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PC Community Concerns


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#1926
TUHD

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Hello Allan, just a few notes....

1) While I understand your point about the WASD (once I figured out how the movement worked I became accustomed it since I've played other games who use WASD) I wish to point out it feels very counterintuitive if you consider the history of most Bioware RPGs (Mass Effect excluded).

Also, for those who for whatever reason cannot use their left/right-hand fast, the way it is currently set up is a gamekiller. While I suspect WASD is workable on itself for them, the problem comes with combining it with V (or whatever key you want to assign it to) plus the constant movement necessary to be able to be in a position to attack (why is there no autofollow-option?). Even I with a healthy body and skill in blind typing have sometimes problems with throwing out all the necessary combinations in combo with the current KB+M setup - and that isn't a good sign.

2) Tactical cam. I don't know what kind of issues Q&A ran into (and I guess I don't want to know either before my hope gets somewhere 20 floors down into the ground instead of on ground level as it is now) but the tactical cam/option, as of now, isn't adding anything and is rather an hindrance. I'm NOT suggesting to scrap it, far from it, but the way it works now has several critical flaws:

- Zooming out doesn't go far enough

- Next to zilch camera control

- Camera for some odd reason decides to get stuck on objects instead of adjusting on the battle too often

- Issuing commands, as pointed out often by others already, is one heck of a problem. The camera should stay focused on the 'selected' area instead of reverting back to the current position of a newly selected teammember.

3) Looting is... tiresome. An autoloot-option would help, and if the 'scan' remains to stay, what would help is that at least an point-to indicator comes with it to point in which way(s) you have to look for the loot. Due to the way the light-up is arranged, especially in areas with trees it is very easy not to notice the possible lootable objects.

4) Textures and meshes on low-medium quality graphic settings. I'm not sure why, but both the player as well as NPC models look like plastic dolls way too often on low and medium settings.

 

(Not as high as priority, but still noteable)

5) Multiplayer. If you decide to use an MP with real-money options, please - support it with dedicated servers. I know, I know - EA will likely object - but P2P-connections are that frigging unstable, and it is most annoying to have to suffer the host migrations and/or dropouts due to bad connections.


  • Shelled aime ceci

#1927
jnd0e

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Has anyone set up a PINTEREST Board?

Seriously, we have some very talented graphics people here that are making me laugh, while also addressing the issue here. I know a few journalists that might also like a laugh. They do not play video games but they do report on marketing and business. I've been dying to get back in touch with them. I would love to share a Pinterest Board of BIOWARE INQUISITION humour with them.

Y can find me on at http://jnd0e.tumblr.com/



#1928
tommy_beast

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Thanks for another tonload of bullshit, Allan.

 

my own enjoyment of the game 

 

Your own enjoyment of the game doesn't matter. Enjoyment for the game of your company's customers does. Learn the difference.

 

When the patch that introduces walk toggle for PC version is coming out? Answer please.


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#1929
Redhands

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Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot.  I know it's been discussed.

 

 Allow me to stress that I believe it could be much better to have a Jog as default with a walk/run toggles and it will still be a low cost change to boot.



#1930
HozzMidnight

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Can we all please relax a little?

I think we all know what the problems are and so does Bioware so let us give them a little time to fix some of the problems.

 

The problem a lot of people have at this point, myself included, is that all of the PC issues, especially playing with KB+Mouse which is the native control scheme for a PC, are evident in the first 10-30 minutes of gameplay.  So Bioware, especially with their history of PC RPGs, had to have been aware of them.  The PC version that was sold, and shipped, to us as a game made for PC gamers by PC gamers should not have happened.

 

Allan,
Besides an ETA for the patch, i believe what people really want to know is why such issues even made it into the game in the first place. The PC community has supported Bioware like crazy in the past. Especially the Dragon Age series has received so much support from us people. The amount of work that the community has done on the past games in terms of mods and other community discussion has been immense. As such, i do believe that a lot of the outrage is because this game has clearly left them out as the secondary audience.

