher

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One thing from DA:O and DA2 I'd love to see is a walk toggle. It really adds a lot to the game to be able to slow down and take in the scenery and ambience that everyone at bioware worked so hard to make. Apologies if someone's already mentioned this, I didn't see it. Anyway, here's the walk toggle thread if you want to look into it more. http://forum.bioware...k-button-on-pc/

 

Thanks Allan, Conal and Mark for taking the time to stop by and talk with some of your PC gamers! c:

 

Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot.  I know it's been discussed.


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#1923
Saraswati

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Hi Allan

 

If I can explain why people have issues with the DAI controls, for the whole way through the series you could usually right click on the ground/object/person, the Warden or Hero of Kirkwall would run up to the person/object and an interaction would be available (as an example). Then when we get to DAI, suddenly you need to ick W, click F to interact when you get there, all while you're trying to steer your character.

 

I've got arthritis, I spent two days trying to steer and select stuff and bashing into walls. Then I got one good play session in on Sunday night, woke up in agonising pain in my hands and had to stop playing. I hope you fix it, I actually adore the storyline, graphics and what you have done with the world. I played DAO at least three times through and I have raved to everyone I know about Dragon Age. I even convinced a coworker to get the console version of the game and now I can't finish the game and I'm upset, especially because I think the game is beautiful.

 

I work in IT for my paid job and I have said the whole way along that I didn't think this was deliberate, it just felt like it was designed how the Dev team thought people would play. I've seen it happen in my paid job as well. All I can suggest is next time round, maybe get a cross-section of average players in and get some information on how people actually play your games so this issue doesn't occur again. This must be painful to hear especially because your company has spent so long working on this game.

 

And by the way, thank you for having the respect for players to come respond on the forum, I appreciate it.

Kathleen

Which specific parts of DAO/DA2 UI/controls? (apologies I caught up on the thread VERY quickly so issues are blurred together and I'm looking at some other threads at the same time).

 

I played both DAO and DA2 primarily with WASD controls. On DAI I tend to do my typical rebinds (R becomes interact, I set F to attack) and Q/E are swapped with A/D (a change I've been making as far back as KOTOR).  I also put search on 'X.'  In explore mode, on a personal level, I don't find the game plays all that differently.  Though I can certainly understand some complaints with respect to the loot radius and the search pulse and things like that.  I also think feedback such as mousewheel not swapping from action/tactical mode (as well as mouse rebinds) are reasonable things for fans to bring up, for sure.  But I'm also speaking as someone that went through the various iterations of M&KB controls.

 

I imagine you're in the camp for things such as "Press interact should move the player to the interactable/auto attack" and things like that?  Probably click to move outside of tactical camera mode?  I know it's actually unpleasant to have to regurgitate this after likely already stating it, but I'm also spending the evening helping investigate the banter issue and am posting mostly from my phone for this.



#1924
Shelled

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Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot.  I know it's been discussed.

a low-cost change? O.O ???????????  Why didn't the game ship with it!? :angry:  Doesn't the console version have a walk toggle??????????????  

I have half a mind to call my bank up and demand they remove this purchase off my credit card at this point. This was clearly a rush job on the PC version and yet you guys at bioware said PC version would take priority. hahaha holy **** what a bunch of liars. With every post you make allan my rage level steadily rises. But please continue to enlighten us on the true situation over there are bioware. Console loving scrubs now. PC made you what you are. Don't forget that.


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#1925
adr750227

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@Allan Schumacher
"I don't feel I'm being dishonest when I say I think the PC game experience for DAI is enjoyable, but again that doesn't mean you're being dishonest either when you say that you find it frustrating, unexpected, and unpleasant."

 

in other words....we don't see any problems, so there will be no changes....

 

thanks!