The game was heavily market as 'built for the PC' yet there is little to no evidence of this inside the game itself. When making this statement, it should be very apparent that playing the game on PC means that using a mouse and a keyboard. That is the user experience that PC gamers are looking for. I hate to be brutal here but did your QA team (or even developers) even attempted to play this game on a PC using a mouse and a keyboard? In addition, while i personally don't want to attack anyone on the team, it is not to a stretch to say that the user interface team was either seriously lacking in skill or foresight in how to build a game for the PC. I don't want to detail every issue out there, there are countless threads that are already doing so.

I personally would like an explanation from the Bioware team regarding why the PC version of the game was not even remotely geared towards any of the strength of the platform. I am sure that there are many others in the community who also wish to know the same. the game has been in the works for such a long time, such issues should not be in the game. In addition, the lack of active communication and reassurance has been a major reason for increasing dissent. I feel cheated by all the information that was given to us by the members of the staff over the development cycle. This event severely damages the integrity of Bioware as well, since all the press material was cleverly worded to avoid an uproar (yes i am talking about the tactics Q&A answer) or downright deceitful.

I hope this gets noticed by a member of the staff and receives a sincere response.

Abhishek Vaidya

PS: I do urge the members of the community to have a better control of their words. while i believe it is OK to be aggressive in voicing your concerns it should not be done in a way that disrespects or abuses other individuals. Good communities are built by civil members not brash fools.

 

+1.  Its hard to see how this (the PC version) happened given what we were told throughout development.


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#1931
Shelled

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Allan please do not bullshit me further here. A few of you must have realized the tactical mode didn't zoom out far enough and the lack of tilt/angle control was a problem. You people MUST have realized this. That, and the fact that it literally gets stuck on almost everything which is a huge problem as well.

Did you report this stuff and did they not even care or what is the deal? Don't bullshit us give us a straight answer because you stated you and your team are the ones who tested tactical mode.

Can they or can they NOT fix these problems? You have to already know this. The team couldn't have been that inept or incompetent to not report these problems. I REFUSE to believe that.


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#1932
jnd0e

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 Hug him back, jnd0e! :D

I can't! I'm just a letters on the forum



#1933
MacroN0va

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I'm glad this thread is getting some attention from Bioware employees. It's progress that they are even interacting with us (especially considering some of the attitudes around here....)

 

I just had a few hour play session and ended up posting what I believe to be the biggest issues with the UI and controls, and PC control specifically, in another thread. Pasted below:

 

 

 

 

  • Tactical View's overhead camera doesnt' zoom out nearly far enough to actually be useful in a number of scenarios. This makes "Standard" view more useful for targeting. Again, this encourages confusion about which view you're actually using in combat

 

I think this is the big one right here. You can get almost any angle with the tactical camera that you can with the regular camera, unless you need to look up. Then you have to switch to regular mode, and now you are wondering if your party members are going to remember their commands, and have to worry about the different control scheme in normal camera (so many times I've right clicked on the ground in normal camera mode and wondered why nothing happened!)

 

Another problem with tactical camera - the gigantic persistent enemy nameplates. Between the basic info of the enemy, all it's resistances and weaknesses, and all the party members who are doing stuff to it, that is a lot of screen real estate, for something that shouldn't even be there unless I mouse over it (cuz, you know, PC gamers use mice....). 

 

A third problem with the tactical camera is that it isn't even a camera! No, it's actually an invisible person from whose perspective you get to watch things happen. It is absolutely ridiculous trying to pan the tactical camera and getting stuck on a hillside, You literally have to go around obstacles to look at stuff with it. This is the one that just completely whipsawed me - the first time I realized I had to move the cursor over to the left, up a ramp, and back to the right, just to look over a low wall, I couldn't believe my eyes.

 

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#1934
Brogan

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That is good news about the walk toggle, at least.


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#1935
abearzi

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The issues with the tac cam are exacerbated by how hyped they were. That was a major component of the PR push, that there would be a return to at least parts of the DAO pace of combat. This is objectively not the case. The only real similarity between the DAI and DAO tac cams is that you get a sort of bird's eye view. That's it. Even the method of moving the tac cam around is new and foreign. I say foreign, because no other game uses the WASD to move the screen. No MOBA, no RTS, no other tactical RPG (XCOM, for example). There is a reason for that.

 

A quick glance at other poor(ish) multi-platform ports which seemed to leave PC's behind reveals that UI changes are among the most popular. After nearly 3 years, the SkyUI mod on nexus is by far the most popular mod, as it actually allows a KB+M to work like a ****** KB+M. 

 

Its not just that there are many problems with the game design, even outside of technical problems, its that it feels like the community was deliberately lied to by Bioware to sell copies of a bad port of a mediocre action game, disguised as an RPG. 


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#1936
ajiehb

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I do have a preference to the controller for DAI, but I think it's important to acknowledge that throughout much of development I was supporting 5 different platforms, 4 of which required me to use the controller.  It's what I'm most experienced with.  But it also comes down to what, I think, are different things that we demand from PC gaming.

 

Thank you for been honest with this. Now it makes sense that UI is more friendly for controller, it's 4vs1. I mean why dev would make priority to just 1 platform and it's specific controls K+M. It's logical that if you need to make game for 5 platform and 4 of them use controller you want to be sure game is good to play with controller. There is nothing wrong with this. You just need to properly announce that game on PC additionaly also supports keyboard and mouce :) just joking. I mean what we can expect from dev's who preffer to play games on PC with controller in terms of K+M controls? Nothing good I guess... and that's what we got in DA:I. Game is good and you can play it with K+B but it's not as friendly for us anymore as previous 2. And people are complaning because your whole team during development period made them think that this game was made for PC in first place when in reality you were aming other 4 platform. I don't think your team was lying but sure there is now certain misuderstanding. I just hope you will learn a lesson here and in future you will avoid such problems. 

 

 

I don't feel I'm being dishonest when I say I think the PC game experience for DAI is enjoyable.

 

Well, I'm happy for you :) But the reason of this thread is that people who play your game have very different opinion. And saying that you are happy just don't make things different.


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#1937
Shelled

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That is good news about the walk toggle, at least.

Lol yeah but its like one of the lowest actual big problems the game has at the moment unfortunately, at least compared to other issues.

 

 

The issues with the tac cam are exacerbated by how hyped they were. That was a major component of the PR push, that there would be a return to at least parts of the DAO pace of combat. This is objectively not the case. The only real similarity between the DAI and DAO tac cams is that you get a sort of bird's eye view. That's it. Even the method of moving the tac cam around is new and foreign. I say foreign, because no other game uses the WASD to move the screen. No MOBA, no RTS, no other tactical RPG (XCOM, for example). There is a reason for that.

 

A quick glance at other poor(ish) multi-platform ports which seemed to leave PC's behind reveals that UI changes are among the most popular. After nearly 3 years, the SkyUI mod on nexus is by far the most popular mod, as it actually allows a KB+M to work like a ****** KB+M. 

 

Its not just that there are many problems with the game design, even outside of technical problems, its that it feels like the community was deliberately lied to by Bioware to sell copies of a bad port of a mediocre action game, disguised as an RPG. 

Just responding to the beginning part of your post and it hit a nail on the head for me. The only reason I purchased this dragon age was because they were adding the tactical cam back. I wanted the origins experience again, not another dragon age 2 experience. It was the only thing that got me interested in it, and its just a mediocre barely functional mode that is frustrating as hell to use. Its part of the reason why I am so mad at these people.


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#1938
MacroN0va

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Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot.  I know it's been discussed.

Swell, now that auto-run toggle setting in my keybindings will have a use!



#1939
Greetsme

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That would be cool. Personally, I'd be happy just to be able to toggle walk like in DA:O and DA2. Instead of running everywhere constantly like where's the fire.

 

 

 

Funny how you can walk when using a controller, but the PC didn't warrant this feature, WHY?


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#1940
Guest_offline_*

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MOUSE

- Click to Move (not sure how this will work with the naturally flowing terrain)

- Move to clicked target for Loot, to interact with an object etc. if it is nearby.

- Auto Attack when I click a valid target. 

- Mapping Controls to mouse buttons.

- LMB + RMB should move the character forward.

 

TACTICAL CAMERA AND TACTICS

- Tactical Camera that zooms out a lot further as it did in DA:O

- Tactical Camera that has a free floating option so that if you tilt it, it doesn't change height. We cannot get a typical isometric tactical view with this current camera. 

 

 

ANNOYANCES

- Get rid of the sonar ping to search. Either have a toggle, or hold down. Text labels should be above the object and visible at distance once search is toggled/held down as with DA:O. When you go into combat the search effect is cancelled.

- Add item label visibility range in Interface control panel so players can set what they are comfortable with. 

- Add Toggle/Hold/Ping as options in Interface Panel for searching so payers can set what they are comfortable with.

 

NICE TO HAVE

 

- Queuing Commands in the Tac Cam would be nice.

- Bring back the AI Tactics screen where we can set our AI the way we want to. Reference to DA:O or DA2 here. 

- IF the PC UI and Controller UIs are truly separate, then redo the PC UI to a typical PC RPG style with grid inventory, sort buttons etc. Hey, this engine is going to be the basis of DLC and other games for years to come. Redo it now, and have it forever. Great investment ;-) 

a669mwH.jpg

 

- Add tooltips to the Action Bar for the powers for the mouse and keyboard interface.

- Add tooltips for the Status effects and active powers like mana surge, flashpoint, ice armor etc. when the player mouses over those icons. 

- Add tooltip delay option to the interface option screen. 

This about covers it. Why BioWare failed to implement these basic and fundamentally important control option is just proof that PC was barely on the radar for the UI/UX team.


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#1941
jnd0e

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If you're still having serious performance issues with good hardware below high then it's something that would be more likely considered sooner.

Oh boy, here we go.
CPU - Core2Quad Q9300 2.5Ghz
MB - Asus P5QL
RAM - Kingston HyperX DDR2 1066Mhz
VID - Palit GeForce GTX760 2Gb

This is an OLD PC, i know. But it runs EVERYTHING. Even Rage and Wolfenstine NO runs good.
So why do i have freezes and crushes all the time?
Please tell me. If i could i would get new PC, but there is a crisis and war in my country, I'm just lucky to live in a distant part of it. I've spend too much on a game itself already.


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#1942
CarnieHeart

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The problem a lot of people have at this point, myself included, is that all of the PC issues, especially playing with KB+Mouse which is the native control scheme for a PC, are evident in the first 10-30 minutes of gameplay.  So Bioware, especially with their history of PC RPGs, had to have been aware of them.  The PC version that was sold, and shipped, to us as a game made for PC gamers by PC gamers should not have happened.

 

 

+1.  Its hard to see how this (the PC version) happened given what we were told throughout development.

 

You're right. If this game wasn't going to work on certain computers, fair enough. However if that's the case then the recommended requirements should have reflected that. Instead many PC gamers, including myself, were deceived into purchasing Dragon Age: Inquisition. When we express our frustration over this, Bioware employees have the audacity to get offended and play the victim card. I'll take a relaxed approach right after they start taking responsibility for their poor decisions, and not a second sooner.


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#1943
SirMasah

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After hours of silent crying, I accepted the fact that this breathtaking beautiful game wasn't tested at all by mouse/keyboard users at QA.
The fact remains:
The game's out in its current state and certain features like many users requested will never be integrated because it's simply. Too. Late. Some ideas must be discussed early on in the development stage and would be too time/money consuming later on after the finished product.
As a programer myself, I can't even blame Bioware if they don't include the click/auto moving due to the high complexity of the environment of DA:I (tons of collision detection/path finding would be causing a chain reaction of multiple issues, jump button also complicates things) and it's a complete different engine they are using...
Even if Bioware doesn't bother with the interface - I wouldn't be surprised.
But heck, maybe I am too depressed - Bioware got lots of talent.

Nevertheless:
Now it's all about damage control and things they can certainly fix are for example
1)the camera controls in tactical view:
a ) BIGGER zoom levels, tactical view showing all parties (party AND most enemies) currently in active conflict and NOT a simple vertical camera view on your party only.
b ) Moving the camera with simple mouse movement (using edges)
2)Simple toggle button for searching/scanning.

This is a great game no doubt. And Bioware, you did a great job:
I'm loving the world, the characters, the music...
But please, don't forget us.

#1944
Feraele

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i must say, i am baffled by all these negative posts about bad performance or bad kb+m controls, yes tac-cam can be quite clunky but i don't see it as a reason to ask for a refund. Performance wise i can say that, yes there is sometimes notable impact on framerate especially after long sessions but after lowering shadows to high and hbao full to plain hbao, most other options are "defaults" so high/ultra but i have noticed some positive improvement. As far as im concerned DA:I has been a great game so far, definately better than anything i have played for years and i have dabbled in AC's/CoD's and other so called AAA games.

 

to whom it concerns i am running on phenom 2 x6 1055T, msi gtx 780 oc, 8gb ram and plain old sata3 7200rpm hdd.

 

P.S remember to defragment your hdd's because from experience i can say, depending on the game, that it can have significant impact on performance or even ability to start the game as do every extra program you have running on background while playing.

 

edit. forgot to add that i also turned off MSAA

 

I defrag once a week...last time was yesterday.   Wish that was the magical key that made the game allow me in,  but nope. 



#1945
TobyJake

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Thankyou Alan!!!

I cant tell you how much we appreciate your time.



#1946
J4N3_M3

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while I can understand the frustration over some things, I am wondering if some users here are aware that they are 'talking' to real people. People who love what they do and who want to do a good job regardless of people's assumptions that they just wanna make money. Personally, I'd appreciate it if some people actually looked at the 'tone' of their posts before they hit send. Yeah, some things suck but there is no point in getting rude. That won't help matters at all.

Some stuff can be improved but so far, I am having no problems holding the right-mouse-button clicked to look around and move. Maybe I am used to it from other games so it doesn't bother me at all.

I agree on the zoom levels but the zoom levels now don't keep me from playing the game.
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#1947
CalSchmid

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Allan,

 

Thank you so much for engaging a crowd I'm sure you knew would at least partially hostile to you. That takes guts, but based on other interactions you've had with players on the forums you're either very brave or a glutton for punishment.  :)

 

For me I care less about why things ended up the way they did, and more about where things are going. I realize you guys are still in exploratory mode as to how to find solutions, but when you're doing budget projections I hope you guys will be willing to spend a little more money to give us KB&M folks the love we need. I realize the development limitations when you have four platforms that use controllers and one that uses an interface extremely different. Perhaps in the future if time spent developing KB&M controls isn't particularly viable, releasing a PC version may not be in the best interests of development? 

 

I'd just ask that you guys be open with the community about what you plan to do and when. Even if it means locked topics so the abusive folks can't make things silly, communication really is key. I know your PR folks will say that silence will help with damage control; it's maddening for us fans.

 

Regardless of the outcome, thank you for being a truly decent person and trying to help. I think it's fair to say the majority of you fan base supports you and your peers' efforts.


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#1948
michaelnull

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Walk toggle is something that has come up quite a bit, and from what I hear has the advantage of being a low cost change to boot.  I know it's been discussed.

 

Thanks for the feedback, Allan! It's a little thing but it goes a long way to make the world feel more alive for some of us.

 

Funny how you can walk when using a controller, but the PC didn't warrant this feature, WHY?

 

I'm not sure. The walking animations are awesome, I'm sure someone put a lot of work into them. Why not let PC players see them? Anyway, back to waiting.

 

Spoiler


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#1949
Feraele

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Thanks for another tonload of bullshit, Allan.

 

 

Your own enjoyment of the game doesn't matter. Enjoyment for the game of your company's customers does. Learn the difference.

 

When the patch that introduces walk toggle for PC version is coming out? Answer please.

 

I am puzzled..I am an old time player..run/walk was ALWAYS  toggled with the numlock key on the keyboard (number pad area)    numlock on to run, off to walk.   Has this become difficult or impossible to implement these days?     Goes along with playing on the keyboard with w, a, s, d.     (I started gaming online in 1995.)    That was one of the basic things about using a keyboard to game..for many, many years.    



#1950
Benaska

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Probably not the right place to ask, but since official people are around - can we talk about extended ability to return the game for those who missed their 24 hour return window due to being mislead (by pre-launch promises and on release day by this thread that seemed to suggest they were still planning on making good on those promises)? Based on the latest official statements ("well it's fine for us, but we can see theres a disconnect") I don't see this game ever getting into any shape I think I could enjoy.

 

Disappointed hope is one thing that is going to stay anyway, would be great to at least get rid of the feeling of having been played for an idiot.


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